messiahua
Member-
Content Count
335 -
Joined
-
Last visited
-
Medals
Everything posted by messiahua
-
how can one activate zeus during mission?
messiahua posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Do anyone know how to enable zeus during game if mission was made without zeus module? I've tried to create module object, but it's not enough, obviously. I've digged through functions and found BIS_fnc_moduleCurator, but can't figure out which prerequisites it requires. My testing ended with: createCenter sideLogic; l = "logic" createUnit [[0,0,0], createGroup sideLogic]; l setVariable ["owner",UnitVariable]; [l,[],true] call BIS_fnc_moduleCurator; I've tried to execute it on server via standard game console, but result was errors in rpt. -
Russia is pure evil, so true : http://www.youtube.com/watch?v=MlLw_HyVIz0
-
No nazis patrolling Kiev, I can assure you :)
-
Linux Dedicated Server feedback
messiahua replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
Why idle server eats so much CPU? There is no one on server and nothing is happening. -
Linux Dedicated Server feedback
messiahua replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
What should i do? -
Linux Dedicated Server feedback
messiahua replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
Is there any way to get necessary linux files using windows steam client? If not, are there any other alternative ways? I've downloaded "arma 3 tools" and "arma 3 server" using windows steam client, but there is nothing related to linux... :| -
Do you want/agree with tinnitus effect (like in ACE2 mod) to be in core game?
messiahua replied to John Kozak's topic in ARMA 3 - GENERAL
Not like in ACE, it can be annoying, but it could be done in a different way, for example simple muffling of sound and deafness, but without high-pitched ringing -
Unit spawn Menu, Money, and Territory controll help.
messiahua replied to SammyWest's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You're wrong on basic stuff and want to create some complex scripts. I suggest first to read: https://community.bistudio.com/wiki/Scripting https://community.bistudio.com/wiki/ArmA:_Introduction_to_Scripting Basically the more you read from wiki, the better, i suggest to read every article in category scripting: https://community.bistudio.com/wiki/Category:Scripting_Topics Also become familiar with https://community.bistudio.com/wiki/Category:Scripting_Commands -
Spawn player in "empty " plane
messiahua replied to anthonyfromtheuk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
player moveInDriver jet (in player init for example) -
I want linux server... :|
-
There is no such weapon class "arifle_RHARD_MK18AFGD_F"
-
Bohemia Studios needs to have a better PR team
messiahua replied to dezkit's topic in BOHEMIA INTERACTIVE - GENERAL
Yep, Dwarden FTW! -
Interesting post on Rome 2 Total Wars release/bugs/glitches/development/buying.
messiahua replied to 3instein's topic in OFFTOPIC - Games & Gaming
good review: personally i wouldn't even mind if there where bugs (which would be fixed with the lapse of time), but they really dumbed down gameplay process, which is really disappointing, thank god they didn't remove modding support -
Any chance of fixing "Unknown" instead of unit name in left lower corner of spectator?
-
at last thanks!
-
Also hope to see an update sometime soon... i'm so tired of the "no sound" error :(
-
Attention Everyone: Universal Bohemia Interactive Profiles (Store & Forums).
messiahua replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
Jervant, am i right, that one need to perform some special manual connection between profile.bistudio.com and store.bistudio.com? I still can't find the option to do that. I have only basic and shipping information. -
Attention Everyone: Universal Bohemia Interactive Profiles (Store & Forums).
messiahua replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
sorry, nevermind, wrote letter to support@bistudio.com -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
messiahua replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Greetings, i have a problem and a question if I may ask: 1. for a long time my community suffered from a problem: when you die you can't hear other dead players and everything works like you're still alive (you can hear people near your body and they can hear you), only now we started testing and I was looking at the code, but can't figure out where the problem can be. Testing was using ACRE 1.4.10.500 with ACE 1.14.0.589 without any other addons and on 1.62 patch (no beta). I don't actually fully understand what should happen when you die, but after spectator is activated I check ACRE_IS_SPECTATOR which is false and ACRE_SPECTATORS_LIST is empty. If I execute "[true] call acre_api_fnc_setSpectator;" manually for dead players, everything starts working like it should, you hear other dead people and can hear alive players if camera is near them. Is this some kind of bug or am I missing something? 2. And the question arose when I started digging the code, I found "interactionMenu_deadMenu" which has some cool features and as far as I understood it should be working using standard key combination for self-interact when you're alive, but it doesn't work at all when you're dead. Is this feature finished and should be working? -
"Steam exclusive" - very sad :( ohh well... moving on...
-
Taviana Island for ArmA 2!
messiahua replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've posted a bug report at https://dev-heaven.net/issues/69091 (sorry for tag "misformatting"). Can you please comment on it? Will you be able to fix this issue?Thanks for your attention. -
I would simply like to have a physical copy after release, nothing more.
-
Planetary Annihilation - New Kickstarter project from the makers of Total Annihilatio
messiahua replied to .Taffy's topic in OFFTOPIC - Games & Gaming
Interesting and exciting ideas, but I don't like the style of visualization, it's too "cartooney", but it's the trend nowadays, everyone for some reason makes games with a lot of bright colors and rainbows, which is sad :( -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
messiahua replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can anyone advice if there is any working solution for acre auto teamspeak channel switching? Probably there is some documentation about this? I've tried to play with acre_clientside_config.hpp few months ago, but with no avail. -
Checking state of variables set by "setvariable"
messiahua replied to cthulhu616's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
_value = object getVariable "variable"; if (isNil "_value") then { ... } else { ... };