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Everything posted by kremator
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Regarding headbugs .... make sure that you have not just pressed Alt twice! I find that locks mouselook on - so I press Alt twice and it removes it! Secondly Doomguy don't make them TOO expensive Looking forward to seeing the new version - sounds great. [TAO] Kremator
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I agree with Steel_WOF if and only IF it is possible. What do you think SNKMAN, is it a HUGE task to make friendy AI work under GL3? Hoping that you say it COULD work [TAO] Kremator
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Mapfact releases DAC 2.0 for ArmA
kremator replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
I'm really keen to get into DAC. Could any of you experts here please release your superb DAC missions please? Would be great to see how you have implemeted DAC to it's fullest extent. Thanks guys. [TAO] Kremator- 376 replies
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- dac
- dynamic ai creator
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Tony, That would be fantastic ! REALLY REALLY looking forward to getting my hands on it ! [TAO] Kremator
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Very interesting Spliff. How did oyu do that ? [TAO] Kremator
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I'm sure it does. I do remember seeing it in someone's server.cfg a LONG time ago but I wasn't running my own dedi server then so I ignored it. NOW I would love it. [TAO] Kremator
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NonWonderDog is back and may be able to help with turret animation/direction issues. Check his thread. [TAO] Kremator
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Tank Fire Control Systems
kremator replied to NonWonderDog's topic in ARMA - ADDONS & MODS: COMPLETE
It's great to see you back NonWonderDog ! Â You have included a LOT of informaton here. With ARMA2 on the horizon is there any way that you can continue with your addon? Â Pretty please with bells on. It has proved to be one of the most popular addons and indispensible for us tankies ! [TAO] Kremator PS Reading current animation state is probably what is needed for other FCS (like on manned vehicles that could use Mando Gun/Mando Missiles). Information on how you do that would be cool for our coder gurus ! -
Haven't noticed that bug and I think I'm running the same system as you EXCEPT that I run a dedi server. I have no problems with any GL3 ability or ACE1.01 abilities. [TAO] Kremator
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I don't mind losing some of these functions for what Merlin brings to the table ! I love using the Merlin system (although I'm still a novice at using it properly ! [TAO] Kremator
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Now THAT is impressive ! WOOHOO [TAO] Kremator
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Anyone able to help Mandoble with his Youtube problem? I havent come across it before so I have no idea. Would be great to see whats new Can't wait for FULL 2.35 !!! [TAO] Kremator
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Sounds good Doomguy. Thought about adding some of Mandoble's stuff into WACO ? There some really cool stuff that would add lots to your warfare. [TAO] Kremator
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Fantastic vengeance1. Look forward to it mate ! I can mod missions a little but RL is getting in the way currently (have time to play a little just not code! [TAO] Kremator
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I suppose you dont need the turret mannable, just that you can get access to the Gun camera. Now I don't know how you would have multiple people using multiple guns/launchers. Could you show us what you have so far Mandoble to help people like Gnat etc (and for the nosey ones like myself ! Thanks [TAO] Kremator
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Thanks Tony. Was thinking of you using something like this ... Gigan camera Would make your life a little more easy instead of all the running about you have to do What first aid is built into the scripts ? Can the AI drag wounded then give first aid ? If so how would this fit into ACE (where there are bandages/morphine/epinephrine) ? Looking REALLY good however! [TAO] Kremator
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Mandoble, Have been creating a few missions with MMA2.35beta and I have a suggestion for when people are bombing using any camera (GBU/maverick/or even Mando gun ! is to be able to use the rudder to steer left/right. I know that you lock the vertical so that we cannot crash to our deaths but to be able to steer would be awesome ! Also would it be possible to have a button on the camera to switch to the bomb cam (and switch back again)? I'm still finding that sometimes the camera loses lock (even when the limits are limiting ! Can you have a look into that please as it's annoying to watch your GBU falling only to lose lock. Apart from that it's AMAZING and I love it ! [TAO] Kremator
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I agree with mazza in that it runs very well. What have you got up your sleeve for the next version ? [TAO] Kremator
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Hmmmm thinking about what your 10 year old wants got me thinking ..... you could do ALL the services (police, ambulance and fire) - but would take a quite a bit scripting I could see it being mission-type all on its own (Protect the City ! [TAO] Kremator
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vo.2, Loving the pack mate especially the 'fox one' and 'bomb dropped' voices ! What about random radio voices for air traffic control etc (the kind of thing that ECS had)? Keep it up - this is my fave sound pack so far. [TAO] Kremator
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Yeah, I too, would like to see an overhead video Tony. I think what you have done is great. Please keep going. [TAO] Kremator
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Trying it now Ghost644. Sounds good. EDIT ... Okies have played it a little. Â First impressions are good. Â However, I found that a lot of AI were stuck on the bridge (the southern most one). Â I took up a helo and pasted the bridge giving me 20 kills immediately. I'm using ACE and Group Link3 EDIT again! This mission would be superb is it had AI revive. Possible to write that version Ghost644 ? [TAO] Kremator
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Keep the repair as you have it Tony. Do you have any idea of when (roughly) you'll have a beta ready for test ? [TAO] Kremator
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I'm speechless !!!!!!! This is AMAZING Gnat ! Are you looking to make the landings scripted instead of instant at the point of actual landing ? [TAO] Kremator
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Tony, I'm VERY impressed. It's great how you have sync'd the move forward animation with troops actually moving forward! The tanks seem to be rotating quite a bit however. Keep up the good work as this wil fit in VERY well with ACE Mod ! [TAO] Kremator