Sjonkovic
Member-
Content Count
16 -
Joined
-
Last visited
-
Medals
Everything posted by Sjonkovic
-
How to add Action for my addon ?
Sjonkovic replied to malakdecaen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You'll have to define an animation in your model and configs. http://community.bistudio.com/wiki/ArmA:_How_to_animate_a_model#User_Animation -
Great news that you guys started the move to Arma 3...Loved it in A2, so A3 it will be awesome. :)
-
I assume he means lying on your back as well, like so: http://www.cityliferpg.com/forum/uploads/gallery/album_12/med_gallery_2082_12_2907060.png (324 kB) Afaik it's: Press Z --> (Right) Ctrl + W
-
City Life 2 RPG MOD (WIP)
Sjonkovic replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yay, my drinking buddy joined too ! :) -
Question about Camera.sqs
Sjonkovic replied to roberthammer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I always use it by placing this in the init of my unit, then i can use it whenever i want/need it. Looks like it's working in A3 as well. :) player addAction ["Photo", "camera.sqs"] -
Add a flashlight to a diver!?
Sjonkovic replied to frag's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You could try this: this addPrimaryWeaponItem "acc_flashlight"; Or indeed as said just add a weapon with it already attached. -
Arma 3: Community wishes & ideas- NO DISCUSSION
Sjonkovic replied to Maio's topic in ARMA 3 - GENERAL
I would love to see acceleration more realistic (power to weight ratio) in ArmA 3. like now a Ural initially get's of the line as quick as a skoda or motorcycle. I think a motorcycle of about 180kg would accelerate much quicker then Ural of several 1000kg's. So if the acceleration could be configed/defined in models so the game engine knows the difference between the capabilities of Ural and for instance a skoda or motorcycle would be great. (not to mention an addon of a lamborghini) :) Anyways just my two cents, Greetz: Sjonkovic -
Very nice planes! Time for some classic dogfighting!
-
Motorcycle Harley Davidson for freedom
Sjonkovic replied to daman3's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Too bad the link doesn't work anymore... :386: But what i can see from the pictures it indeed needs some tlc and some config work, but i agree with Mr. I3lueVein... :D If you contact one of us we should be able to help. :moto: Greetz: Sjonkovic Edit: "Looks like the link on Armaholic (mirror 2) still works!" -
BattlEye Installers (A2:OA, A2: RFT, A2)
Sjonkovic replied to Dwarden's topic in ARMA 2 & OA - MULTIPLAYER
Same problem here...'Kicked by BE: Corrupted Memory #0' Running Win7 64-bit. Disk version of both Arma2 and OA. BE version: 1.145 -
What program to use to open and edit PBO's?
Sjonkovic replied to WMike20052's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Since the Arma 2: Official Tools, i only use BinPBO... :D -
Geeting A AI Unit To Activate An Object Action
Sjonkovic replied to BF CEO PATTERSON's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Some more info would help. Like is the AI unit part of your group or an AI on it own? Like chris said, your probably looking for the "action" command. There's no actions list for arma 2 (not yet afaik), so until then this should also work:Armed Assault: Actions List If the action your looking for is not in there, then you may have to create a new action. More info here: addAction So it all depends on what exactly you would like the unit to do... :rolleyes: I hope this info helpes you, good luck... :bounce3: -
Mondkalb's "How to create an Addon from scratch"
Sjonkovic replied to mondkalb's topic in ARMA 2 & OA : MODELLING - (O2)
Thnx, great tutorial. Time to do some reading... :bounce3: it means "and so on" aka "etc." :) -
CBA: Community Base Addons public release!
Sjonkovic replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I also tried, but the last link is dead. :( (It's the link to six-updater.yml) -
Need Help - Vehicle Rearm
Sjonkovic replied to Katash's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm not sure this works on a dedicated server, but i used this in a trigger to give a shilka unlimited ammo. It should reload when it's empty. You could place a hint after it to verify if it works... :) Condition: not (someAmmo mortar1); Activation: mortar1 setVehicleAmmo 1; hint "Reloading Mortar 1 completed" Good luck! >>> EDIT <<< If setVehicleAmmo doesn't work, then maybe setAmmoCargo works. -
<span style='color:green'>First of all: Great work ppl this is real nice... Â I was looking for a huey and here it is. Â Â Ow and sorry for all the smilies, but i like 'em so much... Â The latest version i found is: VTE_pre_alpha_11-23-07 I've made some mirrors. Â (Hope thats ok with the creators/posters) Â Â MEGAUPLOAD & RAPIDSHARE PART 1 RAPIDSHARE PART 2 HF! Â </span>