Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

MQ-9 Reaper

Member
  • Content Count

    204
  • Joined

  • Last visited

  • Medals

Everything posted by MQ-9 Reaper

  1. Good job on the FAQ and the new video made me happy : loved the new speech, the thermal sight & the environment. +1 I don't think a lot of people will use Chernarus' exe when Arrowhead is installed indeed, sometimes the AI seems to love their waypoints a bit too much :D : vehicles throwing themselves on RPGs and soldiers on bullets
  2. Arrowhead is shaping up quite nicely well done BIS And the previewers seem enthusiast too which is a good sign Indeed, the FLIR looks fantastic already. If we could see the ammunitions coming out of the rifles and cannons, it would be the cherry on the cake :p Thanks all for videos, pictures and links !
  3. Yes, thanks to all addon makers, mission makers, etc Your hard work and your talent are really appreciated:yay: BIG respect
  4. A bit short but I loved it ! I thought it was very good (but not *perfect* :D). Thank you very much BIS for the treat, I liked : the story, characters, music, immersion.
  5. MQ-9 Reaper

    Improve the rain and sounds

    I agree completely with you, that would be great.
  6. MQ-9 Reaper

    Patch 1.05 Stability Survey

    So far everything is smooth so I voted for :
  7. MQ-9 Reaper

    Suppressive Fire, any luck?

    I have tested the suppressive fire command (3-9) and I thought it worked relatively good. When the enemy disappears behind some hard cover, your selected squad member(s) will suppress the spot where he was seen last. It opens up new tactics. The only problem is friendly fire, the automatic rifleman has injured/killed myself and others squad members several times already :D It seems as soon as the enemy is killed, he will immediately watch a new direction while still firing his machine gun : this sometimes results in a blue-on-blue. +1, If it could work within the quick command menu (space+alt), it would be great. (maybe for a future patch ?...)
  8. MQ-9 Reaper

    RH heli sounds 1.01

    Thank you for the updates, very appreciated.
  9. Please BIS, don't port this gameplay issue into the upcoming Operation Arrowhead. http://dev-heaven.net/issues/show/2288 It is nothing but a source of troubles for people who play without crosshair. Shooting in the crouched position should be as 'comfortable' as it is in stand up and prone position : without the gun swaying uncontrollably. Furthermore, if the player sets aiming deadzone=100% and/or if the target is at a different height than the shooter then aiming correctly is made even more difficult. It is truely a pain in the ..gameplay that should be fixed now (in ArmA II) and not ported into Arrowhead.
  10. MQ-9 Reaper

    Best Features of 1.05

    1) no-dvd 2) no more ironsights misalignment in crouched position and many more :D
  11. The sway/misalignment in crouched position has been fixed in patch 1.05 !! Thank you very much BIS :dancehead:
  12. MQ-9 Reaper

    Patch 1.05 Stability Survey

    edit : disregard, the CTDs were caused by a mod. Vanilla game works fine !
  13. MQ-9 Reaper

    1.05 released

    wooot ! Thanks BIS Merry Christmas !
  14. MQ-9 Reaper

    Isla Duala

    Very nice !:cool:
  15. MQ-9 Reaper

    Training Tutorial - Building

    Same here.
  16. MQ-9 Reaper

    AI LAV-25 doesn't shoot

    Indeed, LAV-25 and especially AAV P7A1 (and maybe others vehicles) are better fighting machines without AI commander. When the AI gunner commands the vehicle, he does a better job at killing opfor than the commander. Some AI commanders will systematically ignore enemy trucks or cars and they will overlook known infantry as soon as they go prone. I agree with you, the solution is to disembark the commander from the vehicle :p I don't know why some AI commanders ignore enemy trucks but concerning infantry, I think the commander station in those vehicles is crippled by a small zoom or no zoom at all. This seems to prevent the AI commander to do his job properly. On the other hand the gunner station has a much more powerful optic so the AI gunner can detect & identify enemies at longer ranges, then he will destroy them on his own. Maybe a possible proper solution for this problem could be to improve the communication between AI commander & AI gunner, or increase the zoom levels for the commander station.
  17. MQ-9 Reaper

    Blog entry on 1.05

    Good read thanks ! I have troubles understanding the part about DRM stuff, will the patch 1.05 introduce a no-DVD in the drive ? It sounds like 1.05 will be the last patch before Arrowhead.
  18. It works with some objects (small brick walls, etc...) but doesn't work with others (wood pickets, etc). Maybe the flat surface for these objects is too small to be taken into account ?
  19. The deploy weapon feature is very practical but it would be great if we could also deploy the weapons on wood fences and chain link fences while crouched.
  20. MQ-9 Reaper

    Scopes and ballistics

    Strange, I had downloaded and installed the hotfix from ArmaHolic but I still had missing scopes until I installed the hotfix from Fincuan. I must have screwed up something in the updating process... My mistake, sorry for the inconvenience.
  21. I agree with the threadstarter. BIS has worked on the grass in the beta patchs, but the AI still has the detection advantage (whether the player has already been discovered or not). If you put the player on the southern side of a grassy hill, put an AI on the northern side of the hill, then walk up the hill slooowly, the AI soldier will see your head through the grass (and headshot you ) before you can see anything on the other side. (terrain was set to normal for the test) It seems that the view blocks are not the same size as the grass. I play with GDT Mod Grass so that the fight is more fair...
  22. MQ-9 Reaper

    Deadfast's Translations

    Thanks for the videos + translations Deadfast !
  23. MQ-9 Reaper

    Patch 1.05 "Announced". Includes AH-64

    Awesome news :dancehead: and awesome support. BIS :inlove:
×