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Posts posted by GalComT
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Changes that were done between 1.5 RC and 1.5 Release
Global Mobilization RC v1.5.7694 to Release v1.5.7901
New Content:
Added: RPKN
Added: BFOR Mission insignia
Content Changes:
Changed: AKM and its varints have battelsight adjusted to 330m
Changed: Adding missing Burst mode to G8A2/MG8A2
Changed: Adjusted shadow of Beanie and Beanie with Headset
Changed: Bolt Cut scriptable function "code" added. See wiki for documentation.
Changed: Bolt Cut scriptable interactions now controllable with setVariable on the object itself
Changed: Couch bullet penetration materials, shadow issues
Changed: Frogscale camo uniforms and hat now editor placeable and in zeus
Changed: Furniture module now handles things 100% client side.
Changed: GC and PL units now use correct AKM magazines
Changed: Glacier Glasses lenses cast shadow now
Changed: Introduced "B_Parachute" into the inheritance chain of GM parachutes.
Changed: Laser intensity increased
Changed: MG8 Reload Animation and Sound
Changed: Operator Suit skinning issues
Changed: Operator Suit supports "insignia" on left arm
Changed: Penetration materials of desk furniture
Changed: Placeable radio penetration materials
Changed: Subsonic ammo for 9x19mm and ai params tweaked on subsonic ammo for 7.62x39
Changed: Swamp Camo texture on PSH-77
Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 06 Magnetized
Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 08 Cleanup
Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 08 Rainy Day
Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 08 Scrap Drive
Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 10 Danish Lies
Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 12 Downhill
Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 12 The Pit
Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 22 Pressing Matters
Changed: Type 18 vest more bullet resistant
Changed: Type 18 vest texture and preview icons
Changed: Updating Arma3 AK and RPG magazinewells to include all new compatible GM magazines
Changed: VIV added to Typ247 and Typ251
Changed: Winter bushes have smaller view and fire geometry extents.
Changed: photocamera module can now support multiple camera types concurrently. Added support for Western Sahara Digital Camera.
Content Fixes:
Fixed: LMG RPK, LMG RPK-74 (black) not available in 3den/Zeus
Fixed: 3den weapons misclassified
Fixed: AKM weight discrepancies
Fixed: Adding hiddenselectionTextures to civilian 2t truck as backup for randomized system
Fixed: Adding missing wds and des textures for LAK and ACE shelters
Fixed: Adjusted Fire Geometry of new shelves where it was too simply
Fixed: Attachment broken ground models
Fixed: BGS Light Machinegunner unavailable in Zeus
Fixed: BGS Squad unavailable in Zeus
Fixed: BR-412D can now destroy lightly armored vehicles
Fixed: BTR60PU12 had autocenter set to 0 (makes stuff drive on the bottom of the sea)
Fixed: Battle Dress Uniform (Olive) white seams
Fixed: Battle Dress Uniform unavailable in Zeus, 3den
Fixed: Biber Arm Mirror holder not part of animation
Fixed: Bicycle texturesource inheritence fixed
Fixed: Brassard clipping
Fixed: Bundespost vehicles had wrong license plate type
Fixed: CBRN marker Adding support for multiple launch positions on vehicle
Fixed: COOP 08 Ninjas Missing one player slot
Fixed: Changed: G3K versions and SG551 now have a lower muzzle velocity compared to their long barrelled versions
Fixed: Commando Flightsuit editor/zeus availabilty as placeable object
Fixed: Compositions: Radio Tent 1 Tent partially collapses upon spawn
Fixed: Compositions: Radio Tent 2 Tent collapses upon spawn
Fixed: Crate Piles with tarp have dedicated view geometry
Fixed: DK M111 was missing its OLS textures
Fixed: DK ammocrate was missing Explosives and Mines
Fixed: DSS and LIB missing for Ak flashlights
Fixed: DSS and LIB missing for KAC silencers, PBS 1 + 4 silencers, TGP silencers
Fixed: DSS and LIB missing for bipods
Fixed: Danish group templates used misspelled rank.
Fixed: Dedicated DLC purchjase message for each type of asset as per Arma standard
Fixed: Duplicate land_ prefix on coffeemaker, jug, toy dino and radio cfgPatches entry
Fixed: Equipment Hats Some assets are spawnable even they shouldn't be in the 3DEN Editor
Fixed: Fero Z 1.5x-6x inconsistent reticle
Fixed: FeroD-51 ZUB, NSG-66 unavailable in 3den and Zeus
Fixed: Firefighter P601 was missing boltcutter
Fixed: Fixes to the PBS-1 supressor model, adding the missing "spoon"
Fixed: Folder 1 has wrong fire geo material
Fixed: Furniture module would sometimes create floating objects.
Fixed: G36 Des was still cofnigrued and only set to protected, instead of being a full compatibility only class
Fixed: G8A1/MG8A1 had duplicated underbarrel proxies in pilot view
Fixed: GC and DK vehicles were referencing the wrong vehicle firstaiskit class
Fixed: GE SF Machinegunner classname spelling
Fixed: GE SF machinegunner classname spelling error
Fixed: GM Clutter module no longer creates objects that clip into houses
Fixed: Generic white texture added
Fixed: Ground clipping on deployment for various weapons
Fixed: Headwrap crew variant had wrong named selection in shadowlod (Head and head)
Fixed: Headwrap crew variant inside not modeled in first lod
Fixed: Headwrap lod issues
Fixed: Helicopters had rain sound on Winter Weferlingen.
Fixed: Iltis Milan has turret weapon dismount feature active (not hidden)
Fixed: Introduced variable for powerbox streetlight radius. "gm_boltcutter_lampradius", default is 300.
Fixed: Invisible lod on T55A
Fixed: Leopard 1 assets clipping, mismatch
Fixed: MPiKM dovetail rail removed
Fixed: MZF512 12 ga penetration adjusted
Fixed: Marder1a1muinus were listed in cfg patches, but arent actually configrued (removed from cfgPatches)
Fixed: McLight 2D ground model clips into ground
Fixed: Mixed Fatigues texture mismatch
Fixed: Mixed Fatigues unavailable in Zeus, 3den
Fixed: Mp M85 ground clipping on deployment
Fixed: Non existing gm_1Rnd_100x695mm_apfsds_t_bm8_none was referenced in the d10t gun config
Fixed: Operator Clan insignia skinning issue
Fixed: Operator suit's Turtleneck is no longer shiny
Fixed: PL 80s Autumn SF were exposed in ZEUS, they shouldn't be
Fixed: Pallad had faulty hiddenselectionstextures
Fixed: Parachute baseclass set to private
Fixed: Pkw Heavy / W123 Mirrors are flickering for backseat passengers
Fixed: Pkw Heavy / W123 Wreck Model issues
Fixed: Platan mine no longer available in the arsenal inventory loadout screen
Fixed: Polish Light Anti Tank with RPG-18 hidden
Fixed: RIs mounted scopes were floating above the rail on all SG55x and SG542 rifles
Fixed: RPG-18 (Spent) had bad iron sights
Fixed: RPK (all variants) the bipod model goes into the barrel hole and is pretty easy to spot.
Fixed: RPK (non N version) can mount scopes
Fixed: RPK weight discrepancies
Fixed: Removed ability for T55 commander to switch to Loader MG directly
Fixed: Removed empty lods from desk clutter and phones
Fixed: Revolutionaries Group Template had wrong side
Fixed: Revolutionaries Medic now has medkit
Fixed: SF Light Machinegunner unavailable in Zeus
Fixed: SFL 2S1 misaligned invasion stripes
Fixed: SG542 incorrect thermal signature
Fixed: SG542, SG551 (SWAT) ground clipping on deployment
Fixed: SG5A2 was missing all attachments proxies in lods 2 and lower
Fixed: SMDI textures for all glass textures adjusted to reflect less "white"
Fixed: SOV on Operator Suit would disappear completely.
Fixed: SPW-40P2UM leftover shadow
Fixed: SPW60(All APCs) Character's are clipping with objects applied on top
Fixed: Shadow issues with Commando Flight Suit (Rolled Sleeves)
Fixed: Shadow issues with Mixed Fatigues
Fixed: Shadow was missing for scarf
Fixed: Shelter ACE and LAK had their medic versions wrongly configured and were not accessible in Zeus
Fixed: Skinning issues with cable of Headseat with Beret, Headset with Beanie, Headset with Headwrap
Fixed: Spent Rpg-18 optics messed up
Fixed: Storm Hood Shadow Issues
Fixed: Storm Hood TI texture
Fixed: T55 (nothing) is missing Driver Machinegun hole
Fixed: T55 adding a glass in front of the loader periscope
Fixed: T55 engine flickering fixed
Fixed: TPz1 wrekc model were not using shared damage texture for tex_02
Fixed: Trainwagons now have wrecks
Fixed: TransportItems/weapons/magazines inheritance no longer being cleared out for trucks
Fixed: Typ 247 Wreck issues
Fixed: Typ 247/Typ 251/Typ 253 Issues with window destruction
Fixed: Typ 251 Certain Shadow issues
Fixed: Typ 251/253 Wreck issues
Fixed: Typ247/253 grn ge army variants were not zeusable
Fixed: Type 3 vest had weird white border texture issue
Fixed: Various fixes to the units and weapons array in CfgPatches
Fixed: W123 transparent center mirror fixed
Fixed: West german phone booth weird texture error in distance
Fixed: When placing a "revolutionary squad" from INDEP in Zeus, they spawn as OPFOR
Fixed: Wrong woodland on SOV
Fixed: ZSU searchlight radar hide anim was missing displayname string
Fixed: civi 2t were missing boltcutter amd medkit
Fixed: fixed: Flkfz ELW Incorrect get out position
Fixed: gm_mg3_base,had invalid soundset gm_mg3_internalShot_SoundSet defined (doesnt exist)
Fixed: illuminated scopes now are illuminated to the edge of the scope mask
Fixed: old macro was overwritting new macro with displayname for most shells
Fixed: shadow bug w123
Fixed: typ247 Sirenlights Large shadow did not contain the large frame
Fixed: typo in magnettape cfgPatches entries (palceableItem to placeableItem)
Fixed: typo in placeable gear cfgPatches entries (palceableItem to placeableItem)
Fixed: w123 had tyre treats the wrong way around
fixed: Empty doubled mags still showing bullets
fixed: Mp M85, G53, SG5 inconsistent ironsights texture
fixed: ZFK 4x25 backup sights clipping with the eye in backup iron sight mode and full auto
fixed: msg90 baseclass was referencing model that doesnt exists (why on earth would that casuea popup in Warlords)
fixed: msg90 bipod and g8 bipod baseclass had scope = 2
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04-04-2023
Global Mobilization v1.5.7694
New Content:
Vehicles
Added: Typ 247
Added: Typ 251
Added: Typ 253
Added: W123
Added: Civilian Typ 247 (Firefighter, Post, Communal Services, Various colors)
Added: Civilian FlKfz ELW (Firefighters) (Typ 247)
Added: Civilian Typ 251 (Firefighter, Post, Various GM companies, Various colors)
Added: Civilian Typ 253 (Firefighter, Police, Post, Taxi, Various colors)
Added: Civilian W123 (Firefighter, Police, Post, Taxi, Communal Services, Various colors)
Added: Civilian 2t Truck Medical (Firefighter and Red Crystal) Texture Variants
Added: Civilian 2t Truck Firefighter (Firefighter and Red Crystal) Texture Variants
Added: GC Army SPW60PA with DShKM
Added: GC Army SPW40P2 (Ch)
Added: DK Army M247 (Typ 247)
Added: DK Army M253 (Typ 253)
Added: DK Army M253 Military Police (Typ 253)
Added: GE Army PKW 8 Seats (Typ 253)
Added: GE Army PKW 8 Seat Military Police (Typ 253)
Added: GE Army PKW 5 Seats (Transport) (Typ 247)
Added: GE Army Pkw Heavy (W123)
Added: GE BGS W123
Weapons
Added: P1SD Silenced Pistol
Added: PiMB and PiM variant (East German variant of PM pistol)
Added: G3A3A0, G3A4A0 (wide handguard G3) and color variants
Added: G3KA4, G3KA4A1 RIS and color variants
Added: G3SG1 and color variants
Added: Golden G3Added: G33A2, G33A3, G33KA1, G33KA2, G33SG1 and color variants
Added: G53A2, G53A3, MP M/85
Added: G8A1, G8A2 Precision Machine Gun
Added: MG8A1, MG8A2 Light Machine Gun
Added: PSG1
Added: MSG90, MSG90A1
Added: G11K2, G11K2 RIS and color variants
Added: SG542, SG542 RIS and color variants
Added: SG550, SG550 RIS and color variants
Added: SG551, SG551 RIS and color variants
Added: SG551 SWAT
Added: MZF512, MZF512 RIS Shotgun
Added: P2, P m/49
Added: RPG-18
Added: SG5SD6, SG5A3 Flashlight, SG5A4, SG5A5, SG5N, SG5N Flashlight, SG5NSD1, SG5NSD2, SG5SD5
Added: LMG K 500, LMG K 500S, MPi KMS72K, MPi KMS, AKML, AKMSL, AKMS, AKMSN, MPiKMS72KSD and color variants
Added: Black Furniture texture variants for all East German AK variants (export models)
Attachments
Added: AR15 4x20 scope
Added: FeroZ24 BLITS
Added: FeroZ51 Night vision scope
Added: PK-A Red Dot Sight (Black and Grey variant)
Added: PSO-1 (Black variant)
Added: PSO-6x63-1 (Black and Grey variant)
Added: RV Reflex Red Dot Sight
Added: ZF Fero Z 6x42 PSG1 Scope
Added: APP Aiming Point Projector
Added: ZF 10x42 Scope for MSG90
Added: NSPU Night Vision Scope (Black and Grey variant)
Added: Fero Z 1.5x-6x scope
Added: Fero Z11 (1x scope) for G11Added: Fero Z11A1 (3x scope) for G11
Added: Flashlight P2 for AK weapons
Added: Beamlight LS20 (For Optics Slot)
Added: Beamlight L60
Added: Beamlight L6011
Added: Mclight 3D (For Optics Slot)
Added: McLight 2D
Added: LS Mini V Red Laser Aiming Device (For Optics Slot)
Added: LS Mini V IR Laser Aiming Device (For Optics Slot)
Added: LS1500 Red Laser Aiming Device (For Optics Slot)
Added: LS1500 IR Laser Aiming Device (For Optics Slot)
Added: LS45 Red Laser Aiming Device (For Optics Slot)
Added: LS45 IR Laser Aiming Device (For Optics Slot)
Added: L72 Red Laser Aiming Device
Added: L75 IR Laser Aiming Device
Added: L7211 Red Laser Aiming Device
Added: L7511 IR Laser Aiming Device
Added: ZLN-1K Green Laser Aiming Device (Black and Grey variant)(For Optics Slot)
Added: ZLN-1K IR Laser Aiming Device (Black and Grey variant)(For Optics Slot)
Added: PBS1 suppressor for AKM series weapons
Added: PBS4 Suppressor for AK74 series weapons
Added: KH Navy, NAC Navy, NAC Navy K, NAC Navy SD suppressors for SG5
Added: TGP-P Suppressor for PiMB
Added: TGP-V Suppressor for SVD
Added: A150 Suppressor for 7.62mm Weapons (For short and long barrels)
Added: A150 Suppressor for 5.56mm Weapons (For short and long barrels)
Added: M10 Suppressor for MP2 Submachinegun
Added: G3 and G11 Bayonets (decorative weapon attachment)
Added: G3 Bipod for wide grip handguard variants of G3 and G33
Added: MSG90 Bipod for PSG1 and MSG90
Added: G8 Bipod for G8 and MG8
Items
Added: Fero 51 handheld night vision binocular
Added: FeroD-51 Night Vision Goggles
Added: NSG-66 Night Vision Goggles
Added: DM41 and DM41A1 Fragmentation Hand Grenade
Added: M26 and M16A1 Fragmentation Hand Grenade
Added: LP7 Laser Range Finder
Added: LPR-1 Laser Range Finder (A soviet copy of the LP-7, we didn't just copy paste! The soviets did!)
