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law-giver

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Everything posted by law-giver

  1. law-giver

    Ravage

    @Haleks For some reason when using modules my spawn is missing the car at start, any idea. Was fine before! :unsure:
  2. law-giver

    Ravage

    Thanks mate but just realised 5 minutes ago. It's working now just found my first loot. Doh! Working nights fudges the brain a little. :D
  3. law-giver

    Ravage

    @Haleks Can you confirm you have added Chernarus to the loot system, not come across any so far. Yeah just checked cfgBuildingList.sqf, guess i'm unlucky! :(
  4. law-giver

    Ravage

    If you download from the other link i've pbo'd it so you plonk it in your arma 3 mission folder and play away as i'm doing now, currently under fire from bandits. It's pretty cool on Chernarus. Bagged 2 bandits so far. :D
  5. law-giver

    Ravage

    This is what i'm running to play chernarus. ;) http://cup-arma3.org/downloads/download-terrains-pack/
  6. law-giver

    Ravage

    Wish i could help you mate but it's playing fine for me, not meaning to rub salt in the wound. :( Anyway here's a quick and dirty Chernarus version i just tidied up. Zombies and bandits have spawned, didn't have time to check the loot, but should be fine as Haleks has added Cherno to the loot list if i remember correctly. :D
  7. law-giver

    Ravage

    Link is fine my end, just tested. ;)
  8. law-giver

    Ravage

    My esseker, i take it you mean someone else's esseker as i ain't done one. :unsure: The editor is easy once you get into it, like everything else you don't learn unless you try. ;)
  9. law-giver

    Ravage

    @Pandemic4444 Try this mate https://www.dropbox.com/s/v3hl90d922wy18g/ravage.chernarus.zip?dl=0 drop it in C:\Users\NAME\Documents\Arma 3\missions bla bla bla......... I've only dumped it all in a Chernarus editor folder so you can mess about with it. I did a quick preview launch in the editor and it worked fine for me. Might do a proper conversion if i get bored enough. ;) All the triggers etc need sorting out as they're currently squashed together as i'm watching the England v France friendly tonight so ain't got time to tidy it up. Gives you something to do eh? :P Oh it's got an earplug script as it's my own mess about edit, also intro is different as i use different car wreck and its the right way up as apposed to Halek's on it's side. As i mentioned, i like to tinker. :D
  10. law-giver

    Ravage

    I assumed as much mate, good thing i'm a tinkerer then lol. :D
  11. law-giver

    Ravage

    @Haleks Had this pop up for the first time, considering i've started the game several times and never had it before. I opened up rvg_mission.pbo and found amb_helis.sqf in scripts/system folder, i moved it to the scripts folder restarted and it didn't pop up again, well so far. Didn't want to spend and age locating where the script was called as you could find it quicker. ;)
  12. law-giver

    Ravage

    No worries mate, now get some sleep. We don't want you burning yourself out! ;)
  13. law-giver

    Ravage

    It does mate i was at 55 health and rad was healthy. As soon as i hit 50 health my rad goes weak and i can't walk albeit a stuck in glue kinda pace. :huh: CBA enabled, as it was at 55 i was walking around fine, so i lay down behind a wall just to see what happens again when hitting 50 health. I noticed my rad was weak when was healthy at 55 and i couldn't walk at 50 health when i could fine at 55 health. Hope that was easy to follow. ;) Before After
  14. law-giver

    Ravage

    @Haleks I just finished playing a game after recruiting a guy and doing rather well until my health hit 50 and everything else around 95. I think it needs adjusting slightly because hitting 50 health is a little drastic with regards to slowing to a crawl and pretty much unable to move. I thought maybe if i dropped my gear i could move a little quicker but to my disappointment........no! Any chance of tweaking it a little as 50 health in my opinion pretty much says game over! Thanks ;)
  15. law-giver

    Ravage

    I have @ACE installed but don't use it yet, will probably wait until it matures. ;)
  16. law-giver

    Ravage

    @Haleks Any chance you can adjust the zombie strike range, i was hit by a zombie when he wasn't near me, he was a good few feet away. I guess you can't be too accurate with the strike distance but.......no harm in asking eh? :D @Lecter No frame drop for me either, occasionally i get a mild stutter but i do have mods running so understandable, but not really noticeable for me. My mods: Not many :D @BCTracers_Edited;@CBA_A3;@CHVD;@DS_SonicCracks;@DragonFyreLite;@EM_LG;@Impulse_LG;@LHM_Glasses;@LHM_StaticDrag;@LKR_Ammo;@L_Align;@L_ArmFatigue;@L_Immerse;@ST_Map_AutoBrightness;@Tao_Foldmap_LG;@UI_Corrections;@Ravage;@MRG_Unit_SFX;@Zbe_Cache;@Outlw_MagRepack_3.1.3;@Outlw_Moduload_0.5.2_LG;@ASR_AI3_PE;@DFS_3rdPerson;@Unlocked_Uniforms; Mods with LG on end are ones i edited or fixed. ;)
  17. law-giver

    Enhanced Movement

    @bad benson I was bored before going to work last night so i did a temp fix for the submenu.sqf error i then got another error, Script babe_nvg\func\nvg\fn_nvgloop.sqf not found. No more errors after fixing these two. ;) class DefaultEventhandlers; // External class reference class CfgPatches { class BABE_NVG_FNC { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_BaseConfig_F", "babe_core_fnc"}; }; }; class CfgFunctions { class BABE_NVG { tag = BABE_NVG; class core { file = "\babe_nvg\func\core"; class init { postInit = 1; }; }; class nvg { file = "\babe_nvg\func\nvg"; class nvgOn {}; class nvgOff {}; class nvgloop {}; <=========== }; };
  18. law-giver

    Ravage

    I play on Halexs's default and it's pretty good tbh and i know my way around the editor. You won't be disappointed! ;)
  19. law-giver

    Ravage

    @Haleks Love the MOD mate, just one thing that frustrates me is the spawning of suitcases at the top and bottom of some staircases. It's a bit of a pain getting over them especially if you have the undead chasing you. Hope this can be fixed in a later update. I lasted a day before my character sadly died of radiation poisoning. May he rest in peace! Food was scarce so he would've died eventually. It's a harsh and cruel world in RAVAGE. :( ;)
  20. law-giver

    Ravage

    @haleks Been playing for a few hours and f@#kin' love it. Killed 3 bandits, got radiation poisoning and thankfully I found 2 medikits, a map, sleeping bag, and thanks to the dearly departed bandits a weapon. Left it default apart from adding voipers immersion tweaks and an earplug script, which come in handy due to having headphones. Other than that, keep up the good work. Definitely get another donation from me next month mate, maybe sooner. This and Pilgrimage will give me sleepless nights. AWESOME!!!!! :wub:
  21. law-giver

    Ravage

    Nice one haleks. I gave you a small donation via paypal from (northener69). I've done the same for Rydygier and Lord Jarhead in the past, and i really like where this is going. ;)
  22. law-giver

    Ravage

    I was going to do some DIY for the wife tomorrow, sod that i'm going to sit here waiting for the release........ :D
  23. law-giver

    [SP] Pilgrimage

    @Rydygier I think Chernarus is winning me over Altis. Spawned near the airport with just a handgun and look what happens when you go crazy! :D And that's all from the airport!
  24. law-giver

    Pooter's enhanced ASR AI

    @raptoer I've been play testing this with Pilgrimage on Chernarus for a few hours today and i'm well impressed. I was trapped in a building at the airport surrounded by over 20 units including amour and air support and they were sneaky little b*stards. Certainly a lot more crawllng on their bellies than i've normally encountered, which i like as well as guys on foot. Caught me unawares many a time, even crawling up on me while i was focused elsewhere. Cheeky b*stard lobbed a grenade while on his belly after crawling up behind me. Didn't see him.....lmao! Took me an hour to clear it give or take a few minutes. :D
  25. law-giver

    Community Upgrade Project - CUP_Terrains

    I don't have to load all the islands, well at least when playing Pilgrimage on Chernarus for example i don't have to load all of them. All but 8 of them, at least. But yeah it would be cool if they have a work around for SP so that you don't have to load so many islands just to play one island. But it works at the end of the day, so i'm happy with that. Again thanks CUP and the original AIA guys for getting this to work on ArmA3, appreciated! ;)
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