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Everything posted by pooroldspike
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1- This is part of my server screen after 1.68 with dreaded "no entry" red X's marking the servers I can no longer get into, any idea why?- 2- Also, when I get into friendly green blob servers I sometimes get kicked after a while by this message- "You were kicked off game, Battleye RemoteExec Restriction #0" whatever that's supposed to mean, any ideas? 3- Furthermore when I buy a Blackfish VTOL, it now dances and slides around at the spawn point like a cat on a hot tin roof, making it hard for passengers to get on. None of the above things happened in the good old days a couple of days ago before 1.68. PS- I'm still having Titan AT crosshair zoom issues since 1.66 that still haven't been resolved, so it seems every time there's an update it's like russian roulette whether it's going to mess things up or not..:)
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I've been playing exclusively on multiplayer servers this past year, but recently started dabbling in creating a few single-player scenarios and am shocked at how bad the tank commander AI seems to be! Specifically when I lead my tank platoon into action, the instant my AI tanks see enemy tanks they go bananas, break formation and start racing wildly around like crackheads without rhyme or reason, and the enemy AI tanks do exactly the same thing and the whole show resembles an arcade game pantomime. I don't remember the AI being as crazy as this, is it normal or am I doing something wrong?
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Thanks guys, it therefore seems the tank AI has always been krap but I think I notice its failings more nowadays because I've just spent the past year exclusively on the multiplayer servers playing against the most dangerous enemies in the known universe- human beings..:) "There is no hunting like the hunting of man, and those who have hunted armed men for long enough and liked it, never care for anything else therafter"- Ernest Hemingway Below- my multiplayer character and some of my boys, I tell them shite like- "Stick with me if you want to live.....Fight with your brain first and your weapons second......Never fear to use insanely overwhelming firepower, let the fear be your enemies......I'll kick out anybody who returns to base with too many tank shells left aboard".. PS- in fairness to Arma3, I've been computer gaming for over 30 years and its AI is no worse than the majority of games I've come across, most of which also have weak AI..:)
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End trigger messed up by loose infantry
pooroldspike replied to pooroldspike's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks guys, success..:) -
End trigger messed up by loose infantry
pooroldspike posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys, I want to make a game end when I've destroyed all enemy tanks in the Trigger Zone, but even when I slaughter them the game won't end if there are surviving tank crews and infantry hiding in buildings, and I don't want to spend spend hours winkling them out. So is there a way to make the end-game Trigger ignore infantry? -
End trigger messed up by loose infantry
pooroldspike posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
sorry, double post and can't find Delete button -
I used to regularly build singleplayer test scenarios in Arma 3 until I got sidetracked into multiplayer, but now I've returned to the editor after a gap of almost a year and Arma 3 seems to have changed! Specifically, whenever I try to set up tank platoon playtests with me in the command tank leading several other attached tanks, I can no longer issue orders to have them change formation or movement mode etc like I used to do.For example in the old days my platoon would be labelled F1, so all I had to do was hit F1 then number 8 to get a list of formations to select from, but when I try it now, hitting F1 has no effect! Any ideas?
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Has Arma 3 changed while I've been away?
pooroldspike replied to pooroldspike's topic in ARMA 3 - TROUBLESHOOTING
Another thing that seems to have changed behind my back is the server screen, this is how it looks now, so can I ask if this is how it also looks to everybody else? I don't like it, for example where the heck have the filter controls gone? And where's the box gone where I could type in the name of the server I'm looking for? Is there any way I can get back to the dear old screen? -
Has Arma 3 changed while I've been away?
pooroldspike replied to pooroldspike's topic in ARMA 3 - TROUBLESHOOTING
Thanks guys your suggestions helped me solve it (touch wood), it was the Apex keybind Presets that messed me up, so I switched back to the dear old Arma3 Presets and the dear old Ctrl-O Editor..:) -
Has Arma 3 changed while I've been away?
pooroldspike replied to pooroldspike's topic in ARMA 3 - TROUBLESHOOTING
Thanks i''ll dabble around, I'm still trying to figger out how Apex and Eden installed themselves on my PC while my back was turned, I certainly never asked for them as far as i know! -
Rabbits, snakes, birds 'n stuff
pooroldspike replied to fruity_rudy's topic in ARMA 3 - TROUBLESHOOTING
On some servers you can get rid of animals etc by simply clicking the "Disable environment effects" button, I always click it because they're a bloody nuisance cluttering everywhere up..:) -
Right, but I found out the hard way several times that when you're wounded you can sometimes only walk at a snail's pace, (usually with a realistic limp) so you've got no option but to drop prone and try to heal yourself where you are, because you've got no chance of making it to cover. PS- The snail thing is definitely in some King of the Hill multiplayer servers where I play most, but I don't know if it's in singleplayer.
