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Everything posted by [GLT] Legislator
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I copy that, although I wouldn't express that so harsh ;) I didn't buy a Q9550 to have better graphics - I bought it to provide the AI with more cpu power. I didn't buy 4 GB Ram to have better graphics - I bought it to be able to run ArmA II + Dedicated Server on my machine for testing issues. I didn't buy a new hard disc drive to have better graphics - I bought it to reduce loading times a little bit. Actually I only bought a GTX 275 to have better graphics :p Besides that, almost every software takes an advantage. If the OP doesn't want to upgrade because of grahpics ... fine ... but to believe that's the only reason why people are upgrading hardware for a game is naive and a total lack of understanding technology.
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Revive Script
[GLT] Legislator replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I don't think the mobile respawn bug is related to the ragdoll addon. I didn't use it on the client and server, but had those problems mentioned some posts earlier. -
Let's see ... no TrackIR in 1st person view, no leaning, no rain, no civilians, no animals ... there'll be funny reviews and comparisons between ArmA II and Dragon Rising after the release :D After all these months I wouldn't buy Dragon Rising even it would be better than the ArmA series, simply because I don't like Codemasters. But true, that's only a personal opinion based on bad experiences. Doesn't matter for game quality anyway.
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lol very good idea :D I've read again over some statements. If people are complaining about the ArmA II campaign, then they're right. I didn't like the warfare setting either. That's why I began working on my own mp campaign. But I would've done that in OFP and ArmA anyway if I had the time for it, so there's no thingy to blame for me.
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What the hell is the ofp way? Is there somewhere a definion? Some kind of mission style? Some kind of gaming style? Some kind of emotional feeling? Yeah, just blame companys that they'll stick to the future developement. If there were more like you we're still using old 2D graphics cards and playing donkey kong... btw trying playing ArmA II on a 9 year old is ridiculous (not related to you directly, but generally) and complaining about buying new components is even more then. Personally I wouldn't have bought ArmA II if it would been as ugly as Operation Flashpoint. Sure, it was good in 2001, but we're in 2009 and when I've got good hardware I want some software that uses it to the limit. I know ArmA II is a pain even for highend machines right now, but ... the game isn't even finished yet :D So give it a try in a few months again. I'm sure performance will increase a little over the months. At least that's what happened with ArmA I. Sorry for being so harsh, but it's monday morning and the first I read this week was a complain about ArmA II and this totally sucks.
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ArmA2 SLA Pack 0.9
[GLT] Legislator replied to biggerdave's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is it possible to create both versions? Maybe using hidden sections and creating class names for each versions? I'd like to recreate the old Sahrani war and modern units wouldn't fit. -
ArmA2 SLA Pack 0.9
[GLT] Legislator replied to biggerdave's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Not a good idea. SLA sign is red everywhere on Sahrani. -
ArmA2 SLA Pack 0.9
[GLT] Legislator replied to biggerdave's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Lee_H._Oswald: Oh that's very true! That's something I already missed it in ArmA I on the BIS vehicles :( I liked it how ericM added the sign on his Mi-24 and Ka-52. -
ArmA2 SLA Pack 0.9
[GLT] Legislator replied to biggerdave's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
True! 1+ for SLA units in ArmA II :yay: Now I can replace my russian units with them :) Project RACS should come to ArmA II as well. We need it badly for Sahrani missions :( -
Dynamic Object Compositions and 2D Editor
[GLT] Legislator replied to xsdmx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is it possible to customize the vehicles spawned with the composition? -
Animations
[GLT] Legislator replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nope, it's a combination of abbreviations. Check out the explanation here. -
Revive Script
[GLT] Legislator replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Aside from your issues make sure to give param2 a value in the init.sqf or you'll have errors in the RPT file. if (isnil "param2") then { param2=2000; }; This way param2 gets a value before the game recognizes it has no value yet (maybe because of long waiting times). I did several tests in the past months to prove that. In ArmA II every single variable needs to be defined or at least given a value. -
Revive Script
[GLT] Legislator replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I copy that! The mobile respawn marker doesn't show up at all and the marker itself isn't moved anymore with 1.04. :( -
Really long and "story-driven" MP missions. Are they wanted???
[GLT] Legislator replied to laggy's topic in ARMA 2 & OA - USER MISSIONS
I don't prefer cutscenes in mp games. They should stay in SP missions. Especially when using random mission elements it's a pain to create a cutscenes that fits the mission and is synchronized on each client. That's why I'm outsourcing cutscenes of my missions to Youtube :p Here's the beginning of a huge piece of work that will be released "when the beginning is done" :p lZ5omqULhec Divided into separate missions it'll be a long story driven mp campaign :) Right now I'm getting myself into stringtables so people who don't speak german can use them as well. There will be some addons needed which have to be released at the same time including example missions and a documentation. It'll take a while, especially after the new patch 1.04. Some things have to be retested again :o -
Revive Script
[GLT] Legislator replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Norrin, one of my clan member found something interesting which you should know. Maybe you already know it :p If the player dies under the following conditions, the killed eventhandler is triggered twice: - if the player kills himself via ESC / respawn - if the player is killed by environment actions (explosions, falling from high buildings) He found a solution. Simply add a global variable inside the "killed scriptcode". In the same script create a query and check if this variable is set or not; if yes then exit the script or code. Then you'll need to reset the variable. This should fix the bug and should kill the bug kicking the player out of the revive script after dying in an explosion. I'm just reciting him. He doesn't know if this bug is happening only to human or to AI too. -
Revive Script
[GLT] Legislator replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Heyo, you should try out Instant Mantis. This way it's very easy to remember every task even after weeks :p Have much fun in your vacation (?). Anyway, you deserve some spare time! :) -
Revive Script
[GLT] Legislator replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Heyho norrin, no problems found so far :) When do you plan the next huge revive update? *hoping for customizable mobile respawn ammo crates* :p -
Any one know of a MP mission that has...
[GLT] Legislator replied to daza's topic in ARMA 2 & OA - MULTIPLAYER
If you can wait a few more days, you can use the upcomming GLT framework for that :) Then you can set up who is allowed to recruit units of type "man" having a lower rank than the recruiter and you can set up blacklists with units who can't be recruited at all. -
CAA1 public release
[GLT] Legislator replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hmm I updated CAA1 this weekend. The only units that fit into SLA faction are the old ArmA I warfare buildings. I even used yoma tools to sync it up. Did I miss a file? -
CAA1 public release
[GLT] Legislator replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Personally I wonder why they aren't in the faction SLA. Right now, every SLA vehicle is in the faction of Russia. -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
[GLT] Legislator replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
It's great to have more than 2 mission parameters now! :) Thanks! Double thanks for maintaining downward compatibility for missions with the classic two parameters! -
Bigfoot...has anyone found him?
[GLT] Legislator replied to awalsh47's topic in ARMA 2 & OA - GENERAL
I've heard the myth that the cows are gonna try to take over the world. -
Little Birds in ArmA2
[GLT] Legislator replied to Cyborg11's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have the same issue like Killerwatt since the latest update. -
ArmA II: Operation Arrowhead discussion thread
[GLT] Legislator replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Where did you read this? :rolleyes: The only thing I'll agree with you is that A2 M1A2 Tusk most likely won't have FLIR because there have to be some modell changes as far as I read. -
Very nice island! Please create 1 : 1 in size lol :D Just kidding :) I guess this island could be the base for a new multiplayer modus?! World Domination :D