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Everything posted by -DirTyDeeDs--Ziggy-
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Take On Helicopters | Photography only, no discussion here
-DirTyDeeDs--Ziggy- posted a topic in TAKE ON HELICOPTERS - GENERAL
S. Asian terrain I captured from Career mode - flashback -
congratulations on the south asia landscape
-DirTyDeeDs--Ziggy- replied to twisted's topic in TAKE ON HELICOPTERS - GENERAL
report back when you tell us how long it takes in real time for you to walk across the entire thing ! ;) -
laughter during christmas eve gameplay 8RmwdPeCVmU
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Police lights
-DirTyDeeDs--Ziggy- replied to Faye's topic in TAKE ON HELICOPTERS : BI TOOLS - TROUBLESHOOTING
yep. you are right. sorry, for misleading. :16_6_8: heh, I didnt know it was stock :j: -
Police lights
-DirTyDeeDs--Ziggy- replied to Faye's topic in TAKE ON HELICOPTERS : BI TOOLS - TROUBLESHOOTING
Rok made a clever "Locator" mission for the community preview in which a police car has spinning blue lights and siren. perhaps you could see how he did it. http://forums.bistudio.com/showpost.php?p=1971187&postcount=2 media, lights begin at 4m28s aGhiRpEqEVc?t -
Warning: Critical error in Bainbridge changelog
-DirTyDeeDs--Ziggy- replied to OMAC's topic in TAKE ON HELICOPTERS - GENERAL
it proves that an individual can have an impact ! -
Repaint for Light helicopter...
-DirTyDeeDs--Ziggy- replied to Sylle's topic in TAKE ON HELICOPTERS - ADDONS & MODS: DISCUSSION
that's sharp :cool: -
patch 1.03 killed dedicated server
-DirTyDeeDs--Ziggy- replied to dustoff's topic in TAKE ON HELICOPTERS - GENERAL
ticket created http://dev-heaven.net/issues/27237 the nature of the 1.03 release candidate installation caused me to assume that few others would be playing multiplayer, and I didn't test it. I regret not checking that :icon_ohmygod: -
Island Panthera for ArmA 2
-DirTyDeeDs--Ziggy- replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm ignorant on the batch file pbo method, sorry. I will have to decline the requests and refer them to this thread instead. ToH is currently version 1.02 with a 1.03 release maybe this week(?) I am unaware of any issues other than required version. I can produce an RPT if you wish. -
Cold War Rearmed² All-in-one-Demo + Patch²
-DirTyDeeDs--Ziggy- replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
why use two buttons, when one will suffice? :rolleyes: -
Island Panthera for ArmA 2
-DirTyDeeDs--Ziggy- replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello. May I have permission to adjust 'required version' inside Panthera config for Take on Helicopters and distribute? I have been asked, but hesitate to respond until permissions are given. thanks -
how to include OA/Arma2 islands?
-DirTyDeeDs--Ziggy- replied to jumpinghubert's topic in TAKE ON HELICOPTERS - GENERAL
I suppose the first step to integrating arma2 islands into ToH is getting permission of the original addon author. -
Do all the squares need to be ticked?
-DirTyDeeDs--Ziggy- replied to HUEY22's topic in TAKE ON HELICOPTERS - GENERAL
it's the same for everyone. don't worry about it. -
Take On Java
-DirTyDeeDs--Ziggy- replied to DnA's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
I see the excitement from the community here and I wish I could share it, but until I see examples this new scripting implemented in a mission, I will continue to be ignorant of the importance of this announcement. :confused: -
flight model editing
-DirTyDeeDs--Ziggy- replied to heli_flying's topic in TAKE ON HELICOPTERS : ADDONS - Configs & Scripting
dam right. would you have me fly skilled with keyboard/mouse, or crash all the time with joystick. Ten years of muscle memory cannot be overcome easily. Thumb slider for collective and twisting the stick for pedal are the issues for me. Perhaps If I had pedals from a racing game and remapped the collective away from that slider I might have better control. -
Constant Crash To Desktop after 5 Minutes
-DirTyDeeDs--Ziggy- replied to meach's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
http://forums.bistudio.com/showpost.php?p=2072499&postcount=26 this thread is simply cross-posting the same exact question there as here. You didnt get an answer there, because the answers were already in the thread, which apparently you didn't read. This is quite simply untrue. I run SLI gtx 275, which has less Vram available (896, Vram doesnt stack) and I run the game at a mix of normal, High, and Very High, however the screenshot is from v1.02.86094 and I am using the 1.03 RC now. first, lets decrease the crash frequency -
Future ToH Benchmark scenario?
