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Everything posted by ziiip
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Mission Editing and Scripting Information - Links only, NO Discussion
ziiip replied to Ghost's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Basic SQF-scripting guide by Taurus. http://forums.bistudio.com/showthread.php?t=94015 Great video tutorials (such as creating objectives) by eclipse245. Superb camera scripting tutorial by keefygeorge01! -
I dont get this spawning thing. When I want to spawn on an already existing unit, its very simple, but otherwise its not working. Heres my code in waypoint activation box: komcsi1 = creategroup east; "RU_Soldier" createUnit [getMarkerPos "spawn", group komcsi1];
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ArmA II: Operation Arrowhead discussion thread
ziiip replied to Tonci87's topic in ARMA 2 & OA - GENERAL
The trees/bushes are very good quality, the grass is not very dense, thats why some ppl might not like it very much, but ArmA2/OA is at the height of graphixx. :):) -
Setting damage value of buildings?
ziiip replied to ziiip's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://www.armatechsquad.com/ArmA2Class/A2/Buildings/#document This is what I thoroughly checked. ;) Thanks though.:D Btw I've jsut started using these cool scripting commands so forgive me if my knowledge is poor. -
Setting damage value of buildings?
ziiip replied to ziiip's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I checked the armaholic unit library but didnt find the fence, only the wooded gates. :confused: -
Setting damage value of buildings?
ziiip replied to ziiip's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Can I do the same to fences? Loosk kinda funny that all houses have been dozered but every fence is standing. -
Is there any way to use the UH1-H as a Bluefor unit?
ziiip replied to soupdragon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Both my method and nominesine's work in editor. -
Why dont you just install the Group Link mod instead of playing with vanilla AI.
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Is there any way to use the UH1-H as a Bluefor unit?
ziiip replied to soupdragon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Now that is elegance. -
Is there any way to use the UH1-H as a Bluefor unit?
ziiip replied to soupdragon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Group it with a higher ranked blufor unit and set the propability of presence of that blufor unit to 0. There is also an init line command but forthe love of god i cant figure it out how to make it work(same result, just a little more elegant imo) Heres the link to it: http://community.bistudio.com/wiki/faction If someone can explain how to get this to work then :D (or maybe this command is supposed to do something else?) -
Quick Description.ext question
ziiip replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Wow thanks!! :bounce3: But this onloadmission = "City Refinery" command still doesnt do anything. Isn't it supposed to display the text in the middle of the screen right as the mission starts? Anyway, I owe you a beer( thx Pete too for his hint). :D -
Quick Description.ext question
ziiip replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No briefing.html, but overview.html is working. -
Quick Description.ext question
ziiip replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It's still not working ( I mean that city refinery text). :\ -
NEW mission making / IED ...
ziiip replied to konrad1's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is it possible to spawn a bomb on whoever enters a trigger? I wanna restrict the players' accessible area in an elegant way. -
Quick Description.ext question
ziiip replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I need some help too, guys. Description.ext doesnt do anything in my mission....no idea what i am doing wrong?:confused: I get no weapon selection, no text on screen at beginning, I have a map...so I jump straight into the mission without the goodies. Here's what the mission folder looks like (yes i saved it to scenarios, I wansnt testing in editor). Here's the stuff in description.ext thx -
Dunno if it's a demo issue or its normal, but if i disable he AI in the lobby and start without human players, the guys who JIP will spawn as birds and not as the playable characters.
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I did a search so dont crucify me if I missed something. I wanna make this anim AidlPpneMstpSnonWnonDnon_SleepA_layDown last for x time. By default, he lays down for a few seconds and get up. I want him to take a long chill. Any idea? :)
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Make animations last longer
ziiip replied to ziiip's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Can I make the first trigger activate only after a certain unit has reached a certain waypoint? -
I guess the only way to get them to work is to play with friends who can be given these extra files. Although I remember playing a mission in which I could read objectives on the map and afaik it needs an extra file too. If u send me them I'll gladly play with you. :D
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Make animations last longer
ziiip replied to ziiip's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I bow before supreme intelligence. :D -
“liberation 1941-1945�
ziiip replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm not even intereted in WW2 but this looks so juicy that I'll definately give it a go. -
add Magazines/Weapons in Backpacks?
ziiip replied to bboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thats not good because it will spawn a brand new backpack. I need to spawn a backpac that I put on map and sync to UAV module.:) -
add Magazines/Weapons in Backpacks?
ziiip replied to bboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How can I spawn an existing backpack on a soldier? -
To Get A Airplane to Spawn In Only if...
ziiip replied to genterprise's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is really cool. Spawning in units and stuff on the fly could be used to greatly optimize fps greatly in missiond. :D:yay: -
To Get A Airplane to Spawn In Only if...
ziiip replied to genterprise's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think he wants an chopper/plane to spawn on ground like in BF games.