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code34

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Everything posted by code34

  1. You're welcome, glad to see that it helped you in your project just release the fixed version as 0.91: https://github.com/code34/oo_pdw.Altis/releases/tag/0.91
  2. yes, there are still many things to polish and some of thems are broken from the last version :( (like labels) , but at the end, it will take a little time to search in your own inventory as in real life, time to empty a pocket, or a backpack the reason is there is no 3d object modelization. We can consider it's like items on the ground :) Items on the ground in house dont exclude item in furnitures in house, you can have both. Try to add a furniture in a house to test :) The main reason to use vitems is to not use configfile & external mods :)
  3. hi :) goods news i just released the alpha 0.5 Release informations: add house inventory support add random stuffs around all objects and houses add generic properties for 3d objects add pictures support for items https://github.com/code34/oo_vitems.vr/releases/tag/0.5
  4. Can you try please with this version (i just added the patch), this should fix the problem: https://github.com/code34/oo_pdw.Altis/blob/develop/oo_pdw.sqf
  5. ok i better understand what is the problem, i will check this too from my part.
  6. Hello gc8, i add it to the todo list :)
  7. Hello, the next version will be released soon. If you have ideas, do not hesitate because it's the right moment. I started adding the features so that the mod is compatible with all maps. With this new version, you will be able to collect objects in the houses, and all the stuff will spawn randomly
  8. the way it s working is simplier than that call compile preprocessFileLineNumbers "oo_pdw.sqf"; private _pdw = ["new", "inidbi"] call OO_PDW; ["setSaveName", "thevigil7"] call _pdw; ["setDbName", "thevigil7"] call _pdw; ["setIncludingMarkers", ["owb_base","test"]] call _pdw; ["setExcludingTypes", ["Land_HBarrierTower_F","Land_Campfire_F","Weapon_srifle_LRR_F","Vysilacka","Land_Laptop_device_F","Land_Laptop_02_unfolded_F","Laptop_EP1","Land_HBarrierWall4_F","Land_HBarrierWall6_F","Land_HBarrier_1_F","MetalBarrel_burning_F","Land_WoodenTable_large_F","Land_Razorwire_F"]] call _pdw; _objects = "loadObjects" call _pdw; while {true} do { sleep 15; "saveObjects" call _pdw; };
  9. oo_pdw saves the item in one place unless you ask him to do something else. You should share your code for this simple test :)
  10. Hi all, Just release the 0.4 version :) https://github.com/code34/oo_vitems.vr/releases/tag/0.4 Release informations: Add durability support Improve use code implementation Add some use cases You can also retrieve a french presentation at this place:
  11. Hi, I just release the second part of the video tutorial :) https://arma409626711.wordpress.com/2018/09/07/oop-gui-editor-comment-creer-une-interface-en-oriente-objet-part-2/
  12. Hello Minipopov, I just release a french video tutorial about how to use OOP Gui Editor https://arma409626711.wordpress.com/2018/09/01/oop-gui-editor-comment-creer-une-interface-en-oriente-objet/
  13. Hi all I just release the new version of oo_vitems 0.3 Release informations: - add multiplayer first implementation - add a first implementation of button to use object - simplification of objects declaration with array :) Example with new object prototype _inventory = ["new", box] call OO_CONTAINER; ["setProperties", ["Box",100,100]] call _inventory; _potatoe = ["Potatoe","A vulgar potato damaged","food",2,0.5,"Captain_A",10, {}]; ["addItem", _potatoe] call _inventory;
  14. Object Oriented INVENTORY Lastest version : 0.4 by Code34 Like to Donate ? Donate with paypal Download from DropBox Download from Armaholic GitHub: https://github.com/code34/oo_inventory.altis Reference: http://forums.bistudio.com/showthread.php?167980-Object-Oriented-SQF-Scripting-and-Compiling Description OO INVENTORY is a class (object oriented) that enhances the usage/operations on units concerning their inventory by adding or improve BIS standard commands. Features: add new inventory commands refactory command name as standard retrieve informations concerning magazines/bullets retrieve informations concerning vest/uniform/backpack give some methods to take off inventory get / set method to interract with inventory give some methods to clear inventory Licence: Under Gpl, you can share, modify, distribute this script but don't remove the licence and the name of the original author OO_INVENTORY 0.2 is totaly deprecated, and replaced by PDW Documentation Readme Example init.sqf
  15. To better understand you should look at the list of methods described above. There are many more features than is proposed by BIS. Most of the time the interest is in the fact that you can trigger more precise actions on individual elements, and all the functions are ready to use and in the same class.
  16. Minipopov had released a new version. You had to sync your files with git :D
  17. hi yes inidbi2 works only on windows cause it s a microsoft api. Files are in directory of mod.
  18. Good idea :) Currently, I have not looked at this use case yet. In fact, I've planned this system for vanilla play and all non-modeled objects that can not be used by conventional inventory. Maybe in the end there will be a mix with real 3d object, but I'm not there yet :) For the idea of the "groundWeaponholder", it will anyway be necessary to use a 3d object in which placed the virtual objects on the ground to avoid that the virtual objects are lost when they are dropped. I will look in the list of 3d objects (all ideas are welcome :) ).
  19. Hi all :) Just release a new alpha 0.2 version with some cool features. You normaly can begin to have a nice sharing objects experience ! Release informations: add containers capacities /weight informations add player inventory add drop / take actions and switch beetween inventory. You can now take an object in a container and put it in another one :) screenshot1: https://www.dropbox.com/s/4oa3tvfpwm4vp9s/demoscreen_vitems.png?dl=0
  20. If you want to interract with a website that is not local to arma server, it s easier to use a db like mysql with extDB3.
  21. hello Foxhound Thanks you for your help on this :)
  22. i have it :) sorry you have to test it in MP mode.
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