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spooky lynx

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Everything posted by spooky lynx

  1. spooky lynx

    Project RACS

    Infantry units, I suppose, look much more suitable for Sahrani conditions than vanilla ones. Artillery also looks very nice. One little suggestion: is it possible to add some more crew members to howitzer and 37 mm AA-gun?
  2. I had the same error in Sahrani - result of overheating the GPU.
  3. spooky lynx

    USEC C130 Hercules

    After installing "usec oilrig" addon, this problem was solved. Armor level is about "1500" (I looked in config) - this bird is just a flying tank:)
  4. spooky lynx

    Project RACS

    I suppose that RACS was originally created as something like latin-american army. So, if I'm not mistaken, the most common rifles in that region are FN guns (FAL, FNC, MAG).
  5. Greetings! After installing 1.07 patch I've got the problem with Stryker MGS (both normal and slat versions) : first error that appears and the second one. This errors are caused by some addon (I tested with RKSL, BWC, P85 and PRACS - they don't affect ACE), who can help me?
  6. spooky lynx

    Project RACS

    I suppose UN version shouldn't have any weapons. For example, Mi-8s fly without them, during UN operations.
  7. spooky lynx

    BushWars Mod

    Nice infantry! One little note: containers for CG launcher that carried by anti-tank operators don't look well with M136 and especially RPG-7 Please add CG in future version of your weaponpack.
  8. spooky lynx

    ArmA Photography I - No images over 100kb.

    Abhasian tanks enter Kodor. August, 2008. Addons: P'85, ICP anims.
  9. spooky lynx

    Vilas' addons

    Well, still there's no active release thread for P'85, so I'll post my suggestions about released stuff here First of all I'd like to say: here's the example of how ArmA should look - no bananian liberation army, but just soviet and NATO armies It was said many times that released addons don't represent final quality of P85 but despite this armor and especially infantry looks wonderful! At second, some words about founded bugs in this stuff: -no US helicopters in editor -no USSR helicopters (all polish choppers and NVA Mi-8 present in editor) -loader in T-62 isn't visible while crew is in "safe mode" -polish MT-LB presents in editor, but in game there's only empty space instead of it -after trying to close commander's hatch in T-64 and T-80 game crashes
  10. spooky lynx

    Vilas' addons

    A little offtopic, gents: where can I say some words about released P'85 part? Here or something else?
  11. spooky lynx

    AA soldiers shooting at armored

    There's no solution because MANPADS is configged the same way as anti-tank grenade launcher or ATGM. Difference is just in dammage given to target. The same bug is in OFP.
  12. spooky lynx

    BMD 1 Pack

    One little request: to make turret position while driver is out the same as after start of the mission (gun's rotated to the left, barrel's elevated on the max angle). Or just to make barrel evevated on the max angle.
  13. spooky lynx

    Air Combat..

    Agree with plaintiff1. And the second reason against ArmA as flight sim - small flying space. ArmA islands are too small for jets and air-to-air battles.
  14. spooky lynx

    BMD 1 Pack

    Excellent models Fast & Furious As for the crashes, I had them too. Not regularly. Game CTDs when I try either to open gunner's hatch or move him back. I tested both BMDs on ArmA 1.15.
  15. Both long-range fast interceptor and recon aircraft are useless in ArmA, imho. First one will lack enough space for flying, second one will be just useless because of general ArmA gameplay (maybe in multiplayer only). So, I think, multirole fighter, which is MiG-31M, would be better choice. For both interceptor and recon very large spaces are needed.
  16. I remember that model, it wasn't much accurate (plane was single-seater). So If you plan to bring MiG-31 to ArmA, some changes of model would be necessary. Also, I suppose, plane should be upgraded to "MiG-31M" version, as there's not so much space in ArmA islands for long-range intercepts only, so the plane should have ability to manage with ground targets.
  17. spooky lynx

    TALIBAN! TALIBAN! TALIBAN!!!

    Initspeed of 82-mm B-10 round is 320 m/s, 73-mm PG-9 is 435 m/s just after firing and about 700 m/s after boosting. That's why it's possible to operate B-10 without tripod, and not by every soldier
  18. spooky lynx

    TALIBAN! TALIBAN! TALIBAN!!!

    Both videos show not SPG-9 but chinese portable version of soviet 82-mm B-10 (Б-10) recoiless rifle. This one had ability to be used without tripod. And, as it shown on the second video, operator should be quite strong to handle this gun while firing
  19. spooky lynx

    TALIBAN! TALIBAN! TALIBAN!!!

    Shoulder-launched?... Well, its weight is 47 kg without tripod. Isn't it too heavy for using without tripod?
  20. spooky lynx

    AAN - ArmA Naval Units

    Most playable ships of OFP are back. Good news Btw, I hope next release will contain armed version of Ka-27.
  21. spooky lynx

    The Su-34

    I forgot about this)) So... Su-34 is part of the main problem of vanilla Arma.
  22. spooky lynx

    The Su-34

    Presence of hi-end standalone long-range bomber and attack helicopter in the army of small and rather poor country is the same as DShK machinegun on T-72 turret Note that west side has the same crazy mixture of units - ground forces represent US army, part of air units - USMC aviation.
  23. Well, one more suggestion=) I think sniper from 45th Recon has too bright colours of camo especially "yellow" one.
  24. Great! From now VDV is in ArmA One request: please add soldiers with RPK and PK to 76th VDV units. Recons have them, but regular VDV not...
  25. I suppose, the 4th Stryker is for the weapons squad. HQ, I think, has HMMWV.
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