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Thanks..:)
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Why can't I get into Arma3 multiplayer any more?
pooroldspike replied to pooroldspike's topic in ARMA 3 - TROUBLESHOOTING
Thanks guys I've got a few ideas I'm psyching myself up to try; send out search parties if I don't get back. -
Why can't I get into Arma3 multiplayer any more?
pooroldspike posted a topic in ARMA 3 - TROUBLESHOOTING
I recently messed up a mod install so I re-installed Arma3 to get a clean slate and it runs fine except i can no longer get into multiplayer like I've been doing for the past year! Here's a screenshot of the multiplayer screen and nearly every server has got a red "unable to connect" balloon next to them, whereas in the past they were mostly green. And if I click on one of the servers the message at bottom comes up, does it mean anything to you? -
I play on the King of the Hill multiplayer servers and the flares there seem to work realistically, but whether the same applies to singleplayer I don't know. Based on 1200 hours KOTH play, I estimate that when firing a Titan Compact shoulder-launched missile at an airborne target that's popping flares, I get a hit approx 60 percent of the time against a juicy Mohawk and Hummingbird, but the hit chance drops for other targets such as- Pawnee 50% Blackfish 45 % Blackfoot 40% Kajman 30% Neophron 30% Wipeout 25% Those figures are just my own estimates, they're not official. Maybe the developers have realistically made some targets harder to hit than others because of a lower infra-red or radar signature? Or maybe they've made some flares better than others. Incidentally is chaff also released bundled in with the flares? PS- some soft targets like the Mohawk, Hummingbird and Pawnee are almost guaranteed to crash after taking one missile hit, but the others usually need 2 or even 3 hits to shoot them down.
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No, I play on the King of the Hill servers (1200 hours over the past 9 months) and they haven't disabled stamina/fatigue and I wouldn't want them to because it's realistic just as Hamlet said- "Who would fardles bear, to grunt and sweat under a weary life". Sure, i trail behind my faster-moving lighter-loaded teammates, but I don't dive into a ditch like they do when they see an enemy tank or jet approaching, I simply unsling my launcher and engage with a smug grin on my face bigger than a wave on a slop bucket, I like being known as a "Missileman" rather than an ordinary grunt..:) And at other times when we see enemy rifle fire coming from a window, my mates dive for cover and start screaming "Where's Spike and his goody bag??" and I can either put a missile through the window, or sneak round the back and lay a satchel charge to demolish the building with the bad guys in it, because the enemy pose no threat if they're mush..:) PS- what servers do you guys play on, I'm always on the lookout for other servers to have a crack at..:)
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We've all got our favourite loadouts, I personally load up with as much as I can carry and still run with, I'd feel naked without it, but other people prefer going into battle light.
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I used to lurv the MX 3GL to bits because I could pop off 3 grens in rapid succession to stomp the enemy target real bad, but since the v 1.66 update it's become too heavy to carry if I'm also carrying a launcher and a rucksack full of goodies (I can only walk not run). So I either have to switch to a lighter rifle (but none of the others have rapid fire GLs, drat), or take less goodies so I can run again (sniffle) PS- I play on the KOTH servers so I'm not sure whether 1.66 is to blame, or maybe the KOTH people have tweaked something, what do you think? (For some reason i haven't been able to log into the KOTH forum since before christmas to ask there, and my emails to their support address go unanswered) Below- my boy in the good old KOTH days before I had to dump the 3GL for something lighter in order to run-
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My interest in Arma 3 has dropped a lot since v1.66 messed up some of the basic game mechanics and key assignments, everybody's complaining about it.
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Oops I forgot to include the sniper with the "stripey" ghillie in the above test, but his Ghillie doesn't give him thermal protection anyway! To recap, the 4 snipers are found in the 'Special Forces' section here, the stripey one is just called 'Sniper'. Left to right- Sniper, Sniper (Arid), Sniper (Lush), Sniper (Semi-arid)- A thermal view of them lined up, the Sniper in his stripey thing on the right is lit up like a christmas tree, but the Arid, Lush and Semi-arid are almost invisible except for their warm faces- And a rear view shows the same thing, Mr. Stripey stands out a mile but the other 3 are almost invisible- WARNING!- this firing test below shows that the barrels of weapons GLOW HOT after a few rounds.The good news is that they cool off back to invisibilty after a couple of minutes (I waited and watched). The other good news is that the hot barrels are such a tiny thermal image that the enemy might not even notice them on his thermals especially at medium/longish ranges, but as a precaution we could try to conceal the barrels til they've cooled by getting behind cover-
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Yes, some optics can actually be a hindrance rather than a help, so I tend to prefer good old iron sights in many cases. For example a lot of scopes have got a fixed zoom (eg 5x etc) which makes it hard to keep the crosshairs on a nearish target that's moving fast across your field of view such as a running man, vehicle or chopper.
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I've probably misunderstood your question but with the TWS (Thermal Weapon Sight) you can toggle between White-hot and Black-hot like this- With White-hot we can't see the aiming dot- But with Black-hot we can-
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What exactly did the latest update do?
pooroldspike replied to LuckyArma's topic in ARMA 3 - QUESTIONS & ANSWERS
The zoom is also bust with the Titan AT shoulder-launcher when trying to switch from Wide field of view to Narrow (zoomed) fov, sometimes it works and sometimes it doesn't. -
Need help with something please.
pooroldspike replied to Caluu66x's topic in ARMA 3 - QUESTIONS & ANSWERS
The guy at youtube who made the video might know if you ask him.