

FriZY_SK
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Everything posted by FriZY_SK
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Hello all, I would like to introduce our new mission: [SP/CO19] Operation Iron Fist Multi-player mini-campaign/coop for up to 19 players created by FF Studio. Whole mission is written in SQF language and contains more than 10.000 lines of code. ****************************************************************************************** AUTHOR NOTES: ****************************************************************************************** Mission is inspired by real battles in Staszow area on 11-13. august 1944. Our goal was create mimi-campaign but fully playable in multiplayer. Therefore mission can be completed only with 1 player. Mission is dedicated for players who would like to enjoy amazing WW2 atmosphare and feel a battles from this era. ****************************************************************************************** MISSION ****************************************************************************************** Poland, August 1944. German 16th Pz.Div launched counterattacks in an attempt to eliminate bridgehead and throw the Soviets back across the Vistula river. FEATURES: - dubbing (english only) - reviving teammates - gradually assigned tasks - player markers on map (mission parameter) - vehicle respawn - sergeant can recruit AI soldiers - sergeant can call air-strike and artillery support (0-8) THANKS: - development team of IFA3 AIO Lite MOD - development team of IFA3 Liberation MOD - development team of CBA MOD - development team of CUP Terrains - Core MOD - Tophe of Östgöta Ops [OOPS] / updated by SPJESTER for vehicle respawn - Kronzky for String Functions Library - Johnnyboy for BirdFormation script - W0lle for Unit Map Icon Set - BIS for this great game! NOTES: - ambulance trucks represents MHQs DOWNLOAD: Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1552231544 HAVE A FUN AND ENJOY IT !
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All people who like to play WW2 in A3 definetly have these 4 most popular mods already downloaded :)
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description was updated. You can download it from steam https://steamcommunity.com/sharedfiles/filedetails/?id=1552231544
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Change of loadout in consideration of role limits
FriZY_SK posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I am using BIS respawn menu in MP mission. I would like to have possibility change loadout (defined in description.ext) anytime in mission (not only after respawn). Actually I dont know how to check limits per roles which are already used. Could you help me with this problem? Maybe someone already create such script or whole GUI for that. Thanks -
Change of loadout in consideration of role limits
FriZY_SK replied to FriZY_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So, if nobody here know how to handle it ....I will share my findings after reverse engineering of BIS functions It seems to work fine for me. GET LIMIT FROM missionnamespace ["get",[missionnamespace,<roleClassNewFromDescription.ext>,""]] call BIS_fnc_showRespawnMenuInventoryLimit; UPDATE LIMIT for new role ["change",[missionnamespace,<roleClassSNewFromDescription.ext>,<inventoryClassNewFromDescription.ext>] + [-1]] call BIS_fnc_showRespawnMenuInventoryLimit; UPDATE LIMIT for old role ["change",[missionnamespace,<roleClassOldFromDescription.ext>,<inventoryClassOldFromDescription.ext>] + [+1]] call BIS_fnc_showRespawnMenuInventoryLimit; UPDATE variable on player _fncData = [missionnamespace,<roleClassNewFromDescription.ext>,<inventoryClassNewFromDescription.ext>]; player setVariable ["BIS_RscRespawnControls_inventory", _fncData, true]; CHANGE INVENTORY [player, <inventoryClassNewFromDescription.ext>] call bis_fnc_loadinventory; GET INVENTORY NAME getText (missionConfigFile >> "CfgRespawnInventory" >> <inventoryClassNewFromDescription.ext> >> "displayName"); -
Change of loadout in consideration of role limits
FriZY_SK replied to FriZY_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
no answer so, I tried to summarize my question once again... HOW TO CHANGE LOADOUT OF PLAYER in consideration of: change has to be done during playing when player is alive (not in BIS respawn menu) inventories are defined in description.ext (class CfgRespawnInventory) limits per role has to be kept So, far I have issue with detecting selected respawn inventory. Command (2.) below returns empty array if I selected respawn inventory which was assigned diretly to object(1.). Inventories assigned to missionnamespace (3.) are OK. So, object has respawn inv from namespace and from object itself. Inventories assigned to directly to object/player are select-able in respawn menu. 1. [call compile playerSTR, "INV_Ofc"] call BIS_fnc_addRespawnInventory; 2. a6 getVariable ["BIS_RscRespawnControls_inventory",[]]; 3. [missionNamespace, ["INV_MG",0,2]] call BIS_fnc_addRespawnInventory; So, I can just check which uniq weapon/item have all players and count it ...create whole UI and so on..but it is stange to do it this way. -
Change of loadout in consideration of role limits
FriZY_SK replied to FriZY_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hmm, I am usig BIS respawn/inventory system. So, problem is which function and which attributes I have to call. Definetly it is not easy task. ["open"] call BIS_fnc_showRespawnMenu function is not working this way. -
Hello all, I would like to introduce our new MP coop mission for 21 players. [SP/CO21] Operation Storm SITREP: On the island is rising strength of radicals. Local rebels took control of majority of the island. Our goal is clear the island. FEATURES: reviving teammates group management only pilot can fly (default parameter) gradually assigned tasks player markers on map vehicle/heli respawn respawn of helicopters and MHQ on request THANKS: Tophe of Östgöta Ops [OOPS] / updated by SPJESTER for vehicle respawn Kronzky for String Functions Library LAMA CZ-SK Team BIS for this great game! NOTES: deserted quads are automatically respawned after 180 seconds deserted helicopter and cars are not respawned helicopters and MHQ can be respawned remotely from HQ commander can call artillery support (0-8) DOWNLOAD: Steam Workshop: Operation Storm Dropbox Mirror: Operation Storm ***************************************************************** ONLY APEX DLC REQUIRED ***************************************************************** HAVE A FUN AND ENJOY IT !
