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Snake Man

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Everything posted by Snake Man

  1. Snake Man

    PMC Editing Wiki: ArmA 3 Terrain

    Check out PMC Editing Wiki: OFP Modeling Tutorials page, Brsseb tutorials covers how to texture a model.
  2. Snake Man

    PMC Editing Wiki: ArmA 3 Terrain

    PMC Ultimate Terrain Tutorial purposes you are fine with that resolution because its just to teach you how to do it, however once you have read through the tutorial and learned how to terrains, then you cannot use that low resolution anymore and therefore L3DT trial version. BTW guys this topic is about PMC Editing Wiki and its arma3 terrain section, if you wish to discuss generic terrain stuff like your own terrains, start a new topic for it.
  3. Snake Man

    PMC Editing Wiki: ArmA 3 Terrain

    How to separate Data\Layers\ PBO directories into individual smaller PBOs, like Altis etc. PMC Editing Wiki: ArmA 3 Terrains - Separate Data\Layers Enjoy.
  4. Snake Man

    PMC Editing Wiki: ArmA 3 Terrain

    The tough real world data terrain issue has been resolved! PMC Editing Wiki: ArmA 3 Terrains - Real World Data Tutorial Now everyone can enjoy making terrains with heightmap, satellite texture and roads using actual real world data.
  5. Snake Man

    Real world terrain data using QGIS

    Real world data for terrains issue has been resolved, thanks for everyone pooface in bis forums who helped.
  6. We at the arma discord #terrain_makers channel are looking for some help about real world terrain data using QGIS. Here is work in progress temporary "private" page I put up for the knowledge we gathered so far: PMC Editing Wiki: ArmA 3 QGIS Real World Data Please read and post here (or better yet in discord) if you have any further information so we can create tutorial together. I will credit anyone helping out :)
  7. Snake Man

    clutter not showing up in ARMA

    isenhand how about you join arma discord as your forum topics start to look much like a Chat :)
  8. Snake Man

    Real world terrain data using QGIS

    PMC Editing Wiki: ArmA 3 QGIS Real World Data page has been updated but its still unfinished so please share any knowledge you have about the subject, anything, even the smallest piece of info would help. Thank you.
  9. I thought so. Texture layer size needs to be minimum of 2 x cell size, probably closer to 4 x.
  10. Snake Man

    The Bushlurker Monument

    Thank you so much for releasing this monument with source files, now people who want to include it their terrain objects pbo can do so. I am going to include this to any and all of PMC arma3 terrains. Thank you, very much appreciated.
  11. So how do you suggest to fix landgrid reference exceeded the range error?
  12. Thank you Evil Organ for the google drive link, first post updated.
  13. Snake Man

    Paul “Bushlurker” Pelosi (1960-2017) Rest in Peace

    The arma terrain community has lost one of its greatest, rest in peace Bushlurker :( I wrote a tribute to Bushlurker. Also what better way to honor Bushlurker's memory then by using his Bushlurker "Island 51" terrain.
  14. ErrorMessage: {error} LandGrid reference exceeded the range [1023, 1023], it is [2046, 2046] This is fixed by increasing your texture layer size. Mapframe properties -> samplers -> texture layer. On larger terrains it is not enough to have this 2x your cell size, it has to be more, for example your cell size is 25m so instead of 50m use 100m texture layer size. Remember that every time you change texture layer, you have to generate layers from processing tab.
  15. These are written for ArmA (the first one) so while they are bit old, much of it is still valuable information, in fact they were written just for question like you asked. PMC Editing Wiki: ArmA Howto Be Mod Maker and PMC Editing Wiki: ArmA Howto Mod
  16. Dead site? What are you talking about dead site? PMC Editing Wiki is up and will never go down (as in stopped, put down, quit etc). We just recently changed web hosting company, if there are some problems reaching any of the PMC sites, please let me know preferably in private message so I get email notification about it (quicker than randomly seeing new topic).
  17. Just downloaded the campaign and was baffled how its 101mb rar, took a look inside and sure enough there was music/sound files duplicated on every mission (at least by quick look on file names, no idea if he content is the same). You can fix this easily and reduce download file size dramatically by using the global music/sound directories. Check out PMC Editing Wiki: ArmA 2 Missions DtaExt and if you have any questions let me know and I'll do my best to help. Oh yeah I know this is old-ish topic from 2013 but just in case you are still able to work with arma2 files I thought of posting this help. btw the RAR is 101mb but in 7zip it would shrink down to 31.7mb :)
  18. Snake Man

