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[GLT] Legislator

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Everything posted by [GLT] Legislator

  1. Hi, does anyone know what this config value is doing? --> uniformAccessories[] = {}; I've searched the Biki and the forum but couldn't find any answer. Is this going to be used to apply objects to a certain unit?
  2. [GLT] Legislator

    Arma Memes...

    Even Batman is disappointed! http://www.quickmeme.com/meme/3vfwgi/
  3. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    More Kamaz 5350! Those textures are also from ZedderZulu! - - - -
  4. [GLT] Legislator

    Virtual Ammobox System (VAS)

    Cool, thanks for the update. I really appreciate your work. :)
  5. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    ZedderZulu, the creator of the Kamaz Reskins for ArmA 2, allowed me to use his textures for the ArmA 3 Kamaz. Thank you very much! Here's the first one for ArmA 3! More will follow.
  6. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    GLT Mod Update to 1.09 The R3F Weapons Pack is a requirement for this mod now! Changelog GLT Core update to VAS 1.6 new function GLT_fnc_Marker texture path to USA flag fixed GLT Missions Stratis all missions: compatibility to ArmA 3 Beta 0.74 established many bugfixes in the missions GLT 02: Take Girna (UH-80 and Comanche Support is available) GLT 03: Airstation Mike (UH-80 Support is available) new mission: GLT 14: Operation Olympus GLT Units XXX YYY author attribut has been added I'm sorry for the huge delay, but in order to fix all the undeclared variable issues I had to learn some new things first. There might be still an issue with the function BIS_fnc_endMission caused an error but it's up to BIS to fix this. Many thanks to BTK/sxp2high for his help. At least there is a new mission included - Operation Olympus. Let's conquer Camp Rogain! Here's a list of the currently available amount of content: TOTAL: ----------- Air - 17 Backpacks - 4 Basecaps - 14 Boxes - 2 Clothes - 2 Flags - 1 Hats - 2 Helmets - 3 Infantry - 69 Inventory Items - 1 Missions - 14 Other - 1 Poloshirts - 18 Uniforms - 5 Wheeled - 9 The download link in the 1st post of this thread has been updated!
  7. [GLT] Legislator

    Development Blog & Reveals

    I think this whole campaign thingy is just the top of the iceberg for many of us. It's the fourth time in a row (OFP: CWC, A1, A2, A3) of having an unfinished release version. 4 years ago I played the ArmA 2 Beta while being part of the german support team. It was a disaster and the game was pretty much in the same bad shape as the ArmA 3 Beta is now. Be realistic, every ArmA title at least required one year more time of development. ArmA 1 was playable after patch 1.08, ArmA 2 was playable after patch 1.05 ... I expect the same pattern for ArmA 3. Anyone still remembering the promissed elevators for ArmA 1? :)
  8. [GLT] Legislator

    Arma Memes...

    that pretty much sums up the current situation http://cdn.memegenerator.co/instances/600x/40255732.jpg http://cdn.memegenerator.co/instances/600x/40256082.jpg http://cdn.memegenerator.co/instances/600x/40256113.jpg
  9. [GLT] Legislator

    Development Blog & Reveals

    Typical ... considering the amount of trouble, missing content and design issues of the current A3 version I never expected a finished ArmA 3 at release. Maybe 60 - 70 % of the game is finished. Do you really expect us to recommend an unfinished game to friends? Expect your ratings, BIS. Being a modder myself I sincerly hope you will not rely on the community for a proper game release. The last beta patch caused a lot of trouble and usually a modder has not 8 hours (or more) per day to fix things and to create content.
  10. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    lol this should be no problem! I make myself a note so I don't forget it.
  11. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Sadly the next release will be delayed (again) :( In our tests we encoutered numerous issues and they also have to be fixed. It's unplayable right now!
  12. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Quick status report. I was able to fix most issues. The only thing that's left is some trouble with the BTC revive and the air support script. If everything is going as planned the next update will be at the beginning of the week.
  13. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Once again the new patch has broken some things. I'm currently working on an update again.
  14. [GLT] Legislator

    Virtual Ammobox System (VAS)

    Wow that's quick. Thank you very much for the update.
  15. [GLT] Legislator

    Virtual Ammobox System (VAS)

    Hi there, since the latest ArmA 3 patch VAS is providing errors ingame and in the RPT. Thousands of lines, all the same: "::VAS:: Loading config.sqf" "::VAS:: Building VAS Configs" Error in expression <tity,_displayName,_picture,_scope,_type,_itemInfo,_cfg,_magazines,_muzzles,_desc> Error position: <_itemInfo,_cfg,_magazines,_muzzles,_desc> Error Undefined variable in expression: _iteminfo It's referring to the file located at \functions\fn_fetchCfgDetails.sqf, line 109 Is there a quick workaround on how to fix it?
  16. [GLT] Legislator

    Arma Memes...

    So I just installed the new ArmA 3 patch and ... http://cdn.meme.li/instances/600x/40031101.jpg (190 kB)
  17. Oh ok, that's actually a good idea. I just checked the vests with dsl gear selector. There is civilian vest available yet, so I guess I have to wait until this feature is available.
  18. Hi there, I'm looking for a way to apply a basic texture on civilians via hidden selections. However the texture should be altered a little bit for each civilian (like a new layer on the civ). This is what I wanna achieve: - My goal is to create basket balls team from Everon, Malden, Nogova, Sahrani, Chernarus, Takistan and Limnos. I'd like to create ten player per team leading to a total amount of 70 player textures. While it would be easy to apply a texture to each civilian, it would also increase the filesize to a huge extent. Would it be possible to define a basic texture for each team and some kind of new layer for the numbers?
  19. The whole afternoon I tried something different - one basic texture and the numbers with transparency, but with no success so far :( class GLT_Civilian_Basketball_Sahrani_Base: C_man_1 { _generalMacro = "GLT_Civilian_Basketball_Sahrani"; scope = 2; displayName = "Player Base Test"; hiddenSelections[] = {"Camo"}; uniformClass = "GLT_Poloshirt_Basketball_Sahrani"; hiddenSelectionsTextures[] = {"\glt_items\poloshirts\glt_poloshirt_basketball_sahrani_co.paa"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\Civil\Data\c_cloth1.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth3.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat", "A3\characters_f\civil\data\c_poloshirt.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat", "A3\characters_f\common\data\coveralls.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class GLT_Civilian_Basketball_Sahrani_1: GLT_Civilian_Basketball_Sahrani_Base { scope = 2; displayname = "Player (No. 1)"; hiddenSelectionsTextures[] = {"\glt_items\poloshirts\glt_no1_ca.paa"}; linkedItems[] = {"GLT_Poloshirt_Basketball_Sahrani", "V_Rangemaster_belt", "ItemMap", "ItemWatch"}; respawnLinkedItems[] = {"GLT_Poloshirt_Basketball_Sahrani", "V_Rangemaster_belt", "ItemMap", "ItemWatch"}; }; glt_poloshirt_basketball_sahrani_co.paa is my basic texture without the numbers. glt_no1_ca.paa is my texture file with an alpha channel. The texture is loaded ingame, however with no transparency and my basic texture was overwritten. Any help is much appreciated.
  20. Hi, thanks for the first help. How are the face textures related to the body textures? I already created an own face for testing purposes once: class CfgFaces { class Default { /*extern*/ class Custom; }; class Man_A3: Default { class GLT_Deadface: Default { displayname = "$STR_GLT_Face_Dead"; texture = "\glt_heads\Data\glt_face_dead.paa"; head = "DefaultHead_A3"; identityTypes[] = {"Head_NATO", "Head_Euro"}; material = "\A3\Characters_F\Heads\Data\m_White_01.rvmat"; disabled = 0; textureHL = "\A3\Characters_F\Heads\Data\hl_White_bald_co.paa"; materialHL = "\A3\Characters_F\Heads\Data\hl_White_bald_muscular.rvmat"; textureHL2 = "\A3\Characters_F\Heads\Data\hl_White_bald_co.paa"; materialHL2 = "\A3\Characters_F\Heads\Data\hl_White_bald_muscular.rvmat"; }; }; }; But I still had to apply a separate texture for the body class cfgWeapons { /*extern*/ class U_C_Poloshirt_blue; class GLT_Poloshirt_Dead: U_C_Poloshirt_blue { scope = 2; displayName = "$STR_GLT_Poloshirt_Dead"; picture = "\glt_items\ui\glt_icon_shirt_dead_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "GLT_Civilian_Dead"; containerClass = "Supply10"; mass = 60; }; }; }; class CfgVehicles { /*extern*/ class C_man_1; class GLT_Civilian_Dead: C_man_1 { side = 3; displayName = "$STR_GLT_Civilian_Dead"; author = "[GLT]Legislator"; hiddenSelections[] = {"Camo"}; uniformClass = "U_C_Commoner1_1"; hiddenSelectionsTextures[] = {"\glt_items\poloshirts\glt_poloshirt_dead.paa"}; faceType = "Man_A3"; identityTypes[] = {"GLT_Deadface"}; linkedItems[] = {"GLT_Poloshirt_Dead", "ItemMap", "ItemWatch"}; respawnLinkedItems[] = {"GLT_Poloshirt_Dead", "ItemMap", "ItemWatch"}; }; }; Can you please provide me an example?
  21. [GLT] Legislator

    =BTC= Revive

    0.92 is not broken as far as I know. It's working in ArmA 3 0.72 (non dev) except for the underwater issues. I'm using the script in all of my missions.
  22. [GLT] Legislator

    =BTC= Revive

    My team encountered a problem with the revive while playing an underwater mission. It seems like the diving animations are constantly overwriting the unconcious animations. Although "First Aid" appears in the action menu, no revive is possible. I'm using version 0.92 in my missions.
  23. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    GLT Mod Update to 1.08 The R3F Weapons Pack is a requirement for this mod now! Changelog GLT Core Atlantis myth added VAS update GLT Units Civ Men new unit Civilian (Wedding) GLT Items new poloshirt (Wedding) GLT Editor CleanUp Kamaz 4310 renamed to Kamaz 5350 minor bug in stringtable fixed GLT Units Iran Cars new unit Kamaz 5350 refuel new unit Kamaz 5350 reammo new unit Kamaz 5350 repair GLT Units GRA Cars new unit Kamaz 5350 refuel new unit Kamaz 5350 reammo new unit Kamaz 5350 repair GLT Units USA Cars new unit HEMTT refuel new unit HEMTT reammo new unit HEMTT repair GLT Missions Stratis compatibility to ArmA 3 Beta 0.72 established new mission: GLT 13: Operation Atlantis GLT Units PMC Air texture path fix of MH-9 and Ka-60 GLT Units Civ Air MH-9 variants of the civilians now use the benefits of the door controls (copyright of the script by Jon Hillenbrand (Feint)) TOTAL: Aerial units - 17 Backpacks - 4 Basecaps - 14 Boxes - 2 Clothes - 2 Flags - 1 Hats - 2 Helmets - 3 Infantry - 70 Inventory Items - 1 Missions - 13 Other - 1 Poloshirts - 19 Uniforms - 5 Wheeled units - 18 The download link in the 1st post has been updated! - - - - - -
  24. [GLT] Legislator

    Arma Memes...

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