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[GLT] Legislator

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Everything posted by [GLT] Legislator

  1. [GLT] Legislator

    AI Convoy Script

    Finally I got a chance to have a look into the script using it in a multiplayer mission on the dedicated server. The script works so far, even with two huge convoys on west and east side having different cars and a chopper in it. However the AI still drives crazy from time to time leaving the formation and abandoning the road. I guess this can't be fixed without work done by BIS. One issue (?): If the convoy gets attacked, the crew disembarks from their vehicles. That's very annoying when using armored vehicles. One question: If the convoy is attacked by the enemy, will it continue its route or will it stay at the ambush position?
  2. [GLT] Legislator

    Project RACS

    That's true. But it wouldn't be a problem for RACS missions on Sahrani & Co. However placeholders can easily be replaced in the mission.sqm via search & replace.
  3. [GLT] Legislator

    Project RACS

    Besides, CAA1 has brought UH-60, T-72, M113, M113 Ambulance and M163 Vulcan to ArmA II (without crews and pilots of course). I know it's not ArmA II or even PRACS standard, but it'll help creating missions in the early stages. Those units could be place holders until the 'real' PRACS version will be released. What do you think?
  4. [GLT] Legislator

    Project RACS

    That would be indeed a good idea. I could live with fewer units in the first release. High quality addons take their time and work to create, that's for sure. Releases in waves could take away some pressure and getting interested people to give feedback.
  5. So what we're going to do with the now really infinite terrain? :D We reduce it to an artificial size of 4 squad kilometer of course :p No, seriously ... that sounds great! I wonder if this feature will be patched to Chernarus as well. The map would surely benefit from it.
  6. [GLT] Legislator

    Getting my son into ArmA 2

    13 years old? :p Grandpa's! :D My son started getting into ArmA II since he's 13 months old *not kidding*
  7. [GLT] Legislator

    co30 DominationA2! One Team

    Wow thanks! I haven't played Domination for a while now. I guess I'll have a look into again :) Great job, Xeno!
  8. [GLT] Legislator

    Project RACS

    Sorry to hear that :( I wish I could help, but I don't know anything about modelling, texturing and those stuff. I can't believe there's no one who can help you :(
  9. That's indeed in the work as I've posted before :) I don't know if it is offtopic, but I'll give some infos. Please don't take it as advertising. I'll create a dedicated thread for it including videos and many more pictures when the time has come. - two teams are fighting against each other - AI and player teams must capture towns or hotspots which belong to the opposite side (for example USMC must capture red zones, Russia must capture blue zones, green zones are FOBs) - AI soldiers and vehicles can be ordered at HQ and FOBs - spawnpoints are HQ and FOBs - no fast travel, but "teleport" to the frontline (without AI) - no earning of money, no base building - AI will spawn and move towards the frontline - easy setup in editor with module, synchronizing etc. - silent mode for using the frontline warfare as a kind of warfare engine for coop or pvp missions - 3 playable groups: infantry, tank driver, pilot (can be limited by mission designer however) - AI parachute attacks So anything will be possible. Tank vs. tank only battles, infantry battles and I guess many more things I don't think about right now. Still to do: - testing, testing, testing - bugfixing - proper translation - design changes - making it easy to mod (everything is hardcoded right now) - creating parameters for mission setup (making it possible to enable/disable certain features) - vehicle-enter limitations for player groups It's a one man job so this will take a while to succeed. So basicly this is a warfare type mission without having to worry about building bases, earning money ... it's about fighting and using huge scale tactics. I remember some test rounds where I'll placed my player squads in uncritical areas and as soon as the frontline had moved we were able to capture 3 towns at once in a surprise attack. It reminded me to a simple chess game.
  10. [GLT] Legislator

    German Misc Pack released

    Great! Uhm .... as for the town signs ... Myke proved that it's possible to load custom textures on signs. Are you going to do the same? Basicly you can't create a town sign for every village or city of germany. I'm sure he can help you in that special case, but you should ask him yourself :)
  11. [GLT] Legislator

    German Misc Pack released

    Maybe this is related to the Bundeswehr Mod as it is a requirement for your mod that I had load. :) Sorry, my fault then.
  12. [GLT] Legislator

    ArmA II: Operation Arrowhead discussion thread

    I was about to write a really pissed post ... well ... I quit it before I might get an infraction ... I'm tired of the "modding vs. non modding" discussions. Just don't use things you don't like. As for using ArmA II content and ArmA II in Operation Arrowhead I'm eager to see how it'll work. I don't want to begin working on my missions all over again. Sure ... blame addon modders for the work that mission creators have done. What about thinking before posting? Anyway ... try to do better, then we'll talk again. True! I would be really forward for having such a feature. We need a feature that adds/removes mods during the runtime of the game. But I wouldn't suspect such a feature in the near future. Maybe ArmA III, if it'll be created, but not earlier. But I'm open for surprises.
  13. [GLT] Legislator

