MQ-9 Reaper
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Everything posted by MQ-9 Reaper
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ArmA II: Operation Arrowhead discussion thread
MQ-9 Reaper replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Good job on the FAQ and the new video made me happy : loved the new speech, the thermal sight & the environment. +1 I don't think a lot of people will use Chernarus' exe when Arrowhead is installed indeed, sometimes the AI seems to love their waypoints a bit too much :D : vehicles throwing themselves on RPGs and soldiers on bullets -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
MQ-9 Reaper replied to EricM's topic in ARMA 2 & OA - GENERAL
Arrowhead is shaping up quite nicely well done BIS And the previewers seem enthusiast too which is a good sign Indeed, the FLIR looks fantastic already. If we could see the ammunitions coming out of the rifles and cannons, it would be the cherry on the cake :p Thanks all for videos, pictures and links ! -
Thanks to all our active Mod and addon maker community members.
MQ-9 Reaper replied to nettrucker's topic in OFFTOPIC
Yes, thanks to all addon makers, mission makers, etc Your hard work and your talent are really appreciated:yay: BIG respect -
Eagle Wing (Spoiler alert!)
MQ-9 Reaper replied to Rommel's topic in ARMA 2 & OA - OFFICIAL MISSIONS
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How much did you like the EW campaign?
MQ-9 Reaper replied to a topic in ARMA 2 & OA - OFFICIAL MISSIONS
A bit short but I loved it ! I thought it was very good (but not *perfect* :D). Thank you very much BIS for the treat, I liked : the story, characters, music, immersion. -
Improve the rain and sounds
MQ-9 Reaper replied to sic-disaster's topic in ARMA 2 & OA - SUGGESTIONS
I agree completely with you, that would be great. -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
MQ-9 Reaper replied to EricM's topic in ARMA 2 & OA - GENERAL
Yes, very nice ! -
So far everything is smooth so I voted for :
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I have tested the suppressive fire command (3-9) and I thought it worked relatively good. When the enemy disappears behind some hard cover, your selected squad member(s) will suppress the spot where he was seen last. It opens up new tactics. The only problem is friendly fire, the automatic rifleman has injured/killed myself and others squad members several times already :D It seems as soon as the enemy is killed, he will immediately watch a new direction while still firing his machine gun : this sometimes results in a blue-on-blue. +1, If it could work within the quick command menu (space+alt), it would be great. (maybe for a future patch ?...)
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RH heli sounds 1.01
MQ-9 Reaper replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you for the updates, very appreciated. -
Operation Arrowhead : no gun sway in crouched position
MQ-9 Reaper posted a topic in ARMA 2 & OA - SUGGESTIONS
Please BIS, don't port this gameplay issue into the upcoming Operation Arrowhead. http://dev-heaven.net/issues/show/2288 It is nothing but a source of troubles for people who play without crosshair. Shooting in the crouched position should be as 'comfortable' as it is in stand up and prone position : without the gun swaying uncontrollably. Furthermore, if the player sets aiming deadzone=100% and/or if the target is at a different height than the shooter then aiming correctly is made even more difficult. It is truely a pain in the ..gameplay that should be fixed now (in ArmA II) and not ported into Arrowhead. -
1) no-dvd 2) no more ironsights misalignment in crouched position and many more :D
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Operation Arrowhead : no gun sway in crouched position
MQ-9 Reaper replied to MQ-9 Reaper's topic in ARMA 2 & OA - SUGGESTIONS
The sway/misalignment in crouched position has been fixed in patch 1.05 !! Thank you very much BIS :dancehead: -
edit : disregard, the CTDs were caused by a mod. Vanilla game works fine !
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wooot ! Thanks BIS Merry Christmas !
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Very nice !:cool:
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Training Tutorial - Building
MQ-9 Reaper replied to Misfit Leader's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Same here. -
Indeed, LAV-25 and especially AAV P7A1 (and maybe others vehicles) are better fighting machines without AI commander. When the AI gunner commands the vehicle, he does a better job at killing opfor than the commander. Some AI commanders will systematically ignore enemy trucks or cars and they will overlook known infantry as soon as they go prone. I agree with you, the solution is to disembark the commander from the vehicle :p I don't know why some AI commanders ignore enemy trucks but concerning infantry, I think the commander station in those vehicles is crippled by a small zoom or no zoom at all. This seems to prevent the AI commander to do his job properly. On the other hand the gunner station has a much more powerful optic so the AI gunner can detect & identify enemies at longer ranges, then he will destroy them on his own. Maybe a possible proper solution for this problem could be to improve the communication between AI commander & AI gunner, or increase the zoom levels for the commander station.
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Good read thanks ! I have troubles understanding the part about DRM stuff, will the patch 1.05 introduce a no-DVD in the drive ? It sounds like 1.05 will be the last patch before Arrowhead.
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A.C.E. Advanced Combat Environment - Public Beta!
MQ-9 Reaper replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It works with some objects (small brick walls, etc...) but doesn't work with others (wood pickets, etc). Maybe the flat surface for these objects is too small to be taken into account ? -
A.C.E. Advanced Combat Environment - Public Beta!
MQ-9 Reaper replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The deploy weapon feature is very practical but it would be great if we could also deploy the weapons on wood fences and chain link fences while crouched. -
Scopes and ballistics
MQ-9 Reaper replied to fincuan's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Strange, I had downloaded and installed the hotfix from ArmaHolic but I still had missing scopes until I installed the hotfix from Fincuan. I must have screwed up something in the updating process... My mistake, sorry for the inconvenience. -
AI vision ignoring grass in their LoS
MQ-9 Reaper replied to Fireball's topic in ARMA 2 & OA - BETA PATCH TESTING
I agree with the threadstarter. BIS has worked on the grass in the beta patchs, but the AI still has the detection advantage (whether the player has already been discovered or not). If you put the player on the southern side of a grassy hill, put an AI on the northern side of the hill, then walk up the hill slooowly, the AI soldier will see your head through the grass (and headshot you ) before you can see anything on the other side. (terrain was set to normal for the test) It seems that the view blocks are not the same size as the grass. I play with GDT Mod Grass so that the fight is more fair... -
Thanks for the videos + translations Deadfast !
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Patch 1.05 "Announced". Includes AH-64
MQ-9 Reaper replied to roberthammer's topic in ARMA 2 & OA - GENERAL
Awesome news :dancehead: and awesome support. BIS :inlove: