mcpxxl
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Everything posted by mcpxxl
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Project Reality - WIP Discussion
mcpxxl replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice ;-) -
So we just wait for a dl link ? MCPXXL
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Dynamic-AI-Creator (DAC) V3.0 released
mcpxxl replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
For me the "Good luck Soldier" message, states me that it´s done -
Dynamic-AI-Creator (DAC) V3.0 released
mcpxxl replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
For me there is absolutly no need to discuss of merging CBA DAC --> Take it or leave it Sorry -
Nice But you will see every start and end overlapping and this looks ugly.
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i use eboostr instead of a ram disk and work with a mix out of sytem memory and fast usb sticks. no need of copying files into the ramdisk. MCPXXL
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Project Reality Development
mcpxxl replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
There is nothing... but endless discussion... Let it come out and then see what happend. We all know that it will be everytime possible to mix mods and can only be restricted by server admins. So ATM the ACE Mod team does a superb job and all will be happy if something new adds to the com. PLEASE STOP ENDLESS MERGING DISCUSSIONS because it is contraproductive -
Group Link 4 Special FX Edition
mcpxxl replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
HQ and MP On dedicated server i did not get the HQ ARTY that runs in local mp-editor without a problem :-( -
Group Link 4 Special FX Edition
mcpxxl replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Snk I would like to aktivate HQ Arty and AI Reinforcement later in a Mission HQ Arty should become active after a base is cleared as sample Same for AI Soldiers or Helos How can this be done ? THX -
Fallujah is comming by Operation Reality
mcpxxl replied to quincy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The "diagonal Vehicle" ? Settings are not set correctly while ripping with 3d ripper dx ? But nice try if it is "legal" -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
mcpxxl replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@MADBULL Because if i mix it with a mission having a stringtable.xml it will not run for me. Or i simply need a tip :-) ? Ioonis CSVtoXML will not run for me otherwise i would do it by myself -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
mcpxxl replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Madbull Really great thing you made ! Is it possible to get a stringtable.xml Version ? because mixing as not easy for everyone. -
Group Link 4 Special FX Edition
mcpxxl replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
please read :Posts here and before the manual This question is answered XTIMES -
Group Link 4 Special FX Edition
mcpxxl replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Starting all modules in a correct form is more interisting for me ;-) This text are nice to have but no more. At the end there is no more space for the menue "because everyone will see his version there" looooooool -
@Bushlurker ?? ;@ACEX_P LA; ??
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Group Link 4 Special FX Edition
mcpxxl replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@SNK Ver xxx.37 The whole FX Module is random active but mostly not In the same mission One Guy had FX, me and others not, then again the Guy also had no FX when we restart the mission. Took us 2 hours yesterday to find this. System messages should be changed so that they can be read in the rpt. ATM if something other starts like revive you have only a small chance to see and read the messages Would be nice to start the modules also from init like it was done years with no problems ;-) Don´t forget real dedicated tests ;-) -
What do you want every day bugging for a release ?
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Group Link 4 Special FX Edition
mcpxxl replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi SNK We play with norrins revive and if someone is burning he dies while he waits to respawn.Often then the blur from burnnig stays. ATM only the player sees his burnig body while playing on dedicated. After he is alife we hear the burning at his old place but without flames. Suggestion: ATM, if a gl4 ai spoted you and no gl4 groups are near it follows directly ari. 1.) It would be nice to have also there a param to have a chance of no ari 2.) The more interisting thing is : Not every AI is in GL4 so much often GL4 will bomb their own side ai. Would it be possible to check this like in norrins revive init enemy sides = [East,Guer] ? this would help much. 3.) Will the ari run out of ammo ? and if they get refilled can it be possible to restrict this via param ? -
Agreed !
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NICE... and i bet not soo much polys :-)
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Is it only clientside or can i restrict it to use on server ?
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DAC V2.1 (WIP) discussion
mcpxxl replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
11/10- 327 replies
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- dac
- dynamic ai creator
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DAC V2.1 (WIP) discussion
mcpxxl replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
For simple Civilian live you can also use Civilian as a part of DAC Groups. If you only use "BUS/Taxi" in your vehicle group, you can easy make a Bus Transfer :-). Did it in one of my MP_Missions (OFP) And YES should be renamed to 3.0 Silola :cool:- 327 replies
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DAC V2.1 (WIP) discussion
mcpxxl replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Just take DAC for ARMA I there you have a Documentation. Then you only need to speculate about the new features :-)- 327 replies
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DAC V2.1 (WIP) discussion
mcpxxl replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Arty is implementet since the first DAC Version ;-)- 327 replies
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- dac
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