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Everything posted by Radnik

  1. Radnik

    Arma 3 Third-Party DLC Pitch Discussion

    I started to write some text about this topic and arma3 splendid sandbox system...eventually gave up. anyways... I am officially announcing that I will pay $5 for third-party premium DLC for Arma 3 ( BIS's quality check pass needed ) containing only 2 items. well, actually one: 1. new splendid flag animation! second requirement for payment is that the DLC must not to contain word "splendid" in any form. Ingame or outside game...word "splendid" must not be mentioned in any relation to "Flag third-party premium DLC for Arma 3" Ivan
  2. Radnik

    Tanks DLC Feedback

    @BIS Please do not make this DLC into "X number of new tanks and camos". Even if I don't get a single new model, but XX number of tweaks and features would be a like a new game. my 2 cents
  3. Radnik

    Tanoa discussion (Dev-Branch)

    This is engine preparation for procedural snow generation, maybe?. just guessing
  4. Radnik

    Tanoa discussion (Dev-Branch)

    Launcher version: 1.5.136739 Game version: 1.63.136741 Branch: development Massive performance improvement. As of now. little to none LOD switching. Also, I like new compass for soldiers ;) @BIS Have you done something with lightning or shadows, looks different and superb
  5. Radnik

    Tanoa discussion (Dev-Branch)

    Having said that, CPU load is never < 60%. This gives room for next stage of Arma3 development. Which IMO should be mid textures, particle effects, object destructions and "removal of star wars tracers" :)
  6. Radnik

    Tanoa discussion (Dev-Branch)

    Don't think so ;) . Core i7 2600K @4.7 and AMD 7950@1175. Same issue as you have. Did some tests and eventually ended up with conclusion that AA ant ATOC are killers for jungle. At least for AMD 7950's. Smooth 50-60FPS jungle with no zoom. When zoom it goes 40-55 and while in Marshall's scope as low as 15-20 with following: FSAA: 4 ATOC: Trees and grass PPAA: SMAA Standard Other: Ultra @100% AO: Disabled Now, with these there is 60FPS no matterr what I do and zoom AA: Disabled ATOC: Disabled PPAA: SMAA Standard Other: Ultra @100% AO: Disabled I do agree when AA and ATOC have been disabled game looks like crap, and like beyond 2000. Jungle foliage is made differently than houses and regular woods, that's why there is 60fps on Altis even in multiplayer. So, Arma3 Tano is AA demanding. GPU is on 100% load just running around Tanoa, while Altis in multiplayer gives cca 75% GPU load
  7. Radnik

    Tanoa discussion (Dev-Branch)

    For low FPS when zooming or near dense foliage...ATOC* is the guy you need to tackle ;) With i7 2600K@4.7 and AMD 7950@1175/5200 (Normal/High/Ultra/SMAA settings), there is decent if not superb 40-60 FPS. Where on Altis and Stratis is like 55-60FPS *ATOC is heavily used with trees, bushes, grass etc. Also, lowering Object and View distance <= 1500m will give you boost in framerate. Tanoa is a jungle, hills and foliage are everywhere, so you might not see objects further then cca. 1500m anyways P.S. When in Marshall and in zooming, FPS goes 15-25FPS doing nothing
  8. Radnik

    Tanoa discussion (Dev-Branch)

    First impressions (my personal opinion please): Honestly, I'm more excited having Tanoa's marvelous LOD fix "thing" seen on Altis as well as, finally, AK-74's. Tanoa is ... Ummm... dunno ... "very leafs and trees detailed but empty green-ish island"? :unsure:
  9. Radnik

    Tanoa discussion (Dev-Branch)

    Seems to be working now. thank you for heads up.
  10. Radnik

    Tanoa discussion (Dev-Branch)

    Hi, I've received an update (~cca 6.GB) with "Game Updater", but it showing "Purchase" when using Dev Branch. In DLC there is "Apex Not Installed". Should I switch main branch to dev or still have both main and dev(with apex)
  11. Radnik

    Balkan war mod w.i.p

    Good lord!, :mad: does every single topic that has anything to do with balkans has to go down the drain?!!. I mean...Damn!, i see only stupid talking...just let the mod live, and do not take time and energy for guyz who are working on it. there are other places for "we against them-we won you loose". Please do not spread poison over this epic forums.
  12. Radnik

    Balkan war mod w.i.p

    Hopefully this topic will stay on right track this time, couse it would be good to see updates, improvements, comments, or simmilar nice stuff about mod. All support for mod workers and all involved! :cool: dunno i'll play it anytime soon but anyways it's nice to see familiar groundings.
  13. Typo fixed, edited version on page 381.
  14. Sorry, wrong tread.
  15. Well, it's better to use T-90 model and to modify it hard. In ArmA 1 it was a night mare to corect this thing u ask ;), simply there was no way to ajust it so i gave up :).
  16. Is it me or BIS have done something with building destruction system :). There's more building and houses which can be partly destroyed?...
  17. Radnik

    Ai thread

  18. LOD switching back again with latest beta!, ATI 4870, 9.11 Catalyst.
  19. You should be using CCC as there's option to center image scaling, very usefull when using LCD monior.
  20. dunno, why?. is there any difference from where you startup game?. maybe i'm wrong...:cool:
  21. Cut/Paste arma.exe from beta folder to game root folder. Make shortcut, add all parametars you want and you can use beta as mod folder. I have done that way to use ATI Tray Tool :) To all wise people :)...what FramesAhead command actualy do?, what settings should i use for ATI 4870 and 17' LCD?
  22. IMO 9.10 is line where 5xxx series support starts, and 4xxx end.
  23. Radnik

    Dragon Rising has been released

    ...got it, install it, try it, F4, and that's it! Only plus is constant 124 FPS on high video settings, AA and AF max :). Then...fired up ArmA2 and it was like - 'OMG i can see!, there are colors, textures, ambient, lightning...allthough with 30+ FPS but who cares i'm alive :)
  24. Thx for info and time on efford to do all this things to make comunity happy and satisfied!.Just take your time...and keep up the good work!