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sgt. peppa

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Everything posted by sgt. peppa

  1. sgt. peppa

    co10 Escape

    I got the same Errors: 19:38:59 Error in expression <_mp.Tanoa\functions\HSC\fn_exit.sqf" if(ATHSC_Run) then { ATHSC_Run = false; [] > 19:38:59 Error position: <ATHSC_Run) then { ATHSC_Run = false; [] > 19:38:59 Error Undefined variable in expression: athsc_run 19:38:59 File mpmissions\__cur_mp.Tanoa\functions\HSC\fn_exit.sqf, line 1 _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance> 19:39:37 Error position: <_refUnit) select 0) + (_minSpawnDistance> 19:39:37 Error Undefined variable in expression: _refunit 19:39:37 File mpmissions\__cur_mp.Tanoa\functions\DRN\fn_MilitaryTraffic.sqf, line 117 19:39:37 Error in expression <_dir = random 360;
  2. sgt. peppa

    [SP] Pilgrimage

    You need this Addon: https://forums.bistudio.com/topic/166657-unlocked-uniforms/
  3. sgt. peppa

    MP - Ravage [COOP - 6] The Escape

    Oh im also interested in a Tanoa Version :)
  4. sgt. peppa

    Little dot when zooming

    i can also confirm this.
  5. sgt. peppa

    Arma3 Videos

    some "blitzkrieg" action. me and 4 friends as defenders against 25 AI as attackers. german language is spoken. played on root with medium AI settings.
  6. hi dwarden, in fact theres no difference no matter wich implementation of SMAA you use (ingame or via SweetFX). i run a few benchmarks,and compared it ingame,SMAA stays SMAA :) anyhow i am using SMAA,saturation & sharpening forced true SweetFX because of the settings that you can tweak. especially saturation and sharpening i am really enjoying.
  7. wow thank you.works like a charm and looks awesome. here my settings so far. http://pastebin.com/RSTS7x2h i disabled SMAA ingame complete and it still works with great performance.
  8. doing exactly as you say,but game crashes with same error in my post above RPT says: ===================================================================== == G:\Bohemia Interactive\arma2oa.exe == "G:\Bohemia Interactive\arma2oa.exe" -nosplash -maxmem=2047 -cpucount=4 "-mod=G:\Bohemia Interactive\PMC;G:\Bohemia Interactive\BAF;G:\Bohemia Interactive\@CBA;G:\Bohemia Interactive\@Insel;G:\Bohemia Interactive\@MAP_EU;G:\Bohemia Interactive\@Sounds;G:\Bohemia Interactive\@stuff;G:\Bohemia Interactive\@test" -exThreads=7 ===================================================================== Exe timestamp: 2011/12/22 18:47:19 Current time: 2012/04/16 17:51:28 Version 1.60.87580 Updating base class RifleCursor->MGCursorCore, by trueuser_igui_theme_truemods\config.bin/CfgWeaponCursors/MGCursor/ Updating base class LawCursorCore->RifleCursorCore, by trueuser_xhair\config.bin/CfgWeaponCursors/LawCursor/ Updating base class RifleCursor->RifleCursorCore, by trueuser_xhair\config.bin/CfgWeaponCursors/PistolCursor/ Updating base class B_9x18_Ball->BulletBase, by anders_c_cracks\config.bin/CfgAmmo/B_9x19_Ball/ Updating base class Sounds->, by anders_c_hmmwv\config.bin/CfgVehicles/HMMWV_Base/Sounds/ Updating base class Engine->, by anders_c_hmmwv\config.bin/CfgVehicles/HMMWV_Base/Sounds/Engine/ Updating base class Movement->, by anders_c_hmmwv\config.bin/CfgVehicles/HMMWV_Base/Sounds/Movement/ Updating base class NewTurret->CommanderOptics, by