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ziiip

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Everything posted by ziiip

  1. I think you have to put this in a text file in the mission's folder in your profile fodler (in documents). Name it follow.sqf or whatever you like, then type this in a unit's init line: _script = this execVM "follow.sqf" Tried it, works perfectly.
  2. No big deal, but they show OA footage for rougly 2 secons along with some other shooters in the currect Pach Attack episode on GT. http://www.gametrailers.com/video/episode-127-pach-attack/702527
  3. Bloody beautiful island.
  4. ziiip

    Keep it simple

    Singleplayer/Scenarios/turorials
  5. I'm making a mission now in which the Russians and Americans are friendlies and killing Takistanis, and using that mission.sqm edit works perfectly.
  6. ziiip

    SecuRom help

    I cant even verify with my serial because apparently its missing from their databese. :rolleyes::D
  7. So I put this in the choppers init box: group heli setGroupId ["help"] And this into a radio trigger's activation box: itsme hcSetGroup [group help] But nothing happens.
  8. ziiip

    IR strobe not visible in FLIR?

    And what is that cool "grenade-like" thing that flashes and can only be seen in NVG? That thing they threw on the roof in BHD.
  9. Hmm, why don't you place an empty chopper and spawn a blufor pilot in it. Edit: you want its name to appear as green in the mission, right? Not sure if its possbile in the editor.
  10. ziiip

    ArmA 2: Operation Arrowhead - DEMO!

    Arma2 demo was outdated even at its release. The full game has received some framerate boost with the patches,
  11. I see, sorry for overcomplicating it. :)
  12. Good idea Junker! Place only the leaderand spawn the rest via trigger and the trigger should check if the leader is present. trigger condition box: alive sniperleader on activation box: "US_Soldier_Sniper_EP1" createUnit [position sniperleader, group sniperleader]; "US_Soldier_Sniper_EP1" createUnit [position sniperleader, group sniperleader]; "US_Soldier_Sniper_EP1" createUnit [position sniperleader, group sniperleader];
  13. I dont see anythong wrong with learning from someone else's stuff. If you feel guilty, just credit him.:) Here's a video tutorial (love them):
  14. Not to sound like a dick, but did you even bother reading the stickies? Mission Editing and Scripting Information - Links only, NO Discussion
  15. ziiip

    [SP/COOP2] Operation Cold Bore

    Could you please make an ACEless night version? Basically ACE is an FPS killer for me.
  16. How does it perform FPS-wise? :)
  17. Can you edit the difficulty in multiplayer?
  18. And how many frames do you get in a second, having reached the squad limit?:eek:
  19. ziiip

    ArmA 2: Operation Arrowhead - DEMO!

    Mission downloaded. :)
  20. Speznaz officer vs. guerilla (jpeg format, I figured it was only palcebo that bmp looked different :D) http://img826.imageshack.us/gal.php?g=wp5d.jpg Preview
  21. ziiip

    Considering Purchasing

    Radeon 5850 or 5870 (or the NVIDIA counterparts). Nothing less. ;)
  22. ziiip

    Does Steam DCMA give you full content?

    You can host editor-made scenarios in the demo, just copy the folder of xyz scenario from the missions folder to MPmissions folder (both are located in the OA demo other profiles folder).
  23. Your help is deeply appreciated guys. :)
  24. Hi guys, can someone tell me how to set the damage value of buildings in the mission editor? I wanna make a "ghost town" with all the houses partially or completely destroyed right from the start. Thanks!
  25. 1280x1024 wallpapers (A2 pictures are maxed out). :) http://img580.imageshack.us/gal.php?g=arma22010073016393445.png http://img801.imageshack.us/gal.php?g=wp1.png My favourite: http://img828.imageshack.us/img828/462/wp4.png
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