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spectrersg

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Everything posted by spectrersg

  1. spectrersg

    Virtual Ammobox System (VAS)

    Never heard of this bug, it may be due to other issues in your mission/scripting conflicts. The only issue I have with load on respawn is when you're using it in conjunction with BTC revive - every revive fills your inventory. Very very annoying. Tonic, I haven't been monitoring this thread and nothing turned up on a quick thread search, but is it possible to have a larger UI version? It's hard to read some of the longer item/weapon/mag names and near impossible in some. Ideally, a resizable UI would be -perfect-.
  2. spectrersg

    [SCRIPT] Explosive-To-Vehicle

    Are there plans to make this a pbo for those who'd like to use it via that method? Awesome functionality and the fact that it works underwater has sold me! Also it seems that you can only attach items when you're above the water-line, and in a specific area of a ship. If its possible could you increase the amount of attaching points on boats (atleast) and see if its possible to attach the explosive from beneath the waterline?
  3. Looks awesome. Can't wait to use it!
  4. Any news on the steamport/queryport additions?
  5. spectrersg

    MK18 Mod 1

    Ardvark, if you need any texture/2d art stuff that you dont want to bog Sabre or yourself down, please PM. I'll help.
  6. spectrersg

    ARMA 3 Addon Request Thread

    US Navy's Mark V SOC. Perfect theatre, perfect size, perfect armament, perfect role, perfect storyline - if someone who has modelling knowledge can contact me I can setup the config scripting and do the texture work. (I hope this doesnt fall by the wayside, this ship is/was needed in A3)
  7. spectrersg

    MK18 Mod 1

    Rock, I'm just asking if the standard version of the gun can have black rails and black iron sights. Keep the desert accessories to the desert/tan variant. I dont know what you're talking about, lol
  8. spectrersg

    R3F French Weapons Pack

    Any chance you plan to release the HK417's, AT4's and Minimi's as a separate DL compatible with FHQ accessories?
  9. spectrersg

    MK18 Mod 1

    Well yes. I'm just saying that I'd like the black to be black, and the desert to be tan (just an opinion).
  10. spectrersg

    MK18 Mod 1

    Yes. Unless of course there isn't any IRL. I just dont know.
  11. spectrersg

    MK18 Mod 1

    Would it be possible to make the black Mk18 without the tan rails and stock?
  12. spectrersg

    [AhoyWorld.co.uk] co40 AW Invade & Annex

    After we clear out one side mission, they stop coming up for us. One side mission per mission restart. Anyone else have this issue?
  13. Yeah it was installed and working per your instructions. I added server information to the default profile and then saved it. The intent was to have that server loaded up initially since its default. But its not.
  14. It seems to be working now; thanks! Edit: server RPT shows up this error as well, just and FYI: Cannot register unknown string STR_USRACT_ZEUSINTERFACE
  15. Ignore my last - its all working! Thanks! Edit: would also like to note that when starting the TADST launcher up it says its loading the default profile, but all fields are empty. You have to select Default profile to load it up - shouldn't the tool be loading up the info in the Default profile upon starting?
  16. Yes the standard arma3pc.master.gamespy.com in your dropdown option. The reporting IP its writing seems to be correct.
  17. Tophe, just tried this on our dedicated box that has working servers. Was a big fan in A2 of this tool and was so happy to see you updated it. But when launching the server exe's through this new version, the server.exe's boot up but do not show up on the multiplayer server list in-game. First server is on port 2302; second on 2322. Any idea? Edit: this is for ArmA3 servers.exe's Edit 2: you may also want to include an ArmA3 field that edits the TADST_config.cfg that permits people to edit the steamport and steamqueryport.
  18. Add on is being loaded, and the config option is set to 10,5 yes. UltraAI set to 0
  19. I tried that Papa, and still nothing. I know for a fact that I&A doesnt alter AI skill...
  20. Checked out your test mission in the DL you provided in the MP missions folder. The mission we're not noticing any difference in the AI post updating to Beta is Invade & Annex. Prior to Beta your mod worked fine in the same mission. I&A doesnt alter AI skill whatsoever.
  21. Yes. And the settings are displaying properly, the problem is that the AI seem to be absolutely unaffected.
  22. spectrersg

    FHQ M4 for Arma 3 (Prerelease)

    Alwarren, if you want I can take a look at your PSD for your textures and see what I can come up with that you may like. PM for further if you're interested.
  23. spectrersg

    FHQ Accessories pack

    The new ACOG 3D scope is nice - but in my opinion its to big. The viewpoint is too close for me. Would it be possible to back the viewpoint up a bit (or make the scope smaller in scale when zoomed in) without compromising the scopes magnification?
  24. spectrersg

    FHQ M4 for Arma 3 (Prerelease)

    I've noted down some opinions of the new M4s since you updated this morning: - I'm not a fan of the new sounds. They seem too fake to me. - I love the AFG models. - I still think the textures need to be redone - they're good. But seem bland and undetailed. Good update. Will be posting my thought on the new ACOG in the accessories thread.
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