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Everything posted by tkkivi
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ACE3 - A collaborative merger between AGM, CSE, and ACE
tkkivi replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice! -
RHS Escalation (AFRF and USAF)
tkkivi replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey RHS tank-experts! Is it possible, by ways of scripting or otherwise, to implement the tank commander's ability to slew and override the gunner's primary sight? The tank turret turns to face the front with e.g. when turned out, so perhaps this feature could mimic that (an uneducated guess)? This would most definitely improve the multiplayer experience by allowing the tank commander to assign targets with more precision. This could be applied for both the TKN-3 etc. plus the M1A2 CDU etc. This feature could be overlooked due to the fact that you can go by bearings, but still it is rather slow in comparison especially in multiplayer TvT missions. Thanks- 16574 replies
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RHS Escalation (AFRF and USAF)
tkkivi replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there anyway to take in consideration the blunt force trauma that a bullet hit causes to a person (when wearing a vest or otherwise)? It's not like AI should be standing up after getting shot, they should be thrown down or forced down by the effects of the bullet? Now they shake violently which looks quite silly :)- 16574 replies
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Hey Thanks for the OPFOR units! Played around a bit. Good selection of units but I would update the small arms and especially the SVD (which seems to be some unholy combination of a PSL and SVD with some rather strange sights). Good luck and keep updating!
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[A3][COOP-32] ALiVE RHS NATOFOR Soviet-Afghan War
tkkivi replied to m4rt14l's topic in ARMA 3 - USER MISSIONS
Does this mission work with A3MP map-pack? Don't tell me I have to download AiA just to play this :) Thanks -
RHS Escalation (AFRF and USAF)
tkkivi replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any plans to include the vehicle interiors? Some of them seem modeled already... Really adds to multiplayer awareness to be able to look around. I enjoy this mod thoroughly! :)- 16574 replies
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Well the image quality on certain Soviet made infrared and night vision scopes for example are too high (1PN58). The nightsights on the T55A (TPN-1-22-11) too are too fancy. My message would of required more background work but at I just threw it out as an general idea. Asking that is it in any way to implement? Somehow use some filter to blur out the image to decrease the resolution? Somekind of annoying noise effect? :cool: Some of the weapon mounted modern night sights and TIS... can you in reality pick out enemies miles away?
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Is there any way to reduce the quality of the TIS and FLIR? I mean these optics aren't that great in quality in real life. I bet you guys have already thought about it but is it in any way possible to implement?
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DayZ Zombie RPG (Unofficial Mod) Alpha
tkkivi replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You should die because you run out of breath and they catch up to you and tear you apart. -
A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
tkkivi replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Have you checked that you have the headset lowered when speaking directly to eachother and the headseat raised when speaking through radio? It's in the action menu. -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
tkkivi replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I don't think speed and flexibility are synonumous with explosives. I would have explosives even more complex with seperate detonators or blasting caps. Oh the joy of learning stuff! :D -
Operation Cobalt is clearly the work of an experienced mission maker. Excellent cutscenes and story. I enjoyed it! :)
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A.C.E. Advanced Combat Environment Public Release!
tkkivi replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
The prone aiming is great! You can control your upper body by holding down alt while aiming through your sights. It's way faster even when prone because you're not moving your legs at all. You can do this in every position. -
VTE
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Any plans to make better engine sounds? I hate every default vehicle sound. Maybe partly because of the same poor sound system they still use. Going from low RPM to high RPM with the same sample! Looks good!
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Yes the KLMK came as a two-piece uniform and an oversuit. The oversuit saw much wider use during and after the Afghanistan war.
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If you mean the flat areas in the 2nd Picture, that's because it's a frozen lake/river, I just need to get the texture right so it looks different from normal ground, on the Summer version I'll lower the terrain so that that part is underwater as if it's un-frozen. What makes snow look different on ice when compared to snow in a forest? Nothing.
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But than without those annoying black stripes I hope? You can't just delete those bars. It's OPSEC!
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http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w11.jpg Shouldn't the older MP5-A3 (or A2 as you have a solid buttstock) have the ribbed handguard? I just love nit-picking! I haven't seen the older MP5's done in OFP or ArmA. Good that you guys are doing it. Great work! I'm really fond of the new guerillas!
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The pattern is like the dark M/91 print found on the later M/91s made like in 2000-2003. We only had this dark M/91 style pattern on leave uniforms. The ones we used in the field were seriously more faded and they blended better in the forest.
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Those cars end up like amputated if they don't get proper engine sounds. They're looking fine!
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VF RealSoundPatch V1 for Arma 1.08
tkkivi replied to VictorFarbau's topic in ARMA - ADDONS & MODS: COMPLETE
There's an RPK in ArmA? -
How about the BTM-3 Trench-digger, based on the T-55 chassis.
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Hey. Did a search on this bug and found no topics concerning it. So decided to start this one. Anyone else experiencing this bug or is it just me? Just wanted to give a heads up on the bug! Every 2D optical sight image is stretched or "zoomed in". Kind of like full-screen! I noticed in the previous 1.07.5154 beta patch's update-list that the optics had been altered for 16:9 wide-screen format. Seems that it made my optics act strange. I have no custom addons installed when running the latest 1.07.5157 beta patch. All optics behavior normally in the 1.05 Patch. Only 2D optics are messed up. Here's a few photos: (Images have not been altered in any way except size) And my settings: http://img515.imageshack.us/img515/38/settingsbp6.jpg My rig: Windows XP Professional AMD Athlon 3800+ (2,4ghz) 2GB 400mhz DDR Kingston Geforce 8800GTS 640mb LG1900J LCD 19" Flat-screen Thanks!
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Fresh install of both betas by deleting the beta-folder solved the issue. Thank you.