

spectrersg
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Everything posted by spectrersg
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HAFM more realistic NVGoggles view
spectrersg replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great step in the right direction. With the grain effect can you also add blur to it? The world through NVG is still too sharp, and you have a great grain effect, but if you could add a blur to it, it'd be awesome. -
Had nothing to do with the XMed hearing loss. I wasnt in or around gunfire when it happened to me.
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5.1 headset (Logitech G930, not in stereo mode). I lowered the volume ONCE not that I think about it, and everyone in spatial/comms got extremely quiet.
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Anyone having an issue on this new build that makes comms super quiet for no reason?
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Tophe's Arma Dedicated Server Tool (TADST)
spectrersg replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Tophe is it possible to get a near hot-fix for the localClient[]={}; issue? It doesnt same in the TADST_config.cfg properly (at all). You have to manually edit the config and Run As Is. -
Been a long time out of this thread, nKey, how is the next update coming along? I really can't wait to see the update that will recognize the Teamspeak 'Delay releasing Push-to-Talk'.
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TFA - Naval Special Warfare Gear
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the compliment 13isLucky. Do you think the MICH is too far in front of his forehead or just too high on his head? -
cTab - Commander's Tablet - FBCB2, Bluforce Tracker, UAV, and Helmetcam Interface
spectrersg replied to riouken's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I believe the cTab on PwS has a working server key; thats all. -
I was able to get it to work on an empty vehicle (empty vehicles have an Exec field through Zeus). Problem is that its executed locally. :/
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TFA - Naval Special Warfare Gear
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
v3.80 added through the MEDIAFIRE link. BI adjusted their armor values, thus I needed to do the same. Changed: - Updated armor values for all appropriate equipment. -
Sure it's already been suggested and some of this may be already possible... but: the ability to have an Air class vehicle spawn in the AIR with it's engines already on and ready to go. A module that you can place that has a radius setting and group type setting. (Place the module on the ground, set a 300m radius, and click from a drop down a cfgGroup for that faction - the result is that the faction patrols the area defined in the module's radius); a cheap and easy patrol function. (this may be already possible) A way to build an Outpost composition, save it, and have it run and placed via the Zeus (the objects placed can just be run from the local machine of the zeus?) A populate building module. Place the module on the build you want to reinforce/populate with stationary AI; saves a bunch of time.
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Tao, when the server isn't running TMR and a TMR-running client connects, the server's RPT is still spammed by: Such errors. It's usually those same strings repeating. I thought you had taken care of those or was I mistaken?
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Tao, potential problem .... When someone starts a mission with TMR in their modset, the server's RPT is spammed with stuff like: "9:19:07 Cannot create non-ai vehicle TMR_Autorest_GeoRef, 9:19:07 Cannot create object 3:1 9:19:07 Cannot create non-ai vehicle TMR_Autorest_GeoRef, 9:19:07 Cannot create object 3:2 9:19:07 Cannot create non-ai vehicle TMR_Autorest_GeoRef, 9:19:07 Cannot create object 3:3 9:19:07 Cannot create non-ai vehicle TMR_Autorest_GeoRef, 9:19:07 Cannot create object 3:4 9:19:07 Cannot create non-ai vehicle TMR_Autorest_GeoRef, 9:19:07 Cannot create object 3:5" This occurs for minutes in the RPT " 9:25:06 Client: Remote object 3:8 not found 9:25:06 Client: Remote object 3:9 not found" ... and there's sporadically stuff like: " 9:25:00 Client: Object 3:4 (type Type_87) not found. 9:25:00 Error: Object(3 : 9) not found 9:25:00 Error: Object(3 : 3) not found 9:25:00 Client: Object 3:3 (type Type_112) not found." It seems to be centered around Type_87 and _112, and occurs many times per second, for minutes. The server is not running TMR; just client.
