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Everything posted by law-giver
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The next problem i've come across, i started as a mechanic. We all disembarked and started patrolling while the APC went ahead. I was later told to repair it, which i did. The problem starts when the ai commander told us to get in vehicle then tell us to disembark. This continues in a continuous loop. Get in, get out, getin, get out. :( With regards to the other randomizing, would be nice if your player name was transferred with you as you swap with an ai. No biggie though! UPDATE*** I let the mission run while having something to eat and after 5 minutes they finally boarded the vehicle after in out, in out. So it worked in the end! :D After all that, had to restart due to an ArmA3 issue. APC went down a hill and the other side was a 45 degree incline and it got stuck at the bottom, wedged! Guess ai doesn't know how to reverse or there isn't one! :(
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UPDATE*** Rydygier, when randomizing i notice that the player you leave if alive doesn't return to the group. Which is kind of a pain if you cycle through the randomizing units and return to that soldier and he's miles away from his original group. Any chance of fixing this issue? ;)
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Had this on my hard drive for a while and not really played it much, until today. It's excellent Rydygier, turning me into a patient soldier rather than the usual running off Rambo style. Love it! Downside, it's taking me away from Pilgrimage! :( Just going to try the beta version!
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Couldn't agree more. ! ...another exclamation mark for the sake of it.......;)
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LOL.........thanks mate. ;)
- 350 replies
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Thanks mate. ;)
- 350 replies
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Oh well not to worry about the dogs, and looking forward to next update. ;)
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Rydygier I playtested this for a couple of hours give or take, and i found a problem with the sell items from dead bodies. The clothes were removed but the Assassin helmet black for example stayed on the soldiers head and i could repeatedly sell the helmet. Twice for 50ff and once for 40ff before i stopped. The radio frequency i liked and it worked after searching the body. That's all for now, no issues other than that so far. Will play some more in a bit, after dinner and some time on the PS4. :D Oh just an idea nothing more, what about adding dogs to go with the trackers, if still implemented. With random barks when they get within a certain distance. Mixed in with the dogs in the town (TPW i think) should spook you a little. ;)
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Nice one Rydygier, downloading now! ;)
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As always Rydygier looking forward to any updates. Just hurry up.......;) :D
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After getting home from work i couldn't wait to give this another go. Tried the addon version this time and put 4 wrecks on a long straight but slightly curved road and it worked flawlessly. But throw in a turn at a junction with a wreck not too far up the road and it drives over it. Hopefully this will be ironed out at some point. But despite that it's f@#kin' awesome. :D
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Just tried this out in the editor, the script version. Addon version didn't work for me for some reason. The Hunter drove around the first bmp wreck but is hit and miss with a fuel truck wreck i placed in Agia Marina. It either hits it almost goes around it and gets stuck. Change to a bmp wreck and it goes a little nuts. Here's the mission if you want to try and see what i mean. Looks promising despite this. I probably threw it in the deep end! ;) My test https://dl.dropboxusercontent.com/u/28136044/StandAloneDriving.Stratis.zip
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What he said! ;)
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RHS Escalation (AFRF and USAF)
law-giver replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah had the same problem. Couldn't wait so decided to depbo it for the time being and moved the chopper a little. Cool mission! :D- 16577 replies
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Try looking in Common\Config\Loadout\Loadout_USMC.sqf for example. If i remember right, correct me if i'm wrong! ;) //--- Loadout - Templates (note that backpacks content require the weapons to be first), use -1 to use the default BP content. _u = [[['m16a4','Colt1911','Binocular','ItemCompass','ItemGPS','ItemMap','ItemRadio','ItemWatch'],[['30Rnd_556x45_Stanag','HandGrenade_West','7Rnd_45ACP_1911'],[6,2,8]]]]; _u = _u + [[['M16A4_GL','Binocular','ItemCompass','ItemGPS','ItemMap','ItemRadio','ItemWatch'],[['30Rnd_556x45_Stanag','HandGrenade_West','1Rnd_HE_M203'],[10,2,8]]]]; _u = _u + [[['G36C','M136','NVGoggles','Binocular','ItemCompass','ItemGPS','ItemMap','ItemRadio','ItemWatch'],[['30Rnd_556x45_G36','M136'],[6,1]]]]; _u = _u + [[['M4A1_HWS_GL_SD_Camo','SMAW','NVGoggles','Binocular','ItemCompass','ItemGPS','ItemMap','ItemRadio','ItemWatch'],[['30Rnd_556x45_StanagSD','SMAW_HEAA','1Rnd_HE_M203'],[6,3,8]]]]; _u = _u + [[['M4A1_Aim','Javelin','NVGoggles','Binocular','ItemCompass','ItemGPS','ItemMap','ItemRadio','ItemWatch'],[['30Rnd_556x45_Stanag','Javelin'],[6,1]]]]; _u = _u + [[['M4A1_Aim','Stinger','NVGoggles','Binocular','ItemCompass','ItemGPS','ItemMap','ItemRadio','ItemWatch'],[['30Rnd_556x45_Stanag','Stinger'],[6,1]]]]; _u = _u + [[['m16a4_acg','M9','Binocular','ItemCompass','ItemGPS','ItemMap','ItemRadio','ItemWatch'],[['30Rnd_556x45_Stanag','Mine','15Rnd_9x19_M9'],[6,3,8]]]]; _u = _u + [[['M4A1_AIM_SD_camo','M9SD','Binocular','ItemCompass','ItemGPS','ItemMap','ItemRadio','ItemWatch'],[['30Rnd_556x45_StanagSD','PipeBomb','15Rnd_9x19_M9SD'],[6,3,8]]]]; _u = _u + [[['M240','Colt1911','Binocular','ItemCompass','ItemGPS','ItemMap','ItemRadio','ItemWatch'],[['100Rnd_762x51_M240','SmokeShellBlue','7Rnd_45ACP_1911'],[5,2,8]]]]; _u = _u + [[['MG36','Colt1911','NVGoggles','Binocular','ItemCompass','ItemGPS','ItemMap','ItemRadio','ItemWatch'],[['100Rnd_556x45_BetaCMag','SmokeShellBlue','7Rnd_45ACP_1911'],[5,2,8]]]]; _u = _u + [[['DMR','M9SD','NVGoggles','Binocular','ItemCompass','ItemGPS','ItemMap','ItemRadio','ItemWatch'],[['20Rnd_762x51_DMR','HandGrenade_West','15Rnd_9x19_M9SD'],[10,2,8]]]]; _u = _u + [[['m107','M9SD','NVGoggles','Binocular','ItemCompass','ItemGPS','ItemMap','ItemRadio','ItemWatch'],[['10Rnd_127x99_m107','HandGrenade_West','15Rnd_9x19_M9SD'],[10,2,8]]]];
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[WIP] CorePatch: config patch for ArmA 2 OA
law-giver replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Merry Xmas to you goliath86 and thanks for the fixes ;) -
LOL! My English is terrible for an Englishman. ;)
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Nice addon mate, only one thing I noticed in fn_openDialog.sqf you put "Standart" instead of i'm assuming "Standard". ;)
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Keep em comin'..... ;)
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I doubt anyone is working on this anymore Revichev. Moved onto ArmA 3 i guess. No reason why you couldn't post a question, someone may reply to it. ;)
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[WIP] CorePatch: config patch for ArmA 2 OA
law-giver replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Like .kju [PvPscene] said. ;) -
Thought i'd give mine a bash. Here's my current setup and results. Stratis: 49 fps Altis: 46 fps My Settings: everything set to ultra, shadows on very high Resolution: 1920x1080 Sampling: 100 per cent View Distance: 3000 Object view distance: 2000 Shadow: 100 Bloom, radial blur, rotation blur, depth of field, sharpen filter set to 100 (default) Vsync enabled. FSAA 8X. Hardware below. ;)
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Hardly a game breaker but I understand fully. It's already an exceptional mission as it is. The only missions I've played more than this are Warfare & crCTI. ;)
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Rydygier, i was playing this yesterday and spent 1000 ff on repairs etc but was wondering if you could implement having to have a toolbox and jerry can to make it a little more realistic. Or add it to HARD and INSANE. Just an idea nothing more. ;) ---------- Post added at 06:43 ---------- Previous post was at 06:42 ---------- Very nice mate! Reading it now! ;) Man that must of taken an age to put together, well done. I too am a gear hoarder, got a Marid and an offroader with rear mounted gun stuffed with goodies. Guys and Gals i suggest you read BeachAV8R's AAR. Excellent! ;)
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Rydygier, sent you a little update. Hope you don't mind, was tinkering with the Diary & Pilgrimage Guide. ;)