Added: PM-63 (now also available as pistol)
Added: PN-3 Handheld Night Vision Device (as pistol)
Added: G3 20 rounds double stacked magazines (40 rounds)
Added: SG5 30 rounds double stacked magazines (60 rounds)
Added: BR-412D APHE-T 100mm ammo for D-10T (can be added to vehicle via sqf commands)
Added: 57N231U 7.62 mm Subsonic Ammunition for AKM variants
Added: Boltcutter inventory item (See features section)
Units
Added: GSG9 80s
Added: GSG9 90s
Added: East German Special Police Force
Added: GE BGS Group templates for "Squad" and "Post"
Added: GE BGS Group template Special Police Force (W123)
Added: GC Group template East German Special Police Force
Added: Revolutionary Infantry Units (INDFOR)
Added: Group templates for Revolutionary Fighters
Added: GC Army Light Anti Tank Soldier (RPG-18)
Added: PL Army Light Anti Tank Soldier (RPG-18)
Added: Light Machine Gunner (G8A2) to West German SF
Added: Light Machine Gunner (G8) to West German BGS
Added: Danish 80's Special Forces Machine Gunner (Group Template also adjusted to include this unit)
Added: Danish 90's Special Forces + Group Templates
Character Gear
Added: Beanie with Headset Model Variant
Added: Berets for GE Border Guards and GSG9
Added: PSH-77 Helmet and variants with face shield
Added: PSH-77 variants in Strichtarn
Added: M38/72 Helmet with and without Acid Goggles
Added: Type 18 vest
Added: Type 3 vests
Added: Type 3A1 vests
Added: Special Operations Vest
Added: Special Operations Vest with Armor
Added: Combat Vest M3 (Police) Texture Variant
Added: Operator Suit BGS
Added: Operator Suit GSG9
Added: 9 new uniforms consisting of mixed civilian and military fatigues
Added: Headwrap in various colors and camos
Added: Headwrap with Headset in various colors and camos
Added: Glacier Glasses
Added: Storm hood Black
Added: Storm hood Black-Red
Added: Storm Hood Black with Dust Goggles
Added: Scarf in various colors and camos
Added: MP-Brassard without belt Model Variant
Added: M92 with Black Cover Texture Variant
Added: M92 with Black Cover w\ Goggles Texture Variant
Added: Standalone version of West German medic bag, usable in backpack slot
Added: Combat Suit (T-Shirt) Olive Texture Variant
Added: Battle Dress Uniform Olive Texture Variant
Added: Combat Backpack Black and Olive Texture Variant
Added: Field Cap wz.0443 (Frogscale) Texture Variant
Added: Field Uniform wz.4652 (Frogscale) Texture Variant
Added: Field Uniform wz.4652 (Rolled, Frogscale) Texture Variant
Added: Commando Flight Suit (Black, Gray, Olive) and rolled variant
Added: M92 with Cover Olive Texture Variant
Added: M92 with Cover w\ Goggles Olive Texture Variant
Features / Modules
Added: Automatic Furniture Module
Added: Automatic Furniture Module Support for Apex (Tanoa) style structuresAdded: Automatic Furniture Module Support for Arma 3 vanilla (Altis) style structures
Added: Automatic Furniture Module Support for Enoch (Livonia) style structures
Added: Automatic Furniture Module Support for Malden style structures
Added: Module to place clutter (defaults to our new crates) around a given urban area. Will try to match nearby building's orientation.
Added: Module to allow the Photocamera to save screenshots to your user folder.
Added: Laiktica PLC3A photo camera has now shutter visual and sound effect when left-clicking while in view finder
Added: missionNameSpace variable "gm_photocamera_feature_disabled". Set this to true to disable photocamera sound/shutter feature.
Added: missionNameSpace variable "gm_photocamera_feature_type" which specifies the type of camera that allows taking pictures. (Default: "gm_photocamera_base")
Added: Scripted Eventhandler "gm_photocamera_takePicture"; Use via ' [missionNamespace, "gm_photocamera_takePicture", {screenshot "cameraPicture.png"; }] call BIS_fnc_addScriptedEventHandler; ' to enable camera to take pictures that are saved to user profile\screenshots
Added: Ability for bolt cutter to cut power to street lights (find a power box by the road to do this)
Added: Ability to prevent bolt cutter usage per object: _obj setVariable ["gm_noBoltCutting", true];
Added: GM Barbed wire fortifications can be deconstructed with bolt cutters
Added: Scripted Eventhandler "gm_boltCutterUsed", passes [_object, _actionType].
Added: gm_core_characters_fnc_genericTalkInit and gm_core_characters_fnc_genericTalk functions (Units in SAFE or CARELESS will randomly chat)
Added: 15 mission helper "logic" objects to help with location identification
Objects
Added: Couch
Added: 15 new desk stationary objects (mugs, pencils, papers) (supports custom textures)
Added: 19 new pre-made Fortification compositions for 3Den (Empty -> Groups)
Added: Two new SFX for ambience (gm_sound_club_music_01 and gm_sound_club_music_02)
Added: Two new Radio Tent Compositions
Added: Five new crates for scenery
Added: Five new piles of crates for scenery
Added: Five new piles of crates with tarp over them for scenery
Added: Seven types of aluminum multi purpose container in different sizes (with optional medical texture) (Can be used as ammo/weapon containers)
Added: Five Placeholder objects for use with compositions to reserve vehicle spaces
Added: Ammoboxes (GM, Virtual) [Editor placeable arsenal object that opens GM-content-only Virtual Arsenal]
Added: Berm Objects (and automatic clutter variation)
Added: Command Bunker
Added: Radio Antenna Object (With destruction model)
Added: Randomized Variant of Work desk
Added: GZ1 and GSSZ70 fence variants with holes
Added: Mud Pit object
Added: New Furniture (Coffee Jug, Coffee Mug)
Added: New Furniture (Coffee Machine (yes it works!))
Added: New Furniture (Map Board 2, (supports custom textures))
Added: New Furniture (6 new shelves)
Added: New Furniture (Table 6 and variant with random clutter)
Added: Camo Tarps (same shape as camo nets) in various colors (selectable from the editor)
Added: Placeable Radio scenery object (AN/PRC 371)
Added: Placeable Radio scenery object (R123M)
Added: Placeable Radio scenery object (SEM 25)
Added: Sandbag barrier made with barrels
Added: Soviet style wooden small caliber ammo box
Added: Telephone 2 (Split from Table 3)
Added: Telephone 3 (Split from Table 3)
Added: Winter Variants of Camo Net Objects
Missions
Added: Coop 12 Red Steel and Winter Variant. A conversion of Fat Cats playable as East German T-55AM2 platoon.
Misc
Added: Civilian vehicle first aid kits for east and west german civilian vehicles
Added: Editor place able version of the PETN and PLNP charge
Added: "gm_gc_bgs_searchlight_01_slow" variant of searchlight with very slow light traverse speed
Added: Additional vehicle insignias (Sofa, Dino Tape)
Added: 10 high resolution original classified east german maps of Weferlingen for use with map boards.
Added: GM's rain-on-tarp sound to camo tarps and net objects.
Added: Unit Insignias for RakArtBtl 12 and PzArtBtl 25
Added: Generic Soviet Union color Texture sources for all vehicles (ZIS 508, GKHS 5146, Oil Ochre, PKHV 4XB 518)
Added: Generic US color Texture sources for all vehicles (CARC Tan, Drab Olive, MERCS Green)
Added: “Woodland, Experimental” texturesources to all east german vehicles
Added: New Music Track "GM: Force Recon"Added: New Music Track "GM: Lasers"
Added: New Music Track "GM: Redacted"Content Changes:
Overhaul
Overhaul: Gigantic Texture overhaul of all ground vehicles
Overhaul: Gigantic Texture overhaul of all handheld weapons
Overhaul: PL Army Ground vehicles have the option to toggle domestic Road Priority Sign
Overhaul: AK74 variants model, animation and texture overhaul (AK74 with black paint finish)
Overhaul: AKM variants model, animation and texture overhaul (AKM with blued finish, MPiKM with powder coated finish)
Overhaul: BRDM2 Added additional customization options
Overhaul: BTR60 Added additional customization options
Overhaul: BMP1 Added additional customization options
Overhaul: PT76 Added additional customization options
Overhaul: ZSU23-4 additional customization options
Overhaul: Ural 375d additional customization options
Overhaul: Ural 4320 additional customization options
Overhaul: 2s1 Added additional customization options
Overhaul: KPz1 Added additional customization options
Changes
Changed: Desert and Winter variants of G3, MG3, PzF44, Pzf84 no longer accessible in arsenal (Still in configs for compatibility)
Changed: "searchlight" weapon to searchlight turret object for improved AI behavior.
Changed: 2t Truck Camo Net roll and camo net roll rack animation separated
Changed: 2t Truck damper animation adjusted to better match suspension travel distance
Changed: AK Bayonet no longer clipping when attached to AK74 variants
Changed: All scopes without a rubber eyepiece extension now feature a semi transparent 2d scope mask, all with a rubber eyepiece extension received an updated black border 2d scope mask
Changed: Ammo Piles can now have their color changed
Changed: Danish Army Typ 1200 Patrol renamed to M111
Changed: Explosives and Mines added to "All Magazines" ammo boxes
Changed: FeroZ24 additional optic mode with illuminated reticle
Changed: ZFK4x25 additional optic mode with illuminated reticle
Changed: PGO-7 additional optic mode with illuminated reticleChanged: GM weapons attachments are now compatible with Standard A3 weapons
Changed: MG3 can now use its AA sight (last range mode)
Changed: New GC Army Camo paint variant “Woodland - Mud” (wds)
Changed: Switching texture related init eventhandlers to postInit eventhandler
Changed: West German Army Typ 1200 Patrol renamed to PKW 2
Changed: ZVN sight merged into single attachment component
Changed: 2S1 Added elevation capability to commander periscope
Changed: "COOP 04 Ninjas" is now "COOP 08 Ninjas", added two extra helicopters and 4 more playable slots.
Changed: COOP 08 Ninjas has a more aggressive helicopter respawn in regards to abandoned vehicle distance
Changed: COOP 08 Ninjas Enabled Weather and View Distance parameters.
Changed: Activation/Deactivation sounds of AT and AP mines.
Changed: Adjusted BT-11 tower geometry to make placement of searchlights easier and more stable
Changed: GZ 1 and GSSZ 70 can now toggle a hole via 3den attributes
Changed: Adjusted weight of all AK47, AK74 and SVD weapons
Changed: AK47 and AK74 related ammo boxes changed to soviet style wooden ammo box
Changed: AK47 Silenced Sounds
Changed: AK74 Silenced Sounds
Changed: G3 Silenced Sounds
Changed: G36 Silenced Sounds
Changed: M16 Silenced Sounds
Changed: SG5 (External suppressor) Silenced Sounds
Changed: SVD Silenced Sounds
Changed: MP2 Silenced Sounds
Changed: All cars and trucks have door sounds now
Changed: All Furniture received an empty last lod to ease performance in furnished cities (May cause sooner than wanted disappearing of furniture that is in the open)
Changed: All Scopes switched to semi transparent scope mask for better situational awareness
Changed: Applied a more consistent naming scheme for Uniform/Vest/Helmet objects (<name> (<variation>, then <color>))
Changed: Bicycle now has a bell to ring
Changed: Camouflaged variants removed from Arsenal to not clutter things up too much
Changed: Dedicated Horn sound for U1300L
Changed: Dexterity and Inertia rebalanced on all handheld weapons
Changed: Dexterity and Inertia rebalanced on all launchers
Changed: East German Compass F73 moved further up in the screen
Changed: East German Special Forces Group Template now contains Light Anti Tank (RPG-18)
Changed: Weapon Attachment switched to weapon mount specific config classes/Slot types/Display Names ( Claw, Stanag, SG Mount, RIS)
Changed: G3A3 DMR name changed to G3A3A1 RIS
Changed: G3A4 EBR name changed to G3A4A1 RIS
Changed: GM Camo net objects support retexturing
Changed: GM Furniture setup for SimpleObject creation (Vertical Offset configured)
Changed: GM's explosives (charges, mines) are now possible to be carried in uniform and vest slots (previously restricted to backpacks)
Changed: GM's Furniture is now available in ZEUS.
Changed: gm_fence_border_concrete_01_300 and gm_fence_border_concrete_02_300 now placeable in editor
Changed: KPz1 (and variants) reverse speed increased to 32km/h
Changed: Laiktica PLC3A Viewfinder looks
Changed: Luna no longer able to be reloaded on regular ammo truck
Changed: Mi-2 Audible distance drastically increased
Changed: PAH-1(A1)/VBH-1(A1/A1 Swooper)/LH 105M Audible distance drastically increased
Changed: PETN/PLNP charge now take just a quarter of inventory space than before
Changed: PhysX Geometry of Static weapons to increase stability when used
Changed: Polish Special Forces now use Frogscale Camo Uniforms
Changed: Polish vests with PM-63 holster now show the handgun
Changed: Reduced Mass of DM31 AP mine
Changed: Reload anim for AK47 family of rifles/lmgs
Changed: Reload anim for AK74 family of rifles/lmgs
Changed: Reload anim for SVD
Changed: Rivers and ponds are now visible on the 2D map
Changed: Shelf 1 and Shelf 2 TextureSources
Changed: smokeshell inventory icons appear no longer flat
Changed: SPz1 Additional Ammo for Main weapon added to the vehicle (stored ammunition)
Changed: Switched Laiktica PLC3A photocamera to "gm_photocamera_base" base class
Changed: Truck 0.5t tmil LATGM has spare ammo visualized in the LATGM rack
Changed: Typ1200 vehicle sounds (and horn)
Changed: West German black beret (no insignia) now available in arsenal
Changed: West German Flak Vests now fit better onto 80s Olive Drab uniforms (reduced clipping)
Changed: ZSU-23-4's radar can be hidden via virtual garage.
Changed: ZSU-23-4 Commander now has main weapon sight and commander periscope
Changed: BT 11 tower canopy can now be destroyed
Changed: Enabled reloading while in Prone Adjust stances (Prone, then CTRL + A or Ctrl + D) for all primary weapons in GMChanged: "DM 24 Fashion Police" updated with new weapons, uniforms, vests and helmets for the random pool.
Changed: PM-63 slide now stays back on last round.
Changed: Adjusted the weapon rest point for C7A1/GVM95/M16A1/M16A2
Changed: Adjusted the weapon rest point for MP2A1
Changed: Thermal texture of all Vehicles adjusted for configured half cooling time (red channel at 100% white)
Changed: Thermal texture of all weapons and weapon attachments adjusted for configured half cooling time (red channel at 100% white)
Changed: Shot sounds for RPG-7, M72, PZF44, PZF3
Changed: Configured all the "outside cargo" position of the PT-76 to allow for rocket launcher use.
Changed: GM Campaign "State Scarlet" scenery changes to use some new objects
Changed: Switched from primary weapon slot PM-63 to have sidearm slot PM-63 for all units that had a PM-63 in the rifle slot (PL Crew, PL & GC SF units)
Content Fixes:
Fixed: 2S1 shadow issue on the right side of the turret
Fixed: 35mm FAPDS had huge explosion effect
Fixed: 9mm ammo had to high penetration values
Fixed: Added missing gm_magazineWell_23x152mm_2a7 magazine well
Fixed: All uniform models to use new FireGeometry setup
Fixed: Bicycle had wrong faction classed defined
Fixed: BMP-1 slow speed (ctrl+w) was causing the vehicle to jump between 11km/h and 19km/h (reworked gearbox and torque curve)
Fixed: BRDM2 damper animation now matches px damper simulation
Fixed: BrPz1 - Missing some shadow connection
Fixed: BrPz1 half bridge now has correct preview icon
Fixed: BrPz1 no longer has the chance of getting stuck with the arm lowered during pickup process
Fixed: BTR60 damper animation now matches px damper simulation
Fixed: BTR60 instruments illumination is now working
Fixed: COOP 08 Ninjas could sometimes have leftover infantry trigger an mission-fail
Fixed: Disposable launchers (M72, Stela, Fim43, RPG-18) no longer add excess magazines when equipped through Arsenal
Fixed: Do28d2 copilot can now take over controls
Fixed: Double user action on bargates, now only one is shown as appropriate
Fixed: DShKM tripod SensorPosition adjusted to match Optic Position
Fixed: Facewear items were not editor placeable
Fixed: Fagot tripod SensorPosition adjusted to match Optic Position
Fixed: G3 DM22A1 rifle grenade missing author
Fixed: Garage 3 and 4 Winter variants now placeable in editor
Fixed: GE GL trucks had co driver mirror rotated outwards
Fixed: GM Explosives (charges, mines) received dlc = "gm" tag
Fixed: GM snow is now tagged as "snow" so custom sound controller "snow" is true on GM Weferlingen Winter.
