intruder_ger
Member-
Content Count
28 -
Joined
-
Last visited
-
Medals
Everything posted by intruder_ger
-
Weapon Resting & Deployment Feedback
intruder_ger replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Ok guys, got it. I have checked my Installation on steam, and now it works fine. Thanks for your help. -
Weapon Resting & Deployment Feedback
intruder_ger replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I cant find a selection under controls/weapons, no kidding. When i play the Showcase/Marksmen, then i get the Information on weapon deployment *to deploy your bipod press "undefined". Would be nice to get the opportunity to select a button, but i dont know how? -
Weapon Resting & Deployment Feedback
intruder_ger replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I can not assign a key for deploying the bipod, where can i find it ? Solved -
Weapon Resting & Deployment Feedback
intruder_ger replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Same here. Pressing button "C" doesn´t work for me. -
Parachute classname
intruder_ger replied to proingy747's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this addbackpack "B_Parachute"; -
Jungle Wars: Island of Lingor
intruder_ger replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I had the same problem. It can be solved, when you save the mission after place your soldier, and then use the preview. works fine for me Regards Intruder -
addeventhandler not working?
intruder_ger replied to RonnieJ's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Delete this clamps "",{[_this] execVM " or better write like below Regards Intruder -
Make animations last longer
intruder_ger replied to ziiip's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
For to test, i have created two triggers The first Trigger on condition on activation on deactivation and in the second Trigger on condition on activation on deactivation h1 is the name of the ai for the animation and both with repeatedly of course. When the player is in the area of the first trigger, the ai is stay in his animation Regards Intruder -
Cant get Arty to work on Zargarbad :(
intruder_ger replied to aussieterry84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Why you are not using the Arty from SSM Module? With the other Module, there are two circles on the Map when selecting point to fire. The inner is min range circle and the outer is the max range circle. Your target must be between this two circles. edit: Tested a few minutes ago, works fine here. Inner circle is green and the outer is red. I think i known you problem. The M119 is changing to M2 Gun when you copie them to zargabad, so you must change them back to M119. Regards Intruder -
Script commands
intruder_ger replied to fouba74's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
not 100% sure Regards Intruder -
New to hostage scripting
intruder_ger replied to shammy2010's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
condition Regards Intruder -
New to hostage scripting
intruder_ger replied to shammy2010's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hmm, you can create a sqs and write this inside hostage.sqs [activate with [this] exec "hostage.sqs" With this, the hostage is joining the players group. And for leaving with a trigger condition on activation But i´m sure, somebody has a better solution for this. Regards Intruder -
Get chopper to land and stay with engine on.
intruder_ger replied to tophe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Why you not place a trigger on your H with timeout approximately "5-7-10" condition on activation So after the land "land" order, the chopper is landing and waiting with running engine. Regards Intruder -
Hmm, maybe the thread below include a solution for you. http://forums.bistudio.com/showthread.php?t=80433&highlight=TrackIR Regards Intruder
-
Win7? Create a shortcut on the desktop, take a rightclick and change the security(fully rights) also on the user. hope that helps Regards Intruder
-
A.C.E. Advanced Combat Environment - Public Beta *2*!
intruder_ger replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
After Grouprespawn, the earplugs and glasses are not longer available in the actionmenue. Any ideas? Regards Intruder -
A.C.E. Advanced Combat Environment - Public Beta *2*!
intruder_ger replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
shortcut must be show like this. Regards Intruder -
Yep, its v1.3, but its not an Islandproblem, because its on Utes too. I dont know why, but textures shown just in a range of 500 meters. The viewdistance in the video options ist 3900 meters. I did try it with ace mod and without, no difference. Then also tested vanilla, and the same problem. Funny is, i didnt have this problem a few days ago. Great work IceBreakr, thats the best ArmA2 Island for me. :bounce3: Regards Intruder
-
Roads and airporttextures not showing from far distance. Can anybody confirm this? Regards Intruder
-
Sbrodj, a Warfare/CTI dedicated map
intruder_ger replied to oldbear's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:D Big regards to sweden. :cheers: -
Sbrodj, a Warfare/CTI dedicated map
intruder_ger replied to oldbear's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great work A very good balance of objects, not to less and not to much. :bounce3: regards Intruder -
Can anyone confirm this please. Regards Intruder
-
playable units in 3d editor
intruder_ger replied to Kovolenko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Press F10 first and create a center, than press F2 and create a group and then press F1 and set an unit, this is automatically a playable unit. ;) Regards Intruder -
Turn off lighthouse?
intruder_ger replied to NorthStar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
try this Works fine on Utes Island Regards Intruder -
HALO, how to add it ?
intruder_ger replied to gonza's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Write this in a trigger Regards Intruder