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ziiip

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Everything posted by ziiip

  1. Basic SQF-scripting guide by Taurus. http://forums.bistudio.com/showthread.php?t=94015 Great video tutorials (such as creating objectives) by eclipse245. Superb camera scripting tutorial by keefygeorge01!
  2. I dont get this spawning thing. When I want to spawn on an already existing unit, its very simple, but otherwise its not working. Heres my code in waypoint activation box: komcsi1 = creategroup east; "RU_Soldier" createUnit [getMarkerPos "spawn", group komcsi1];
  3. The trees/bushes are very good quality, the grass is not very dense, thats why some ppl might not like it very much, but ArmA2/OA is at the height of graphixx. :):)
  4. http://www.armatechsquad.com/ArmA2Class/A2/Buildings/#document This is what I thoroughly checked. ;) Thanks though.:D Btw I've jsut started using these cool scripting commands so forgive me if my knowledge is poor.
  5. I checked the armaholic unit library but didnt find the fence, only the wooded gates. :confused:
  6. Can I do the same to fences? Loosk kinda funny that all houses have been dozered but every fence is standing.
  7. Both my method and nominesine's work in editor.
  8. ziiip

    Oa ai

    Why dont you just install the Group Link mod instead of playing with vanilla AI.
  9. Group it with a higher ranked blufor unit and set the propability of presence of that blufor unit to 0. There is also an init line command but forthe love of god i cant figure it out how to make it work(same result, just a little more elegant imo) Heres the link to it: http://community.bistudio.com/wiki/faction If someone can explain how to get this to work then :D (or maybe this command is supposed to do something else?)
  10. Wow thanks!! :bounce3: But this onloadmission = "City Refinery" command still doesnt do anything. Isn't it supposed to display the text in the middle of the screen right as the mission starts? Anyway, I owe you a beer( thx Pete too for his hint). :D
  11. No briefing.html, but overview.html is working.
  12. It's still not working ( I mean that city refinery text). :\
  13. Is it possible to spawn a bomb on whoever enters a trigger? I wanna restrict the players' accessible area in an elegant way.
  14. I need some help too, guys. Description.ext doesnt do anything in my mission....no idea what i am doing wrong?:confused: I get no weapon selection, no text on screen at beginning, I have a map...so I jump straight into the mission without the goodies. Here's what the mission folder looks like (yes i saved it to scenarios, I wansnt testing in editor). Here's the stuff in description.ext thx
  15. ziiip

    ArmA 2: Operation Arrowhead - DEMO!

    Dunno if it's a demo issue or its normal, but if i disable he AI in the lobby and start without human players, the guys who JIP will spawn as birds and not as the playable characters.
  16. I did a search so dont crucify me if I missed something. I wanna make this anim AidlPpneMstpSnonWnonDnon_SleepA_layDown last for x time. By default, he lays down for a few seconds and get up. I want him to take a long chill. Any idea? :)
  17. Can I make the first trigger activate only after a certain unit has reached a certain waypoint?
  18. ziiip

    ArmA 2: Operation Arrowhead - DEMO!

    I guess the only way to get them to work is to play with friends who can be given these extra files. Although I remember playing a mission in which I could read objectives on the map and afaik it needs an extra file too. If u send me them I'll gladly play with you. :D
  19. I bow before supreme intelligence. :D
  20. I'm not even intereted in WW2 but this looks so juicy that I'll definately give it a go.
  21. Thats not good because it will spawn a brand new backpack. I need to spawn a backpac that I put on map and sync to UAV module.:)
  22. How can I spawn an existing backpack on a soldier?
  23. This is really cool. Spawning in units and stuff on the fly could be used to greatly optimize fps greatly in missiond. :D:yay:
  24. I think he wants an chopper/plane to spawn on ground like in BF games.
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