Fixed: GM Vehicle Customizer module will now correctly handle linked animations (forceAnimate, forceAnimate2 and onPhaseChanged context), this means toggling a beacon through this menu now works.
Fixed: gm_euro_mud_sound had incorrect "soundHit" configured
Fixed: gm_placeableweapon_g3a3_dmr and gm_placeableweapon_g3a4_ebr have wrong class names in TransportMagazines, lacks _blk or _des suffix on their magazine classes
Fixed: HE Rockets were inheriting from HEAT rockets
Fixed: K125 broken UVs in lower lods
Fixed: L410 copilot can now take over controls
Fixed: Lars 110mm artillery had a theoretic max range of 100.000km configured
Fixed: LATGM tripod SensorPosition adjusted to match Optic Position
Fixed: M109 had double "mission" insignia in the back
Fixed: M109 M2 barrel was not recoiling
Fixed: M109G, Texture issue on turret shovels
Fixed: M113DK M2 barrel was not recoiling
fixed: Medic vehicles have TransportMagazines with smokeshell that all have count = "smokeshells";
Fixed: MG3 tripod SensorPosition adjusted to match Optic Position
Fixed: Mi-2 URP and Mi2 URP-G Pilot now able to order gunner to fire
Fixed: Mi2 Platan is unable to deploy the MN111 Mine
Fixed: Minor loadout mismatches (DK SF had no watches, PL SF had wrong dust glasses, Civ Pilot's medical kit)
Fixed: Missing shadow from gm_ammobox_pallet_01
Fixed: MN111 could be picked up but not be deployed
Fixed: MP2 Reload anim had left arm badly twisted, also adjusted the transition to be smoother
Fixed: P601 East german police had police symbol flipped on the hood
Fixed: Placeable magnet tape item correct TransportMagazines class
Fixed: Placeable money items use correct TransportMagazines class
Fixed: PM-63 magazine switch phase
Fixed: Polish Tactical Suspenders (Rifleman) no longer weights 0 mass.
fixed: RH202 20mm was using 35mm cartridge effect
Fixed: S5K penetration power decreased to 130mm
Fixed: Scattermines no longer selectable in arsenal
Fixed: Guard Tower searchlight can now be shot out
Fixed: Skinning issue with hand clipping through leather jacket in gm_ge_uniform_blouse_80.p3d model
Fixed: OT-64 nation insignia on turret had strange shading
Fixed: SPG9 tripod SensorPosition adjusted to match Optic Position
Fixed: SPz1 Squad Leader MG optic view blocked by Camo Net
fixed: T55 loader can only be switched to from the outside
Fixed: TPz1 Shadow issue on front window armor
Fixed: Truck 0.5t tmil Armed variants no longer have darker insignias compared to the unarmed version
Fixed: UAZ Dashboard illumination
Fixed: Village sign north of Barmke said "Klein Sisbeck" at a distance.
Fixed: ZSU234 slowSpeedForwardCoef reduced to not be at a gear shift point
- 8
- 8
-
Changes that were done between 1.4 RC and 1.4 Release
Global Mobilization RC v1.4.6287 to Release v1.4.6347
New Content:Added: 110mm rockets as placeable objects
Added: 122mm rockets as placeable objects
Added: Luna rockets as placeable objects
Content Changes:
Changed: Adjusted width of DK M52 Helmet
Changed: Deployed BrPz1 Bridge can not be destroyed
Changed: Limiting BrPz1 deployment arm animation to 50°
Changed: Luna 3R10 (Nuclear) is available via Zeus Fire Support and the Vehicle Ammo Loadout module in Zeus.
Changed: BrPz1 bridge falls apart when destroyed (indestructible by default)
Changed: BrPz1 can now be placed without a bridge
Content Fixes:Fixed: 155mm baseammobox string missing
Fixed: 2P16 shows missile even if ammo set to 0 via the editor
Fixed: 2P16 was able to drive underwater
Fixed: 2S1 re-enabled shell ejection (Attributes already allowed to toggle between effect and a real ThingX being created)
Fixed: 2S1 gun not aligned with shell trajectory and optics
Fixed: 2p16 Adding "Artillery" to availableforsupporttypes
Fixed: 2p16 added missing camo foliage
Fixed: 2s1 Adding "Artillery" to availableforsupporttypes
Fixed: 2s1 added missing camo foliage
Fixed: 2s1 foliage clipping
Fixed: 7t truck and Lars 2 ammo belt not animating in first-person view
Fixed: Added missing camonet to M109 and 2s1
Fixed: BM21 Adding "Artillery" to availableforsupporttypes
Fixed: BRDM2 camonet only partialy retexturable
Fixed: BrPz1 bridge was not slingloadable
Fixed: BrPz1 Connecting rod on bridge clipping with smoke launcher
Fixed: BrPz1 added missing camo foliage
Fixed: BrPz1 bridge did not have fire geo material assigned
Fixed: BrPz1 missing animationSource rpt entry
Fixed: BrPz1 working light on all the time
Fixed: DK M109 was missing camonet
Fixed: F73 compass was very difficult to move on the map
Fixed: GE SF soldiers with G3 and GraPi were using the wrong vests
Fixed: KPz 1A5 - Loaders hands on mg are in unnatural positions
Fixed: LARS 2 - Back of the rocket pod is clipping to the vehicle's rear
Fixed: LARS 2 cannot set nation insignia
Fixed: LKW 7t black texture for the cover frame
Fixed: Lars 2 Adding "Artillery" to availableforsupporttypes
Fixed: Lars 2 Rocket launch position
Fixed: M109 Adding "Artillery" to availableforsupporttypes
Fixed: M109 added missing camo foliage
Fixed: M109G ammo belt not animating in first person view
Fixed: Picture Mine AP DM1233 Armed missing
Fixed: Picture Mine AP PFM1 Armed missing
Fixed: Picture Mine AP PTM3 Armed missing
Fixed: Pt76 using 2p16 support rollers
Fixed: RPK 75rnd magazine offset by 0.002
Fixed: RPT message from GC 5x5 Tent
Fixed: Recentered Mi-2R's spray position
Fixed: SpPz2 rear driver hatch animates through the periscope
Fixed: TPz1 Trim Vane mission insignia in wrong named selection
Fixed: m109 Adding missing orange reflectors to danish wdl and win textures
Fixed: m109 visual gun not aligned with shell trajectory
- 4
-
31-08-2021
Global Mobilization v1.4.6347
Download size: ~20 GBNew Content:
Added: GE Army M109G
Added: GE Army BrPz1 (Bridgelayer)
Added: GE Army 110mm SF LARS 2
Added: GE Army Lkw 7t mil gl - Container
Added: GE Army Lkw 10t mil gl Ammo Truck (Artillery)
Added: DK Army M109
Added: DK Army BrPz1 (Bridgelayer)
Added: GC Army 2S1
Added: GC Army BM-21
Added: GC Army 2P16
Added: PL Army 2S1
Added: PL Army BM-21
Added: PL Army 2P16
Added: BrPz1 Bridge
Added: 155mm M107, M795, DM21, DM111 HE-Frag Howitzer Ammunition (also available via Zeus FS)
Added: 155mm DM602 ICM Howitzer Ammunition (also available via Zeus FS)
Added: 155mm M116, M110, DM105 Smoke Howitzer Ammunition (also available via Zeus FS)
Added: 155mm M485, DM106 Illumination Howitzer Ammunition (also available via Zeus FS)
Added: 110mm DM21 HE-Frag MLRS Ammunition (also available via Zeus FS)
Added: 110mm DM602 ICM MLRS Ammunition (also available via Zeus FS)
Added: 110mm DM711 AT-2 Mine MLRS Ammunition (also available via Zeus FS)
Added: 110mm DM15 Smoke MLRS Ammunition (also available via Zeus FS)
Added: 122mm OF-462, 3OF56 HE-Frag Howitzer Ammunition (also available via Zeus FS)
Added: 122mm D462 Smoke Howitzer Ammunition (also available via Zeus FS)
Added: 122mm S463 Illumination Howitzer Ammunition (also available via Zeus FS)
Added: 122mm BK6M, BK13 HEAT Howitzer Ammunition
Added: 122mm 9M22U HE-Frag MLRS Ammunition (also available via Zeus FS)
Added: 122mm 9M43 Smoke MLRS Ammunition (also available via Zeus FS)
Added: 122mm 9M218 ICM MLRS Ammunition (also available via Zeus FS)
Added: 122mm 9M28K, 9M22K Mine MLRS Ammunition (also available via Zeus FS)
Added: 3R9 SRBM with HE Frag (also available via Zeus FS)
Added: 3R10 SRBM with 3N14 Nuclear Warhead (Estimated ingame yield at 0.4kt)
Added: 110mm rockets as placeable objects
Added: 122mm rockets as placeable objects
Added: Luna rockets as placeable objects
Added: Laiktika PLC3A camera (Functions as Binocular)
Added: Sunglasses (West German Army issue)
Added: 5.56x45 M196 Ball-T ammunition
Added: DM1233 AT-2 AT mine
Added: PFM1 AP mine
Added: PTM3 AT Mine
Added: Ammo supply variant of the ACE II shelter
Added: Ammo supply variant of the LAK shelter
Added: Luftwaffe Rank Insignia to West German Units
Added: New ZEUS module to Change Vehicle Loadout (Ammo)
Added: Coop 04 Ninjas
Added: SC 16 Warlords (Klinze) (Summer & Winter versions)
Added: SC 16 Warlords (Rennau) (Summer & Winter versions)
Added: SC 16 Warlords (Velpke) (Summer & Winter versions)
Added: SC 16 Warlords (Groß Twülpstedt) (Summer & Winter versions)
Added: SC 16 Warlords (Eastern Half) (Summer & Winter versions)
Added: SC 16 Warlords (Western Half) (Summer & Winter versions)
Added: Small Shell Heap 122mm
Added: Large Shell Heap 122mm
Added: 155mm Shells on a pallet
Added: Various small, medium, and large ammo box constellations as new objects
Added: Basic Weapons, Basic Ammo, Supply Box, and Weapon Cache objects for all GM Factions
Content Changes:
Changed: East and West German tents can now enable a medical symbol
Changed: Introduced 2.06 steam tag context for Workshop Scenario and DLC tagging.
Changed: Introduced Advanced Hint in Tank Missions to inform about Column formation that helps with navigating bridges.
Changed: AI path points to Tent 5x5m
Changed naming of East German ZSU-23-4-V1 to follow the correct naming scheme for East German vehicles: "Fla-SFL 23-4V1"
Changed: 100mm D10T Reload sound
Changed: 105mm L7 Reload sound
Changed: 73mm 2A28 Autoloader reload sound
Changed: 76mm D56T Reload sound
Changed: GSSZ 70 fence elements placeable in editor
Changed: colorOutside parameters to Weferlingen outsideTerrain config classes
Changed: affectedByWind config entry to flare base class (2.04 compatibility)
Changed: Adjusted Ballistic and Flak Vest protection classifications
Changed: All "Flatbed" truck variants have platform cover hidden by default now
Changed: BTR60 transport capacity increased to 8 (not including FFV positions)
Changed: Campaign AI squadmates are now knocked out for some time when hit by the enemy instead of absorbing the bullet and continuing.
Changed: Campaign Missions "All Cats Are Grey by Night", "No Smoke Without Fire" and "The More the Merrier" now have the option to play at reduced difficulty without AI tank support. (Does not affect the tank mission "Murphy's Law")
Changed: Color of SPG-9 propellant charge from grey to green
Changed: Enabled scenario parameters in GM ZEUS missions
Changed: Coop 06 Magnetized (Summer/Winter): Players are now West German Special Forces. Reworked Enemy Compound garrison with new assets.
Changed: Coop 06 Radio Bahrdorf (Summer/Winter): Introduced 30 seconds respawn, reworked mission end logic, converted players to East German Special forces and equipment
Changed: Coop 08 Cleanup (Summer/Winter): Introduced 30 seconds respawn
Changed: Coop 08 Rainy/Snowy Day: Introduced 30 seconds respawn
Changed: Coop 08 Scrap Drive: Introduced 30 seconds respawn
Changed: Coop 10 Danish Lies(Summer/Winter): Introduced 60 second respawn, changed players over to Denmark '90s assets
Changed: Coop 12 Downhill (Summer/Winter): Introduced 30 second respawn, changed composition of enemy waves to also use new assets
Changed: COOP 22 Pressing Matters (Summer/Winter): Introduced 60 seconds respawn, changed composition of enemy garrison to use SPz 1A2
Changed: Coop 12 The Pit: Introduced 60 second respawnChanged: Disposable weapons are dropped from inventory when the user switches to another weapon within 10 seconds after firing it. Otherwise it remains equipped.
Changed: G3 now ranged to 100 by default, so that it starts with the open sight selected
Changed: GE 80s Vests "Gear, Leader, SMG" and "Gear, SMG" now selectable in Arsenal
Changed: GE SF Squad Leader Handgun (P1 -> P2A1)
Changed: GM M16/C7 rifles now accept the large capacity base-game magazines
Changed: Refactored GM recoil into base class gm_recoil_base
Changed: Firearm recoil overhaul (standalone classes)
Changed: KPz1 Loader default position changed to turned out on the AA MG
Changed: T-55 Loader default position changed to turned out on the AA MG
Changed: M16A1 default magazine changed to 20rnd M193 Ball
Changed: M2 AI dispersion increased
Changed: M2 Cursor Type
Changed: Removed ability to set "Service Branch" for East German Field Service Uniform soldiers. (Dress Uniform still allows it)
Changed: Adjusted M62 shape slightly to be wider
Changed: SEM35 Backpack can now be retextured
Changed: SG5 and SG5SD Mass reduced to 2.6 and 3.1
Changed: Service Branch color for West German Armored Recon is now more golden/orange
Changed: Shell config refactor
Changed: Truck 5t, 10t crew proxy optimization
Changed: TypicalSpeed of rifle ammo increased to match Vanilla values (damage balancing)
Changed: General side mirror animations unified/simplified (folding and unfolding mirrors is now controlled through the “mirror_source” animationsource)
Content Fixes:
Fixed: "None" service branch can now be selected for GE and GC units.
