rasdenfasden
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Everything posted by rasdenfasden
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I thought a thread dedicated to throwy boomy things could be a good thing, considering how much they've changed, and how they're (as far as I know) still work in progress. Here are my impressions of the grenades: 1. The physics are just so much better. A grenade exploding in a house will actually do what its supposed to! 2. Throwing is far more accurate. 3. The control scheme could use some work. 4. You can't cook them, and now it feels like you should have that ability. Now, on the 3rd one, and I'm sure we've all seen this by now, is that people trying to access their gear tend to blow everyone up. I set my grenade key to double tap, but I think we could have an overall improvement of the control scheme. I propose making G switch you to "grenade mode" instead of immediately throwing them. There, you could use your firemode key to switch between throws (for example, the current throw and an underarm one for very short distances), and press the LMB to throw. You should be able to hold your throw like in arma 2, except that instead of making you throw it further (which doesn't seem very necessary), you could cook the grenade instead. If cooking is made possible, I think it would make more sense to have you automatically throw after a certain period of time rather than having the grenade explode in your hand. Oh, and perhaps leaning could make you use a "throw around corner" type animation? So, what are your thoughts?
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Toadie's SmallArms and Animations for Arma3
rasdenfasden replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just thought I'd jump in to say what everyone's been saying: awesome update! I especially dig the HK-33. I thought I'd point out though that some guns still have the old ironsight FOV values, including all G3s (not the 33). Still, awesome job. Hyped as fuck for the SIG SG 550 pack, for which I have two suggestions: 1: make a 550 variant with a 20rnd mag on the model as they're still used rather often. It would be a sort of Swiss grunt edition with no rails, able to mount a Kern scope and not much else. 2: I bet you already know/did this, but most games (including Arma 3!) forget that SIG rifles lock open on an empty mag and have a bolt release on the left side. It makes more sense to use that instead of the charging handle. -
Toadie's SmallArms and Animations for Arma3
rasdenfasden replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Another suggestion - how about an FN FAL variant in .280 British? -
We REALLY need proper key binding options. I use ESDF which also breaks Eden.
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Toadie's SmallArms and Animations for Arma3
rasdenfasden replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Toadie, have you considered making an FG-42, possibly with an InRange.tv style tacticool bubba'd version? -
As an ESDF user, I really want proper keybind settings for Eden.
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I think the people who are complaining about the new system are used to running around with some pretty nutty loadouts. It's definitely a good thing that weight-induced fatigue is much less forgiving, it really promotes using proper loadouts. For example, in a TvT I did with my group the other day, I noticed that selecting the light loadouts had a major advantage in mobility that just was not there before. Using a carbine and not bringing excessive amounts of ammo suddenly was sensible! As for sway being over the top even with deployed bipods, remember that fatigue manifests itself in many ways IRL, some of which are hard to really implement properly in a game. Yes, your LMG should theoretically be mechanicanically stable when you deploy it while prone. That simply isn't the whole story though. If you're fatigued, you're gasping for breath, you're feeling light headed, something might be aching, etc. You're definitely gonna struggle getting a good sight picture and stuff. Representing stuff like that with obnoxious effects on screen is a crappy and potentially nauseating solution. As for sway while standing, just watch a snippet or so of this vid. Look how the poor sod with the BAR (weighs about the same as the OPFOR LMG, minus the massive 150rnd belt) begins to struggle with the weight. While he's no soldier, remember that he isn't carrying as much as one either. So while excessive weapon sway isn't perhaps a perfect solution, it sure is better than adding weird camera effects and not allowing you to shoulder your gun.
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Here at Broma, we try to experiment with new and completely unsafe methods of transportation, such as jetpacks and hoverskis.
