teilx
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Everything posted by teilx
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Is a I44 port out?
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Strategy - A totally new strategical gameplay
teilx replied to gc8's topic in ARMA 2 & OA - USER MISSIONS
nice idea.......good work, keep it up....... -
A2 is even better for my taste :D And there is no Zeus xD
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Large Number of AI and heavy firefight, physic simulation and game engine limitation?
teilx replied to wasserkool's topic in ARMA 3 - GENERAL
Big ignorant joke he...... Since Arma 3, it is only a Sandbox Game.xD Opf & Arma1+2 was praised as BAd truth =Game(ENGINE )can't handle Large Scale Battles -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
teilx replied to SaOk's topic in ARMA 3 - USER MISSIONS
Would be nice to see some versions for other islands and Arma 2. Is it hard to make a port for other maps?And maybe Possible to make the mission into a Modular modules/Framework like MSO(turn on/off stuff) for easier sandbox mission making/port new maps? -
Creating Updating Enemy Counter
teilx replied to wolby2010's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
oh is it possible to make a unit Cap with such unit counter? -
Oh the Master is Back......^^
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nice .....*dreaming*why not others can do the same with their awesome work..........a2 is still more enjoyable/stable/funny to play at the moment and it is certainly still a while
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Great Units keep up the work.. lol....DevilDogs= the Germans never used it only for USMC ----- everyone is Devildog/s=>Teufelshunde, Teufelskerle => who is a daredevil/go-getter and was/is often said in Germany
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ALiVE - Advanced Light Infantry Virtual Environment
teilx replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
will it be possible in the future, to place hq and MP/CIV locations manually -
[SP]Dynamic Universal War System (DUWS alpha0.1)
teilx replied to kibot's topic in ARMA 3 - USER MISSIONS
In the unpacked mission are some files with infos and maybe a readme ;D or try this from the first page^^ some new info's about dedi server support???? -
ALiVE - Advanced Light Infantry Virtual Environment
teilx replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to (manual) add military locations? this setVariable ["priority",50]; this setVariable ["size",150] adds only Civ locations for me......sorry if it ask already......thread is so big over the time^^ And how can i place the HQ in a specific location? -
ALiVE - Advanced Light Infantry Virtual Environment
teilx replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yeah would like to know too.And a A2 CO port/version would be awesome :D -
in the end it is all benny's decision ;D
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Explosions near fire on Dedicated servers causing 1-2 FPS/ crash
teilx replied to marksinnerdemon's topic in ARMA 3 - TROUBLESHOOTING
bitter truth is, bugs &performance probs on various objects(trees,bushes,smoke etc) come and go with every patch since Opf (and partly always the same) -
ALiVE - Advanced Light Infantry Virtual Environment
teilx replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
confusing.......do i need to place profile system only on map or it needs to sync to MP??? -
[OPEN BETA] [SP] bCombat infantry AI Mod
teilx replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it was more like "he start working on it in Arma 2" or something like that.... but the question is good .....i prefer A2 CO also more than A3.....and many many others :D -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
teilx replied to SaOk's topic in ARMA 3 - USER MISSIONS
great news ...... updates for Sp are to fast xD -
hope so...... but the Ai is not better in alpha3 and have the same + more probs too
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2hours:butbut:
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haha soooo f****** true
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you are not alone xD
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
teilx replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nice work Bohemian woodsmen =) i bet your brain is boil over -
[SP]Dynamic Universal War System (DUWS alpha0.1)
teilx replied to kibot's topic in ARMA 3 - USER MISSIONS
was already reported several times........reduce enemy zones and ai may help. if i recall correct, there was no real solution in the end -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
teilx replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ha ha ha And what controls the Z's.....ah correct AI^^ CH+ is the same Island as CH ....only difference are new houses & objects .Arma 2/OA users have deserve to get the CH + for the many years of patience