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[GLT] Legislator

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Everything posted by [GLT] Legislator

  1. [GLT] Legislator

    Where/how/when to buy ARMA2:OA?

    Thanks Maruk! :) But still no sign of OPA on amazon.co.uk and amazon.de (uk import) :(
  2. [GLT] Legislator

    Where/how/when to buy ARMA2:OA?

    Does anyone know where I can get the english version (UK) in germany? It's not listed in amazon yet so I'd like to know an alternative for pre-ordering Operation Arrowhead. Thanks in advance :)
  3. [GLT] Legislator

    co30 DominationA2! One Team

    Now that's strange .. we had a server crash right after completing a sidemission (destroy watertower). Has anyone an idea what might got wrong? It isn't the pure Domination but a modificated one with new bonus vehicles etc.
  4. [GLT] Legislator

    Sti UH-60L

    I guess I found a bug. When you look through the front window some sections appear white. Except that this addon is great!
  5. [GLT] Legislator

    co30 DominationA2! One Team

    My team had a problem using Domination II 2.08 West Revive ... we played a sidemission (capturing flag at Bor). I played the artillery officer 1, took the russian flag and got shot and respawned at the mobile respawn 1. The flag returned to the flag pole. Once I took the flag a second time and brought it back to the airport, the russian flag disappeared. However the side mission wasn't solved. :( Seems like the revive music didn't work too: Music unc_theme not found Another problem shown by the ArmAII.rpt: Error in expression <as setMarkerPosLocal getPosASL _ap; _as setMarkerTextLocal (switch (d_show_playe> Error position: <setMarkerTextLocal (switch (d_show_playe> Error setmarkertextlocal: Typ Bool, erwartet Zeichenfolge File mpmissions\__CUR_MP.Chernarus\x_client\x_marker.sqf, line 24
  6. [GLT] Legislator

    Sti UH-60L

    1000 kisses for Stiltman ! :yay: I guess your birds can rock the UH-60 delivered via CAA1. Are you planning to include further UH-60 versions for different factions in the future?
  7. [GLT] Legislator

    BWMod release thread

    We use plenty of mods in a lot of missions but this is so far the only bw mod mission we're having. It would help to analyze the source of problem which config part could cause the the MuzzleClose issue. Maybe we can find a solution together.
  8. [GLT] Legislator

    Sti UH-60L

    Ehw ... :( requires ace2, can't use it. :(
  9. [GLT] Legislator

    BWMod release thread

    Hi there, we used the BW Mod 1.6 in a gaming session this evening. Two of our players encountered heavy unusual performance issues. We checked our ArmAII.rpt files and here are the main problems caused by this mod: Item STR_BWMod_CoopEvent_Objective listed twice Item STR_BWMod_CoopEvent_Objective_Short listed twice Item STR_BWMod_CoopEvent_Objective_Desc listed twice Item STR_BWMod_CoopEvent_BetaMission listed twice Item STR_BWMod_CoopEvent_BetaMission_Desc listed twice Item STR_BWMod_CoopEvent_Respawn listed twice Item STR_BWMod_CoopEvent_Respawn_Desc listed twice Item STR_BWMod_CoopEvent_Vehicles listed twice Item STR_BWMod_CoopEvent_Vehicles_Desc listed twice Item STR_BWMod_CoopEvent_WeaponsAndAmmo listed twice Item STR_BWMod_CoopEvent_WeaponsAndAmmo_Desc listed twice Item STR_BWMod_CoopEvent_Credits_Desc listed twice Item STR_BWMod_CoopEvent_Radar listed twice Item STR_BWMod_CoopEvent_Radar_Short listed twice Item STR_BWMod_CoopEvent_Radar_Desc listed twice Item STR_BWMod_CoopEvent_BetaMission listed twice Item STR_BWMod_CoopEvent_BetaMission_Desc listed twice Item STR_BWMod_CoopEvent_Respawn listed twice Item STR_BWMod_CoopEvent_Respawn_Desc listed twice Item STR_BWMod_CoopEvent_Vehicles listed twice Item STR_BWMod_CoopEvent_Vehicles_Desc listed twice Item STR_BWMod_CoopEvent_Credits listed twice Item STR_BWMod_CoopEvent_Credits_Desc listed twice Old style reload used in bin\config.bin/CfgVehicles/BWMod_Leopard_2A6/AnimationSources/ Strange convex component bwmod_wheeled\fuchs\bwmod_fuchs.p3d in component26:geometryFire Old style reload used in bin\config.bin/CfgVehicles/BWMod_Marder_1A5/AnimationSources/ BWMod_Fuchs_BAT: hatch_gunner - unknown animation source hatchGunner Warning Message: Cannot load texture bwmod_wheeled\fuchs\fuchs_mc.paa Cannot use magazine BWMod_PzF_3 in muzzle MuzzleClose I played a BW medic carrying a G36, handgrenades, mines and an MP7. Cannot use magazine HandGrenade_West in muzzle HandGrenade_Stone Cannot use magazine C1987_Mp7_20rnd in muzzle MineEMuzzle Cannot use magazine BWMod_PzF_3 in muzzle MuzzleClose Cannot use magazine C1987_Mp7_20rnd in muzzle BWMod_VectorIV Maybe these things are already known :) I'm sure you can fix them. Thanks in advance, your mod is great! :) Keep on modding!
  10. [GLT] Legislator

    Bigfoot...has anyone found him?

