an_enlarged_stomach
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ArmA II: Operation Arrowhead discussion thread
an_enlarged_stomach replied to Tonci87's topic in ARMA 2 & OA - GENERAL
please make ai more responsive and faster Make small objects have physics Better and realistic destruction sequence. -
New to ArmA2 and have some questions?
an_enlarged_stomach replied to Placebo's topic in ARMA 2 & OA - GENERAL
does arma 2 have AI that react faster and use cover in urban&house combat better? Basically, are they now CQC usable? Also, do small things have some sort of physics to it, like crysis did with bananas, boxes, etc -
thanks bro. I like arma and arma 2, but the AI is too "slow" for CQC fights.
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op updated
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Hi Are there any games that contain some realism (ballistics, smart ai, wounding system), but are fast paced? Thanks.
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AimPoint Desert Weapons 1.3
an_enlarged_stomach replied to AimPoint's topic in ARMA - ADDONS & MODS: COMPLETE
If I use this with ACE, will this have ACE ballistics? Thnaks. -
Hi guys, I love arma, but I am wondering..... are there any pvp missions? I am getting tired of playing slow AI and want to play other players. I got ACE.
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when you use ace, both you and ai can be shot and made unconcious. They didn't die, they just blanked out for a while and got back up.
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How many of you guys use this? I just tried it today, and it had an amazing effect, especially when I was aiming down the sights, but drained my FPS. Do you use it, or no? Thanks.
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Island Panthera v1.0
an_enlarged_stomach replied to icebreakr's topic in ARMA - ADDONS & MODS: COMPLETE
Thanks. Dude, this reminds me of the dream I occasionally have of living in a swiss alps farmland.:rolleyes: -
Island Panthera v1.0
an_enlarged_stomach replied to icebreakr's topic in ARMA - ADDONS & MODS: COMPLETE
damn, this is arma heaven. Sorry to hijack the thread, but I have a small question. I have FFN AI mod, I am wondering if AI will still be able to navigate and find cover in custom made maps like this like they do in original Sharani. THanks!! -
A.C.E. Advanced Combat Environment Public Release!
an_enlarged_stomach replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
great mod, but AI still seem to get stuck when dragging a wounded in 1.09. -
Dear marc, Is it possible to release any beta/ wip projects that you have so we can at least play with those ? That'll be greatly appreciated. Thx.
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ARMA 2 DE 1.01 (final) Impressions - Post ALL Impressions/Videos/Screenies Here
an_enlarged_stomach replied to funnyguy1's topic in ARMA 2 & OA - GENERAL
Hey guys I have a small question about the AK's sights. I've noticed that in every BIS game, the two outer "rings" on the front side of the AK is covered by the back sight, and the middle block on the front sight is slightly below the top flat notches of the back sight. I always thought that in a AK sight, you are suppose to have the two outer rings protrude out and up the back sight, and have the middle part align horizontally with the rear sight notches. Which is the correct way? Also, I've noticed that the recoil values seem to make the gun go up too much (rise up) and never to the back (kick back to you). How do you guys feel about the recoil. Anyways, fantastic game!! -
SARMAT studio presents: Ensk Island.
an_enlarged_stomach replied to zenger's topic in ARMA - ADDONS & MODS: COMPLETE
is this playable without QG or is QG necessary to run the island? Yes, I read that QG is needed, but just wondering if it only contains some small objects or important files that allow it to run.