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Everything posted by IronPyramid
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Really, I am still expecing Carrier Command to be quite awesome, honestly looking forward to it more than Take On Helicopters. But I don't think I can satiate my need for ArmA 3 info until I have my hands on it, luckily I have learned patience in my years of dedicated BIS following!
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Dynamic weather system
IronPyramid replied to Johny's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Quite stunning!- 65 replies
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Nonsense! Its never to early to pre-pre-order!! I'm joking of course, but if its too early then I guess I'll just have to spend my money in other ways. I will probably put it towards the spoiling my girlfriend fund:rolleyes:
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I'm very interested in this game and would like to know when and where I might be able to pre-order it. Really looking forward to this!
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I really don't appreciate the fog that is set 20-30 meters away blocking the view. And yes the grass is pretty awful. I resonate the need to see actual gameplay before I can base a better opinion.
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One of my best memories from AA occurred during a match of Pipeline. I was on defense, and almost all of opfor were located in the exterior pipe room. I managed to burst through the door (figuratively speaking) and shoot ten players. After the last fell, the match was over, but before the next started, you could see in the top left: "Glorfindel23 has bled to death". After sustaining three or four shots, I bled to death after the round ended, it has now become a legend among me and my friends. I was also listening to Dying Fetus when that happened... crazy. Anyway, I really hope they have some cool stuff in store for AA3
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
IronPyramid replied to EricM's topic in ARMA 2 & OA - GENERAL
Right on! -
Maybe such was his intent. Hopefully its just rumor mongering, I wouldn't like to see the day where people associate DR with the classic OFP as a flop just because CM cannot undertake such a task. I would however like to see the day where we get some decent footage of what the game will be like. Not chopped up recycled bits of gameplay that last no longer than forty five seconds.
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I have had such dreams, and upon reflection I thought of such detailed and intricate environments. While that video is a good demonstration of what things could look like when you blast them apart, think about how a living game world could look. What I mean by this is, we have ArmA 2 on the horizon, and it will be great, but in no way will the physics be capable of such feats. But like some have said, in a few years maybe, something like this could be possible even if simplified. If BI were to continue ArmA and begin work on a third, they probably understand a solid physical rendition of the situations you may encounter in armed combat would be pretty much required. But beyond this are some of the things we get from ArmA 2, like civvies, and a virtually living game world. So think about a thriving city, that is populated, like GTA 4. But where you can go inside most buildings (if not all) and true to most cities, construction, demolition, and other such labor is most likely to be conducted. The things I thought of were akin to walking along in a city, maybe patrolling, and being able to watch as civilians erect scaffolding in order to work on something a ways up the side of a building. What if you came back to that spot later on, and the scaffolding was completed, or being taken back down, or even still being risen. I know, this doesnt really come into play when thinking of things that should be in a mil-sim, and I understand this. But some of the earliest previews about Game 2 (when it was still called that) claimed things like dynamic destruction of buildings, dynamic chain of events which usually resulted in combat, and a consistent playing field. Destroy a tank, come along later and its still there, perhaps being scavenged for scrap. But since BI have begun an implementation of a more complex civilian livelihood in ArmA 2, why would they stop with what they have? I'm definitely asking for way too much, but I'll be honest when I say even without dynamic building destruction, or a campaign that would be mildly to entirely different for everyone, or a battlefield that you can come back to and marvel at the fact that you survived such an assault while looking at craters and scorched earth, I'm still very content with what I believe BI will have out for us with ArmA 2. Now this isnt to say I know whats in store for the game, but we all need a little faith. Now even faith isnt entirely necessary, because of all the wonderful info and media that has been covering this game. At this point we know alot about what we'll be getting, but there have been veiled hints that there is much more which hasnt been let on about (I'm not prophecising anything here, just sayin).
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I am truly stunned. Thank you for being so slick and getting yourself a pre-release copy to show off for us (god knows some other previewers are guilty of terrible publications). Once I scrounge up some money, perhaps I will see you all on the battlefield with the ability to look around without taking away my ability to aim! Great job, I am in awe at what BI, and the team behind TrackIR have been able to accomplish at this point.:bounce3::):D Emote spam over.
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Hell is breaking loose over at the CM forums, due to your well spotted piece of gossip Mafia. Over the course of DR's media publications there really have been some rough times over there. OT: There is supposed to be a detailed video in the works, hopefully it can quash these rumors, or we will have 5 kilometers of metaphorical DR yarn tangled in an equally metaphorical 25 gallon mil-sim blender. I just hope that they can make the right choice to delay if needs be, otherwise I foresee another buggy, crashtastic, unsupported game, which will probably deal some major detriment to the continuing development.
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4 posts, 2 locked threads...can you beat my %?