-DirTyDeeDs--Ziggy- replied to OMAC's topic in TAKE ON HELICOPTERS - QUESTIONS & ANSWERS
_ISsxDWgABA -
flight model editing
-DirTyDeeDs--Ziggy- replied to heli_flying's topic in TAKE ON HELICOPTERS : ADDONS - Configs & Scripting
He can have mine for free :p, just pay shipping and handling (east coast US) -
flight model editing
-DirTyDeeDs--Ziggy- replied to heli_flying's topic in TAKE ON HELICOPTERS : ADDONS - Configs & Scripting
I have been saying all along I use keyboard and mouse on expert difficulty settings. fyi, I prefer peanut butter delights, they have a miniature Reeses cup inside! :bounce3: -
TKOH Patch 1.03 - Release Candidate
-DirTyDeeDs--Ziggy- replied to DnA's topic in TAKE ON HELICOPTERS - BETA PATCH TESTING
alright, downloaded and installed patch, after backing up the aforementioned files, and my game did not crash unexpectedly nor explode my computer. I tried shortcut parameter -malloc=tbb4malloc_bi, but am unsure exactly what to look for as far as performance improvements because I haven't (gasp) been participating in the latest Arma2 1.60 betas or Release Candidates. Free Flight in the Light helicopter was okay. Much different flight model than in 1.02.86094, for the better, I suppose. Keyboard and Mouse on Expert is no walk in the park, and needs significant manual trimming to fly comfortably. I was able to perform Ninja-like maneuvers around and between the tall buildings of Seattle without too much trouble, so all is not lost :p. I figure you went to the trouble of releasing this, I can manage to let you borrow the 25gb of Harddrive space it took to backup the 1.02.86094 version. ;) more feedback once the game and changes are explored in more depth. :cool: -
TKOH Patch 1.03 - Release Candidate
-DirTyDeeDs--Ziggy- replied to DnA's topic in TAKE ON HELICOPTERS - BETA PATCH TESTING
I have Steam, and I downloaded and installed this patch, and it gives me this error! -
flight model editing
-DirTyDeeDs--Ziggy- replied to heli_flying's topic in TAKE ON HELICOPTERS : ADDONS - Configs & Scripting
make a backup of the 1.02.86094 HSim folder if you are that uneasy. one thing I do like for the Medium heli is that zero collective requires some right pedal input. I will have to run my test mission (slingload) and compare 1.02.86094 with rc1 and rc2 before I can make any criticisms. -
[SP]Putthefireout2
-DirTyDeeDs--Ziggy- replied to Sealife's topic in TAKE ON HELICOPTERS - CUSTOM SCENARIOS
The duration of water falling out of the bucket seems long. I can 'drive around' and put multiple fires out during that time. I filled the bucket, landed the helicopter, got out, and I am able to trigger "drop water" repeatably. At least when you are done fighting fires you can take a shower. :D -
2363m Sniper kill with CheyTac M200 SD
-DirTyDeeDs--Ziggy- replied to spektre76's topic in ARMA 2 & OA - GENERAL
in real life, the iron sight on an SKS pretty much covers the whole target at 100 yards. sitting with rifle rested on knee - 10 shots, all hit target, and one bullseye. Yayeah! :D lol -
CO12 Shapur Revisited (by ]NTRUDER)
-DirTyDeeDs--Ziggy- replied to lNTRUDER's topic in TAKE ON HELICOPTERS - CUSTOM SCENARIOS
read what Intruder wrote again, more slowly this time