Timmoboy
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Everything posted by Timmoboy
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Well that is just great. I usually have 100/10 but right now I'm on a mobile broadband and have to pay if I want to download more than 1GB. Thank you steam for using up my money!
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Nice. Took me 4 hours to download the update. When it said 99%, something happened and it started to re-download it again... Where the hell did the files disappear to?
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Then give us the link!
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It's too good to be true :(
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What new video? ;O
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Upcoming tactical shooter from Blackfoot Studios: Ground Branch
Timmoboy replied to Tactical Jerky's topic in OFFTOPIC - Games & Gaming
I'm sad to hear KS didn't come through! I was thinking about how awesome it would be to have GB integrated into Arma 3. That would really make you and BI some big money! Just imagine that CQB in Arma!! :) -
Well every one is entitled to their own opinion. I see your point but why not try it? If you haven't already. Who knows? If you play with the idea you might come up with something you're pleased with. Maybe you should make a vote for regular vs bf/cod scope so everyone can express their opinions! Or just have both and let people choose in the game menu?
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Yeah. Having scopes like in COD/BF3 etc would really be the best option for Arma 3. It would probably be a lot easier for modders to make a RTT version. I'm pretty suprised BI haven't done that already but I guess they have more important work.
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I noticed in the "E3 sneak preview trailer" at 0:30 the gun sway is following a pattern resembling an 8!
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I think it's perfect the way it is. But if there were another, better way to simulate your eye I'm all for it!
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Omg! This is soo awesome! Thanks damu for letting us know!!!
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Well, I agree it would not be perfect but still better then it is now I suppose. Would really be fun hearing from developers if there is a way to implement what you mentioned or maybe something else!
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So what are these "other" solutions then?
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That's pretty dissapointing to read but do you believe they atleast will add so that lights don't go trough objects?
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Has anyone noticed the gun sway at 0:37 and 2:02? Does it look "smoother" than A2 or is it just me being blinded by the beutiful video? :) Also, it would be nice if someone from BI could let us know if they are working on getting dynamic shadows from lights other than the sun/moon or explain why they can't/won't!
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Gammadust you are really on to something here! :)
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Omg people... He's talking about a demonstration, not a playable demo....
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Just imagine Arma in that engine :)
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Yes but that doesn't mean they're gonna load up videos and pics for us to see =) But I'm hoping for the best!
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I hope we get to see something new about the animations and lightning :)
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Super low GPU usage on MP only???
Timmoboy replied to burdy's topic in ARMA 2 & OA - TROUBLESHOOTING
Haha sneaky ;) I just hope that we can get some explanations on why our gpu's are acting this way. If it's a problem with our hardware, drivers etc, or maybe something in the engine/missions. =) -
Super low GPU usage on MP only???
Timmoboy replied to burdy's topic in ARMA 2 & OA - TROUBLESHOOTING
Okey but I'm still pretty sure I get this with other missions too such as domination etc. Just wanted to show that maybe the problem isn't with getting low fps because of the AI. :) -
Super low GPU usage on MP only???
Timmoboy replied to burdy's topic in ARMA 2 & OA - TROUBLESHOOTING
I've been playing the project reality mod recently and always after 30-60 min my gpu usage goes down to 15-50%. I also think I get low fps if I join a pr-server if it's been running the mission that long too. Don't know if the problem lies in the mission or something else. Because there is no AI and maybe 40-60 people playing. The fps doesn't change whatever I do with my settings. -
Yes and that was exactly what I meant with "1-17"....... Don't have to be rude
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just to be clear, we should write "FXAA=1-17" in the .cfg file? :)