Fixed: 23x115mm NS-23 ammo had wrong initspeed configured in their magazine
Fixed: 25x152mm ammo magazines had initspeed to high
Fixed: BMP1 Maljutka reload animationsource
Fixed: BPz2 gunner view No mirror surface visible in mirror
Fixed: BTR60 front row cargo seats are now useable
Fixed: Beacon lights no longer remain turned on when vehicle gets destroyed
Fixed: Displayname of civilian ural truck
Fixed: East German white smokeshell now has white smokeshell model and preview image
Fixed: F (Yellow) formation insignia now listed with the other F formation insignias
Fixed: G3 reload mag + isempty bolt pokes out of weapon
Fixed: G3 rifles no longer have dirt hit effect when shot at
Fixed: G36 can no longer be penetrated by small caliber arms
Fixed: G36 reload mag + isempty bolt pokes out of weapon
Fixed: GE Military Police vest no longer clips with GE 90s uniform
Fixed: GSSZ and GZ1 gates (Border Fences) occlusion bugs when gates were open
Fixed: Typ 1200 Interior sounds
Fixed: K125 was not able to adjust the license plates
Fixed: KPz1A3 coaxial MG3 muzzle flash offset
Fixed: KPz1A3 wreck shadowlod artifacts on barrel
Fixed: KPz1a5 turret camo net not able to change textures
Fixed: M113A1DK had crosshair not following aim in 3rd person view
Fixed: MG3 vehicle variant missing polygon
Fixed: MG3 vehicle weapons removed lockability
Fixed: MN111 popup when disarming mine
Fixed: Odometer now has random starting value again
Fixed: P601 broken wheel hub mesh
Fixed: P601 mirrored nation insignia on the left
Fixed: PNMK useraction for Trimvane not functional
Fixed: PT76 shadowlod bug on gunner hatch
Fixed: RPT message created by water barrier fence objects
Fixed: SG5 smg no longer have dirt hit effect when shot at the gun
Fixed: SG5SD full auto was missing interior shot tail sounds
Fixed: SPz1 wreck and camonet are not able to change textures
Fixed: Skot inverted door_2_1 animation
Fixed: T55 camo net not able to change textures
Fixed: T55 variants all shared the same arsenal/garage image
Fixed: Texture artifact on East German Field Service Uniform
Fixed: Truck 0.5t mil gl MG LATGM beacon light position in the center of the vehicle
Fixed: Truck 0.5t mil gl MG was missing option to turn on beacon light (if beacon light is present)
Fixed: Ural 375D cargo wreck shadowlod
Fixed: Ural 4320 Cargo last lod UV
Fixed: Winter GE SF Grenadier had the wrong editor preview picture
Fixed: Wrong radio reporting name ("namesound") assigned to SPz1
Fixed: ZSU23-4 gun memorypoints not correctly aligned
Fixed: Ural 4320 civilian variant, removed winch and camo net customization option
Fixed: ACE I, ACE II, LAK shelters, enabling customization (color selection) in virtual garage
Fixed: C79 geometry holes in the lens
Fixed: Truck 0.5t mil gl LATGM - Beacon is not visible in 1st person
Fixed: GSSZ70 fence and pole missing preview images added
Fixed: Truck gel. 5 MP cargo, removed rogue geometry in wreck lod
Fixed: Truck gel. 5 MP canister removed from wreck shadow lod
Fixed: BRDM2 camo net only partially retexturable
Fixed: F73 compass was very difficult to move on the map
Fixed: GE SF soldiers with G3 and GraPi were using the wrong vests
Fixed: KPz 1A5 - Loaders hands on mg are in unnatural positions
Fixed: Pt76 using 2p16 support rollers
Fixed: RPK 75rnd magazine offset by 0.002
Fixed: RPT message from GC 5x5 Tent
Fixed: Recentered Mi-2R's spray position
Fixed: SpPz2 rear driver hatch animates through the periscope
Fixed: TPz1 Trim Vane mission insignia in wrong named selection
- 13
- 2
-
12-08-2021
Global Mobilization v1.4.6287
New Content:
Added: GE Army M109G
Added: GE Army BrPz1 (Bridgelayer)
Added: GE Army 110mm SF LARS 2
Added: GE Army Lkw 7t mil gl - Container
Added: GE Army Lkw 10t mil gl Ammo Truck (Artillery)
Added: DK Army M109
Added: DK Army BrPz1 (Bridgelayer)
Added: GC Army 2S1
Added: GC Army BM-21
Added: GC Army 2P16
Added: PL Army 2S1
Added: PL Army BM-21
Added: PL Army 2P16
Added: BrPz1 Bridge
Added: 155mm M107, M795, DM21, DM111 HE-Frag Howitzer Ammunition (also available via Zeus FS)
Added: 155mm DM602 ICM Howitzer Ammunition (also available via Zeus FS)
Added: 155mm M116, M110, DM105 Smoke Howitzer Ammunition (also available via Zeus FS)
Added: 155mm M485, DM106 Illumination Howitzer Ammunition (also available via Zeus FS)
Added: 110mm DM21 HE-Frag MLRS Ammunition (also available via Zeus FS)
Added: 110mm DM602 ICM MLRS Ammunition (also available via Zeus FS)
Added: 110mm DM711 AT-2 Mine MLRS Ammunition (also available via Zeus FS)
Added: 110mm DM15 Smoke MLRS Ammunition (also available via Zeus FS)
Added: 122mm OF-462, 3OF56 HE-Frag Howitzer Ammunition (also available via Zeus FS)
Added: 122mm D462 Smoke Howitzer Ammunition (also available via Zeus FS)
Added: 122mm S463 Illumination Howitzer Ammunition (also available via Zeus FS)
Added: 122mm BK6M, BK13 HEAT Howitzer Ammunition
Added: 122mm 9M22U HE-Frag MLRS Ammunition (also available via Zeus FS)
Added: 122mm 9M43 Smoke MLRS Ammunition (also available via Zeus FS)
Added: 122mm 9M218 ICM MLRS Ammunition (also available via Zeus FS)
Added: 122mm 9M28K, 9M22K Mine MLRS Ammunition (also available via Zeus FS)
Added: 3R9 SRBM with HE Frag (also available via Zeus FS)
Added: Laiktika PLC3A camera (Functions as Binocular)
Added: Sunglasses (West German Army issue)
Added: 5.56x45 M196 Ball-T ammunition
Added: DM1233 AT-2 AT mine
Added: PFM1 AP mine
Added: PTM3 AT Mine
Added: Ammo supply variant of the ACE II shelter
Added: Ammo supply variant of the LAK shelter
Added: Luftwaffe Rank Insignia to West German Units
Added: New ZEUS module to Change Vehicle Loadout (Ammo)
Added: Coop 04 Ninjas
Added: SC 16 Warlords (Klinze) (Summer & Winter versions)
Added: SC 16 Warlords (Rennau) (Summer & Winter versions)
Added: SC 16 Warlords (Velpke) (Summer & Winter versions)
Added: SC 16 Warlords (Groß Twülpstedt) (Summer & Winter versions)
Added: SC 16 Warlords (Eastern Half) (Summer & Winter versions)
Added: SC 16 Warlords (Western Half) (Summer & Winter versions)
Added: Small Shell Heap 122mm
Added: Large Shell Heap 122mm
Added: 155mm Shells on pallets
Added: Various small, medium, and large ammo box constellations as new objects
Added: Basic Weapons, Basic Ammo, Supply Box, and Weapon Cache objects for all GM Factions
Content Changes:
Changed: East and West German tents can now enable a medical symbol
Changed: Introduced 2.06 steam tag context for Workshop Scenario and DLC tagging.
Changed: Introduced Advanced Hint in Tank Missions to inform about Column formation that helps with navigating bridges.
Changed: AI path points to Tent 5x5m
Changed naming of East German ZSU-23-4-V1 to follow the correct naming scheme for East German vehicles: "Fla-SFL 23-4V1"
Changed: 100mm D10T Reload sound
Changed: 105mm L7 Reload sound
Changed: 73mm 2A28 Autoloader reload sound
Changed: 76mm D56T Reload sound
Changed: GSSZ 70 fence elements placeable in the editor
Changed: colorOutside parameters to Weferlingen outsideTerrain config classes
Changed: affectedByWind config entry to flare base class (2.04 compatibility)
Changed: Adjusted Ballistic and Flak Vest protection classifications
Changed: All "Flatbed" truck variants have platform cover hidden by default now
Changed: BTR60 transport capacity increased to 8 (not including FFV positions)
Changed: Campaign AI squadmates are now knocked out for some time when hit by the enemy instead of absorbing the bullet and continuing.
Changed: Campaign Missions "All Cats Are Grey by Night", "No Smoke Without Fire" and "The More the Merrier" now have the option to play at reduced difficulty without AI tank support. (Does not affect the tank mission "Murphy's Law")
Changed: Color of SPG-9 propellant charge from grey to green
Changed: Enabled scenario parameters in GM ZEUS missions
Changed: Coop 06 Magnetized (Summer/Winter): Players are now West German Special Forces. Reworked Enemy Compound garrison with new assets.
Changed: Coop 06 Radio Bahrdorf (Summer/Winter): Introduced 30 seconds respawn, reworked mission end logic, converted players to East German Special forces and equipment
Changed: Coop 08 Cleanup (Summer/Winter): Introduced 30 seconds respawn
Changed: Coop 08 Rainy/Snowy Day: Introduced 30 seconds respawn
Changed: Coop 08 Scrap Drive: Introduced 30 seconds respawn
Changed: Coop 10 Danish Lies(Summer/Winter): Introduced 60 second respawn, changed players over to Denmark '90s assets
Changed: Coop 12 Downhill (Summer/Winter): Introduced 30 second respawn, changed composition of enemy waves to also use new assets
Changed: COOP 22 Pressing Matters (Summer/Winter): Introduced 60 seconds respawn, changed composition of the enemy garrison to use SPz 1A2
Changed: Coop 12 The Pit: Introduced 60 second respawnChanged: Disposable weapons are dropped from inventory when the user switches to another weapon within 10 seconds after firing it. Otherwise, it remains equipped.
Changed: G3 now ranged to 100 by default, so that it starts with the open sight selected
Changed: GE 80s Vests "Gear, Leader, SMG" and "Gear, SMG" now selectable in Arsenal
Changed: GE SF Squad Leader Handgun (P1 -> P2A1)
Changed: GM M16/C7 rifles now accept the large capacity base-game magazines
Changed: Refactored GM recoil into base class gm_recoil_base
Changed: Firearm recoil overhaul (standalone classes)
Changed: KPz1 Loader default position changed to turned out on the AA MG
Changed: T-55 Loader default position changed to turned out on the AA MG
Changed: M16A1 default magazine changed to 20rnd M193 Ball
Changed: M2 AI dispersion increased
Changed: M2 Cursor Type
Changed: Removed ability to set "Service Branch" for East German Field Service Uniform soldiers. (Dress Uniform still allows it)
Changed: Adjusted M62 shape slightly to be wider
Changed: SEM35 Backpack can now be retextured
Changed: SG5 and SG5SD Mass reduced to 2.6 and 3.1
Changed: Service Branch color for West German Armored Recon is now more golden/orange
Changed: Shell config refactor
Changed: Truck 5t, 10t crew proxy optimization
Changed: TypicalSpeed of rifle ammo increased to match Vanilla values (damage balancing)
Changed: General side mirror animations unified/simplified (folding and unfolding mirrors is now controlled through the “mirror_source” animationsource)
Content Fixes:
Fixed: "None" service branch can now be selected for GE and GC units.
Fixed: 23x115mm NS-23 ammo had the wrong initspeed configured in their magazine
Fixed: 25x152mm ammo magazines had initspeed to high
Fixed: BMP1 Maljutka reload animationsource
Fixed: BPz2 gunner view No mirror surface visible in the mirror
Fixed: BTR60 front row cargo seats are now useable
Fixed: Beacon lights no longer remain turned on when the vehicle gets destroyed
Fixed: Displayname of civilian Ural truck
Fixed: East German white smokeshell now has white smokeshell model and preview image
Fixed: F (Yellow) formation insignia now listed with the other F formation insignias
Fixed: G3 reload mag + isempty bolt pokes out of weapon
Fixed: G3 rifles no longer have dirt hit effect when shot at
Fixed: G36 can no longer be penetrated by small caliber arms
Fixed: G36 reload mag + isempty bolt pokes out of weapon
Fixed: GE Military Police vest no longer clips with GE 90s uniform
Fixed: GSSZ and GZ1 gates (Border Fences) occlusion bugs when gates were open
Fixed: Typ 1200 Interior sounds
Fixed: K125 was not able to adjust the license plates
Fixed: KPz1A3 coaxial MG3 muzzle flash offset
Fixed: KPz1A3 wreck shadowlod artifacts on the barrel
Fixed: KPz1a5 turret camo net not able to change textures
Fixed: M113A1DK had crosshair not the following aim in 3rd person view
Fixed: MG3 vehicle variant missing polygon
Fixed: MG3 vehicle weapons removed lockability
Fixed: MN111 popup when disarming the mine
Fixed: Odometer now has random starting value again
Fixed: P601 broken wheel hub mesh
Fixed: P601 mirrored nation insignia on the left
Fixed: PNMK useraction for Trimvane not functional
Fixed: PT76 shadowlod bug on gunner hatch
Fixed: RPT message created by water barrier fence objects
Fixed: SG5 smg no longer have dirt hit effect when shot at the gun
Fixed: SG5SD full auto was missing interior shot tail sounds
Fixed: SPz1 wreck and camo net are not able to change textures
Fixed: Skot inverted door_2_1 animation
Fixed: T55 camo net not able to change textures
Fixed: T55 variants all shared the same arsenal/garage image
Fixed: Texture artifact on East German Field Service Uniform
Fixed: Truck 0.5t mil gl MG LATGM beacon light position in the center of the vehicle
Fixed: Truck 0.5t mil gl MG was missing option to turn on beacon light (if beacon light is present)
Fixed: Ural 375D cargo wreck shadowlod
Fixed: Ural 4320 Cargo last lod UV
Fixed: Winter GE SF Grenadier had the wrong editor preview picture
Fixed: Wrong radio reporting name ("namesound") assigned to SPz1
Fixed: ZSU23-4 gun memorypoints not correctly aligned
Fixed: Ural 4320 civilian variant, removed winch, and camo net customization option
Fixed: ACE I, ACE II, LAK shelters, enabling customization (color selection) in the virtual garage
Fixed: C79 geometry holes in the lens
Fixed: Truck 0.5t mil gl LATGM - Beacon is not visible in 1st person
Fixed: GSSZ70 fence and pole missing preview images added
Fixed: Truck gel. 5 MP cargo, removed rogue geometry in wreck lod
Fixed: Truck gel. 5 MP canister removed from wreck shadow lod
- 10
- 2
-
24-03-2021
Global Mobilization v1.3.5726
New Content:
Added: GE Army SPz1A1+
Added: GE Army SPz1A1A
Added: GE Army SPz1A2
Added: GC Army UAS 469 Cargo
Added: GC Army UAS 469 SPG-9
Added: GC Army UAS 469 DShKM
Added: PL Army UAS 469 Cargo
Added: PL Army UAS 469 DShKM
Added: GE Army FlKfz 1000
Added: GE Civilian FlKfz 1000
Added: GC Army DShKM Tripod
Added: PL Army DShKM Tripod
Added: GC Army SPG-9 Tripod
Added: PL Army SPG-9 Tripod
Added: GC Army Ural 375D Cargo
Added: G36A1 Rifle
Added: G36E Rifle
Added: G3A3 DMR variant (Handguard RIS)
Added: G3A4 EBR variant (Handguard + Receiver RIS)
Added: M72A3 LAW
Added: PzF3
Added: GraPi 40mm
Added: wz. 83 Pallad-D
Added: AKM Pallad
Added: Civilian Worker clothes (Blue and Grey)
Added: Civilian T-Shirt clothes (Blue, Grey and Green)
Added: Backpack R-105M radio
Added: Backpack SEM 35 radio
Added: M92 Helmet (3-Color camo, 5-Color camo)
Added: M92 Helmet (Winter)
Added: M92 Helmet (Goggles, 3-Color camo, 5-Color camo)
Added: M92 Helmet (Goggles, Winter)
Added: Dust Goggles
Added: Field Cap (3-Color, 5-Color camo)
Added: Combat Suit (3-Color, 5-Color camo)
Added: Combat Suit (T-Shirt) (3-Color, 5-Color camo)
Added: Combat Suit (Rolled) (3-Color, 5-Color camo)
Added: Belt Rig (Rifleman)
Added: Belt Rig (Crew)
Added: Belt Rig (Demolition)
Added: Belt Rig (Leader)
Added: Belt Rig (Machinegunner)
Added: Belt Rig (Medic)
Added: Belt Rig (Officer)
Added: Flak Vest
Added: Flak Vest (Rifleman)
Added: Flak Vest (Crew)
Added: Flak Vest (Demolition)
Added: Flak Vest (Leader)
Added: Flak Vest (Machinegunner)
Added: Flak Vest (Medic)
Added: Flak Vest (Officer)
Added: Combat Backpack
Added: Combat Backpack (Winter)
Added: General Medikit for Medics used by East Germany and Poland
Added: Enabled GM Civilians for Weferlingen Terrains in Civilian Presence Module
Added: Extra West German Army rank insignia (Brigadier General, Lieutenant General, Major General)
Added: Siren sounds for West/East German emergency service vehicles.
Added: DK 80’s and 90’s Anti Tank units equipped with M72A3 LAW
Added: Two New Civilians in Worker clothing
Added: Three New Civilians in T-Shirt clothing
Added: GE group templates for new 1990's units
Added: GE Heavy Grenadier units
Added: PL Heavy Grenadier units
Added: MP2 30rnd Magazine with 9x19mm AP DM91
Added: SG5 30rnd Magazines with 9x19mm AP DM91
Added: Optional yellow license plate variant
Added: P601 engine starting animation
Added: RTO units to all factions
Added: Wooden roof object for compositions (Variant of the Wooden Shed)
Added: DK and PL nation vehicle nation stickers
Added: Additional hidden Config Variants of the KPz1 for modding support (KPz 1A5A1) (No visual and simulation difference compared to the visible 1A5)
Added: Civilian Ural 375D Variants (Textures)
Added: 5.56x45 M193 Ammunition as “low” tech alternative
Added: Civilian Pilot in Orange Flight Suit as placeable unit instead of just a selectable uniform option
Added: M92 with Field Cap variant
Added: Variant of the BDU without gloves
Added: "Republikflucht" (Campaign Bonus mission) is now also directly playable from the SP Scenarios menu without playing campaign first
Added: Additional civilian liveries for the L-410
Added: New music track "1993"
Content Changes:
Changed: Adjusted maxZeroing Range of all hand weapons to match their maximum effective range
Changed: Adjusted Uniform Insignia color for West German Medical, Maintenance and Supply branches
Changed: AK47, AK74 and SVD attachment icons
Changed: All missile exhaust flames changed to use muzzle_flash_rocket_fade.rvmat
Changed: All vehicles enabled shadows on decal surfaces
Changed: BMP-1SP2 Added possibility to set tactical signs and license plates
Changed: BMP-1SP2 armor slightly reduced
Changed: BRDM-2, BTR-60, OT-64 gunner elev and trav anims adjusted.
