goose4291
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Everything posted by goose4291
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Very good.. I've yet to get excited about a mod in ArmA the same way I did with Flashpoint Mod's.. but this could be it!
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31st NORMANDY MOD - WW2 Â -BETA RELEASE
goose4291 replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
I'll have to keep my eye open. Thank you for that. What's your server name? -
Cold War Rearmed - Public Beta Release
goose4291 replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
This is excellent news, as just recently I loaned my Flashpoint CD to a mate and he's gone on deployment, so I'm probably not likely to see it again! Can't wait to get back to all my old haunts on Kolgujev! Cheers guys! Silly question, but does it still have the training mission?- 607 replies
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31st NORMANDY MOD - WW2 Â -BETA RELEASE
goose4291 replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
Does anyone play this on a server? I'd love to give WWII warfare a punt! -
Only if they come with Kukhri's :)
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Ah.. the Folder has to be called "Sounds". That'll be where I'm going wrong. According to the Wiki it should be just "Sound". Thanks!
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I've tried searching but had no joy Basically I want to know how you guys get your custom radio sounds into ArmA? I'm currently stumped. I don't mean encoding it into missions, simply when your playing multiplayer and people play custom radio messages? Any help would be greatly appreciated.
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Hi, sorry to be anally retentive about this.. But I'm making a batch of missions to coincide with the original CWC campaign, and was wondering if anybody could help me out and give me the Date-Time-Group (i.e. the date and time that flashed up at the start of the mission) for all the missions up until the Yanks evac via Morton. I'd check myself but I've mislaid my original Flashpoint CD. Many thanks.
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Hi, sorry to be anally retentive about this.. But I'm making a batch of missions to coincide with the original CWC campaign, and was wondering if anybody could help me out and give me the Date-Time-Group (i.e. the date and time that flashed up at the start of the mission) for all the missions up until the Yanks evac via Morton. I'd check myself but I've mislaid my original Flashpoint CD. Many thanks.
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Hi, sorry to be anally retentive about this.. But I'm making a batch of missions to coincide with the original CWC campaign, and was wondering if anybody could help me out and give me the Date-Time-Group (i.e. the date and time that flashed up at the start of the mission) for all the missions up until the Yanks evac via Morton. I'd check myself but I've mislaid my original Flashpoint CD. Many thanks.
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I'm having major issues with this monstrosity. I've got to the point where it allows you to team switch, and by the time I've taken out the Air defences/Armour with a cobra or two, it wont let me jump back into an infantry or ground unit. All that's left available are air units. I wouldn't mind but I'm SO close to finishing it. Any suggestions?
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Who's up for a Everon Rally?
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Hi, I've got a minor query. I want enemy AI to fire at a range of equivalent to their daytime ranges, and can't get it to work. Any suggestions?
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No doubt a generic request, but is anyone working on a Dropship like the one from Aliens? It'd kick ass and go well with Villa's Colonial marines and APC
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Here here!
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As I've already mentioned, it's a shame to see you guys go. Messing about with your latest UK Forces stuff back in Flashpoint days was one of the only reasons I got into mission making and Flashpoint stayed a permanent fixture on my hard drive from day one. Good luck guys, and thank you for the effort.
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Soviet Megapolis island screens(wip)
goose4291 replied to CyberDaemon's topic in ADDONS & MODS: DISCUSSION
I understand that... :D What I meant to ask was how infantry handled it? Do they bunch up? -
I think I've probably churned out (not for personal use, mind) about 7 or 8 fully polished ones, all of which used to be available on OFPEC (Back when I was operating under the moniker UKSubmariner)
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Soviet Megapolis island screens(wip)
goose4291 replied to CyberDaemon's topic in ADDONS & MODS: DISCUSSION
I loved that game! Bloody nails mind... This looks ace.. how does the AI handle the pathfinding? -
I appreciate that, it's just some mod's I've seen over time don't like additional missions made without their consent, particularly if they've got their own missionmakers Good to hear though.
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That's exactly what I meant. Wouldn't want to be using some developers files without their permission, seems a bit rude if you know what I mean.
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Hazaa! That's all good to hear. Sorry, one last question. What's your policy on 3rd party mission making going to be?
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That's good to hear... does that mean we're going to see their fantastic ships again?
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Just out of interest I wondered how much support you're drawing on from the old Flashpoint in the falklands team?