spooky lynx
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Everything posted by spooky lynx
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Infantry units, I suppose, look much more suitable for Sahrani conditions than vanilla ones. Artillery also looks very nice. One little suggestion: is it possible to add some more crew members to howitzer and 37 mm AA-gun?
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SARMAT studio presents: Ensk Island.
spooky lynx replied to zenger's topic in ARMA - ADDONS & MODS: COMPLETE
I had the same error in Sahrani - result of overheating the GPU. -
After installing "usec oilrig" addon, this problem was solved. Armor level is about "1500" (I looked in config) - this bird is just a flying tank:)
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I suppose that RACS was originally created as something like latin-american army. So, if I'm not mistaken, the most common rifles in that region are FN guns (FAL, FNC, MAG).
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A.C.E. Advanced Combat Environment Public Release!
spooky lynx replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Greetings! After installing 1.07 patch I've got the problem with Stryker MGS (both normal and slat versions) : first error that appears and the second one. This errors are caused by some addon (I tested with RKSL, BWC, P85 and PRACS - they don't affect ACE), who can help me? -
I suppose UN version shouldn't have any weapons. For example, Mi-8s fly without them, during UN operations.
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Nice infantry! One little note: containers for CG launcher that carried by anti-tank operators don't look well with M136 and especially RPG-7 Please add CG in future version of your weaponpack.
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Abhasian tanks enter Kodor. August, 2008. Addons: P'85, ICP anims.
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Well, still there's no active release thread for P'85, so I'll post my suggestions about released stuff here First of all I'd like to say: here's the example of how ArmA should look - no bananian liberation army, but just soviet and NATO armies It was said many times that released addons don't represent final quality of P85 but despite this armor and especially infantry looks wonderful! At second, some words about founded bugs in this stuff: -no US helicopters in editor -no USSR helicopters (all polish choppers and NVA Mi-8 present in editor) -loader in T-62 isn't visible while crew is in "safe mode" -polish MT-LB presents in editor, but in game there's only empty space instead of it -after trying to close commander's hatch in T-64 and T-80 game crashes
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A little offtopic, gents: where can I say some words about released P'85 part? Here or something else?
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There's no solution because MANPADS is configged the same way as anti-tank grenade launcher or ATGM. Difference is just in dammage given to target. The same bug is in OFP.
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One little request: to make turret position while driver is out the same as after start of the mission (gun's rotated to the left, barrel's elevated on the max angle). Or just to make barrel evevated on the max angle.
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Agree with plaintiff1. And the second reason against ArmA as flight sim - small flying space. ArmA islands are too small for jets and air-to-air battles.
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Excellent models Fast & Furious As for the crashes, I had them too. Not regularly. Game CTDs when I try either to open gunner's hatch or move him back. I tested both BMDs on ArmA 1.15.
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MIG-31 conversion w/out permission
spooky lynx replied to bospor's topic in ARMA - ADDONS & MODS: DISCUSSION
Both long-range fast interceptor and recon aircraft are useless in ArmA, imho. First one will lack enough space for flying, second one will be just useless because of general ArmA gameplay (maybe in multiplayer only). So, I think, multirole fighter, which is MiG-31M, would be better choice. For both interceptor and recon very large spaces are needed. -
MIG-31 conversion w/out permission
spooky lynx replied to bospor's topic in ARMA - ADDONS & MODS: DISCUSSION
I remember that model, it wasn't much accurate (plane was single-seater). So If you plan to bring MiG-31 to ArmA, some changes of model would be necessary. Also, I suppose, plane should be upgraded to "MiG-31M" version, as there's not so much space in ArmA islands for long-range intercepts only, so the plane should have ability to manage with ground targets. -
TALIBAN! TALIBAN! TALIBAN!!!
spooky lynx replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
Initspeed of 82-mm B-10 round is 320 m/s, 73-mm PG-9 is 435 m/s just after firing and about 700 m/s after boosting. That's why it's possible to operate B-10 without tripod, and not by every soldier -
TALIBAN! TALIBAN! TALIBAN!!!
spooky lynx replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
Both videos show not SPG-9 but chinese portable version of soviet 82-mm B-10 (Б-10) recoiless rifle. This one had ability to be used without tripod. And, as it shown on the second video, operator should be quite strong to handle this gun while firing -
TALIBAN! TALIBAN! TALIBAN!!!
spooky lynx replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
Shoulder-launched?... Well, its weight is 47 kg without tripod. Isn't it too heavy for using without tripod? -
Most playable ships of OFP are back. Good news Btw, I hope next release will contain armed version of Ka-27.
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I forgot about this)) So... Su-34 is part of the main problem of vanilla Arma.
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Presence of hi-end standalone long-range bomber and attack helicopter in the army of small and rather poor country is the same as DShK machinegun on T-72 turret Note that west side has the same crazy mixture of units - ground forces represent US army, part of air units - USMC aviation.
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Russian VDV and Recon V1.0 (Airborne)
spooky lynx replied to datakill's topic in ARMA - ADDONS & MODS: COMPLETE
Well, one more suggestion=) I think sniper from 45th Recon has too bright colours of camo especially "yellow" one. -
Russian VDV and Recon V1.0 (Airborne)
spooky lynx replied to datakill's topic in ARMA - ADDONS & MODS: COMPLETE
Great! From now VDV is in ArmA One request: please add soldiers with RPK and PK to 76th VDV units. Recons have them, but regular VDV not... -
A.C.E. Advanced Combat Environment Public Release!
spooky lynx replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
I suppose, the 4th Stryker is for the weapons squad. HQ, I think, has HMMWV.