NeMeSiS
Member-
Content Count
6797 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by NeMeSiS
-
Do you want/agree with tinnitus effect (like in ACE2 mod) to be in core game?
NeMeSiS replied to John Kozak's topic in ARMA 3 - GENERAL
But we do remove the blur effect that gives me a headache. ;) -
Do you want/agree with tinnitus effect (like in ACE2 mod) to be in core game?
NeMeSiS replied to John Kozak's topic in ARMA 3 - GENERAL
Yes to muffled sounds. Yes to tinnitus as long as it isnt too loud, make it somewhat muffled as well so it doesn't get annoying. -
Or maybe a proper expansion. :)
-
Yeah i miss it as well, i dont really want to play at the moment and i wish i didnt have to update.
- 1935 replies
-
- branch
- development
-
(and 2 more)
Tagged with:
-
I dont think it really is better though, too finicky for my taste. It is very similar to the Call of Juarez (2? 3?) system, but executed poorly. Doesnt really take away from the game, but doesnt really add something either.
-
It will be released around the same time Jim Morrison is resurrected. :)
-
This. I think the savegame cheat is broken since ArmA1.
-
COD VS BF4 video - What's does it got to do with ArmA 3?
NeMeSiS replied to shay_gman's topic in ARMA 3 - GENERAL
I am not new to ArmA modding. ;) But I am having a hard time thinking of something that would be harder to do than a somewhat realistic space mod, including physics that somewhat make sense, on this engine. I kludged* some hand2hand stuff together in a couple of hours with active blocking, and while it is clear that the engine was not meant to handle this it is at least possible. But space? I wouldnt even know where to start. A fake skybox like the OFP mod, but after that? Maybe if you set the whole thing underwater and remove all the water friction/underwater filters, though i doubt that it possible. I also doubt that setpossing everything constantly would ever be stable enough for anything. *And before someone gets enthusiastic about it, by kludged i really mean kludged. :) EDIT: Still, i would love to see it. I am prepared to put out if someone does it properly. :) -
COD VS BF4 video - What's does it got to do with ArmA 3?
NeMeSiS replied to shay_gman's topic in ARMA 3 - GENERAL
I would love a realistic space combat shooter, but i doubt it will ever happen. I thought about it, and modding it in ArmA3 would be a retarded amount of work, most of it spend fighting the engine which really wasn't build with this in mind. :p OFP had a space shuttle mod with 'space' though: -
*profanity*
-
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
NeMeSiS replied to maddogx's topic in ARMA 3 - GENERAL
I really think that that was sorta the point, and may (or may not.. :p ) explain his overly aggressive tactics. -
Its because you dont play wasteland. ;)
-
About fucking time.
-
Amazon giving away Tom Clancy´s Rainbow Six: Vegas
NeMeSiS replied to Tonci87's topic in OFFTOPIC - Games & Gaming
You have to fill in some German ID stuff to actually get it, i dont see it on the UK one. (amazon.nl redirects to amazon.co.uk) -
And an SSD as well, nice. :) I was somewhat doubtful it would actually help in ArmA, but once i tried it i have to admit it does feel smoother. It doesnt increase FPS, but the occasional microstutter is completely gone.
-
Ah Suma hair jokes, how I missed you.
-
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
NeMeSiS replied to maddogx's topic in ARMA 3 - GENERAL
I dont know what to say, it worked for me first try. Try reverting all the way to the start of the mission, and stopping ~20-30 meters in front of the truck. That is what i did. :) -
16+ tries, edited regular, friendly skill @ 0.75, enemy skill at 0.60. My team died every single time as soon as they saw the enemy, barely fighting back. After dying on that hill trying to cover them for 16+ times i decided to just move to a better position (straight into town, where it was harder for the enemy to suppress and flank me) and i managed to do it straight away with 2 surviving teammembers. Well, maybe they magically respawned after i completed the objective.... :p This was the only mission i did not like. I hated it in the alpha and i hate it now.
-
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
NeMeSiS replied to maddogx's topic in ARMA 3 - GENERAL
Stop closer to the vehicle, dont stop immediately when told to, and dont drive past it. -
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
NeMeSiS replied to maddogx's topic in ARMA 3 - GENERAL
They may have listened to the discussions on the forums where most people did not look forward to playing as another ubermensch spec-ops dude, and made (at least a part of) the campaign about more normal infantry stuff. -
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
NeMeSiS replied to maddogx's topic in ARMA 3 - GENERAL
Odd, i just tested it again with SS disabled, and all speakers except front middle unplugged, and it still works. If i look directly at a moving car i will get proper sound from that speaker, and if i dont there is just a muffled noise. Same for weapons and explosions. Oddly enough firing your own weapon will not make a sound through that speaker, but through the front left/right speaker. EDIT: I guess we should take this to another topic. Not really campaign related anymore. :) -
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
NeMeSiS replied to maddogx's topic in ARMA 3 - GENERAL
That does not appear to be the case, at least on my system. Maybe the x-fi upmixing is doing some kind of magic, but guns, vehicles and explosions definitely come from the correct position. I just tested it again in the editor, and making a vehicle drive in circles around yourself should confirm this for everyone. It just seems to be the mission dialogs. And i prefer having to look to the right during dialog rather than completely sacrificing my 5.1. :p -
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
NeMeSiS replied to maddogx's topic in ARMA 3 - GENERAL
In OFP you ran away from choppers at roughly the same point in the campaign. Halfway the campaign you got a lot more freedom and could murder an entire base even though you were a prisoner, then proceed to take down an attacking Mi24* with some stolen RPGs/BMP/whatever you wanted. But the beginning was just the same kind of handholding we got now, and i dont see a problem with that. If it continues to be like this in episode 2 or 3 you have a point. Currently i kinda feel you are just complaining for the sake of complaining, especially since you used the ArmA1 campaign as an example of something positive. :p *Which is not nearly as dangerous as the mi48, you clearly have not tried this. Running from an angry Mi48 is impossible, and fighting it is only possible if you have a lot of friends that will sacrifice themselves while you look for something to take it down. If they added a waypoint that would make it fly away after dropping those units you would not be this angry anyway. -
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
NeMeSiS replied to maddogx's topic in ARMA 3 - GENERAL
You clearly have not played around with infantry vs those helicopters in the editor. The occasional strafing with rockets in OFP was nothing compared to this. The choppers should just have pretended to leave the scene for business elsewhere instead of hanging around, problem solved without affecting gameplay. A bossfight was not needed in this mission. -
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
NeMeSiS replied to maddogx's topic in ARMA 3 - GENERAL
I also think that a bit more non-combat introduction at the beginning of the campaign would not hurt. I didnt exactly get what the setting was and i still have no clue why there was any tension in the first place. The video in the beginning was too confusing, rather laggy for some reason and didnt telly me anything except for the rough location of the island. All the other scenes were gone before i could process what i was looking at.