

spectrersg
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Everything posted by spectrersg
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Virtual Ammobox System (VAS)
spectrersg replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Never heard of this bug, it may be due to other issues in your mission/scripting conflicts. The only issue I have with load on respawn is when you're using it in conjunction with BTC revive - every revive fills your inventory. Very very annoying. Tonic, I haven't been monitoring this thread and nothing turned up on a quick thread search, but is it possible to have a larger UI version? It's hard to read some of the longer item/weapon/mag names and near impossible in some. Ideally, a resizable UI would be -perfect-. -
[SCRIPT] Explosive-To-Vehicle
spectrersg replied to zooloo75's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are there plans to make this a pbo for those who'd like to use it via that method? Awesome functionality and the fact that it works underwater has sold me! Also it seems that you can only attach items when you're above the water-line, and in a specific area of a ship. If its possible could you increase the amount of attaching points on boats (atleast) and see if its possible to attach the explosive from beneath the waterline? -
Stealth Takedown, Weapon Resting and more...
spectrersg replied to tupolov's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks awesome. Can't wait to use it! -
Tophe's Arma Dedicated Server Tool (TADST)
spectrersg replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Any news on the steamport/queryport additions? -
Ardvark, if you need any texture/2d art stuff that you dont want to bog Sabre or yourself down, please PM. I'll help.
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ARMA 3 Addon Request Thread
spectrersg replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
US Navy's Mark V SOC. Perfect theatre, perfect size, perfect armament, perfect role, perfect storyline - if someone who has modelling knowledge can contact me I can setup the config scripting and do the texture work. (I hope this doesnt fall by the wayside, this ship is/was needed in A3) -
Rock, I'm just asking if the standard version of the gun can have black rails and black iron sights. Keep the desert accessories to the desert/tan variant. I dont know what you're talking about, lol
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Any chance you plan to release the HK417's, AT4's and Minimi's as a separate DL compatible with FHQ accessories?
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Well yes. I'm just saying that I'd like the black to be black, and the desert to be tan (just an opinion).
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Yes. Unless of course there isn't any IRL. I just dont know.
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Would it be possible to make the black Mk18 without the tan rails and stock?
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[AhoyWorld.co.uk] co40 AW Invade & Annex
spectrersg replied to Fuzzy Bandit's topic in ARMA 3 - USER MISSIONS
After we clear out one side mission, they stop coming up for us. One side mission per mission restart. Anyone else have this issue? -
Tophe's Arma Dedicated Server Tool (TADST)
spectrersg replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yeah it was installed and working per your instructions. I added server information to the default profile and then saved it. The intent was to have that server loaded up initially since its default. But its not. -
zeu_ServerSkill (Serverside AI skill setting addon with userconfig configuration)
spectrersg replied to terox's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It seems to be working now; thanks! Edit: server RPT shows up this error as well, just and FYI: Cannot register unknown string STR_USRACT_ZEUSINTERFACE -
Tophe's Arma Dedicated Server Tool (TADST)
spectrersg replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Ignore my last - its all working! Thanks! Edit: would also like to note that when starting the TADST launcher up it says its loading the default profile, but all fields are empty. You have to select Default profile to load it up - shouldn't the tool be loading up the info in the Default profile upon starting? -
Tophe's Arma Dedicated Server Tool (TADST)
spectrersg replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yes the standard arma3pc.master.gamespy.com in your dropdown option. The reporting IP its writing seems to be correct. -
Tophe's Arma Dedicated Server Tool (TADST)
spectrersg replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Tophe, just tried this on our dedicated box that has working servers. Was a big fan in A2 of this tool and was so happy to see you updated it. But when launching the server exe's through this new version, the server.exe's boot up but do not show up on the multiplayer server list in-game. First server is on port 2302; second on 2322. Any idea? Edit: this is for ArmA3 servers.exe's Edit 2: you may also want to include an ArmA3 field that edits the TADST_config.cfg that permits people to edit the steamport and steamqueryport. -
zeu_ServerSkill (Serverside AI skill setting addon with userconfig configuration)
spectrersg replied to terox's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So was I not going crazy? Lol -
zeu_ServerSkill (Serverside AI skill setting addon with userconfig configuration)
spectrersg replied to terox's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Add on is being loaded, and the config option is set to 10,5 yes. UltraAI set to 0 -
zeu_ServerSkill (Serverside AI skill setting addon with userconfig configuration)
spectrersg replied to terox's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I tried that Papa, and still nothing. I know for a fact that I&A doesnt alter AI skill... -
zeu_ServerSkill (Serverside AI skill setting addon with userconfig configuration)
spectrersg replied to terox's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Checked out your test mission in the DL you provided in the MP missions folder. The mission we're not noticing any difference in the AI post updating to Beta is Invade & Annex. Prior to Beta your mod worked fine in the same mission. I&A doesnt alter AI skill whatsoever. -
zeu_ServerSkill (Serverside AI skill setting addon with userconfig configuration)
spectrersg replied to terox's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes. And the settings are displaying properly, the problem is that the AI seem to be absolutely unaffected. -
FHQ M4 for Arma 3 (Prerelease)
spectrersg replied to Alwarren's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Alwarren, if you want I can take a look at your PSD for your textures and see what I can come up with that you may like. PM for further if you're interested. -
The new ACOG 3D scope is nice - but in my opinion its to big. The viewpoint is too close for me. Would it be possible to back the viewpoint up a bit (or make the scope smaller in scale when zoomed in) without compromising the scopes magnification?
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FHQ M4 for Arma 3 (Prerelease)
spectrersg replied to Alwarren's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've noted down some opinions of the new M4s since you updated this morning: - I'm not a fan of the new sounds. They seem too fake to me. - I love the AFG models. - I still think the textures need to be redone - they're good. But seem bland and undetailed. Good update. Will be posting my thought on the new ACOG in the accessories thread.