Changed: BRDM-2 Added possibility to set tactical signs and license plates
Changed: BRDM-2 armor slightly reduced
Changed: BRDM-2UM Added possibility to set tactical signs and license plates
Changed: BTR-60PA/PB/PU-12 armor slightly reduced
Changed: BTR-60PA Added possibility to set tactical signs and license plates
Changed: BTR-60PB Added possibility to set tactical signs and license plates
Changed: BTR-60PU12 Added possibility to set tactical signs and license plates
Changed: Default selected category in 3DEN set to West Germany for Blufor, and East Germany for Opfor
Changed: Added reticle to DF7x40
Changed: Added reticle to FeroD16
Changed: DK MG3 Assistant no longer overencumbered with too much MG ammo
Changed: Equipped GC and PL medic with a dedicated medikit for healing others
Changed: Explosive shielding value for DK frag vest
Changed: Illum and Flare intensity adjusted (they are actually useful now)
Changed: Truck 0.5t namesound now correct
Changed: Increased visual bagginess of trousers around lower legs for GE combat uniforms
Changed: Increased sensibility of 100mm HE rounds
Changed: Increased transparency on periscope glass to not darken the outside as much anymore
Changed: KPz1 versions received 1x magnification periscope view for Gunners
Changed: T-55 versions received 1x magnification periscope view for Gunners
Changed: LP-1 fits better into hand now
Changed: M16A1 Barrel diameter reduced
Changed: Mi-2 sling load limit increased to enable airlifting the 469.
Changed: GM Mines are now spawnable in Zeus
Changed: PAH/VBH more vulnerable to missiles
Changed: Penetration ability of 100mm BM25 increased from 325mm RHA to 430mm RHA
Changed: Penetration ability of 20mm DM63 reduced from 100mm RHA to 60mm RHA
Changed: PL Vehicle's infantry ammo/weapon cargo to match Polish AK ammo.
Changed: PL Winter Uniform to prevent clipping with webbing.
Changed: KPz1’s Pzb200 switched from TI to NV mode
Changed: Removed CH-53 wheel damper animation to prevent jumping on "non ground" surfaces
Changed: Removed Mi-2 skid damper animation to prevent jumping on "non ground" surfaces
Changed: Removed Mi-2 wheel damper animation to prevent jumping on "non ground" surfaces
Changed: Renamed Civilian Vehicle variants of Military vehicles to ensure distinction
Changed: Dedicated reload anim for AK 75rnd drum mag
Changed: Reworked AK reload animations
Changed: Reworked G3 reload anim
Changed: Reworked M16 reload animation
Changed: Reworked MP2 reload anim and reload sound
Changed: Reworked SG5 reload anim
Changed: Reworked SVD shot sounds
Changed: Reworked P1 tritium illumination at night
Changed: Smoothed out transitions of all weapon reload animations
Changed: SpPz2 armor slightly reduced
Changed: TPz1 armor slightly reduced
Changed: VBH-1, PAH-1 and variants improved flight behaviour in AFM
Changed: West German Machine Gunners now carry P1 as sidearm
Changed: ZSU-23-4 Added possibility to set tactical signs and license plates
Changed: Adding simpleObject support for GM vehicles
Changed: FOV of mounted machine guns
Changed: KPz1 Fire Geometry of internal parts refined
Changed: KPz1 Trp5 now shows the range in the UI
Changed: KPz1 damage system
Changed: M16A1 Slip Ring changed to not cone style
Changed: Overall slight reduction of tank round damage
Changed: SPz1a1 version now use the older DM82 LATGM instead of DM92 LATGM, SPz1A2 retains the DM92
Changed: T55 Fire Geometry of internal parts refined
Changed: T55 damage system
Changed: T55AM addon armor hit no longer transfer damage to the main health
Changed: Trim Vines on Amphibious vehicles no longer automatically fold out their trimvanes when in contact with water
Changed: UAZ Texture adjusted to match the remaining Eastern vehicles
Changed: showWindow = 0;hideOnUse = 1; on armor shutter actions
Changed: Color of SPG-9 propellant charge from grey to green
Changed: Reworked Intro to "Republikflucht" mission
Changed: Adjusted "Never Say Never" Ai pathfinding and objective completion to be more accessible.
Changed: Adjusted Trigger-Finger placement for MG3, SG5, G36, G3, M16 and SVD.
Changed: Adjusted skeleton of Leopard 1 turret structure
Changed: Adding capability to laser range on KPz1a5 when Coax MG3 is selected
Changed: Adding multi round magazines to BMP1
Changed: Adding multi round magazines to PT76
Changed: Adding multi round magazines to PT76 variants
Changed: Adding multi round magazines to T55 variants
Changed: Adjusting FlkPz1 internal component size to make them damageable more easily
Changed: Reducing strength of engine brake of wheeled vehicles
Changed: Ammo base hit point adjusted to be more vulnerable
Changed: Ammo hit component part material adjusted
Changed: BRDM2 added Useraction to close armor shields
Changed: BTR60 added Useraction to close armor shields
Changed: Milan missile launcher, adding check to delete the empty tube if it is not further away than 2 meters 2 seconds after firing
Changed: Shadow effect on decal surfaces reduced
Changed: TPz1 added Useraction to close armor shields
Changed: Adjusted Field Dress Olive with Gloves to have baggier legs
Changed: GE Armored Branch Color to be less pink and more salmon-colored
Changed: Enabling Camo Net and Foliage animation in virtual garage on Combat vehicles
Content Fixes:
Fixed: 2t container Cargo position offset on the flatbed
Fixed: FIM-43 and 2K32 Strela Missile have longer smoke effect trail simulating marching engine
Fixed: Added Missing gm_vc_prototype vehicle category which was causing popups in 2d map
Fixed: BMP-1 Maljutka does not appear after reload
Fixed: VBH-1/PAH-1 Waypoint indicator animation was not animating properly
Fixed: BTR-60PA and PB see through periscopes
Fixed: BTR-60PA Commander PIP fixed to face forward
Fixed: BTR-60PA metallic artifacts removed from front window shutters
Fixed: CH-53 Bottom part of main rotor rotating the wrong way
Fixed: CH-53 folding up seats in the customization menu will lock all cargo positions in the helicopter
Fixed: CH-53 door animation now functions properly
Fixed: CH-53 problematic AFM behaviour
Fixed: CH-53 sound config containing 0.0.5 instead of 0.5
Fixed: CH-53G transportable mass changed from 9000 to 5500
Fixed: CH-53GS transportable mass changed from 9000 to 4600
Fixed: Default vehicle loadout of polish vehicle changed from 5.45mm ammo to 7.62mm ammo
Fixed: Do28D2 Medevac cargo positions on stretchers
Fixed: Do28D2 Copilot door now opens outwards
Fixed: DK BPz2 loadout 9mm Mp2 ammo removed
Fixed: DK Vest magazine pouch skinning fixed
Fixed: DK winter suit clipping with gloves fixed.
Fixed: Enabled Minimap if player carries GPs in inventory
Fixed: FIM-43 was not triggering AI counter-measures
Fixed: Gasmask shadow artefacts fixed
Fixed: GC BGS "Olive" trucks not available in zeus
Fixed: GC Medic not placeable in Zeus
Fixed: GE Crew uniform had wrong TI texture assigned
Fixed: GE G3 magazine pouches added to hiddenSelection for retexturing in LOD 0.
Fixed: Illumination rounds now produce proper amount of light at night
Fixed: 0.5t Truck LATGM and MG3 rear-view mirrors were mirrored itself
Fixed: KPz1 wheels Ambient Shadow bug in lower lods
Fixed: KPz1 wreck see through ammo hatch closed
Fixed: Launched Smoke Canisters no longer deal burn damage around them.
Fixed: Mission 03 in Campaign Stringtable issue in "Our Situation" segment of the briefing.
Fixed: M113 Enabled shadows on decal surfaces
Fixed: M113 M2 gunner view recentered
Fixed: M113 when opening the ramp the wire connector is not attached to the ramp
Fixed: M113A1DK sideview mirrors missing in pilot lod
Fixed: M113DK tactical sign on ramp not in ramp selection
Fixed: M92 bolts on turret animating with the gun
Fixed: M92 PNMK loadout Pzf44 removed
Fixed: M92 PNMK was missing nation insignia position
Fixed: Mi-2 Advanced flight model tail rotor position adjusted (no longer gets damaged/destroyed under abnormal conditions)
Fixed: Mi-2 rotor head smoothing groups adjusted.
Fixed: Mi-2 had duplicate animationSources for doors defined
Fixed: Missing fences on GZ1 and GSSZ water barriers
Fixed: Missing sleeve button on the right arm of the BDU
Fixed: P601 interior glass damage now visible
Fixed: P601 Speedometer was not showing correct speed
Fixed: PG-7VL now has correct ballistic curve for Medium sized RPG-7 rounds
Fixed: PL LMG assistant was not placeable in Zeus.
Fixed: Plastic Chair and Table were glitching through the ground
Fixed: PM-63 action now does cycle on last round
Fixed: PM-63 zeroing adjusted
Fixed: PT-76B turret movement no longer starts vehicle engine
Fixed: PT-76B commander internal view animating up and down when gunner leaves vehicle
Fixed: Removed duplicate vehicles from the Virtual Garage
Fixed: Removed obsolete HitFuel,HitEngine and HitAvionics from plane_base_f that were wrongfully added
Fixed: SACLOS Missiles had the possibility to lock on targets
Fixed: SG5 collapsing stock distance reduced to prevent clipping
Fixed: SG5 had lower dispersion in full auto then in single fire mode
Fixed: SpPz2 Side view mirrors in an upright position in shadow lod
Fixed: SpPz2 Enabled shadows on decal surfaces
Fixed: SpPz2a1 removed floating geometry near rear hatch
Fixed: SpPz2 radio operator weapon visible outside of vehicle when turned out
Fixed: Strela no longer switching weapon when pressing change firing mode key
Fixed: Strela was not triggering AI counter measures
Fixed: T-55 and T-55A fuel drum fire geometry would not hide correctly.
Fixed: T-55 variants floating screw on the back of the turret
Fixed: TPz1 Engineering: Rear Machine Gun turned out death animation fixed.
Fixed: TPz1 lower lods oversize signs not visible
Fixed: TPz1 wheel hitpoints naming fixed
Fixed: TPz1 cargo hatches added to last lod
Fixed: Truck gel. 5 Interior rear window fixed.
Fixed: Typ 1200 Glass can now be damaged a lot easier
Fixed: GE VBH1A1 Swooper not visible in Virtual garage
Fixed: Weferlingen Terrain - Minor object position tweaks
Fixed: Wheeled Vehicle tire squeal sounds on non-asphalt surfaces.
Fixed: GE Truck 0.5t Windscreen folding anim no longer instant
Fixed: BMP1 Maljutka rocket not reappearing after reload
Fixed: BRDM2 driver was not able to go into optics mode
Fixed: Black Texture artifact on BRDM2 textures
Fixed: Camo Net not visible on polish PT76
Fixed: Driver and cargo on K125 had muffled sounds
Fixed: Floating geometry on KPz1A turret
Fixed: GC Borderguard texturesources no longer overwrite GC Army texturesources
Fixed: LAK container can now be properly loaded onto vehicles
Fixed: Mi2 loadouts now properly mirror in the loadout menu
Fixed: Passengers outside of VBH had muffled sounds
Fixed: RPK versions fire selector switch not animating far enough when switching to full Auto
Fixed: Sound Attenuation on SpPz1 radio Operator positions
Fixed: T55AM2 disabled unfunctional " Tarp Roll: Right" customization option
Fixed: TPz1 Engineering disabled unfunctional "Stowing Box" customization option
Fixed: Ural 4320 normals issue
Fixed: SPz1 muzzle effect not following gun
Fixed: BRDM hull camo net placement adjusted
Fixed: Fuchs Engineer hull camo net placement adjusted
Fixed: Leopard 1 gun camo net placement adjusted
Fixed: M113 Engineer hull camo net placement adjusted
Fixed: Marder turret camo net placement adjusted
Fixed: Nation Insignia placement swapped around for UAZ
Fixed: T55AM2 hull camo net clipping adjusted.
Fixed: Vehicle Styler Zeus MP bug
Fixed: gm_shelf_07 collision box size
Fixed: 2t motorized infantry groups had 1 additional soldier
Fixed: Adding missing penetration material to some launchers
Fixed: Adding missing penetration material to some rifles
Fixed: Ammo Hit components are more vulnerable against direct hits
Fixed: CH53 using wrong components and DriveOnComponents
Fixed: Damage behavior of Ammo Rack hits on tanks are now more reliable causing a catastrophic kill
Fixed: Leo1a1 now uses DM13 round instead of DM33 round
Fixed: P1 Glow in the dark marks not part of slide selection
Fixed: S5 HE rocket reduced in strength
Fixed: Sound Attenuation on BMP1 ffv positions
Fixed: Sound Attenuation on M113 ffv positions
Fixed: Sound Attenuation on TPz1 ffv positions
Fixed: asserts related to tex1 vs texWateranim on river tiles. Results in better performance but changed aesthetics.
Fixed: BPz2 Enabled shadows on decal surfaces
Fixed: BRDM2 Enabled shadows on decal surfaces
Fixed: BTR60 Enabled shadows on decal surfaces
Fixed: Belt Rig, Medic shadow artifact
Fixed: Beret with Headset clipping with head
Fixed: Field Parka shadow artifact with legs
Fixed: FlkPz1 Enabled shadows on decal surfaces
Fixed: KPz1 Enabled shadows on decal surfaces
Fixed: Occluder in House 06 (all variants) was too exposed and would cull objects that should be visible.
Fixed: Ot64 Enabled shadows on decal surfaces
Fixed: PNMK Enabled shadows on decal surfaces
Fixed: PT76 Enabled shadows on decal surfaces
Fixed: SpPz Enabled shadows on decal surfaces
Fixed: SpPz2 Enabled shadows on decal surfaces
Fixed: SpPz2 groups were assigned to Opfor.
Fixed: T55 Enabled shadows on decal surfaces
Fixed: TPz1 Enabled shadows on decal surfaces
Fixed: ZSU234 Enabled shadows on decal surfaces
Fixed: Vehicle sirens now stop once the vehicle is destroyed
- 14
- 6
-
11-03-2021
Global Mobilization v1.3.5647
Added: 5.56x45 M193 Ammunition as “low” tech alternative
Added: M92 with Field Cap variant
Added: Variant of the BDU without gloves
Changed: Adjusted "Never Say Never" Ai pathfinding and objective completion to be more accessible.
Changed: Adjusted Trigger-Finger placement for MG3, SG5, G36, G3, M16 and SVD.
Changed: Adjusted UAZ 469 SPG9 gunner get out position to prevent issues where the gunner exited into the vehicle
Changed: Adjusted skeleton of Leopard 1 turret structure
Changed: Adding capability to laser range on KPz1a5 when Coax MG3 is selected
Changed: Adding multi round magazines to BMP1
Changed: Adding multi round magazines to PT76
Changed: Adding multi round magazines to T55 variants
Changed: Adjusting FlkPz1 internal component size to make them damageable more easily
Changed: Reducing strength of engine brake of wheeled vehicles
Changed: Ammo base hit point adjusted to be more vulnerable
Changed: Ammo hit component part material adjusted
Changed: BRDM2 added Useraction to close armor shields
Changed: BTR60 added Useraction to close armor shields
Changed: Milan missile launcher, adding check to delete the empty tube if it is not further away than 2 meters 2 seconds after firing
Changed: SPz Lower armor slightly increased
Changed: Shadow effect on decal surfaces reduced
Changed: TPz1 added Useraction to close armor shields
Changed: Weight of Grapi adjusted
Changed: Adjusted Field Dress Olive with Gloves to have baggier legs
Changed: GE Armored Branch Color to be less pink and more salmon-colored
Changed: GraPi and Pallad-D now fit into vests and uniforms if space permits
Changed: Heavy Grenadiers now carry pistols
Changed: Increased cargo capacity of Radio Backpacks to allow storage of items
Changed: Increased volume of PzF3 ammo so that you can no longer carry more than one in your vest.