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To all interested parties, I’m writing on behalf of my peers at Task Force Apache (http://www.TFApache.com ) and direct this message toward anyone who plays ArmA 3 and implore you all to read further. We, the entire ArmA community, consist of both gamers and professionals daily to play a game that we enjoy. We portray elements and operations of real world military communities in the past, present and near future and it’s our belief that it’s time to give back to those who give so much. We want this to be special for us and the ArmA community. Simply put, our plan is to host a continuous 24 hour in-game operation in ArmA 3, all to be live streamed – and for those units and individuals interested for your in-game participation. During this event we will ask for charity donations that will go to the Navy SEAL Foundation ( http://www.navysealfoundation.org/ ), a federally recognized 501©3 nonprofit organization that raises awareness and funds for members of the Navy Special Warfare personnel and their families. Our plan is to reach out to our real world friends, families and the online community for donations during our live stream and hopefully spur on enough interest that this becomes an annual event in the future, but more importantly help those who many of whom take for granted. This is where I know you and your units can help. Not only would we love to have units accompany us during the 24 hours of the live stream, but we truly want to help financially and any sort of financial backing from any willing person who wishes to give to an amazing cause should do so. If you and your unit are interested in joining us in-game please stop by our Teamspeak and let any one of our members know. We’ll need basic contact information, as well as a timeslot (or multiple) that you and your group will be able to attend during – remember, this is 24 hours, and you can sign up for any 2 hour block and if wanted, multiple times. Our server is an eight core, eight gigabyte RAM and we’ll be running ALIVE and easily available mods (we’ll consider reasonable mod requests from units). But with this, we’re limited to the in-game performance of our server and mission, thus we ask that each unit or group signing up have a minimum of FIVE people and a maximum of 20 during that timeslot. We want everyone to have a good time and the performance of the machine must be taken into account. And any air or vehicle assets will have to be attended too by the unit being represented – if you need air support, make sure you actually have your pilots online and in the server. During this time we may be having individuals play HVT like characters throughout the map that will lead to smaller type objectives during the event that you’ll have to track down. And hopefully, a functioning Zeus for those HVT’s to handle. There’s going to be more information for all who’s attending as we get closer to the event. We need sign ups right now though. We absolutely cannot do this without the support of the community here. And I sincerely hope that even with its limited nature we can actually help at the very least one person or family member in need through our efforts. If you’re interested or just have general commentary and questions, please let us know – any aide financially or logistically is desired and needed. Our website and forums are located at www.TFApache.com and our Teamspeak is at 72.5.102.232 with no password or port needed to connect. Very Sincerely, SpectreRSG (D. Marston)
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Tophe's Arma Dedicated Server Tool (TADST)
spectrersg replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hrm. Im trying to implement HC into my missions and when I double click or enter the 127.0.0.1 IP and check the Enable HC box, hit save (the profile) then run the server - the tadst_config.cfg doesnt have anything in the localClient[]={}; string. ... and I notice that in that very same config it says, BattlEye = 1;. Shouldn't that be BattleEye=1;? -
Ard/Sabre, just gotta say that this still is my favorite mod thus far, more than a year into the game since Alpha. Thank you.
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ArmA 2 US Helicopters Import to A3
spectrersg replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Aplion, is there a reason you didn't also import the MH60 as well? Just curious. -
TFA - Naval Special Warfare Gear
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks Monte. That's a negative, there's other uniform/unit mods out here that do the job better than I could do ( see Alex Vestins units). -
@A3MP - ArmA 3 Map Pack - Additional Pack
spectrersg replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Getting some sort of startup error: 'Addon 'fallujah_v1_0_fix' requires addon 'fallujah_hou' I'm assuming it's because I dont have the fallujah map, is it possible to have these errors not pop up if we choose not to have one map or another? Edit: what exactly does this mod do, I'm a bit confused. -
TFA - Naval Special Warfare Gear
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The Utility covers and MICH helmets aren't perfect, but they're decent enough to be released. Looking forward for further input. Updated to v3.75: Fixed: MICH/Utility Cover materials and RVMats (shading issues) [*]Changed: Updated armor values for all appropriate equipment -
TFA - Naval Special Warfare Gear
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I got the new values squared away this evening, but I'm still having issues with the MICH and Utility covers. If anyone can help out a bit, please PM me. Once I sort this stuff out, I'll release an updated version. http://imgur.com/a/OhBhg#0 -
TFA - Naval Special Warfare Gear
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I read you guys loud and clear. I'll take a look and update. Im in the bush for a few more days, will get back and get working on it. -
TFA - Naval Special Warfare Gear
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll look into it. Thanks. -
A REC7 would be just as awesome, RH. ;)
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RIP M468. :( Would LOVE that being an addition, RH.