IronPyramid replied to ELITE B MAN's topic in ARMA 2 & OA - GENERAL
I foresee another locked thread. -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
IronPyramid replied to EricM's topic in ARMA 2 & OA - GENERAL
I knew it was NINny, NIN has such a good sound for ArmA, as demonstrated in ArmA just like you imagined. -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
IronPyramid replied to EricM's topic in ARMA 2 & OA - GENERAL
OR BOTH!:yay: -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
IronPyramid replied to EricM's topic in ARMA 2 & OA - GENERAL
Oh yes, I distinctly recall cutscenes involving the corpses of many of your fellow brothers in arms. And some of the dialogue between characters was pretty heavy with war detriment. Ironic that BIS manage to achieve a certain beauty from one of the uglier aspects of humanity. -
Walker you really ought to just make a sig out of all that, its probably the 7th time you've listed what DR won't have. Or are you just attempting to teach us all something using the method of repetition?
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
IronPyramid replied to EricM's topic in ARMA 2 & OA - GENERAL
Good insight, and hopefully we can get some clarification about the console version. -
What would you call your apparent foresight of CM's hands down domination of BIS's visuals if not a rapidly mounted conclusion? But yes, it is down to preference, and I prefer the play style which has progressed ever since OFP, and now exists in the form of ArmA. Still no proof of any brilliance from the CM arena. If you're looking to move on to something different, I dont think you'll find anything from DR, since you can already get that from COD, BF2, and the lot.
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Boomar, have you played DR? Do you have a demo copy of it that you refer to whenever something is out of place, or somebody says something untrue? If so, then show us all how wrong we are. Otherwise, it is impossible for you to make such distinctions as saying you know for sure that it will be nothing like BF2. And Red Kite, please, I honestly would love to see something that even matches ArmA in terms of graphics (since everybody is so obsessed with them). Really, blow me away with DR's latest and greatest... Because ArmA continues to do that, and ArmA 2 is beyond DR's reach. Of course this is all a matter of opinion, but really, my opinion might go as far as to believe statements like DR having graphical domination, would require the person go get vision correction.
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
IronPyramid replied to EricM's topic in ARMA 2 & OA - GENERAL
I just want to see that destruction in action! Or just thinking about running through structurally superfluous holes being hewn into buildings during an urban firefight. But only temporary cover, as it can now be traitorous to stay in such a place. Not the most sophisticated damage system, it rather resembles the damage for the body. -
This is quite thoroughly depressing. It's funny that a feature can be dropped, and those of us, who are so blinded by conviction that their champion dev team will make a better game, that it can be seen as no big deal that there are no civvies. That its better to leave out jets, they are irrelevant in modern war right?! And one really awesome OFP sized town...... One town... So, with one town, one farm, and I'm going to wager, no more than 4 military bases, (US, Chinese, Russian, and possibly another, maybe airport base?). What the hell is on this island!?!! In all the pics and vids I've scrutinized, I cannot for the life of me find a suitable forest, one that really resembles the forests you could run through as a shortcut (not to mention means of cover) in OFP. I'm just glad I'm content with ArmA 2, cause if I had as much riding on DR as some of you guys do, I think I would have probably begun to crack my teeth from gnashing them so much. Lets see this game compete with OFP, maybe then, it can move on to competing with the first ArmA.. And far along down the road, when we're getting news about ArmA 3, maybe they'll have their own home made mil-sim game.
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I guess I can only disagree, about the sound, and the support. From the examples of the new sound engine being cooked up for ArmA 2, I highly doubt they would leave weapon sounds out of the loop, as for now many that have been displayed are placeholders. BIS already does a great job supporting this picky community. And of course I'm talking about DR's animations being like pro runners on steroids while crouched with 90 pounds + of military equipment.
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At last, a prolonged sequence of in game footage (some of which having already been displayed) by which to further etch an opinion for this game. From the looks of it, there appears to be a solid game in the works, though I still see so many disappointing things. The animations are inhuman, and the movement speed also defines this quality (for arcade games). The turret on the tank also moves quite faster than I would think plausible. And I still dont really see any particular feature which looks better than ArmA (since you guys are so dependent on graphical analysis) On the other hand, it looked like the AI has undergone improvement from the earlier vids, and the damage model for vehicles is bittersweet. For being so detailed, and illustrating individual components departing from the structure of the tank. But still burning out, having that large of an explosion anyway, unless that missile is confirmed to be a javelin or something. In the end however, I'm sure this footage is pretty old, and DR has undergone some work since then. From what Petra said, there appears to be another shooter being released (hopefully not too early as she believes there is much more work ahead).
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I did a search and found some tangential posts regarding ArmA 2's view distance. I however was wondering if BI plans to release ArmA 2 with a lower range of visibility than its predecessor. I know we probably wont find out until release, but I can't see the reason for it, unless it has something to do with some sort of anomaly occurring with the distant "mountains". Enlightenment would be appreciated, and if there is an existing discussion taking place redirection will also be appreciated.
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Cold War Rearmed Discussion
IronPyramid replied to raedor's topic in ARMA - ADDONS & MODS: DISCUSSION
Truly phenomenal work, I have been so excited at the prospect of being able to play some classic CTI scenario's on good old Everon. You guys are doing awesome work, keep it up! (but not because I said so, because this project is BITCHIN)- 1061 replies
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