Changed: M72A3 position and hand anim
Changed: New Dust Goggles do not clip with Field Cap anymore in the front
Changed: Pallad received additional ranging distances.
Changed: Weight of GraPi and Pallad-D
Changed: Enabling Camonet and Foilage animation in virtual garage on Combat vehicles
Fixed: Adding dummy sources to unarmed 2t versions to avoid rpt spam
Fixed: 0 Range bug of Pallad fixed
Fixed: 2t civilian fire truck not zeusable
Fixed: 2t motorized infantry groups had 1 additional soldier
Fixed: AKM Pallad no longer able to mount bayonets
Fixed: AKM with Pallad preview icon was missing magazine
Fixed: Adding missing penetration material to some launchers
Fixed: Adding missing penetration material to some rifles
Fixed: Ammo Hit components are more vulnerable against direct hits
Fixed: CH53 using wrong components and DriveOnComponents
Fixed: Damage behavior of Ammorack hits on tanks are now more reliable causing a catastrophic kill
Fixed: G36 bolt handle stuck in forward position when magazine is empty
Fixed: G36 deployed causes unit to sink into ground
Fixed: G36 now zeroed at 200m
Fixed: G36 selector switch axis/animation broken
Fixed: G36E backup sights not configured
Fixed: G3A4 EBR optic attachment proxy too low in 1st person view
Fixed: Leo1a1 now uses DM13 round instead of DM33 round
Fixed: Muzzle effect not following gun movement on UAZ
Fixed: P1 Glow in the dark marks not part of slide selection
Fixed: Pallad AK launcher renamed to wz. 1974
Fixed: S5 HE rocket reduced in strength
Fixed: SPz turret wreck not burned
Fixed: SPz1 Milan optic and missile direction not properly aligned
Fixed: SPz1 Rh202 smoke effect not at muzzle of barrel
Fixed: SPz1 cargo getin positions
Fixed: SPz1 fording depth adjusted to be 1.5 meters
Fixed: SPz1 squad leader MG3 turret inverted recoil animations
Fixed: Sound Attenuation on BMP1 ffv positions
Fixed: Sound Attenuation on M113 ffv positions
Fixed: Sound Attenuation on SPz1 ffv positions
Fixed: Sound Attenuation on TPz1 ffv positions
Fixed: asserts related to tex1 vs texWateranim on river tiles. Results in better performance but changed aesthetics.
Fixed- Cursor not following elevation in 3rd person view
Fixed: BPz2 Enabled shadows on decal surfaces
Fixed: BRMD2 Enabled shadows on decal surfaces
Fixed: BTR60 Enabled shadows on decal surfaces
Fixed: Belt Rig, Medic shadow artifact
Fixed: Beret with Headset clipping with head
Fixed: Dark color artifact on GE 90s uniform in the pelvis area
Fixed: Field Parka shadow artefact with legs
Fixed: FlkPz1 Enabled shadows on decal surfaces
Fixed: Floating screws on SPz1 Turret
Fixed: G3 DMR and EBR placeable variants
Fixed: G36 bolt anim during reload magazine
Fixed: GE 90s Crew now placeable in editor and Zeus
Fixed: GE 90s unit now available in Zeus
Fixed: Insignia were not showing for GE 90s uniforms
Fixed: KPz1 Enabled shadows on decal surfaces
Fixed: Minor Belt Rig clipping with new 90s combat suit in the back
Fixed: Minor clipping between GE Tank Suit and Belt Rig
Fixed: Minor clipping with the demo belt rig and combat suit collar
Fixed: Occluder in House 06 (all variants) was too exposed and would cull objects that should be visible.
Fixed: Ot64 Enabled shadows on decal surfaces
Fixed: PNMK Enabled shadows on decal surfaces
Fixed: PT76 Enabled shadows on decal surfaces
Fixed: Removed unnecessary GE 90s Heavy AT assistant
Fixed: SpPz2 Enabled shadows on decal surfaces
Fixed: SpPz2 groups were assigned to Opfor.
Fixed: T55 Enabled shadows on decal surfaces
Fixed: TPz1 Enabled shadows on decal surfaces
Fixed: ZSU234 Enabled shadows on decal surfaces
Fixed: Vehicle sirens now stop once the vehicle is destroyed
- 6
- 3
-
05-03-2021
Global Mobilization v1.3.5448
New Content:
Added: GE Army SPz1A1+
Added: GE Army SPz1A1A
Added: GE Army SPz1A2
Added: GC Army UAS 469 Cargo
Added: GC Army UAS 469 SPG-9
Added: GC Army UAS 469 DShKM
Added: PL Army UAS 469 Cargo
Added: PL Army UAS 469 DShKM
Added: GE Army FlKfz 1000
Added: GE Civilian FlKfz 1000
Added: GC Army DShKM Tripod
Added: PL Army DShKM Tripod
Added: GC Army SPG-9 Tripod
Added: PL Army SPG-9 Tripod
Added: G36A1 Rifle
Added: G36E Rifle
Added: G3A3 DMR variant (Handguard RIS)
Added: G3A4 EBR variant (Handguard + Receiver RIS)
Added: M72A3 LAW
Added: PzF3
Added: GraPi 40mm
Added: wz. 83 Pallad-D
Added: AKM Pallad
Added: Civilian Worker clothes (Blue and Grey)
Added: Civilian T-Shirt clothes (Blue, Grey and Green)
Added: Backpack R-105M radio
Added: Backpack SEM 35 radio
Added: M92 Helmet (3-Color camo, 5-Color camo)
Added: M92 Helmet (Winter)
Added: M92 Helmet (Goggles, 3-Color camo, 5-Color camo)
Added: M92 Helmet (Goggles, Winter)
Added: Dust Goggles
Added: Field Cap (3-Color, 5-Color camo)
Added: Combat Suit (3-Color, 5-Color camo)
Added: Combat Suit (T-Shirt) (3-Color, 5-Color camo)
Added: Combat Suit (Rolled) (3-Color, 5-Color camo)
Added: Belt Rig (Rifleman)
Added: Belt Rig (Crew)
Added: Belt Rig (Demolition)
Added: Belt Rig (Leader)
Added: Belt Rig (Machinegunner)
Added: Belt Rig (Medic)
Added: Belt Rig (Officer)
Added: Flak Vest
Added: Flak Vest (Rifleman)
Added: Flak Vest (Crew)
Added: Flak Vest (Demolition)
Added: Flak Vest (Leader)
Added: Flak Vest (Machinegunner)
Added: Flak Vest (Medic)
Added: Flak Vest (Officer)
Added: Combat Backpack
Added: Combat Backpack (Winter)
Added: General Medikit for Medics used by East Germany and Poland
Added: Enabled GM Civilians for Weferlingen Terrains in Civilian Presence Module
Added: Extra West German Army rank insignia (Brigadier General, Lieutenant General, Major General)
Added: Siren sounds for West/East German emergency service vehicles.
Added: DK 80’s and 90’s Anti Tank units equipped with M72A3 LAW
Added: Two New Civilians in Worker clothing
Added: Three New Civilians in T-Shirt clothing
Added: GE group templates for new 1990's units
Added: GE Heavy Grenadier units
Added: PL Heavy Grenadier units
Added: MP2 30rnd Magazine with 9x19mm AP DM91
Added: SG5 30rnd Magazines with 9x19mm AP DM91
Added: Optional yellow license plate variant
Added: P601 engine starting animation
Added: RTO units to all factions
Added: Wooden roof object for compositions (Variant of the Wooden Shed)
Added: DK and PL nation vehicle nation stickers
Added: Additional hidden Config Variants of the KPz1 for modding support (KPz 1A5A1) (No visual and simulation difference compared to the visible 1A5)
Content Changes:
Changed: Adjusted maxZeroing Range of all hand weapons to match their maximum effective range
Changed: Adjusted Uniform Insignia color for West German Medical, Maintenance and Supply branches
Changed: AK47, AK74 and SVD attachment icons
Changed: All missile exhaust flames changed to use muzzle_flash_rocket_fade.rvmat
Changed: All vehicles enabled shadows on decal surfaces
Changed: BMP-1SP2 Added possibility to set tactical signs and license plates
Changed: BMP-1SP2 armor slightly reduced
Changed: BRDM-2, BTR-60, OT-64 gunner elev and trav anims adjusted.
Changed: BRDM-2 Added possibility to set tactical signs and license plates
Changed: BRDM-2 armor slightly reduced
Changed: BRDM-2UM Added possibility to set tactical signs and license plates
Changed: BTR-60PA/PB/PU-12 armor slightly reduced
Changed: BTR-60PA Added possibility to set tactical signs and license plates
Changed: BTR-60PB Added possibility to set tactical signs and license plates
Changed: BTR-60PU12 Added possibility to set tactical signs and license plates
Changed: Default selected category in 3DEN set to West Germany for Blufor, and East Germany for Opfor
Changed: Added reticle to DF7x40
Changed: Added reticle to FeroD16
Changed: DK MG3 Assistant no longer over encumbered with too much MG ammo
Changed: Equipped GC and PL medic with a dedicated medikit for healing others
Changed: Explosive shielding value for DK frag vest
Changed: Illum and Flare intensity adjusted (they are actually useful now)
Changed: Truck 0.5t namesound now correct
Changed: Increased visual bagginess of trousers around lower legs for GE combat uniforms
Changed: Increased sensibility of 100mm HE rounds
Changed: Increased transparency on periscope glass to not darken the outside as much anymore
Changed: KPz1 versions received 1x magnification periscope view for Gunners
Changed: T-55 versions received 1x magnification periscope view for Gunners
Changed: LP-1 fits better into hand now
Changed: M16A1 Barrel diameter reduced
Changed: Mi-2 sling load limit increased to enable airlifting the 469.
Changed: GM Mines are now spawnable in Zeus
Changed: PAH/VBH more vulnerable to missiles
Changed: Penetration ability of 100mm BM25 increased from 325mm RHA to 430mm RHA
Changed: Penetration ability of 20mm DM63 reduced from 100mm RHA to 60mm RHA
Changed: PL Vehicle's infantry ammo/weapon cargo to match Polish AK ammo.
Changed: PL Winter Uniform to prevent clipping with webbing.
Changed: KPz1’s Pzb200 switched from TI to NV mode
Changed: Removed CH-53 wheel damper animation to prevent jumping on "non-ground" surfaces
Changed: Removed Mi-2 skid damper animation to prevent jumping on "non-ground" surfaces
Changed: Removed Mi-2 wheel damper animation to prevent jumping on "non-ground" surfaces
Changed: Renamed Civilian Vehicle variants of Military vehicles to ensure distinction
Changed: Dedicated reload anim for AK 75rnd drum mag
Changed: Reworked AK reload animations
Changed: Reworked G3 reload anim
Changed: Reworked M16 reload animation
Changed: Reworked MP2 reload anim and reload sound
Changed: Reworked SG5 reload anim
Changed: Reworked SVD shot sounds
Changed: Reworked P1 tritium illumination at night
Changed: Smoothed out transitions of all weapon reload animations
Changed: SpPz2 armor slightly reduced
Changed: TPz1 armor slightly reduced
Changed: VBH-1, PAH-1, and variants improved flight behavior in AFM
Changed: West German Machine Gunners now carry P1 as sidearm
Changed: ZSU-23-4 Added possibility to set tactical signs and license plates
Content Fixes:
Fixed: 2t container Cargo position offset on the flatbed
Fixed: FIM-43 and 2K32 Strela Missile have longer smoke effect trail simulating marching engine
Fixed: Added Missing gm_vc_prototype vehicle category which was causing popups in 2d map
Fixed: BMP-1 Maljutka does not appear after reload
Fixed: VBH-1/PAH-1 Waypoint indicator animation was not animating properly
Fixed: BTR-60PA and PB see-through periscopes
Fixed: BTR-60PA Commander PIP fixed to face forward
Fixed: BTR-60PA metallic artifacts removed from front window shutters
Fixed: CH-53 Bottom part of main rotor rotating the wrong way
Fixed: CH-53 folding up seats in the customization menu will lock all cargo positions in the helicopter
Fixed: CH-53 door animation now functions properly
Fixed: CH-53 problematic AFM behavior
Fixed: CH-53 sound config containing 0.0.5 instead of 0.5
Fixed: CH-53G transportable mass changed from 9000 to 5500
Fixed: CH-53GS transportable mass changed from 9000 to 4600
Fixed: Default vehicle loadout of the polish vehicles changed from 5.45mm ammo to 7.62mm ammo
Fixed: Do28D2 Medevac cargo positions on stretchers
Fixed: Do28D2 Copilot door now opens outwards
Fixed: DK BPz2 loadout 9mm Mp2 ammo removed
Fixed: DK Vest magazine pouch skinning fixed
Fixed: DK winter suit clipping with gloves fixed.
Fixed: Enabled Minimap if the player carries GPs in inventory
Fixed: FIM-43 was not triggering AI counter-measures
Fixed: Gasmask shadow artifacts fixed
Fixed: GC BGS "Olive" trucks not available in zeus
Fixed: GC Medic not placeable in Zeus
Fixed: GE Crew uniform had wrong TI texture assigned
Fixed: GE G3 magazine pouches added to hiddenSelection for retexturing in LOD 0.
Fixed: Illumination rounds now produce the proper amount of light at night
Fixed: 0.5t Truck LATGM and MG3 rear-view mirrors were mirrored itself
Fixed: KPz1 wheels Ambient Shadow bug in lower lods
Fixed: KPz1 wreck see-through ammo hatch closed
Fixed: Launched Smoke Canisters no longer deal burn damage around them.
Fixed: Mission 03 in Campaign Stringtable issue in "Our Situation" segment of the briefing.
Fixed: M113 Enabled shadows on decal surfaces
Fixed: M113 M2 gunner view recentered
Fixed: M113 when opening the ramp the wire connector is not attached to the ramp
Fixed: M113A1DK side view mirrors missing in pilot lod
Fixed: M113DK tactical sign on the ramp not in ramp selection
Fixed: M92 bolts on turret animating with the gun
Fixed: M92 PNMK loadout Pzf44 removed
Fixed: M92 PNMK was missing nation insignia position
Fixed: Mi-2 Advanced flight model tail rotor position adjusted (no longer gets damaged/destroyed under abnormal conditions)
Fixed: Mi-2 rotor head smoothing groups adjusted.
Fixed: Mi-2 had duplicate animationSources for doors defined
Fixed: Missing fences on GZ1 and GSSZ water barriers
Fixed: Missing sleeve button on the right arm of the BDU
Fixed: P601 interior glass damage now visible
Fixed: P601 Speedometer was not showing correct speed
Fixed: PG-7VL now has the correct ballistic curve for Medium-sized RPG-7 rounds
Fixed: PL LMG assistant was not placeable in Zeus.
Fixed: Plastic Chair and Table were glitching through the ground
Fixed: PM-63 action now does cycle on last round
Fixed: PM-63 zeroing adjusted
Fixed: PT-76B turret movement no longer starts vehicle engine
Fixed: PT-76B commander internal view animating up and down when gunner leaves the vehicle
Fixed: Removed duplicate vehicles from the Virtual Garage
Fixed: Removed obsolete HitFuel,HitEngine and HitAvionics from plane_base_f that were wrongfully added
Fixed: SACLOS Missiles had the possibility to lock on targets
Fixed: SG5 collapsing stock distance reduced to prevent clipping
Fixed: SG5 had lower dispersion in full auto then in single fire mode
Fixed: SpPz2 Side view mirrors in an upright position in shadow lod
Fixed: SpPz2 Enabled shadows on decal surfaces
Fixed: SpPz2a1 removed floating geometry near the rear hatch
Fixed: SpPz2 radio operator weapon visible outside of the vehicle when turned out
Fixed: Strela no longer switching weapon when pressing change firing mode key
Fixed: Strela was not triggering AI countermeasures
Fixed: T-55 and T-55A fuel drum fire geometry would not hide correctly.
Fixed: T-55 variants floating screw on the back of the turret
Fixed: TPz1 Engineering: Rear Machine Gun turned out death animation fixed.
Fixed: TPz1 lower lods oversize signs not visible
Fixed: TPz1 wheel hitpoints naming fixed
Fixed: TPz1 cargo hatches added to last lod
Fixed: Truck gel. 5 Interior rear window fixed.