    The mystery is solved! :D Thanks raider32 ... Now we're looking for Loch Ness II in Chernarus.
  11. BW Mod and Ike's Hud Mod both use custom loading screens. CBA is hammering between them so the images change very, very fast. It's a real pain for the eyes. I wish BW Mod would make their UI optional as well. :( Uh well, but how can I disable the credits and author system in my mission? My briefings are loaded enough so I don't want any further unnecessary information.
  12. Just updated to 0.4.0.96 How can I disable the CBA loading screens? It's messing with some other UI addons. And how can I disable the CBA entry within the briefing and the status messages in the ArmAII.rpt? Thanks in advance :)
  13. [GLT] Legislator

    Revive Script

    Nope it's a matter how a certain is configurated. For example, no matter which mercenary made by Schnapsdrossel you are using you'll have to use the base class for western units even if the units are on the east and resistance side. From my experience the revive script works with many addons. Edit: @Norrin: I guess I found a bug in the revive script. It was in version 0.3f so it's hard to say if this may already have been fixed by you. I set up a mission with 10 playable units, all playable by AI too. In the revive_init.sqf I set _AI_aware = 1; During the mission my RPT showed these errors: WARNING: Function 'name' - Roland Wolff is dead Error in expression <]; _count_enemies = 0; _known_enemy = nearestObjects [_name, [_enemy_units_1,_> Error position: <nearestObjects [_name, [_enemy_units_1,_> Error Typ Jede, erwartet Zeichenfolge Client: Object 4:25 (type Type_90) not found. There were thousands of these lines. There're referring to the AIBehaviour.sqf around line 143.
  14. Please do so! :p JB0MXee14BM Can't wait to get your nice birdy into the air ;)
  15. [GLT] Legislator

    Project RACS

    I like cookies :) And pie ... especially tank pie :) I guess this will be most wanted mod 2010 ey? :D
  16. [GLT] Legislator

    Project RACS

    Sorry to interrupt the discussion :D But has anyone noticed that RACS had been used in the James Bond movie "Licence to kill"? However it wasn't Sahrani but the fictional country Isthmus. I always thought about the Kingdom of South Sahrani as a former part of the United Kingdom. Maybe it was a british colony once? What do you think?
  17. [GLT] Legislator

    German Misc Pack released

    Now that's excellent! Not so shiny and plastic-like. Dirty and "real" :) Can't wait to see/use them ingame.
  18. [GLT] Legislator

    ArmA II: Operation Arrowhead discussion thread

    Well it depends on the content and the price. I wouldn't pay 10 bucks for some new tanks. Also, how would BIS prevent sharing of payed files? There's no copy-protection for PBO files.
  19. [GLT] Legislator

    ArmA II: Operation Arrowhead discussion thread

    I'll quote it for you. Basicly a bunch of wrong information and strange opinions.
  20. [GLT] Legislator

    ArmA II: Operation Arrowhead discussion thread

    Community split :rolleyes: OMG ... we should be happy, less whiner's that'll bug us.
  21. [GLT] Legislator

    CDF on the East and Resistance Side

    The base classes are: CDF_Soldier_Base_East Mi17_base_CDF_East Mi24_Base_CDF_East Su25_base BMP2_Base BMP2_Ambul_Base BMP2_HQ_Base T72_Base ZSU_Base UAZ_Base Ural_Base BRDM2_Base M2StaticMG_base DSHKM_base AGS_base D30_base StaticSEARCHLight ZU23_base SPG9_base I tried to use as many original base classes as possible. I guess not. $STR_Guerrila is a stringtable entry related to the CfgGroups of BIS. It isn't even in my addon stringtable.
  22. This addon brings the CDF faction to the side of east and resistance. The equipment remains the same. Now it is possible to use the CDF for renegade troops or create other scenarios having West vs. CDF. Please check the readme.txt for credits and classnames! Download (link will remain online only for 7 days) Download @ www.armaholic.com ArmedAssault.info Mirror : DOWNLOAD - CDF on East and Resistance Side (v.1.0) - [355] from ArmedAssault.info
  23. First of all, that's a very very very very cool work! :yay: However my RPT shows some problems :( Maybe you can have a look into again and fix them? I don't know if those errors are caused by your modification or by SFC.ITZHAK's work. Here's the RPT: http://arma.pastebin.com/yJZBRu1S Anyway I hope you'll continue your work. I'm eager to see more addons made by you :)
  24. [GLT] Legislator

    CDF on the East and Resistance Side

    True, I took care of everything except the CDF warfare buildings. I got some problems taking them to the other sides so I decided to skip them. I use compositions anyway so it didn't matter for me anyway :) I already used this addon in one of my missions basicly to fix some problems I ran into. I merged western CDF troops with eastern group leaders, but somehow they were recognized as friendly troops even after I set them to enemies using the setFriend command. Players got a negative score and spectating scripts didn't work on them. Now with this addon everything works perfectly.
  25. [GLT] Legislator

    CDF on the East and Resistance Side

    @Imutep: Thanks :) Mirror added at 1st post. @Clayman: Didn't know this addon existed.
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