sgt. peppa
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Had the same problem yesterday, i also tried reinstalling and started without mods but my AI stopped working every time and stand still forever. I play on the ArmaA3 Performance profiling build (Steam>ArmA3>Beta), and after switching back to normal ArmA exe the problem was gone on my side.
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GEORGE FLOROS GR started following sgt. peppa
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I got the same Errors: 19:38:59 Error in expression <_mp.Tanoa\functions\HSC\fn_exit.sqf" if(ATHSC_Run) then { ATHSC_Run = false; [] > 19:38:59 Error position: <ATHSC_Run) then { ATHSC_Run = false; [] > 19:38:59 Error Undefined variable in expression: athsc_run 19:38:59 File mpmissions\__cur_mp.Tanoa\functions\HSC\fn_exit.sqf, line 1 _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance> 19:39:37 Error position: <_refUnit) select 0) + (_minSpawnDistance> 19:39:37 Error Undefined variable in expression: _refunit 19:39:37 File mpmissions\__cur_mp.Tanoa\functions\DRN\fn_MilitaryTraffic.sqf, line 117 19:39:37 Error in expression <_dir = random 360;
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You need this Addon: https://forums.bistudio.com/topic/166657-unlocked-uniforms/
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Oh im also interested in a Tanoa Version :)
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i can also confirm this.
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some "blitzkrieg" action. me and 4 friends as defenders against 25 AI as attackers. german language is spoken. played on root with medium AI settings.
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SweetFX Shader Suite with ARMA 2
sgt. peppa replied to Kenwort's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi dwarden, in fact theres no difference no matter wich implementation of SMAA you use (ingame or via SweetFX). i run a few benchmarks,and compared it ingame,SMAA stays SMAA :) anyhow i am using SMAA,saturation & sharpening forced true SweetFX because of the settings that you can tweak. especially saturation and sharpening i am really enjoying. -
SweetFX Shader Suite with ARMA 2
sgt. peppa replied to Kenwort's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
wow thank you.works like a charm and looks awesome. here my settings so far. http://pastebin.com/RSTS7x2h i disabled SMAA ingame complete and it still works with great performance. -
[SP] Lost v 4.0 - Like a mash-up of 'Dogs of War' and 'Manhattan' (without the bugs)!
sgt. peppa replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
doing exactly as you say,but game crashes with same error in my post above RPT says: ===================================================================== == G:\Bohemia Interactive\arma2oa.exe == "G:\Bohemia Interactive\arma2oa.exe" -nosplash -maxmem=2047 -cpucount=4 "-mod=G:\Bohemia Interactive\PMC;G:\Bohemia Interactive\BAF;G:\Bohemia Interactive\@CBA;G:\Bohemia Interactive\@Insel;G:\Bohemia Interactive\@MAP_EU;G:\Bohemia Interactive\@Sounds;G:\Bohemia Interactive\@stuff;G:\Bohemia Interactive\@test" -exThreads=7 ===================================================================== Exe timestamp: 2011/12/22 18:47:19 Current time: 2012/04/16 17:51:28 Version 1.60.87580 Updating base class RifleCursor->MGCursorCore, by trueuser_igui_theme_truemods\config.bin/CfgWeaponCursors/MGCursor/ Updating base class LawCursorCore->RifleCursorCore, by trueuser_xhair\config.bin/CfgWeaponCursors/LawCursor/ Updating base class RifleCursor->RifleCursorCore, by trueuser_xhair\config.bin/CfgWeaponCursors/PistolCursor/ Updating base class B_9x18_Ball->BulletBase, by anders_c_cracks\config.bin/CfgAmmo/B_9x19_Ball/ Updating base class Sounds->, by anders_c_hmmwv\config.bin/CfgVehicles/HMMWV_Base/Sounds/ Updating base class Engine->, by anders_c_hmmwv\config.bin/CfgVehicles/HMMWV_Base/Sounds/Engine/ Updating base class Movement->, by anders_c_hmmwv\config.bin/CfgVehicles/HMMWV_Base/Sounds/Movement/ Updating base class NewTurret->CommanderOptics, by anders_c_t90\config.bin/CfgVehicles/T90/Turrets/MainTurret/Turrets/CommanderOptics/ Updating base class ->Sounds, by anders_c_t90\config.bin/CfgVehicles/T90/Sounds/ Updating base class ->Movement, by anders_c_t90\config.bin/CfgVehicles/T90/Sounds/Movement/ Updating base class EnvSounds->CfgEnvSounds, by jsrs_environment_c\config.cpp/CfgWorlds/Takistan/EnvSounds/ Updating base class EnvSounds->CfgEnvSounds, by jsrs_environment_c\config.cpp/CfgWorlds/Zargabad/EnvSounds/ Updating base class CommanderOptics->NewTurret, by trueuser_fov_autozoom\config.bin/CfgVehicles/T90/Turrets/MainTurret/Turrets/CommanderOptics/ Updating base class Weather6->Weather5, by trueuser_skybox_bluer\config.bin/CfgWorlds/Desert_E/Weather/Overcast/Weather6/ Updating base class Weather6->Weather5, by trueuser_skybox_bluer\config.bin/CfgWorlds/Takistan/Weather/Overcast/Weather6/ Updating base class Weather6->Weather5, by trueuser_skybox_bluer\config.bin/CfgWorlds/Zargabad/Weather/Overcast/Weather6/ Updating base class Single->Mode_SemiAuto, by warfx_weapons\config.cpp/cfgWeapons/Sa58V_RCO_EP1/Single/ Updating base class MGun->CannonCore, by warfx_weapons\config.cpp/cfgWeapons/M621/manual/ Updating base class Engine->, by anders_c_abrams\config.bin/CfgVehicles/M1A1/Sounds/Engine/ Updating base class ->Sounds, by anders_c_bradley\config.bin/CfgVehicles/M2A2_Base/Sounds/ Updating base class ->Movement, by anders_c_bradley\config.bin/CfgVehicles/M2A2_Base/Sounds/Movement/ Updating base class RscPictureKeepAspect->RscPicture, by ui_duala\config.bin/RscDisplayLoading/variants/LoadingOne/controls/LoadingPic/ Updating base class RscPictureKeepAspect->RscPicture, by ui_duala\config.bin/RscDisplayStart/controls/LoadingPic/ Updating base class Mode_SemiAuto->Single, by x\asr_ai\addons\c_airof\config.bin/CfgWeapons/Sa58V_RCO_EP1/Single/ Error in expression <factor[0.3, 1]) min (rpm factor[1, 0.3])> Error position: <> Error Fehlende ) Error: Sound volume expression: 2*(1-camPos)*engineOn*((rpm factor[0.3, 1]) min (rpm factor[1, 0.3]) Error in expression <factor[0.3, 1]) min (rpm factor[1, 0.3])> Error position: <> Error Fehlende ) Error: Sound volume expression: 2*(1-camPos)*engineOn*((rpm factor[0.3, 1]) min (rpm factor[1, 0.3]) [658,26.892,0,"XEH: PreInit Started. v3.3.3. MISSINIT: missionName=intro, worldName=ThirskW, isMultiplayer=false, isServer=true, isDedicated=false"] [658,28.934,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] T72_CDF: HatchCommander - unknown animation source hatchCommander [663,43.491,0.1,"XEH: PostInit Started"] [663,43.694,0.1,"CBA_VERSIONING: cba=0.8.3.175, "] [663,43.78,0.1,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=1, BIS_functions=L 1-1-B:1, group=L 1-1-B, player=<NULL-object>, _playerType=", _playerGroup=<NULL-group>] ErrorMessage: Include file MARKB50K_LostAddons\grpMenu\Dlg\common.h not found. -
[SP] Lost v 4.0 - Like a mash-up of 'Dogs of War' and 'Manhattan' (without the bugs)!
sgt. peppa replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
i got a problem,and can´t start the mission. when i do so then i got this error on pressing sp missions ingame i tried v3.0 from armaholic,that version works fine. plz help,need to play this :) -
hello, thats what i get... E6600 @ 3,2Ghz Asus P5Q 4GB OCZ @ 900Mhz WD Raptor GTX275 OC KFA² Vista 64bit SP2 185.85 beta patch driver settings: http://www.pic-upload.de/view-2248567/Unbenannt.jpg.html http://www.pic-upload.de/view-2248568/Unbenannt1.jpg.html Test1: 3rd RUN Test2: (game settings) 3rd RUN