    PMC 51km Desert

    PMC 51km Desert v1.9.2 has been released! First post updated, enjoy.
  19. PMC Terrain Objects v1.8 for ArmA 2 CO. This is terrain objects which can be used in WRP files or placed from mission editor. Purpose of this addon is to provide unified objects addon for PMC 51km Desert, PMC Rattler and PMC Rugen terrain addons and others. Official PMC Tactical Forum Release Topic Read online manual: PMC Addons/Mods Manual: PMC Terrain Objects. Download from PMC Tactical ArmA 2 Downloads.
  20. Snake Man

    PMC Terrain Objects

    PMC Terrain Objects v1.8 has been released! First post updated, enjoy.
  21. AGS Port / Harbor Pack v1.9 ported for ArmA 2 CO by PMC. This is AGS Port / Harbor Pack addon from OFP, now ported to work in ArmA 2. These models can be used from mission editor, or placed in WRP terrains directly. AGS was so kind to grant permission for anyone to use his work in ArmA, the original topic was in BIS forums here. Official PMC Tactical Forum Release Topic Read online manual PMC Addons/Mods Online Manuals: AGS Port. Download from PMC Tactical ArmA 2 Downloads.
  22. PMC Rattler v1.9.2 - 25km desert terrain for ArmA 2 Combined Operations. (screenshots from earlier "outdated" version) This is PMC Rattler terrain addon from OFP, now ported to work in ArmA 2 CO. This is desert terrain of 25km x 25km size, there is roads, airbase, airstrip, several oilfields, army bases, harbors and war torn ruined cities. Required Addons: AGS Industrial, AGS Port, PMC Terrain Clutter, PMC Terrain Objects and PMC Skybox Remove. Official PMC Tactical Forum Release Topic Read online manual: PMC Addons/Mods Manuals: PMC Rattler. Download from PMC Tactical ArmA 2 Downloads.
  23. AGS Industrial Pack v1.6 ported for ArmA 2 by PMC. This is AGS Industrial Pack addon from OFP, now ported to work in ArmA 2. These models can be used from mission editor, or placed in WRP terrains directly. AGS was so kind to grant permission for anyone to use his work in ArmA, the original topic was in BIS forums here. Official PMC Tactical Forum Release Topic Read PMC Addons/Mods Online Manuals: AGS Industrial. Download from PMC Tactical ArmA 2 Downloads.
  24. PMC Rugen v1.5 for ArmA 2 CO. 25km european terrain. This is PMC Rugen terrain addon from OFP, ported to work in ArmA and now ArmA 2 CO. This is european Everon & Nogova themed terrain of 25km x 25km size, there is roads, airbase, airstrip, several industrial sites, harbors, cities, villages and two army bases. Refer to the original PMC Rugen OFP release topic and PMC Rugen ArmA release topic. More screenshots from ArmA 2 screenshots page. Check out Youtube video showcasing PMC Rugen. This terrain uses few extra addons, these are ArmA 2 AGS Industrial Pack, ArmA 2 AGS Harbor Pack, PMC Terrain Clutter, PMC Terrain Objects and PMC Skybox Remove. Official PMC Tactical Forum Release Topic Read online manual: PMC Addons/Mods Manuals: PMC Rugen. Download from PMC Tactical ArmA 2 Downloads.
  25. PMC Rugen v1.5 has been released! First post updated, enjoy.
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