Zacho
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Everything posted by Zacho
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Somehow the MK20 got its selector put back there too, very odd place to put it.
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But we do, we have ammo counter, GPS that pops up on screen, waypoints markers. Simulation fever seems to being used as a crutch a lot lately. And yeah the Mk20 is odd. I mean they can change it and all. But the fire selector is way in the back instead of under the trigger. And the reload looks really odd.
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Would it be to hard to have opfor helmet HMD go down if you have no other eye wear on and go up if you do? Opfor was one of the few things that looked right in a 2035 setting. I mean why have them at all if you are not going to use them?
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Think its using this. http://www.impactguns.com/kriss-super-v-magex-g30-extension-kit-to-30-rounds-acmek0800101.aspx But yes, glad to see they are hearing us. :D
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Could not agree more! I hope BIS thinks a bit more about some of the odd changes they seem to be doing.
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I am having the up and to the left shooting with the Zpoint. Seems find with irons and the FHQ MicroCCO
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And for the hud stuff, found this the other day. http://www.gizmag.com/future-soldier-rheinmetall-gladius/26271/ And the suit. http://en.wikipedia.org/wiki/Future_Force_Warrior#Microclimate_Cooling_System "The Microclimate Cooling System, built into the Life Critical Layer, would have been a network of narrow tubing to provide heating or cooling to the soldier, up to 100 watts. ^ They hoped to have that in 2032. BIS is keeping it close to the books i say. Power Subsystem The Power Subsystem, built into the Power Centric Layer, would be fed by the Duration Central, a 2 to 20 watt Micro Turbine fueled by a liquid hydrocarbon fuel pack. According to the concept, ten ounces of fuel would power the soldier's integrated electronics ensemble for up to 6 days. Polymeric nanofiber battery patches embedded in the headgear and weapon provide back-up power for three hours. Listed under the Power Vision in the Advanced Technology Demonstrator, the current specifications ask for 24-hour autonomous individual operation and 72-hour continuous autonomous team operations, with a high density, low weight/volume, self-generating/re-generating, reliable, safe power source."
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FIX the SDAR UW SMG, Does not do damage
Zacho replied to QuiteFranklyMyMaN's topic in ARMA 3 - BETA DISCUSSION
Have to agree, DP mags at least a need a rename. Whats the point of 'duel-purpose' if its only one purpose? -
I really don't see whats wrong. The helmet has a built in HUD, not big deal. HUD's are out today like that. The outfit they have is a heating/cooling suit, That's why it has the bumps and the fan on the back. Again, there out there now, only going to get smaller over the next 20 years. Nothing to me stands out at OMG Sci-Fi.
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Very happy to hear this, will make updating so much easier. And workshop could be a nice way to get mods.
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http://en.wikipedia.org/wiki/Railgun#Heat_dissipation Read up on how rail guns work. Rail guns push electric current through the projectile. That heats and damages the rails and the round.
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Its some type of non chemical gun. I only say Coil gun do it being more robust. Rail guns start to melt after a few shots.
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Just to clear some stuff up on the T-95 with the 'railgun'. Its much more likely its a coil-gun, and there a lot of stuff out there today in the works to use that. http://en.wikipedia.org/wiki/Coilgun#Potential_uses Take a read, its not as far out as you think.
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On the tanks, the "Black Eagle Tank?" http://media.pcgamer.com/files/2011/08/Arma3_screeenshot_PCGUS_01_exclusive-627x352.jpg Is a T-95 Look at the right side on the vid. Mat %61/
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How to turn off new mouse steering?
Zacho replied to aussieterry84's topic in ARMA 2 & OA - BETA PATCH TESTING
Yes please! Its nice, but ive got very used to diving with the old way. And sometimes the view will move up or down when you dont want it too. -
Non reflecting reflector sight sights in ARMA
Zacho replied to Rocklobster's topic in ARMA 3 - GENERAL
I too would love to see this added/fixed. And it would help game play a bit when it comes to CQB, even if that is armas low point. Fyi they added this with the new HUDs, so they could do it for guns i guess. -
I could not get it to work with win7 64bit. Have to mess with it more then.
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How the new dimension water can be used [Ideas & Concepts]
Zacho replied to purepassion's topic in ARMA 3 - GENERAL
Mines i think are to large for what we have atm. I do agree that underwater guns would be nice, but to stop combat swimmers i think we need something smaller. http://en.wikipedia.org/wiki/DP-64 or something like it. http://img84.imageshack.us/img84/5730/p1012489ln5.jpg -
I would love this stuff! I played SAR4 a lot, sadly it does not work on newer computers. :( I would love to have some of this put in game.
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Thank you for this. This + the new ACE tracer models are wow. http://i3.photobucket.com/albums/y68/zacho5/ArmA/ArmA2OA2010-11-2720-37-44-62.png
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I just got this with ace. I love it! I have one question how did you do your smoke screens? They look so good and i wanted to pass it over to the ace team.
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ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Zacho replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The X1950pro has not got new driver updates in a few years. -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Zacho replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If it helps i have a X1950pro. atm -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Zacho replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
PRC-148 is white. Any ideas why? http://i3.photobucket.com/albums/y68/zacho5/ArmA/ArmA2OA2010-07-2323-36-57-62.png -
ACE 1.5 Beta (Advanced Combat Environment)
Zacho replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The key word here is ACE 1.5 BETA If you want to play with out beta testing play 1.3 stable or wait for 1.5 stable.