Fixed: Typ 1200 Glass can now be damaged a lot easier
Fixed: GE VBH1A1 Swooper not visible in Virtual garage
Fixed: Weferlingen Terrain - Minor object position tweaks
Fixed: Wheeled Vehicle tire squeal sounds on non-asphalt surfaces.
Fixed: GE Truck 0.5t Windscreen folding anim no longer instant
- 10
- 5
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@Valken
In GM we tried to achieve a degamified experience when it comes to ammo ballistics and damage. We based all of the behavior on real-world performance, with the main focus being the penetration capability and velocity at a specific distance (this is what we can configure). For large caliber weapons (cal .50 +) we used the RHA penetration capability while for smaller caliber weapons we used whatever was available (usually wood panels, concrete, or ballistic gel penetration capabilities). We are using the vanilla penetrability values for these materials to ensure compatibility with Vanilla structures/assets. In addition to that, the velocity at the chosen penetration distance (and the muzzle velocity) is used to calculate the air friction of the individual projectiles. Due to the nature of how the ballistic system works, the values might not be 100% precise at distances closer or further away from the chosen reference distance, but overall it is fairly close. From these values, we can easily extract a "hit" value.- 3
-
GM has multiple 7.62 rounds implemented not just a single one, all of these rounds are performing the way they are supposed to perform in reality, and able to penetrate the amount of steel/concrete they are supposed to penetrate in Arma. Arma3s 7.62 ammo has been massively nerfed and does not behave the way it is supposed to behave. In arma itself, this doesn't matter all that much as it is not the primary ammunition used by the majority of the weapons. In GM we need to make sure that the 7.62 rounds we have perform as close to reality as possible as it is the primary ammunition for the Western weapons used in the DLC.
(if you get hit in the head by a 7.62 round, helmet or not you do not just walk away from that)- 1
- 1
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23-06-2020
Global Mobilization v1.2.4886
Download size: ~20 GBNew Content
- Added: GE Army PAH-1
- Added: GE Army PAH-1A1
- Added: GE Army VBH-1
- Added: GE Army VBH-1A1
- Added: GE Army VBH-1A1 Swooper
- Added: GE Army CH53G
- Added: GE Army CH53GS
- Added: GE Border Guards VBH-1
- Added: GE Air Force Do 28 D2
- Added: GE Air Force Do 28 D2 Medevac
- Added: GE Police VBH-1
- Added: GE Army SpPz 2A1 (Only olive, winter, mud variants)
- Added: GE Army SpPz 2A2
- Added: GE Army 0.5t truck with MG3
- Added: GE Army MG3 anti-air tripod
- Added: GC Air Force Mi-2P
- Added: GC Air Force Mi-2T
- Added: GC Air Force Mi-2US
- Added: GC Air Force Mi-2URN
- Added: GC Air Force Mi-2SR
- Added: GC Air Force L-410T
- Added: GC Air Force L-410S Salon
- Added: GC Border Guards Mi-2P
- Added: GC Border Guards Mi-2US
- Added: GC Civilian Mi-2P
- Added: GC Civilian Mi-2R
- Added: GC Civilian L-410S
- Added: GC Civilian L-410S Salon
- Added: PL Air Force Mi-2P
- Added: PL Air Force Mi-2T
- Added: PL Air Force Mi-2US
- Added: PL Air Force Mi-2URS
- Added: PL Air Force Mi-2URN
- Added: PL Air Force Mi-2URP
- Added: PL Air Force Mi-2URP-G
- Added: PL Air Force Mi-2Ch
- Added: PL Air Force Mi-2SR
- Added: PL Air Force Mi-2 Platan
- Added: SG5A2, SG5A3, SG5SD2, SG5SD3
- Added: PM-63
- Added: PM-63 Silencer “Safloryt”
- Added: FIM-43 Redeye
- Added: 9K32M Strela-2
- Added: ZVN-64 and ZVN-69 night iron sights (plus front post item)
- Added: MN-111 Air-Droppable mine (Platan)
- Added: PG-7VL HEAT round for RPG7
- Added: T-10 Parachute
- Added: RS9/2A Parachute
- Added: Boonie hat (M/84, olive, woodland)
- Added: Dust goggles
- Added: GC Berets (Black, orange, strichtarn; Enlisted/Officer)
- Added: FJH Model 4 helmet (Olive, white)
- Added: Polish berets (Red, blue, black)
- Added: Polish wz.63 parachutist helmets
- Added: SPH-4 Helmet
- Added: Wool Hat (Black)
- Added: ZSh-3 Helmet (White, orange, blue)
- Added: M62 Helmet Woodland camo variant
- Added: M95 Helmet Woodland camo variant
- Added: 12 different helmet foliage camo objects (Using NVG slot, not in Arsenal)
- Added: Gloves for East German winter and crew uniform
- Added: Gloves for West German summer field uniform
- Added: Woodland BDU (Plus rolled sleeves variant)
- Added: GE Army pilot uniform (Plus rolled sleeve variant; olive, green, orange)
- Added: GC Air Force pilot uniform
- Added: PL Air Force pilot uniform
- Added: GE Pilot Vest (And variant with shoulder pads)
- Added: M/00 Vest Woodland camo variant
- Added: 2 new Polish vests for PM-63
- Added: East German Combat Vest M3
- Added: GE Army modular tent (Einheitszelt Typ 1) and templates in 3DEN
- Added: Sandbag bunkers and walls
- Added: NATO and East German camo nets
- Added: Stretcher object is now available in the editor
- Added: NATO and Warsaw Treaty flags and banners
- Added: GC Army LAKII shelters as placeable/sling-loadable objects (Standard, Medic, Repair)
- Added: GE Army ACEII shelter Repair variant
- Added: 14 fortification templates to 3DEN
- Added: AA group templates to all factions
- Added: SF group templates to all factions
- Added: AI Airport Helper object
- Added: Zeus Vehicle Styler module
- Added: 21 black-stripe camo faces
- Added: 6 cargo places on top of the PT-76 deck
- Added: GE Army Paratrooper
- Added: GC Army Paratrooper
- Added: PL Army Paratrooper
- Added: GE Army Special Forces, '80
- Added: GC Army Special Forces, '80
- Added: PL Army Special Forces, '80
- Added: DK Army Special Forces, '80
- Added: DE Voice 09
- Added: New music track "GM: Army Aviation"
- Added: GE Army aviation stencil font
- Added: GE Air Force stencil font
- Added: GC green, blue and yellow stencil font
- Added: FI Army insignia
- Added: CS Air Force insignia
- Added: GE Navy Aviation unit insignia
- Added: PL Air Force insignia
- Added: GC Air Force insignia
- Added: NL Air Force insignia
- Added: GE Army old iron cross insignia
- Added: New Arm Patch Insignia
- Added: Air Force tactical sign
- Added: Anti-tank helicopter tactical sign
- Added: Army Aviation tactical sign
- Added: GC Police vehicle insignia
- Added: Vehicle Insignia for Lower saxony Police
- Added: Vehicle Insignia for West German Border Guards
- Added: New entries for CfgDustEffectsXXX (T131130)
- Added: Option to select the position of nation insignia (BMP1, KPz1, M113, BPz2, OT-64)
Content Changes
- Changed: Adjusted cargo on deck animations for BTR-60PB
- Changed: Adjusted color of blue, yellow and white formation markings
- Changed: Adjusted driver default camera position in first person view for all vehicles
- Changed: Adjusted garage Fire Geometry bounds
- Changed: Adjusted mipmapping of East German winter uniform
- Changed: Adjusted position of the pistol in the holster of West German military police vest
- Changed: Adjusted proportions of modern Bundeswehr iron cross vehicle insignia
- Changed: AI no longer spawned in KPz1 loader turrets (Tank platoon AI behavior fix)
- Changed: AI no longer spawned in T55 loader turrets(Tank platoon AI behavior fix)
- Changed: AI vehicles will come to a stop when firing SACLOS missiles
- Changed: Decreased weight of PKM, increased weight of PKM magazine
- Changed: East German border guard to carry correct cap (Grey instead of green)
- Changed: East German stencil font
- Changed: Equipped Polish crewmen with PM-63
- Changed: Fashion Police MP Deathmatch to make use of the new weapons and clothing
- Changed: Front direction indicator of Ural4320 trucks moved to the bottom
- Changed: Given correct binocular type to Danish crewman
- Changed: Hammer animation of PM and P1
- Changed: Increased Flare brightness
- Changed: Increased rotation speed of pintle-mounted machine guns
- Changed: Increased size of MP2A1 sight hole for 100m and 200m
- Changed: Increased spawn delay of empty LATGM tube to 0.04s
- Changed: Increased weight of MG3 magazine
- Changed: Decreased weight of PzF44 ammo
- Changed: Increased weight of PzF84 and PzF84 ammo
- Changed: Increasing wheel size of West German 5t, 10T trucks, and TPz1 slightly
- Changed: LATGM 0.5t Truck can now toggle the storage bag on the hood
- Changed: LATGM 0.5t Truck is now capable of adding a blue or orange beacon light
- Changed: Lowered damage resistance of building chunks
- Changed: Moved LATGM Fired-Event handlers from vehicle to weapon
- Changed: New HE effect to all HE and HEI ammo types
- Changed: PM and P1 shot sound
- Changed: PT76B now has a fully stabilized main weapon
- Changed: Reduced AI confusion of friendly tanks in campaign missions
- Changed: Reduced armor of TPz 1
- Changed: Reduced weight of G3A4
- Changed: Removed bolt catch from AK74 and AK47 rifles
- Changed: Removed crew proxies from wreck LODs (Driver would not play death anim)
- Changed: Removed gun stabilization from BMP1 main turret
- Changed: Resized objects of dropped uniforms
- Changed: Reworked building shadows, increased performance in dense urban areas
- Changed: Reworked G3 rifle grenade AT power to be very useful now
- Changed: Reworked West German infantry thermal signatures
- Changed: Switched attenuationEffectType for 0.5t truck to OpenCarAttenuation
- Changed: West German border guards now carry SMG5A2 (Old classnames preserved)
- Changed: Improved amphibious behavior of BTR60 and BRDM2
- Changed: Improved amphibious behavior of TPZ1
- Changed Crews of K125 and Bicycle for GE BGS to use the new SG5A2.
- Changed Helmet Grass/Forest Camo to Facewear slot, made it accessible in Arsenal. Removed deprecated Autumn variant.
- Changed: "Tracer" added to all saclos missile for better trackability by gunner at longer distances
- Changed: 0.5t truck Front right seat position only has FFV ability when the windshield is folded down
- Changed: Default camo vehicle versions added to Zeus
- Changed: Inertia, Dexterity, and recoil of all Machineguns adjusted
- Changed: Inertia, Dexterity, and recoil of all Rifles adjusted
- Changed: Inertia, Dexterity, and recoil of all Submachineguns adjusted
- Changed: Muzzle velocity of all hand weapons adjusted
- Changed: Reduced weight of 2t trucks
- Changed: Improved amphibious behavior of OT64
Content Fixes
- Fixed: 25mm KBA was using 35mm cartridge effect
- Fixed: 73mm PG15V will no longer over-penetrate
- Fixed: Added missing lods to MG3 vehicle magazine model
- Fixed: C79A1 scope can be zeroed from 100 to 800m
- Fixed: Centered West German compass on screen
- Fixed: Clipping issue with West German rank insignia on summer uniform
- Fixed: Cover animation issue on 5t mil gl
- Fixed: Damage material selection on T55 turret are now present in lower lods
- Fixed: East German belt no longer provides magic storage space
- Fixed: FeroZ24 can now set range up to 600m
- Fixed: Fixed wrong penetration material on BMP1 armor block
- Fixed: FlakPz1 Company Insignia selection was missing parts
- Fixed: Improved thermal imaging on Weferlingen Winter
- Fixed: Increased visibility of barbed wire in the distance
- Fixed: KPz1 commander optics position was too low
- Fixed: Ladder/Roadway combo in the winter church building
- Fixed: M113 driving behavior in the first campaign mission
- Fixed: M113 steering stick being reversed
- Fixed: M2 and DSHKM reload sounds
- Fixed: Malyutka 9M14 and 9M14M had their penetrator classes switched
- Fixed: Misaligned windows in rear command and engineering TPz 1
- Fixed: Missing light flares on OT64 vehicles
- Fixed: Moving view inside mirrors when doors open on 5t trucks
- Fixed: Polish Ural cargo trucks flatbed texture
- Fixed: Possibility to switch to illuminated reticle on PSO-1
- Fixed: Rank insignia on East German border guards can now be set
- Fixed: Rear cover customization animations of 5t trucks
- Fixed: Removed nonfunctioning nation insignia option on Typ 1200 car
- Fixed: Shading issue on PM slide
- Fixed: Shadowlod of MG3 magazine and vehicle weapon mount
- Fixed: Skinning issue on DK Vest 54 magazine pouches
- Fixed: Skinning issue on West German backpack
- Fixed: Randomly kicked out of vehicles when switching to/from turreted weapons
- Fixed: Swap selection issue with West German winter uniform
- Fixed: FlakPz1 Switched zoom levels
- Fixed: BPz2 Texture swap selection in first lod next to driver hatch
- Fixed: TPN-1 night optic for T55 (all variants)
- Fixed: BRDM2UM Useable cargo seat added
- Fixed: ZSU-23-4V1 vulnerability against AT weapons
- Fixed: East German Squad was not available in ZEUS
- Fixed: AK47 and AK74 Extended Bolt removed
- Fixed: 0.5t truck Geometry lod adjusted to better match the visual shape
- Fixed: KPz1 Inverted Nation 02 insignia
- Fixed: MG3 Removed last clipping round in belt on KPz1 variants, BPz2, and SpPz2
- Fixed: PM, and P1 pistols Weapon slide animation
- Fixed: MP2 increased rate of fire in full auto
- Fixed: T55 Preview icons
- Fixed: MP2 Bolt animation now firing from an open bolt
- Fixed: 0.5t Truck LATGM can now be sling loaded
- 11
- 3
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The CDLC-RC client and server have been fixed and updated to version 1.2.4843
- 2
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It appears not all updated files from this patch have been placed in the CDLC-RC update branch! This means this update does not contain all changes reported in the change notes. It will however function correctly. Expect an update to the Branch by tomorrow.
- 1
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17-06-2020
Global Mobilization v1.2.4827
Added: GC Army LAK shelters as placeable objects
Changed: Default camo versions of all vehicles added to Zeus
Changed: Inertia, Dexterity, and recoil of MG3/PK Machine Guns adjusted
Changed: Inertia, Dexterity, and recoil of G3/AK adjusted
Changed: Inertia, Dexterity, and recoil of MP2 adjusted
Changed: Helmet Grass/Forest Camo to Facewear slot made it accessible in Arsenal. Removed deprecated Autumn variant.
Fixed: PL OT-64 can now steer while in water
Fixed: Nation insignia on nation position 02 was inverted on KPz1 variants
Fixed: Extended bolt on AK47 and AK74 rifles removed (visual change only)
Fixed: Weight of GE 2t trucks was too heavy for sling loading (was 7t should be 4t)
Fixed: Geometry lod of 0.5t truck adjusted to better match visual shape (was clipping while vehicle in vehicle in CH-53G/GS)
Fixed: [T151848] Mi-2US/URP not attacking all types of Targets
Fixed: [T151824] Mi-2URP NS23 muzzle flash not showing and using wrong memory points
Fixed: [T151824] Mi-2URP/URS should only have a single magazine for the NS23
Fixed: [T151832] MG3 Tripod Missing collision for Gunner
Fixed: [T151875] SpPz2 Added black interiors for transitional animation from turned in to turned out the state
Fixed: [T151850] 0.5t truck MG3 Front right seat position can no longer fire through the windshield
Fixed: [T151717] Mi-2 Copilot first-person exit clips camera
Fixed: [T151722] Mi-2 helicopters fall through the ground a bit or explode upon respawning in the editor if the helicopter flight model is set to "Advanced"
Fixed: [T151727] Lights on planes now produce light flares
Fixed: [T151727] Lights on helicopters now produce light flares
Fixed: [T151729] Mi-2URS Static crosshair while using Strela
Fixed: [T151734] Mi-2 Broken fire geometry for windows and other parts
Fixed: [T151855] Driver get in animation adjusted to better match the action
Fixed: [T151685] NATO and East German camo nets are impenetrable
Fixed: [T151686] Denmark AA group templates missing
Fixed: [T151689] Mi-2SR Camouflage Poland missing texture
Fixed: [T151690] T-10 Parachute transparency issue
Fixed: [T151692] Mi-2 helicopter family has the wrong interaction point
Fixed: [T151694] Mi-2 helicopters seem to be indestructible
Fixed: [T151720] CH53G / CH53GS - a reflection on the upper part of the cockpit does not correspond with the background environment
Fixed: [T151721] CH53G / CH53GS - Gear react to landing too soon
Fixed: [T151723] CH53G / CH53GS - part of the rear stand has no collision
Fixed: [T151724] CH53G / CH53GS - Soldiers in the back are protected by invisible walls
Fixed: [T151726] CH53G / CH53GS - Wreck have no collisions on cockpit and tail parts
Fixed: [T151728] CH53GS - Fuel pods on sides have a sand effect on hit
Fixed: [T151730] CH53GS - Missing string in the virtual arsenal on Fuel Tanks component
Fixed: [T151843] 0.5t Truck MG3 missing light flares
Fixed: [T151852] SpPz2A2 had searchlight configured
Fixed: [T151731] Mi-2URN Adjusted pilot First Person View to better center on the crosshairs.
