mcpxxl
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Everything posted by mcpxxl
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there is a rather simple solution take it or leave it ... because everyday new fast performance islands popup ;-)
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Well done soldier !
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This island looks real ! will test it a soon as i start A3 again :-)
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OPX2/Middle Eastern Style Structures
mcpxxl replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
can not say how much more we need more buildings and enviroment stuff instead of weapons and reskins ;-) or in better words -> more same amount of building stuff like skinns weapons vehilces etc -
"Opening up Arma 3 to paid user-made content" - How?
mcpxxl replied to gammadust's topic in ARMA 3 - GENERAL
Just to say it like our CEO Take it or leave it Make your decissions like all other decissions in RL Most people should not endless discuss pro/cons they just decide stay or leave it What i have learned all the years, you can discuss here, but it will not have a big impact on BI´s decission --> As seen everyday in Bug Tracker So again: Take it or leave it -
@ frostb1te198 This tool is not intentioned to explain you basics of creating a map for arma. You should read a lot lot lot more before, also this threath full from the beginning ;-) @all please don´t read only the last pages here maybe you lost another release looooool --> ItsDonJon
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WOW ! cool pictures
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Same quality like everytime !
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ACE3 - A collaborative merger between AGM, CSE, and ACE
mcpxxl replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi nice to hear Will it be more modular this time ? ---> ok it seems -
@ Major_Desync Hi it seems that you better should write WTFV "watch the fxxxxx Video" :-)
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your whishes will be fullfilled soon i think
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Indeed NICE map !
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@Esfumato Just try the Map Builder from Neo Armageddon it should be much better then the given BI Tools what i hear so far
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Best quality like everytime ! Also Bushlurker repeated what i tried to explain again and again : We/I hope that there will additional people like you and the dog who build assets for terrainmakers ! Please keep up this fuxxing good work ! And just also realized the x-cam icon on the screens :-))))
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X-Cam prototype map 1.0 released
mcpxxl replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@VengefulSpiritx Listen and repeat Listen and repeat Listen and repeat Listen and repeat Listen and repeat This was a DEMO for X-CAM Editor If someone can play on this map --> that´s fine ! If someone ask´s to change this DEMO the answer will be NO and will be NO in the future because it´s just a DEMO -
do it like we did everytime with mapfact just don´t think beta
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X-Cam prototype map 1.0 released
mcpxxl replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
excuse me to repeat and repeat and repeat ... --> First post from Silola We are pleased to announce that we have completed the X-Cam prototype map 1.0. Please note that this map is indeed a kind of a prototype. The prototype map was not designed to play missions on there. In particular, vehicles have some problems to stay/drive on the roads, because the density of objects in the immediate vicinity is too high. ITS A SHOWCASE for the upcoming XCAM EDITOR --> maybe -
X-Cam prototype map 1.0 released
mcpxxl replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sky Rock Island <--- ;) -
X-Cam prototype map 1.0 released
mcpxxl replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Merry christams hope you have so much fun like we had in the past :bounce3: -
YES we CAN and did it 6 Players against DAC Groups and T800 we had a lot of fun
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First post of Silola We want to let our creativity run wild on this map, and want to use the possibilities of many object combinations that result from the object libraries of all Arma parts. So, maybe the result will not be very realistic, but we have this intention either. This map is more a kind of a play and test ground.
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@M1lkm8n Just take the time to read the posts from beginning ! All is explained again and again and again and again :mad:
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Huahhhhhhhhhhhhhhhhhhhhhhhhh !
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@Spartan And again ............. this map is not build with AI or performance optimisation in mind BECAUSE it is only to show what "YOU" can do with xCam. The creator in front of the computer is the performance killer (i want more and more and more objects) like we do atm :-) The map is not primary build to play on it xCam is not able to optimize the engine xCam is not able to build a complete new building with ruins and all behavior The object looks like a real building or whatever and if the creator has an eye on some engine related restriction things, it should react nearly normal. ATM we do not have the time to test any roadways or path objects (my tests with Arma1 failed, but thats some years ago let´s hope the best) It should just be clear that there will mostly be no animation with new xCam Metal objects so far some of them will also be non destructable otherwise there would be too much objects hanging around in the air. If you want to use the nice options from xCam and also look for performance then you just have to set your "specials" very wisely and not such an amount like we do :-))))))))))))))))))) beside this there was a DAC and T800 Mission Test yesterday :bounce3: MCPXXL
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@andersson atm this map is not build with AI in mind --> Prototype