    German Misc Pack released

    @Marseille77: Finally I got some time to look into your addons. They're very very good, however there are some issues. Two stringtable errors: Item Ernst Thälmann listed twice Item STR_KPFS_254 listed twice And one texture can't be found: Warning Message: Cannot load texture kpfs_weapons\data\env_land_co.paa. You should rework some textures as well. Let's have a look at the postbox for example: Uploaded with ImageShack.us It's too "shiny" (I don't mean the postprocessing effects). The textures need more structure. It doesn't feel real inside the environment of ArmA II.
  14. [GLT] Legislator

    stringtable.csv bug / error

    It's me again :( I've tried to solve my problem by using a stringtable.xml ... and again, in the editor everything works perfectly ... but on the dedicated server some of the localized entries are switched. Bug or trick? That's the question. I've noticed that every stringtable call with an '@' (like @STR_Desc in the mission description line) is having those issues. Can I still call the stringtable via @ in certain cases? Here's a small example XML file: http://www.glt.pastebin.com/wckUbRrp
  15. My heart is smiling! :) A SCUD Launcher!
  16. Which leads to the next problem. No mission creator can satisfy everyone. In that case I know a lot of people who would like to fly in choppers/planes only because they couldn't during the Operation Harvest Red campaign. It's very, very difficult to implement features and tactics in a mission (no matter if warfare, coop, pvp, ...) and please everyone :(
  17. I've tried to set it when I was creating the GLT CA translation fixes and cfg groups extension, but I didn't found a value for setting it up.
  18. Something's in the work right now :) To spoil you, it's called Frontline Warfare and is more relying on massive AI combat and moving frontlines. It's no warfare modification, it's something new and far from complete. Just scout the forums here, some day in the near future you'll find the topic for it :)
  19. Ok, after hours of hardcore testing, I guess I found the "problem". Using BIS_silvie_mainscope setVariable ["debug",true]; I took care of some debugging with the SILVIE module. I noticed that vehicles are spawned only in a certain area around CTY_1 (game logic) when using BIS_silvie_mainscope setvariable ["townlist",[CTY_1]]; However the vehicles spawned in a radius of 500 metres which bugged me because it was in range of my HQ (yeah, Utes is pretty small in that case). The vehicles didn't spawn around the island as predicted. I extended the array one by one having BIS_silvie_mainscope setvariable ["townlist",[CTY_1, CTY_2, CTY_3, CTY_4]]; at the end and the vehicles appeared in all four regions. Blacklisting certain objects solved my problem in that case: BIS_silvie_mainscope setvariable ["blackList",["Land_fort_rampart","Land_CamoNetB_EAST","Land_CamoNetB_NATO","Land_HBarrier_large","Land_fort_artillery_nest","MASH","Land_CamoNetVar_EAST","Land_BagFenceRound","Land_fortified_nest_big"]];
  20. Hi there, I want to have a white list of towns where cars are spawned via SILVIE. Here's the init-line of the SILVIE module: this setvariable ["townlist",[bIS_zora_0,BIS_zora_1,BIS_zora_2,BIS_zora_3,BIS_zora_4,BIS_zora_5,BIS_zora_6,BIS_zora_7,BIS_zora_8]]; The BIS_zora_X elements are trigger names. The cars are getting spawned outside of the trigger areas. Island is Utes, testing environment is the 2D editor in ArmA 1.05. What am I doing wrong?
  21. [GLT] Legislator

    ArmA II: Operation Arrowhead discussion thread

    Be careful! Wishes may come true ... The pizza is inside :p Why do I get the feeling the game will be published on June 1st?
  22. [GLT] Legislator

    Why are you playing BIS games?

    Hehe nice topic ... Operation Flashpoint saved me from Counterstrike once. :) Basicly it is/was the complete opposite. The editor kept me busy all the time. Now ArmA II is not only a mission generator, but a movie generator for me as well. Documentation could be better though.
  23. My 15 months old son recently hacked my ArmA II for a few minutes :D He bashed his hands on my keyboard and accidently started ArmA II. I started the editor and let him bash the keyboard again and again :) He moved the player figure, he let the figure sit down and stand up multiple times and he even hit the mouse buttons. A whole new community is rising ... arriving in a couple of years :D
  24. [GLT] Legislator

    GLT Signs 2.0

    Yes, because new classnames are provided with this addon.
  25. [GLT] Legislator

    Gimbel's Tossers?

    Ah the famous gimbel tossers! :) You can equip W0lles armed civilians with the "stone magazine" (There's a throwable stone already in ArmA II). this addMagazine "HandGrenade_Stone";
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