Adamicz
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Everything posted by Adamicz
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Sry, I didn't take a note that you want a full name
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SEP .. swedish Armored Modular system
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LVT-4 wasn't in Normandy. It was used by US and British just in operations after D-Day. In the rest of Europe for river crossing operations, US forces used them in Italy. Anyway I saw LVT-2 wreck picture from utah beach (even if it was described as LVT-4)
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http://www.gametrailers.com/player.php?id=18324&type=mov And I'm not impressed, badly done, old content...
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Army of the Czecho-Slovak republic
Adamicz replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
They still have 12 tanks? Well, somebody should tell them that the War is over -
I would say only for ACR mod And as I read Gux is agreed with them
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I'd rather hope they are working on ArmA right now I think after ArmA release there are (in BIS) two different developer teams again. The first working on ArmA patches, maybe they're making some expansion pack and the second one is working on Game 2 again.
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Yeah the screens are evidently from E3 2005 version and the second screen was already in Level Game 2 preview (Christmas 2005), though this one have better quality
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and once again...
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Prague ZOO
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Ok, I've made little summary of informations about Game 2 which were in a few game magazines (PC Gamer, PC Format, LEVEL) I think a lot of people weren't on the forums when scans from these papers were available. And some informations from Czech Level magazine could be new for other. And I'm apologies for my english *(features without reffered source are from Level magazine) the story: - three stories of different soldiers in three connected episodes - different ends - taking place in 2010 on several places over the world - isn't splitted into individual missions even levels (PC Gamer – August 2005) - objectives (keeping to the storyline) will be generated entirely randomly depending on course of combat (PC Gamer – August 2005) - situation and plans of individual objectives are dynamically generated depending on our doing in the past battles with enemy (PC Gamer – August 2005) - a player will get objectives depending on terms, in which the player just now is (e.g. If is some of the units of your army ambushed, then the objective for support of ambushed unit will devolve to the nearest unit. If you're not in the nearest unit, the objective won't be devolve to you and this mission will do computer controlled unit) (PC Gamer – August 2005) rpg elements: - relationships and communication with NPC's - dynamic relationships have with each other also NPC's (PC Format – May 2006) - communication will be proceed depending on actual situation (e.g. examination of a soldier, which just saw a tanks) - different emotive cases development: - motion capture scanned on real soldier - cooperation of army in testing of car's behaviour and properties - 3D scanning of objects - mimic elements of face are taken on professional mime vehicles: - vehicles are in a few different modifications as in real - dynamic destruction of vehicles - possibility to change broken tires - automatic tire pressure system weapons: - weapons are in a several different modifications as in real (e.g. M-16 has about ten different barrel cooling) AI: - NPC during a fight is searching for optimal position - changing of tactics if is supported by armored forces other features: - physics based on opensource „ODE“ (e.g. STALKER) - dynamic destruction of buildings - ground deformability - changes are permanent (it means that they're sighted even in followed up chapters of the story) - a new system of command hierarchy - way of unit dispatching will be constantly changing due to attacks, manoeuvres and fallbacks (PC Gamer – August 2005) Linda (creating tool of vegetation): - generating of all kind vegetation (trees, shrub, mosses, grasses) - generating of berries - generating of root systém editors, addons, mods: - mission editor can be used in 3D, so moder can try his mission immediately - feature called „Library“, which makes possible for user in mission editor immediately to see properties of all addons (e.g. speed, armor) weapons of war in the game (from the screens): BTR-90, F-35B, V-22 Osprey, UH-1Y, M1A2 Abrams, MTVR, T-90, Stryker, SU-34, Landrover, AAVP7, Hummer, Avenger
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It really could be Grand Canyon cause if I remember right, there's 4000 square km big map of Arizona for VBS2
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Everything sounds better except Mi-17, M4 reload and grenade explosions
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I thought that "LT vz. 38" and "LT-38" is marking for the same version of this tank, or not
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I think the only JSF pic was F-35 in PC Gamer's "Game2" preview and in little short movie from "Game2" in interview with Spanel brothers in czech tv. But Merkava... I doubt
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Maybe it was already stated in this thread, but how is BIS colaborating with your mod?
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I don't get it, why the poor OPFOR has new and I'm sure also very expensive Su-34?
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Operation Flashpoint 2 Fixed Entrenchments Suggest
Adamicz replied to matthewdenn's topic in ARMA 2 & OA - SUGGESTIONS
Capitals rarely get anything done quicker. BIS has been inundated with this request already. It has already been implemented in the military convoy trainers. If it hasn't been deemed top secret and military only we might see it. Remember PC Format little preview? There's stated that the Game 2 interiors can be explored on foot, so exactly the same what we saw on VBS videos  -
I think, all this small framerates are about slow servers. I've full game and it's running much better in MP than in the demo.
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Well, news on Tiscali says, that GH uploaded a new build with file name "ArmADemo103FINAL.zip", so I suppose that's the right version edit: filesize - 886.903.849
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There's reduced version of Sara island, called SaraLite. The Demo contains three modes: co-op, CTF, CTI
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Or here http://games.tiscali.cz/clanek/demo.asp?id=11558
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Looks like the demo contains some stuff from 1.03 patch, or I've just too big imagination
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Yeah, BI know well why they set storyline into the 2010. To be actual when they'll release the game