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Cancel incapacitated states of player
FriZY_SK replied to FriZY_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Larrow, pierremgi I am starting this function localy and it works as I hope. Thank you guys -
Cancel incapacitated states of player
FriZY_SK posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, do you know how to cancel incapacitated state on player ( included animation, action and visual effects ) and heal him? I am using BIS revive feature in MP mission. setUnconscious command is not very useful. THX! -
Get class name of respawn loadout after respawn
FriZY_SK replied to OlegAckbar's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
When (.. or how) should I catch variable "BIS_RscRespawnControls_invMetadata"? Can you please descibe it little bit more? THX -
[question] small icons for soldier types
FriZY_SK posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello All, can you please tell me where I can find white small icons of soldier types? I would like to use it for Respawn Screen for custom roles (Officer, TL, AT, MG, AR, radioman,medic,sniper,sapper,pilot). btw: I dont undestand why BIS by default is using rank icons. ROLE should be like "Machinegunner" with correct icon of MG and LOADOUT like "MG 34" or "MG42" for example. Rank icons makes no sense there for me. -
[question] small icons for soldier types
FriZY_SK replied to FriZY_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I didnt find suitable icons for all roles for me. So, I will probably download Unit Map Icon Set created by W0lle. btw: Icons for roles should by placed in folder \GUI\Cfg\RespawnRoles ...... but it contains only 3 icons. BIS doesnt finished it yet :( -
[question] small icons for soldier types
FriZY_SK replied to FriZY_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
BIS didnt create icons for each character/role which I would like to have .... MG or pilot is still only "iconMan" .... it is not suitable for rme I used PBO Manager to extract PBO file. Works well but I have to find something useful -
Hello All, I have a mission with task for defusing bomb. So, I placed explosive charges and tried to add action to them. Unfortunately it seems that it is not possible use addAction command to explosives. Do you have any workarounds or suggestions? I just placed pliers on explosive charges and add action to pliers. .... no best solution but it works this way. Thanks for answers in advance.
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AddAction to explosives
FriZY_SK replied to FriZY_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@pierremgi and Lucullus Thanks for coments I decided to use pierremgi solution 1. initialization of script and broadcast to everyone (included JIP) from SERVER [[[bomb,bomb1,bomb2],"tasks\t5_bomb_init.sqf"],"BIS_fnc_execVM",true,true] spawn BIS_fnc_MP; 2. Add action on player side btw: make sure that function BIS_fnc_holdActionAdd is not started on server side. Otherwise it is not works. bomb = _this select 0; bomb1 = _this select 1; bomb2 = _this select 2; [ player,"Analyze bomb","\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_search_ca.paa","\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_search_ca.paa","cursorObject in [bomb1,bomb2] && {_this distance2D bomb2 < 3}","_caller distance _target < 3",{[_this select 0,_this select 1,_this select 2,"WIP"] execVM "tasks\t5_bomb_a_analyze.sqf";},{},{[_this select 0,_this select 1,_this select 2,"DONE"] execVM "tasks\t5_bomb_a_analyze.sqf";},{},[],4,10,false,false] call BIS_fnc_holdActionAdd; [ player,"Cut left wire","\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa","\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa","cursorObject in [bomb1,bomb2] && {_this distance2D bomb2 < 3}","_caller distance _target < 3",{},{},{[_this select 0,_this select 1,_this select 2,"left"] execVM "tasks\t5_bomb_a_cut.sqf";},{},[],4,9,true,false] call BIS_fnc_holdActionAdd; [ player,"Cut right wire","\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa","\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa","cursorObject in [bomb1,bomb2] && {_this distance2D bomb2 < 3}","_caller distance _target < 3",{},{},{[_this select 0,_this select 1,_this select 2,"right"] execVM "tasks\t5_bomb_a_cut.sqf";},{},[],4,8,true,false] call BIS_fnc_holdActionAdd; -