anders_c_t90\config.bin/CfgVehicles/T90/Turrets/MainTurret/Turrets/CommanderOptics/ Updating base class ->Sounds, by anders_c_t90\config.bin/CfgVehicles/T90/Sounds/ Updating base class ->Movement, by anders_c_t90\config.bin/CfgVehicles/T90/Sounds/Movement/ Updating base class EnvSounds->CfgEnvSounds, by jsrs_environment_c\config.cpp/CfgWorlds/Takistan/EnvSounds/ Updating base class EnvSounds->CfgEnvSounds, by jsrs_environment_c\config.cpp/CfgWorlds/Zargabad/EnvSounds/ Updating base class CommanderOptics->NewTurret, by trueuser_fov_autozoom\config.bin/CfgVehicles/T90/Turrets/MainTurret/Turrets/CommanderOptics/ Updating base class Weather6->Weather5, by trueuser_skybox_bluer\config.bin/CfgWorlds/Desert_E/Weather/Overcast/Weather6/ Updating base class Weather6->Weather5, by trueuser_skybox_bluer\config.bin/CfgWorlds/Takistan/Weather/Overcast/Weather6/ Updating base class Weather6->Weather5, by trueuser_skybox_bluer\config.bin/CfgWorlds/Zargabad/Weather/Overcast/Weather6/ Updating base class Single->Mode_SemiAuto, by warfx_weapons\config.cpp/cfgWeapons/Sa58V_RCO_EP1/Single/ Updating base class MGun->CannonCore, by warfx_weapons\config.cpp/cfgWeapons/M621/manual/ Updating base class Engine->, by anders_c_abrams\config.bin/CfgVehicles/M1A1/Sounds/Engine/ Updating base class ->Sounds, by anders_c_bradley\config.bin/CfgVehicles/M2A2_Base/Sounds/ Updating base class ->Movement, by anders_c_bradley\config.bin/CfgVehicles/M2A2_Base/Sounds/Movement/ Updating base class RscPictureKeepAspect->RscPicture, by ui_duala\config.bin/RscDisplayLoading/variants/LoadingOne/controls/LoadingPic/ Updating base class RscPictureKeepAspect->RscPicture, by ui_duala\config.bin/RscDisplayStart/controls/LoadingPic/ Updating base class Mode_SemiAuto->Single, by x\asr_ai\addons\c_airof\config.bin/CfgWeapons/Sa58V_RCO_EP1/Single/ Error in expression <factor[0.3, 1]) min (rpm factor[1, 0.3])> Error position: <> Error Fehlende ) Error: Sound volume expression: 2*(1-camPos)*engineOn*((rpm factor[0.3, 1]) min (rpm factor[1, 0.3]) Error in expression <factor[0.3, 1]) min (rpm factor[1, 0.3])> Error position: <> Error Fehlende ) Error: Sound volume expression: 2*(1-camPos)*engineOn*((rpm factor[0.3, 1]) min (rpm factor[1, 0.3]) [658,26.892,0,"XEH: PreInit Started. v3.3.3. MISSINIT: missionName=intro, worldName=ThirskW, isMultiplayer=false, isServer=true, isDedicated=false"] [658,28.934,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] T72_CDF: HatchCommander - unknown animation source hatchCommander [663,43.491,0.1,"XEH: PostInit Started"] [663,43.694,0.1,"CBA_VERSIONING: cba=, "] [663,43.78,0.1,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=1, BIS_functions=L 1-1-B:1, group=L 1-1-B, player=<NULL-object>, _playerType=", _playerGroup=<NULL-group&gt] ErrorMessage: Include file MARKB50K_LostAddons\grpMenu\Dlg\common.h not found.
  9. i got a problem,and can´t start the mission. when i do so then i got this error on pressing sp missions ingame i tried v3.0 from armaholic,that version works fine. plz help,need to play this :)
  10. sgt. peppa


    hello, thats what i get... E6600 @ 3,2Ghz Asus P5Q 4GB OCZ @ 900Mhz WD Raptor GTX275 OC KFA² Vista 64bit SP2 185.85 beta patch driver settings: http://www.pic-upload.de/view-2248567/Unbenannt.jpg.html http://www.pic-upload.de/view-2248568/Unbenannt1.jpg.html Test1: 3rd RUN Test2: (game settings) 3rd RUN