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Everything posted by Variable
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Cold War Rearmed² : Demo 4
Variable replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, see tom3kb's reply here: -
Cold War Rearmed² : Demo 4
Variable replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yevgeni89. you'll be happy to find out that someone made it :) Check here: http://www.arma2base.de/include.php?path=download&contentid=4417 -
When you play in a team, the other guys in your team use their voice for the normal Arma 2's radio reports ('Roger', 'Ready to fire', 'I've got him', etc.). Seems like that in all the missions all the operators have the same voice.
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lol Thanks a lot :) much appreciated!
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Hey Wiki, I've just completed your RitterKreuz pack. Great job! I really enjoyed playing it. Thanks again, I'll be playing your other missions now.
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Thanks KilrBe3! Uploading to the CiA coop server! ---------- Post added at 13:25 ---------- Previous post was at 12:33 ---------- Oh.... All the missions look great but use respawn... KilrBe3, would you consider making a respawn free version of this pack?
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Psychobastard's Coop Missions
Variable replied to Psychobastard's topic in ARMA 2 & OA - USER MISSIONS
Sounds great Psychobastard, uploading to the CiA coop server! ---------- Post added at 12:22 ---------- Previous post was at 12:15 ---------- Also, I saw on your devheaven repository that you have another mission called Scary Ivan. Any reason why it's not mentioned here? -
[SP/MP] Dynamic Whole Map Missions by SaOk
Variable replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
I moved to the truck area, nothing happened. I'll wait for the update. -
Co06/SP Silent Justice - US Spec-Ops stealth/tactical evening mission
Variable replied to b00tsy's topic in ARMA 2 & OA - USER MISSIONS
Thanks for the update B00tsy! much appreciate, updating the mission on the CiA server. -
Thanks Outlawz! uploading to the CiA coop server.
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[SP/MP] Dynamic Whole Map Missions by SaOk
Variable replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
ZUB: I'm stuck just before the attack on Zelenogorsk. A chopper suppose to come and pick me up but it doesn't seem to come. Do I have to stay in the castle or move to some other point? The map says nothing about a pick-up point. Also had a problem with the cut-scene of the Zelenogorsk mission. It kept getting stuck and it only released when I suspended and got back to the game about three or four times. -
About the Huey - We use TPWCAS suppression addon and Zeus AI on the server. I don't think they should have effect over pilots behavior. About the ZU kill shot - to be honest It's pretty easy with vanilla missiles, as their trajectory is almost completely flat after the initial drop. Thanks for the GROUP respawn version Bardosy!
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a good JSRS 1.5 showcase - live coop play:
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Chesti Puller campaign first mission - Beachhead live coop play:
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Beachhead - a JSRS 1.5 showcase
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Arma 2 Addon request thread
Variable replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks Gunter! I didn't know this addon, I'll give it a try. -
Arma 2 Addon request thread
Variable replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Faster zoom! Can someone make that? Just make the right click zoom go in much more faster. The current speed adds to the clumsiness feeling of Arma 2 in my opinion. -
[SP/MP] Dynamic Whole Map Missions by SaOk
Variable replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
Sa0k, I think that it will feel more real to play as an OPFOR unit in the Takistani setup. Wouldn't it make more sense for the battlefield to be fought between, let's say, Takistani guerrilla and the Takistani army while you play Russian Spetznaz, and encounter some western force every now and then? Or maybe some other composition where you play as OPFOR? Thanks for your awesome missions man. I feel the need to take a week off from work just to play them all in a row. -
CWR2 support! Awesome... This is getting better and better :)
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Hey Wiki, thanks for all this blessed work of yours! Have you ever considered converting your SP missions into coop? We will be most interested...
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Same issues as in Nouty's report. In addition, may I suggest the following: 1. The boss the team need to rescue is playable. If you take this slot you have the option to "free" yourself. I think it's better off to leave this character unmanned. The team can take a while before getting there and playing this role and just sitting in your cell for 20 minutes waiting for a rescue can be boring... 2. The guys in the team are each in his own "team". This renders all situaltional awareness addons useless since they monitor the men in your own team. Moreover, it doesn't allow us to leave an AI on and keep it with them team until some JIP guy take the slot. I hope you'll get the chance to fix these issues, seems like this could be a cool mission! :)
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Welcome back guys!
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ACE missions are always welcome, although personally I'd prefer more of those vanilla missions.
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Ghost Recon - Island Thunder campaign
Variable replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
Guys, with Lightspeed's permission, here's a working version (tested thoroughly up until mission no.3) of the Ghost Recon: Island Thunder coop mission pack. -
Mission not ending for the admin on a dedicated server
Variable replied to Variable's topic in ARMA 2 & OA - MULTIPLAYER
It happen on multiple missions, made by different mission makers. I'm pretty sure it happened both on the ACE and the CWR2 server (definitely on the CWR2 one, not completely sure about the ACE). The missions I can recall not ending where vanilla ones.