Hello, I would like to present you our new MP coop mission for 34 players. STORYLINE: On the island Altis is rising strength of radicals from Islamic states (ISIS), which have already taken control of some regions on the island. Extremists systematically kill off the inhabitants of a different faith. NATO, US and some Arab states formed a coalition and sent troops to the island. These ground forces aim to destroy terrorist organization. DOWNLOAD: Steam Workshop: Operation Bloody Sand Dropbox Mirror: Operation Bloody Sand Armaholic: Operation Bloody Sand Co-34 FEATURES: Virtual Ammobox System (VAS) Virtual Arzenal reviving teammates group managment TAW view distance only pilot can fly gradually assigned tasks player markers on map vehicle/heli respawn protected base zone respawn of helicopters on request THANKS: Tonic aka TAW_Tonic for VAS and TAW view distance =BTC= Giallustio for revive script Tophe of Östgöta Ops [OOPS] / updated by SPJESTER for vehicle respawn Kronzky for String Functions Library Igi_PL for his great loading box system (IgiLoad) Tophe for House Patrol Script Shay_gman,Spirit and Psycho for save function in MCC S4 LAMA CZ-SK Team BIS for this great game! NO MODs required! CHANGELOG: Have a fun and ENJOY IT! :681:
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NEW VERSION 1.01 IS OUT!!! :cool: no it is not possible
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Thx for feedback
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UPDATE: Problem with subscribing on Steam is solved.
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Hello guys, I am working on MP mission Operation Bloody Sand and basicaly mission is playable (done for +-90% ) now but I would like to know what you expect from coop MP mission , your wishes and suggestions. SOMETHING ABOUT MISSION: Location: Altis Max. player: 33 Type: coop Story: ISIS fighters control east of island Altis and your task will be for example clear area, rescue hostages or US reporter and kill a leader. Features: - intro - VAS and virtual arzenal (ammo system will be customized by mission params) - only pilots can fly ( 1x Wipeout + 1x Ghost Hawk + 1x Hummingbird) - BTC revive - arty support modul (only for commander) - base protected area ( no shooting @ base) - players markers on map - vehicle respawn - tasks will be assigned one by one (no playing on whole map!) - respawn of helicopters on request - TAW View Distance Script - change team members - 3D markers (location for ammo box, heli respawn request, TAW, teleport to MHQ, change team members) - ISIS fighter will saying allahu akbar sometime when he kill player - ISIS flag on jeeps with machinegun for enemy - fully scripted mission but manaully created ( no mission/task generator! ) - no addons required (it could be add by param e.g. ACRE but let me know what you prefer) So, let me know what you like or dislike on recent coop missions or just write down your suggestions (story, tasks, ammo system, revive system whatever....) I am waiting for your opinions ;) Thank you!
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How to show and hide markers for all players?
FriZY_SK replied to Coolinator's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you can use command setMarkerAlphaLocal to hide or show markers on map. Keep in mind that this command is local (executed only on local PC) and not JIP compatible. -
(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
FriZY_SK replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great job guys so far! Pictures are looks realy amazing. I am looking forward for this MOD in A3!- 954 replies
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- ww2
- czechoslovak army 1938
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It would be very great has ability export/copy to clipboard updated SQM file. It could be very helpful tool for mission makers!!! PS: Bozsky kaja urob nam mission makerom radost a prosim ta pridaj nam tlacitko Export! ;)
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FF Studio presents MP coop mission for 34 players on island STRATIS. Your task in this mission is crush down activity of local rebels on island Stratis. Mission can be customized by 11 parameters (AI skill,time,revive options,ammobox system...). DOWNLOAD: Steam Workshop: Operation Dragon Fire v1.01 Dropbox Mirror: Operation Dragon Fire v1.01 FEATURES: Virtual Ammobox System (VAS) reviving teammates only pilot can fly gradually assigned tasks player markers on map vehicle/heli respawn protected base zone respawn of helicopters on request rearm and refuel script for helicopters OPTIONAL MODS: ACRE LAMA .. but NO MODs required! THANKS: Tonic aka TAW_Tonic for VAS =BTC= Giallustio for revive script Tophe of Östgöta Ops [OOPS] / updated by SPJESTER for vehicle respawn Kronzky for String Functions Library LAMA CZ-SK Team BIS for this great game! CHANGELOG: Have a fun and ENJOY IT! :coop: