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Everything posted by ziiip
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How do I make an AI follow the player without being in his squad?
ziiip replied to vostov's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think you have to put this in a text file in the mission's folder in your profile fodler (in documents). Name it follow.sqf or whatever you like, then type this in a unit's init line: _script = this execVM "follow.sqf" Tried it, works perfectly. -
ArmA II: Operation Arrowhead discussion thread
ziiip replied to Tonci87's topic in ARMA 2 & OA - GENERAL
No big deal, but they show OA footage for rougly 2 secons along with some other shooters in the currect Pach Attack episode on GT. http://www.gametrailers.com/video/episode-127-pach-attack/702527 -
Japahto Island For ARMA2
ziiip replied to Raunhofer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Bloody beautiful island. -
Singleplayer/Scenarios/turorials
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Is there any way to use the UH1-H as a Bluefor unit?
ziiip replied to soupdragon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm making a mission now in which the Russians and Americans are friendlies and killing Takistanis, and using that mission.sqm edit works perfectly. -
I cant even verify with my serial because apparently its missing from their databese. :rolleyes::D
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synchronize units with the ("High Command - Subordinate") during the mission
ziiip replied to gonza's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So I put this in the choppers init box: group heli setGroupId ["help"] And this into a radio trigger's activation box: itsme hcSetGroup [group help] But nothing happens. -
And what is that cool "grenade-like" thing that flashes and can only be seen in NVG? That thing they threw on the roof in BHD.
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Is there any way to use the UH1-H as a Bluefor unit?
ziiip replied to soupdragon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmm, why don't you place an empty chopper and spawn a blufor pilot in it. Edit: you want its name to appear as green in the mission, right? Not sure if its possbile in the editor. -
Arma2 demo was outdated even at its release. The full game has received some framerate boost with the patches,
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Probability of presence for a group?
ziiip replied to polar bear's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I see, sorry for overcomplicating it. :) -
Probability of presence for a group?
ziiip replied to polar bear's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Good idea Junker! Place only the leaderand spawn the rest via trigger and the trigger should check if the leader is present. trigger condition box: alive sniperleader on activation box: "US_Soldier_Sniper_EP1" createUnit [position sniperleader, group sniperleader]; "US_Soldier_Sniper_EP1" createUnit [position sniperleader, group sniperleader]; "US_Soldier_Sniper_EP1" createUnit [position sniperleader, group sniperleader]; -
Where does a total noob even begin?
ziiip replied to Eain's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I dont see anythong wrong with learning from someone else's stuff. If you feel guilty, just credit him.:) Here's a video tutorial (love them): -
Where does a total noob even begin?
ziiip replied to Eain's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Not to sound like a dick, but did you even bother reading the stickies? Mission Editing and Scripting Information - Links only, NO Discussion -
Could you please make an ACEless night version? Basically ACE is an FPS killer for me.
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How does it perform FPS-wise? :)
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Understanding/customizing SP difficulty settings
ziiip replied to bullman's topic in ARMA 2 & OA - GENERAL
Can you edit the difficulty in multiplayer? -
I've been working on a gargantuan setup for Takistan
ziiip replied to vostov's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
And how many frames do you get in a second, having reached the squad limit?:eek: -
Mission downloaded. :)
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ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
ziiip replied to Placebo's topic in ARMA 2 & OA - GENERAL
Speznaz officer vs. guerilla (jpeg format, I figured it was only palcebo that bmp looked different :D) http://img826.imageshack.us/gal.php?g=wp5d.jpg Preview -
Radeon 5850 or 5870 (or the NVIDIA counterparts). Nothing less. ;)
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You can host editor-made scenarios in the demo, just copy the folder of xyz scenario from the missions folder to MPmissions folder (both are located in the OA demo other profiles folder).
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Setting damage value of buildings?
ziiip replied to ziiip's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Your help is deeply appreciated guys. :) -
Setting damage value of buildings?
ziiip posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys, can someone tell me how to set the damage value of buildings in the mission editor? I wanna make a "ghost town" with all the houses partially or completely destroyed right from the start. Thanks! -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
ziiip replied to Placebo's topic in ARMA 2 & OA - GENERAL
1280x1024 wallpapers (A2 pictures are maxed out). :) http://img580.imageshack.us/gal.php?g=arma22010073016393445.png http://img801.imageshack.us/gal.php?g=wp1.png My favourite: http://img828.imageshack.us/img828/462/wp4.png