-)rStrangelove
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Everything posted by -)rStrangelove
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16GB? Nice. :) You tried putting 12GB into a ramdisk to load the addons from there? There are several threads with how-to's.
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Uuuuh - so thats how it works? You just 'enable' DX11 mode for a DX9 game like ArmA2 and hope it will magically become multi-threaded and show all kinds of new gfx fx while running with double fps all of a sudden? For this to work you need to develop a game with these things already in mind. Read what DICE says about developing the BF3 engine. Won't happen with ArmA2, thats for sure. [edit] BTW ... the fps problems most ppl have are not gfx power related. Drive around with a groundvehicle in the editor, then do the same in a mission and compare your fps. The AI is most culprit most of the time. AI and streaming island data. DX11 has a booster for this as well? ;)
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The Unsung MOD (Vietnam War) Arma 2 Release
-)rStrangelove replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Its still on 1.57 :rolleyes:? -
Cold War Rearmed² Discussion
-)rStrangelove replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I hope not, the original weapon sounds were ... quickly replaced by a mod, at least on my machine. ;) A J.S.R.S CWR2 Edition [tm] would be awesome. :D- 1308 replies
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- cold war rearmed
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Not even Crysis2 has Dx11, why should ArmA2?
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ARMA 2 Review: A tale of wasted FLOPS
-)rStrangelove replied to teach's topic in ARMA 2 & OA - GENERAL
:D 1. "Oh mum look, there's another semi-pro review on the internet!" 2. Wth is Jon Peddie? -
Would love to play it on your server *hint hint* ;)
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I'm with CaptainBravo here. No need to fiddle around with anything, clean reinstall is a no brainer.
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White grass/flora textures after 1.59
-)rStrangelove replied to sas troop's topic in ARMA 2 & OA - TROUBLESHOOTING
It's just the nerd in me, trying to understand why it works as it works. ;) -
The Unsung MOD (Vietnam War) Arma 2 Release
-)rStrangelove replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can we contribute sounds to this mod? :) I really hate the metallic click in the M16 shot: BAM-ZIIUU , BAM-ZIIUU, BAM-ZIIUU - really gets on your nerves after 3 shots. -
There's this hide addon from DWarwick i think, perfect for snipers. Still, running will give your position easily.
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White grass/flora textures after 1.59
-)rStrangelove replied to sas troop's topic in ARMA 2 & OA - TROUBLESHOOTING
I have AA disabled ingame and still got the problem. Still got AToC=7 in my config though. Why is AToC still having an effect ingame even without any AA? Doesnt make sense, or does it. -
FPS Up and Down like a Yo Yo...
-)rStrangelove replied to jocko-flocko's topic in ARMA 2 & OA - TROUBLESHOOTING
I think this was posted already somewhere, still thx for the heads up. its easy to miss infos on these forums. About the fps issues in cities, i got a theory: - there are houses with several LODs ingame - houses in front block other houses in the distance to save fps. sometimes you can see this if things disappear too early (1cm ) behind a corner of a building. - zooming leads to objects changing their LODs I guess there's some extensive script looping going on when you start zooming. Once the nearest objects in front start changing their LODs all the blocking views of every other objects behind them will have to be updated as well. If something in those script loops breaks up a lot or cannot keep up with ingame fps there might be problems like repeating unnessessary commands that take a lot of CPU resources (nearest object for example). Just a theory. -
How to make ingame screenshot in Arma 2 and OA?
-)rStrangelove replied to bboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
MSI Afterburner works great too. -
I want this as next ArmA2: OA - DLC.
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What's the overall best rifle for the AI in Arma II?
-)rStrangelove replied to David Schofield's topic in ARMA 2 & OA - GENERAL
Lol dunno how but i totally missed this 'FOR AI' on the OP. Soooo, i'd say with an M240 / PK the AI is pretty dangerous from what i can remember. -
MultiDiscussion : TES5: Skyrim, BattleField 3, COD, R6 etc.
-)rStrangelove replied to Second's topic in OFFTOPIC - Games & Gaming
EA CONFIRMS MODDING TOOLS FOR BF3 ! http://forums.electronicarts.co.uk/battlefield-3/1396990-mod-tools-confirmed-bf3-pc.html More info's here: < link > -
PROGETTO FLOTTA (Navy Project) - PedagneMOD
-)rStrangelove replied to arremba san zorzo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wow, i wish you all the best mate. If you can pull this off it would rock. :) -
Introducing Take On Helicopters by Bohemia Interactive
-)rStrangelove replied to Placebo's topic in TAKE ON HELICOPTERS - GENERAL
Welcome to the internet :) -
[Resolved] Server v. 1.59, my game: v 1.59 error!
-)rStrangelove replied to mugaben's topic in ARMA 2 & OA - TROUBLESHOOTING
Are you sure you loaded arma2oa.exe and not your last beta? Just a thought -
Its my birthday today, somebody here feels like gifiting me a funny avatar? :D @work atm
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ROFLcopter would be good.
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What's the overall best rifle for the AI in Arma II?
-)rStrangelove replied to David Schofield's topic in ARMA 2 & OA - GENERAL
M16E4 + GL + Acog -
The Unsung MOD (Vietnam War) Arma 2 Release
-)rStrangelove replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Got nothing on my list this weekend, guess i'll be in green hell again. :) -
The Unsung MOD (Vietnam War) Arma 2 Release
-)rStrangelove replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thx CJ, that awesome news. :) what a weekend ahead