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Everything posted by kremator
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NeoArmegddon's Satchel Replacement
kremator replied to NeoArmageddon's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That sounds good Robalo! Could you post the add-on somewhere please? -
VTS3.5 - Live Multiplayer coop mission editor
kremator replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
^^ correct. It needs the individual island files for each of those. -
Actually I'm glad to see that they will release highly experimental builds.......good on ya BIS. I'll test them!
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VTS3.5 - Live Multiplayer coop mission editor
kremator replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
It would be good to set height of aircraft as a GM. We would also have to REALLY max out the AI flying ability however if they are going nape of the earth :) -
WIP: Stuff you are working on 2!
kremator replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very nice Jobin. Subtle yet convincing. -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
kremator replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awww gimme a chance to come back :) Unfortunately betas cannot be totally crash proof. All I was trying to say was that it MIGHT not be WICT that was causing the crash and hence putting more pressure onto ArmaIIholic. Anyhoo tiff over with :) About to try out new WICT ... thanks ! -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
kremator replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
WOOT ! thanks ! -
RKSL Studios - WIP Discussion
kremator replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Should we ask for the same protection for island makers, scripters as well ? Can't their stuff be stolen too ? -
Xfire: Now includes fix for ArmA2 compatibility
kremator replied to alef's topic in ARMA 2 & OA - GENERAL
All im interested in is XIG with Arma2 and OA ! -
Single (as in one) player turreted vehicles
kremator replied to Murklor's topic in ARMA 2 & OA - SUGGESTIONS
Could be put in as a scripted entity. Using mouse to control the turret while using WASD to control the direction would be fun. Melodrama Carl, leaving the game for an alternative mode? Get a grip :) -
Has anyone thought about modifying the mechanics of the Ambient Civilian generator?
kremator replied to vostov's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Very nice shk! Would be interesting in seeing a demo mission too! -
RKSL Studios - WIP Discussion
kremator replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I totally understand your position. Legal issues are indeed tricky. I was just annoyed that it seemed you were taking it out on us (the community) for this new tool. I'm grateful for everything I get on these forums and can only hope that there is a suitable solution. We do respect what you and other model makers do and hope that it will be able to continue. -
Increasing weapon sounds without increasing ambient sounds.
kremator replied to BeerHunter's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Agree that there does need to be separate control for ambient sounds. -
AAR (After Action Review - replay of your battle in Arma2)
kremator replied to DZR_Mikhail's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Following this with REAL interest! Good work mate! -
Xfire: Now includes fix for ArmA2 compatibility
kremator replied to alef's topic in ARMA 2 & OA - GENERAL
Is in game xfire working now Cougs? -
New ARMA2 OA Beta Patch 72418 Available!
kremator replied to AnimalMother92's topic in ARMA 2 & OA - BETA PATCH TESTING
New beta shouldn't be able to join non-beta servers. -
EOD Dog (EODD) WIP Release
kremator replied to Rommel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
LOVELY! I remember a tracking dog in alpha state a good while back. This is even better. -
RKSL Studios - WIP Discussion
kremator replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
So the fact that this software has been released (haven't a clue what it is BTW) means that you have wasted 2 years of your life? I respect what you have given to the community and your commitment to quality but I do think this statement is a little melodramatic. The reason that you continue is because a model made by RKSL studios is looked on as ultimate quality. If you suspect that someone has ripped your MLODs then you will have evidence that can be presented on the forums and the copier excommunicated! There is a phrase ..... Don't cut off your nose to spite your face! There will be positives .......we just don't know what they are yet! Kind regards -
@BENNY ,creator of warfare benny edition.
kremator replied to simo1000RR's topic in ARMA 2 & OA - GENERAL
Oh for f*^%s sake! Epic fail on SO many levels. I vote for involuntary euthanasia to increase the general IQ level! -
Sounds like English is difficult for him. If Charon doesn't want to make it OA compatible then it is his call. In the meantime just enjoy it as it is!
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As mentioned before ITS A BETA! Constructive criticism is welcome but give him a break. At the end of the day you can either make your own or don't use it. I'm sure your hearts are in the right place but sometimes it is better to hold your tongue.
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I feel like David Attenborough visiting a strange new land, looking at all the trees and rocks. Just need some exotic animals on there and we have a new series .... 'Life on Mana' Good job. Will test later.
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Zeus AI Combat Skills
kremator replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Will go test ^^ now Protegimus. -
Hopefully not too long then following that donation :)
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W.I.C.T -- World In Conflict Tool for ArmAII and OA
kremator replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Unless you can repeat the crash every time langgis08 then it's not worth mentioning. There are too many variables in what you were using anyway. @ArmaIIholic - Don't worry about ACE when coding.