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Everything posted by Variable
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co10@ =RTY= They Who Dare = 1944
Variable replied to shark-attack's topic in ARMA 2 & OA - USER MISSIONS
Thank you for making this, looks like a good mission. I understand that the mission includes respawn? Can that be disabled? If not, can you provide a non-respawn version please? -
VanhA's CWR2 coop pack (unofficial)
Variable replied to VanhA-ICON's topic in ARMA 2 & OA - USER MISSIONS
Testing your missions is always a pleasure ;) Updated on the CiA coop server! -
Nikki! Thanks a lot, but I was mostly referring to his Single Player Campaigns, especially Spetzgruppe 13 (Alpha 13). I managed to find only his Delta Ops campaign. Do you happen to have this great campaign? (and when are you coming back to playing with us??? :))
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Is there ANY chance that someone still have Nagual's OFP missions? I will be grateful...
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Cold War Rearmed² Discussion
Variable replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome, professional work guys. Keep it up!- 1308 replies
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- cold war rearmed
- cwr2
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Two new videos: index=2&feature=plcp index=1&feature=plcp
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Two new videos from the CiA coop nights. index=2&feature=plcp index=1&feature=plcp
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Thanks for the advice. I have removed that line as well and uploaded all missions to the CiA coop server. Details on my signature. Fleepee, we play in your timezone, you are welcome to join us!
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"Finale", the mission where we, UN solders, disobey a retreat order and stay to fight the Takistani army shoulder to shoulder with our rebel friends. Great AT action and a glorious defeat. Addons used - JSRS, some true mods, WarFX Participants: Ariz8na [KLA]2nd-Pvt.Foxhound Misha [CiA] rundll.exe [CiA] Kenwort [CiA] Fat Tony [CiA] jäger [CiA] Radnik [CiA] Variable [CiA] Join the CiA coop nights! http://ciahome.net
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"Finale", the mission where we, UN solders, disobey a retreat order and stay to fight the Takistani army shoulder to shoulder with our rebel friends. Great AT action and a glorious defeat. Addons used - JSRS, some true mods, WarFX Participants: Ariz8na [KLA]2nd-Pvt.Foxhound Misha [CiA] rundll.exe [CiA] Kenwort [CiA] Fat Tony [CiA] jäger [CiA] Radnik [CiA] Variable [CiA] Join the CiA coop nights! http://ciahome.net
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Opening post updated with new scheduling and required mods for each coop night day.
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Thanks Fleepee, I edited the description.ext files of all missions and changed respawn type from "BASE" to "GROUP". I think it works (when killed, it just respawn to an available AI in the team), although respawn parameters are still showing on the slots screen.
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Opening post updated with new CiA Arma 2 server details, link to TacOps OFP server, and several corrections throughout the post.
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Well, not only revive, but also Respawn in all missions, apparently. Too bad... All missions look very impressive and appealing, but having the respawn makes them a "no-go" for our server. Would you consider making a "respawn free" version for this pack? Revive is ok as long as it can be set to zero.
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Ai suppression script help
Variable replied to -Coulum-'s topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hello again, just wanted to ask if you are still working on this...? -
Anguis, if you would like to allow more devices, you should be able to do that through your router settings.
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Thanks for that fleepee! Before I install your pack on the Comrades in Arms coop server (details on my sig), I wanted to ask if your campaign include any kind of respawnvive that cannot be cancelled?
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Thanks for the response Pac! Respawn missions are designed around the fact that players will die and live to keep the fight going. This means much more enemies, and a level of difficulty that render the mission unplayable if played without respawn. There are exceptions of course, but that's the general rule. In any case, my criticism was directed towards the community and its trends (for example, the fact that no respawn mission means no public play). It was no way directed at the mod or the missions created for it, these merely reflect the habbits of the community the mod and the missions were designed for. We love your mod! Keep up the good work!
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"Group" and "Side" respawn are totally ok. It's the "Base" and "Instant" respawn that completely make a mission not appealing in our eyes. Revive, as long as it can be set to zero, is ok too ;). It totally bewilders me too. I find it very hard to find no respawnvive missions lately, and there's especially a problem with i44 missions. We currently have 47 missions on our i44 server, about HALF of them are respawnvive. I really feel it stops us from fully enjoying this great mod.
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Sure there are some, check our User made missions board. There are three i44 missions Zwobot made. However, he still considers them in Beta state, since they are not tested. Once tested, they will be officially released. We have a game tonight, so that might happen soon enough. ---------- Post added at 11:31 ---------- Previous post was at 11:25 ---------- By the way, finally a no-respawn coop mission! We have been searching for i44, no respawn missions since the mod release. Thanks for that zeufman. Community! Please make more of those!
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zeufman, thankss for the missions! I can see only one though, at the bottom of the page (Guns of Hazar). Where can we find the other two? Edit: Ok, found them on your forum board. Is there any chance for an English version?
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Cold War Rearmed² Discussion
Variable replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
CWR2 is doing some justice to the women representation in Arma 2, in which women are usually either old ladies or prostitutes, that can't even carry a weapon. Good job once again!- 1308 replies
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- cold war rearmed
- cwr2
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Great! Will be updated on the comrades in arms coop server as soon as possible. Thank you Vanha!
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Damn, these pictures make me feel like playing OFP again. Still, after all these years, with all the graphics improvements of Arma, it still looks beautiful to me.
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Looking great! But please, please tell me that respawn can be disabled. We find it very hard to find non-respawnvive missions for i44...