Fixed: [T151847] SpPz2 Commander and Gunner get catapulted into the air when ejecting from moving vehicle
Fixed: [T151832] MG3 Tripod missing fire geometry
Fixed: [T151837] MG3 Tripod was reported as static AT
Fixed: [T151720] CH53G / CH53GS Hardcoded environment map on exterior green glass
Fixed: [T151833] Do 28 D2 Engines too vulnerable
Fixed: [T151831] Do 28 D2 standing in the air with both engines/wheels ripped off
Fixed: "Tracer" added to all SACLOS missile types for better trackability by gunner at longer distances (HATGM and 9M14 “Malyutka”)
Fixed: Missing GC/GE Police vehicle insignia
Fixed: Crews of K125 and Bicycle were still using old G3 variants of BGS soldiers
Fixed: 9M14 “Maljutka” missiles on Mi2 rails now has folded out wings (Visual change)
Fixed: Default mask for GC CIV airplane registration is now DDR-$$$
Fixed: Extremely high Fuel Capacity and fuel consumption of helicopters
Fixed: Disabled cargo place in Mi-2 Platan that would clip with the launcher
Fixed: GC AA Group template side (Was incorrectly Blufor)
Fixed: GC Combat Vest stretching artifact (Leaning forwards over would stretch the butt)
Fixed: Missing Head Shadow in First Person View for Woodland BD-Uniform (non rolled)
Fixed: Shadow artifact on Polish wz 63 helmets in 3rd person
Fixed: Enabled deactivated GC border guards helicopter insignia
Fixed: Missing GC police texture for civilian MI2 enabled
Fixed: VBH-105 center compass rotating the wrong way
Fixed: Cockpit labels in Mi2 (Polish spellcheck)
Fixed: Display Names of rear doors on VBS1A1 Swooper were using front door names
Fixed: Doors of L-410 can now be opened using animateDoor, not animateSource (Consistency with other vehicle behavior)
Fixed: East German Squad was not available in ZEUS
Fixed: HATGM missile was not able to reach 4km distance (exploded midair at 3km)
Fixed: GC Air Force L410 was missing all insignias
Fixed: GC Army Mi-2URN/URS did not have texture variants selectable
Fixed: PL Airforce Mi-2URN/URS did not have texture variants selectable
Fixed: Green/Red navigation lights were on the wrong sides of the CH-53G/GS
Fixed: HeadAimDown reset to 0 for CH-53G/GS to see straight out of the front window
Fixed: MN111 no longer triggered by people
Fixed: Planes Pilots had optics view (RMB button view)
Fixed: Rear number selection corner being cut off on L-410S
Fixed: Removed Counter Measures from CH53G, Only CH-53GS has them now
Fixed: GC/PL Mi-2URN/URS had advanced custom info panels available
Fixed: All Helicopters rotor collision detection larger than the visible rotor
Fixed: Static rotor visible in first-person view on VBH1A1, PAH1, PAH1A1
Fixed: ZVN64 sight picture lowered to align with a regular rifle
Fixed: VBH1, VBH1A1, PAH1, PAH1A1, Removed hidden cargo positions
Fixed: SpPz2 Removed last clipping round in MG3 belt (shared proxy as a consequence also on KPZ1 and BPz1)
Fixed: Removed parachute cargo from helicopters and airplanes
Fixed: Mi-2SR Wrong editor preview for East German Civilian version
Fixed: CH53G / CH53GS Rotor rotating the wrong way
Fixed: VBH1A1, PAH1, PAH1A1, Mi2, CH53 AFM takeoff explosions, when stress damage is enabled- 3
- 2
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12-06-2020
Global Mobilization v1.2.4680
New Content:
Added: GE Army PAH-1
Added: GE Army PAH-1A1
Added: GE Army VBH-1
Added: GE Army VBH-1A1
Added: GE Army VBH-1A1 Swooper
Added: GE Army CH53G
Added: GE Army CH53GS
Added: GE Border Guards VBH-1
Added: GE Air Force Do 28 D2
Added: GE Air Force Do 28 D2 Medevac
Added: GE Police VBH-1
Added: GE Army SpPz 2A1 (Only olive, winter, mud variants)
Added: GE Army SpPz 2A2
Added: GE Army 0.5t truck with MG3
Added: GE Army static MG3 anti-air tripod
Added: GC Air Force Mi-2P
Added: GC Air Force Mi-2T
Added: GC Air Force Mi-2US
Added: GC Air Force Mi-2URN
Added: GC Air Force Mi-2SR
Added: GC Air Force L-410T
Added: GC Air Force L-410S Salon
Added: GC Border Guards Mi-2P
Added: GC Border Guards Mi-2US
Added: GC Civilian Mi-2P
Added: GC Civilian Mi-2R
Added: GC Civilian L-410S
Added: GC Civilian L-410S Salon
Added: PL Air Force Mi-2P
Added: PL Air Force Mi-2T
Added: PL Air Force Mi-2US
Added: PL Air Force Mi-2URS
Added: PL Air Force Mi-2URN
Added: PL Air Force Mi-2URP
Added: PL Air Force Mi-2URP-G
Added: PL Air Force Mi-2Ch
Added: PL Air Force Mi-2SR
Added: PL Air Force Mi-2 Platan
Added: SG5A2, SG5A3, SG5SD2, SG5SD3
Added: PM-63
Added: PM-63 Silencer “Safloryt”
Added: FIM-43 Redeye
Added: 9K32M Strela-2
Added: ZVN-64 and ZVN-69 night iron sights (plus front post item)
Added: MN-111 Air-Droppable mine (Platan)
Added: T-10 Parachute
Added: RS9/2A Parachute
Added: Boonie hat (M/84, olive, woodland)
Added: Dust goggles
Added: GC Berets (Black, orange, strichtarn; Enlisted/Officer)
Added: FJH Model 4 helmet (Olive, white)
Added: Polish berets (Red, blue, black)
Added: Polish wz.63 parachutist helmets
Added: SPH-4 Helmet
Added: Wool Hat (Black)
Added: ZSh-3 Helmet (White, orange, blue)
Added: M62 Helmet Woodland camo variant
Added: M95 Helmet Woodland camo variant
Added: 12 different helmet foliage camo objects (Using NVG slot, not in Arsenal)
Added: Gloves for East German winter and crew uniform
Added: Gloves for West German summer field uniform
Added: Woodland BDU (Plus rolled sleeves variant)
Added: GE Army pilot uniform (Plus rolled sleeve variant; olive, green, orange)
Added: GC Air Force pilot uniform
Added: PL Air Force pilot uniform
Added: GE Pilot Vest (And variant with shoulder pads)
Added: M/00 Vest Woodland camo variant
Added: 2 new Polish vests for PM-63
Added: East German Combat Vest M3
Added: GE Army modular tent (Einheitszelt Typ 1) and templates in 3DEN
Added: Sandbag bunkers and walls
Added: NATO and East German camo nets
Added: Stretcher object is now available in the editor
Added: NATO and Warsaw Treaty flags and banners
Added: 14 fortification templates to 3DEN
Added: AA group templates to all factions
Added: SF group templates to all factions
Added: AI Airport Helper object
Added: Zeus Vehicle Styler module
Added: 21 black-stripe camo faces
Added: 6 cargo places on top of the PT-76 deck
Added: GE Army Paratrooper
Added: GC Army Paratrooper
Added: PL Army Paratrooper
Added: GE Army Special Forces, '80
Added: GC Army Special Forces, '80
Added: PL Army Special Forces, '80
Added: DK Army Special Forces, '80
Added: DE Voice 09
Added: GE Army aviation stencil font
Added: GE Air Force stencil font
Added: GC green, blue and yellow stencil font
Added: FI Army insignia
Added: CS Air Force insignia
Added: GE Navy Aviation unit insignia
Added: PL Air Force insignia
Added: GC Air Force insignia
Added: NL Air Force insignia
Added: GE Army old iron cross insignia
Added: New Arm Patch Insignia
Added: Air Force tactical sign
Added: Anti tank helicopter tactical sign
Added: Army Aviation tactical sign
Added: New entries for CfgDustEffectsXXX (T131130)
Added: Option to select the position of nation insignia (BMP1, KPz1, M113, BPz2, OT-64)
Content Changes:
Changed: Adjusted cargo on deck animations for BTR-60PB
Changed: Adjusted color of blue, yellow and white formation markings
Changed: Adjusted driver default camera position in first person for all vehicles
Changed: Adjusted garage Fire Geometry bounds
Changed: Adjusted mipmapping of East German winter uniform
Changed: Adjusted position of the pistol in the holster of West German military police vest
Changed: Adjusted proportions of modern Bundeswehr iron cross vehicle insignia
Changed: AI no longer spawned in KPz1 loader turrets (Tank platoon AI behavior fix)
Changed: AI no longer spawned in T55 loader turrets(Tank platoon AI behavior fix)
Changed: AI vehicles will come to a stop when firing SACLOS missiles
Changed: Decreased weight of PKM, increased weight of PKM magazine
Changed: East German border guard to carry correct cap (Grey instead of green)
Changed: East German stencil font
Changed: Equipped Polish crewmen with PM-63
Changed: Fashion Police MP Deathmatch to make use of the new weapons and clothing
Changed: Front direction indicator of Ural4320 trucks moved to the bottom
Changed: Given correct binocular type to Danish crewman
Changed: Hammer animation of PM and P1
Changed: Increased Flare brightness
Changed: Increased rotation speed of pintle-mounted machine guns
Changed: Increased size of MP2A1 sight hole for 100m and 200m
Changed: Increased spawn delay of empty LATGM tube to 0.04s
Changed: Increased weight of MG3 magazine
Changed: Decreased weight of PzF44 ammo
Changed: Increased weight of PzF84 and PzF84 ammo
Changed: Increasing wheel size of West German 5t, 10T trucks, and TPz1 slightly
Changed: LATGM 0.5t Truck can now toggle the storage bag on the hood
Changed: LATGM 0.5t Truck is now capable of adding a blue or orange beacon light
Changed: Lowered damage resistance of building chunks
Changed: Moved LATGM Fired-Eventhandlers from vehicle to weapon
Changed: New HE effect to all HE and HEI ammo types
Changed: PM and P1 shot sound
Changed: PT76B now has a full stabilized main weapon
Changed: Reduced AI confusion of friendly tanks in campaign missions
Changed: Reduced armor of TPz 1
Changed: Reduced weight of G3A4
Changed: Removed bolt catch from AK74 and AK47 rifles
Changed: Removed crew proxies from wreck LODs (Driver would not play death anim)
Changed: Removed gun stabilization from BMP1 main turret
Changed: Resized objects of dropped uniforms
Changed: Reworked building shadows, increased performance in dense urban areas
Changed: Reworked G3 rifle grenade AT power to be very useful now
Changed: Reworked West German infantry thermal signatures
Changed: Switched attenuationEffectType for 0.5t truck to OpenCarAttenuation
Changed: West German border guards now carry SMG5A2 (Old classnames preserved)
Changed: Improved amphibious behavior of BTR60 and BRDM2
Changed: Improved amphibious behavior of TPZ1
Content Fixes:
Fixed: 25mm KBA was using 35mm cartridge effect
Fixed: 73mm PG15V will no longer over-penetrate
Fixed: Added missing lods to MG3 vehicle magazine model
Fixed: C79A1 scope can be zeroed from 100 to 800m
Fixed: Centered West German compass on screen
Fixed: Clipping issue with West German rank insignia on summer uniform
Fixed: Cover animation issue on 5t mil gl
Fixed: Damage material selection on T55 turret is now present in lower lods
Fixed: East German belt no longer provides magic storage space
Fixed: FeroZ24 can now set range up to 600m
Fixed: Fixed wrong penetration material on BMP1 armor block
Fixed: FlakPz1 Company Insignia selection was missing parts
Fixed: Improved thermal imaging on Weferlingen Winter
Fixed: Increased visibility of barbed wire in the distance
Fixed: KPz1 commander optics position was too low
Fixed: Ladder/Roadway combo in the winter church building
Fixed: M113 driving behavior in the first campaign mission
Fixed: M113 steering stick being reversed
Fixed: M2 and DSHKM reload sounds
Fixed: Malyutka 9M14 and 9M14M had their penetrator classes switched
Fixed: Misaligned windows in rear command and engineering TPz 1
Fixed: Missing light flares on OT64 vehicles
Fixed: Moving view inside mirrors when doors open on 5t trucks
Fixed: Polish Ural cargo trucks flatbed texture
Fixed: Possibility to switch to illuminated reticle on PSO-1
Fixed: Rank insignia on East German border guards can now be set
Fixed: Rear cover customization animations of 5t trucks
Fixed: Removed nonfunctioning nation insignia option on Typ 1200 car
Fixed: Shading issue on PM slide
Fixed: Shadowlod of MG3 magazine and vehicle weapon mount
Fixed: Skinning issue on DK Vest 54 magazine pouches
Fixed: Skinning issue on West German backpack
Fixed: Randomly kicked out of vehicles when switching to/from turreted weapons
Fixed: Swap selection issue with West German winter uniform
Fixed: Switched zoom levels on FlakPz1
Fixed: Missing texture swap selection in first lod next to driver hatch on BPz2
Fixed: TPN-1 night optic for T55 (all variants)
Fixed: Useable cargo seat to BRDM2UM
Fixed: Improved ZSU-23-4V1 vulnerability against AT weapons
- 5
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@Storm Rider Thank you for your report, there is indeed something a bit fishy with the BMP1, a fix has been implemented and will be shiped with the next GM update
- 2
- 1
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12-12-2019
Global Mobilization v1.1.3824
Download size: ~20 GB
New Content
- Added: GE Army KPz1A1 (Only Olive, Winter, Mud variants)
- Added: GE Army KPz1A5
- Added: DK Army M113A1DK APC
- Added: DK Army M113A1DK Command
- Added: DK Army M113A1DK Engineering
- Added: DK Army M113A1DK Medic
- Added: DK Army M113A2DK PNMK
- Added: DK Army Infantry '90
- Added: DK M/00 fragmentation vest and variants
- Added: DK M/96 helmet and variants
- Added: GC Army PT76B Light Tank
- Added: GC Army T55
- Added: GC Army T55A with Dshk Heavy Machinegun
- Added: GC Army T55AM2
- Added: GC Army T55AM2B
- Added: Poland as new faction
- Added: PL Army SKOT-2A/OT-64A APC
- Added: PL Army PT76B Light Tank
- Added: PL Army T55
- Added: PL Army T55A with Dshk Heavy Machinegun
- Added: PL Army Infantry '80
- Added: PL Army Backpack "Kostka"
- Added: PL Army Field Cap wz. 0433
- Added: PL Army Field Suit wz. 4652
- Added: PL Army Field Suit wz. 4652 (Rolled)
- Added: PL Army Field Suit wz. 4652 (Autumn)
- Added: PL Army Field Suit wz. 4652 (Winter)
- Added: PL Army Helmet wz. 67 and variants
- Added: PL Army Vests and variants
- Added: AKM Assault Rifle
- Added: AKMN Assault Rifle
- Added: C7A1 Assault Rifle
- Added: GV M/95 Assault Rifle
- Added: M16A1 Assault Rifle
- Added: M16A2 Assault Rifle
- Added: SVD Rifle
- Added: C79A1 scope
- Added: PSO-1 scope
- