llauma
Member-
Content Count
2386 -
Joined
-
Last visited
-
Medals
-
Aiming deadzone is along with the inability to jump the key features of OFP/Arma. One of the huge advantages with deadzone is that you can stay hidden especially in PvP and aim with minimal movement. With aiming deadzone disabled your whole body moves when you turn the rifle. Unfortunately it seems like this key feature has been pretty much neglected by BIS. It's there but it's not really working as well as it could have. It's way to fast compared to the turn speed.
-
The answer could simply be that anti-aliasing disables something else. I know that geforce cards have had problems combining HDR and AA in some games. It's possible that some of the HDR features get disabled when you turn on AA, hence you get a higher frame rate.
-
I'm guessing you have ATI Tray Tools or something running. I'm not that familiar with it but I guess it should have an option to turn off the FPS counter.
-
My game runs perfectly with everything on high/highest with my quad core and radeon hd 4890. When switching to an older geforce 8600 the game becomes unplayable even of very low settings. Edit:Oops
-
ArmA II: Operation Arrowhead discussion thread
llauma replied to Tonci87's topic in ARMA 2 & OA - GENERAL
@Flash Thunder BIS will never use the CryEngine period. It's like asking apple to use the windows kernel for their OS X. Surely the engine looks great with superb physics but I'm very sceptic whether it could handle something like arma 2. It's an EXTREMELY demanding engine unless you have heavily directed and scripted events so that the engine will never be overloaded. BIS is working on an expansion, not a completely new game so please lower your expectation/requests half a dozen notches. Spend some time researching what expansions in general adds to games. You could start with the Sims and World of Warcraft. You'll probably find out that it's usually new models, maps, missions and smaller engine fixes. -
I get an annoying sound when I use full auto fire. It sounds like a 'ground loop hum' and it's ended by a crack. It's present with most of the weapons. Considering the game still has so many issues I'm not impressed with the patch. Only a fraction of the bugs/flaws were addressed. I love the game but it'll take some time before it's bug free and balanced.
-
It's a bug that's been along since the game came. If you first load chernarus and then utes the island up north will appear.
-
Of course people want BIS to release an afghan expansion because people always want more. If the question was whether we wanted either an east european or an afghan theather I'm quite sure the majority would prefer the east european option. Please realize that making an afghan expansion means a lot of work for BIS. I'm quite sure it equals the amount of work companies like EA puts in their yearly game releases. Any expansion like this would cost at least €30. I'd prefer BIS to continue working on ArmA2 and if they would release an expansion I'd prefer it to be something like Resistance was for OFP.
-
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
llauma replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
The Q8200 is a pretty basic quad core cpu but it's reasonably priced and it can easily be clocked to 3 gHz with stock cooling without any stabilty issues. I have it myself and I'm pleased with the performance it delivers. About the graphics card. Surely 1 gb is good but it's just a minor part. Nowadays they add 1 gb to pretty much all cards because it's a cheap way to get people to buy it. Even if you have a really tight budget don't get anything less than a Radeon HD 4850 or GTS 250 if you prefer GeForce cards. -
It's a bit awkward in the game. It takes many more HE rounds to level a house than it takes with sabots. In real life a sabot wouldn't cause any major damages other than a small entry and exit hole in the wall. If you wanna level a house you need HE rounds. The only use you have for HE's in this game is to cause damage to a certain area. If you have a specific target you should use sabots against it. I'm no programmer so I don't know how big engine changes are required for a better penetration model. Perhaps it would be easier to simply make ammunition behave differently depending on which class the target has. So if the class is House a HE would be far more effective than if the class is Tank. Also that would make HE's and rifle's ineffective against MBT's.
-
What is the value of a decent Simulation Engine??
llauma replied to S!fkaIaC's topic in ARMA 2 & OA - GENERAL
More advanced physics equals less resourcess for AI, graphics etc. It's a massive scale game and you can't make it top of the scale in every aspect. The physics are somewhat outdated but they do work. It would have been cool to be able to turn a hut piece by piece into rubble with a .50 cal but that would be at the cost of much more important things. BIS has taken the approach to crate as many things as possible in house. It might not always be the wisest decision but I respect that. In the end it's your decision whether you wanna buy the game or not. I don't think I'd be willing to pay more than for normal games. I'm quite sure that is the common view on this. Developing a special expensive high end version would probably not appeal any larger numbers of players. I doubt, even though trying to be optimistic that BIS be able to sell more than 100.000 copies even if the price was just €100. Anyone with a sense of math realizes that it would be far more logical to aim for the million marker with a game costing a third of that. If they do manage to create a bug free version with top physics etc then why price it so high that only a minority would buy it? So how much I would pay for it? Well, I've bought OFP:CWC twice, OFP:R, OFP:GOTY, ArmA, ArmA:QG and ArmA2. I'm not sure how much that is but I would guess a bit over €200. On otherhand that's spanning over 8 years which makes it about €25 a year. So well, perhaps that's what I would be willing to pay a year. -
@Chammy First of all, get more ram. You have the minimum required RAM just to run win 7 64bit which I assume you have. It's a fairly cheap way of boosting your system. About overclocking. I think you have some dynamic overclocking options in the gigabyte BIOS. You can adjust the CPU, RAM and PCI-e clocks easily. Though don't expect any miracles as long as you have just 2 gb RAM. If you can get your hands on XP again I think it would be a wise decision to go back to it. It's the best OS for this game.
-
Well, that's assuming that BIS actually wants to continue this series. I guess they will put all their effort in carrier command. What will come after that I don't know. We can only hope they'll grow to a size where they can develope two games simultaniously. If not that I think we'll see a non military RPG after CC. About the MMORPG idea. I'm not sure about it. I like the way it is now. If I want a good coop night I'll join a passworded server where I know I'll get it. I'd rather face AI's then thousands of noobs with no interest in the general mission. Keep on developing independant games and if I like them I'll buy them. The modding part of the game would also be doomed if it was became a MMORPG. No thanks...
-
What is the value of a decent Simulation Engine??
llauma replied to S!fkaIaC's topic in ARMA 2 & OA - GENERAL
I'll repeat it again. They have a simulator called VBS. Why not buy it? To be honest, I think BIS would make more money by taking the opposite approach. Making it more arcadish/mainstream will appeal a much larger audience. Include the console market to that and they'll make much more money than if they would turn it into VBS2. -
What is the value of a decent Simulation Engine??
llauma replied to S!fkaIaC's topic in ARMA 2 & OA - GENERAL
Arma2 is the game and VBS2 the simulator/training tool. You're asking for something unrealistic. They're working the best they can on delivering a game with realism/simulation as an aim but not necessarely a goal. If you're interested in real simulation then contact BIA, stack up some money and sign a contract. If people could just take a step back and see what we actually have infront of us. It's an awesome game even though it has some bugs and outdated features. This is the creation and vision of a few guys working like hell to deliver something they can be proud of. It's actually amazing that this is the result of a work which probably started with Suma writing the first lines of code for the game. They're not gods but they managed to create a virtual world out nothing.