dxfan01
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Everything posted by dxfan01
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Hi I'm trying to import my Krag rifle model into the game but ran into this. can anybody tell me what causes this? I'm also wondering whats the way to make this properly bolt action I'm a little confused on that in the config. Upon loading ingame I get this error and it will CTD. Any help making the config right would be appreciated because the tutorial I used wasnt very good at explaining things. (note i have not changed the magazine and ammo configs at the bottom yet because am unsure how to make those for bolt action)
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Ive tried multiple things, including just using the tutorial files that came with it and not changing anything. all result in the same messed up arms. I do get this error tho while in the loadout manager is it related to my problem? I think I'm very close to having it all figured out just need to get over this hump
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Yes you are correct. I figured this out last night importing a gun from another file and fixing my gun to that position . This quickly fixed the funky positioning. But I've somehow now messed the hand animation up again though and they're going all crazy. I think I'm pretty close to getting it figured out. Just some more messing with it when I get home from work. And I'm sorry, you guys are right it turns out Zach's tutorial is not lacking yet I was misunderstanding some steps. Just new to this whole thing
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Yeah I've got the same model.cfg he said to have with the .rtm I've not tried without binarizing. Ive gotten the arms right now its just the gun in the sky Also, I'm using everything from ArmA tools from steam.
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do you mean like this? class CfgWeapons { class Rifle_Long_Base_F {}; class og_rifle_krag_base: Rifle_Long_Base_F { Also is the inheritance why the rifle is why up in the sky?
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I re did the hand anim and it is looking right now except the gun is still in the air, as well it still saying cannot load texture. and can you give me an example of how my config should look with just the weapon and class part you are talking about?
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Okay noted, I've restructured the folder configuration. Also i made the rtm in Object builder from Arma tools. The hidden selection is named as Krag in object builder. is the hidden selection actually necessary? I only have one gun and theres no variations its very basic. I'm sure your questions 4, and 5 are where I'm messing up because I'm not quite sure how to answer those. Could you explain just briefly what you mean by inheriting a class and base for the rifle?
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So here's my new config, I don't get the texture loading crash to desktop anymore. but the texture won't load in the editor anymore. and I still have an animation issue. I do have a model config as well.
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I used the template from "Zach Gibson's weapon tutorial" but its kind of outdated and not very good at explaining everything. He provided the rtm with instructions to set it up to my weapon. I'll adjust the folder structure, and the said issues with config, just a little confused on what you mean by there's no model within the config? are you saying I haven't specified where the model is?
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I'm making a machinima and I need to do a paradrop with a lot of units like D-day is there a script for this or can some show me?
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Enb Series for ArmA 2 or OA [GFX Mod]
dxfan01 replied to DeclaredEvol's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Here's a screenshot i took a couple months ago using this mod For Those Who Can't Get it to Work and you can get a working version here http://speedskater.ru/download/arccvid/EMBserie_for_MSFS.rar all you need to do is drop the .dll and .ini in the ArmA 2 root is the pic too big? -
Is this the same map 31st Normandy Mod uses?
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Project Reality - WIP Discussion
dxfan01 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
They could do earplugs like ACE has.. -
Project Reality - WIP Discussion
dxfan01 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Man Dredge, I see you everywhere... OnT: This looks so good, I hope it's coming out how you guys planned. -
Guys, no reason to argue if you want the map that bad download PR when it comes out and then delete the unnecessary pbo's.
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ONS - Operation Northstar WIP
dxfan01 replied to AASE's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wow, that looks amazing -
how do i get my whole group/squad to spawn in the chopper?
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Arma 2 Addon request thread
dxfan01 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i was wondering how hard would my request be to do? -
Arma 2 Addon request thread
dxfan01 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I was wondering can anyone make a unit for my machinima like these middle one http://en.wikipedia.org/wiki/File:Flickr_-_The_U.S._Army_-_Alaska_Soldiers_celebrate_Army's_234th_birthday_(1).jpg -
ur working on Project Reality as well?
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are you gonna do the helmets as well?
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OA - Where are the beautiful fields of pink poppies? or did I dream that?
dxfan01 replied to jpinard's topic in ARMA 2 & OA - GENERAL
like in this screenshot? http://www.aan-online.com/images/stories/news/jac_img1.jpg <100kb rule for images. Please stick to it. Thank you. might be too big sorry -
ArmA II: Operation Arrowhead discussion thread
dxfan01 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
wow thanks i never even knew you could do that. -
ArmA II: Operation Arrowhead discussion thread
dxfan01 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
There is a diversity and maybe a little too much.. you guys ever noticed if you put a 12 man squad down there always seems to be way more black soldiers than any other soldier which i find kind of annoying .. and don't think iIm racist because well I'm actually black, i just wish it would be a little more balanced. -
ArmA II: Operation Arrowhead discussion thread
dxfan01 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
russians are in ArmA 2 and i think can easily be ported to OA.. but i do see what your saying