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Toadie's SmallArms and Animations for Arma3
rasdenfasden replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, will you be updating the ironsight FOVs to the new standard? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
rasdenfasden replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Look at this I say LOOK AT THIS! http://imgur.com/cOW3VOO The RCO probably shouldn't have NV but that is still AWESOME -
[MELB] Mission Enhanced Little Bird
rasdenfasden replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
"Hey Bob, I've been tasked to take out 1 T-72, 4 trucks and two sqads of infantry. Can you sort out the chopper?" "Sure thing fam" That said, a light attack chopper with such a flexible loadout would be the coolest thing ever. I can't wait for Hellfires and DAGRs. I'm a totally late with my response, but since the AH-6 isn't carrying any radar like the Longbow, then realistically the only guidance system available should be laser guidance. Realism aside, I personally think that laser guidance is more fun either way as it gives the gunner something to do. Also, AFAIK the AI can handle that type of guidance. -
[MELB] Mission Enhanced Little Bird
rasdenfasden replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It wouldn't make sense for a non-radar hellfire though. -
[MELB] Mission Enhanced Little Bird
rasdenfasden replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
About those hellfires, they'll be laser guided only right? No silly Tab rubbish? -
Toadie's SmallArms and Animations for Arma3
rasdenfasden replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry, but this scenario is very, very unlikely as things are now. The reason is because the G36's future in the German army is more than just in doubt. Apparently due to numerous flaws that were made apparent when it was used in combat in Afghanistan, the G36 has been declared "unsalvageable" by the Germans. The most striking problem that was reported is that when the G36 heats up from firing, the accuracy goes to hell so fast and so severely that it renders the rifle essentially unusable at anything past 100m. Here's one of many articles about the whole ordeal: http://www.janes.com/article/50424/g36-investigation-raises-questions-about-german-service-rifle -
Sikorsky S-97 Raider - EARLY WIP
rasdenfasden replied to DAGGER ARMANET's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Oh boy, I really wanna see this thing ingame. What possible methods of creating a suitable flight model are there? One way would be to make it Arma 2 VTOL-esque. Perhaps a cooler method would be to use the chopper FM (maybe even AFM!), and use custom bindings to control the pusher prop, if that can be convincingly simulated with scripts. -
TRYK's Multi-Play Uniforms
rasdenfasden replied to teriyaki's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, how about some more "consistent" colour schemes for the irregular outfits, like OD hoodie+M81 pants? -
RHS Escalation (AFRF and USAF)
rasdenfasden replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Doesn't seem like a valid reason to hide away content that already was there though. It reminds me of when the ACE team hid away the Littlebirds in Arma 2 for a similar reason (I think it was because some related stuff was unfinished), which was a terrible idea that the thankfully reversed. I like the M4A1 Block II as it is, so why get rid of it?- 16550 replies
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X-Cam 1.0 for Arma 3 released
rasdenfasden replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
More dancing bananas! I am so hyped for the sheer amount of content that this will enable. -
Marksmen DLC Weapon Feedback
rasdenfasden replied to UltimateBawb's topic in ARMA 3 - DEVELOPMENT BRANCH
I added a ticket about the MK-I EMR's weight and other performance factors. The high weight of the EMR seems to reduce the recoil, which makes it a bit of a full auto death ray at close to medium range. http://feedback.arma3.com/view.php?id=23317 In retrospect, I shouldn't have done this, if it gets fixed then I, as a Swiss man, will no longer be able to enjoy having an overpowered SIG in Arma 3 :P -
Marksmen DLC Weapon Feedback
rasdenfasden replied to UltimateBawb's topic in ARMA 3 - DEVELOPMENT BRANCH
To me looks like a SIG 751 SAPR with an AR-style mag well like on the 556. According to my googlings, SAPRs have an empty weight of just under 4 kg. -
Marksmen DLC Weapon Feedback
rasdenfasden replied to UltimateBawb's topic in ARMA 3 - DEVELOPMENT BRANCH
The MK-1 EMR is currently as heavy as the Cyrus, considerably heavier than other 7.62 rifles. Is that intended? By the way, the reload animations on the new guns are ridiculously handsome. Also OUCH http://imgur.com/Mcbhzzx -
Jurassic Arma - Raptor Pack
rasdenfasden replied to mcruppert's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will there be feathery raptors? -
In most situations better sight over long distances is more important than having a Quakelike wide FOV. Whenever you do need a wide field of view, you can just bind a key to toggle zoom out.
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Advanced Helicopter FDM Feedback
rasdenfasden replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Is there an ETA for when we'll finally be able to land on buildings and rocks and stuff without exploding violently? I think it's fixed on most Arma 3 content, but I just landed on one of them large construction sites that have been around since Arma 2 and my M-900 exploded violently. -
Advanced Helicopter FDM Feedback
rasdenfasden replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
I'm not sure if it's really input delay. It could just be acceleration.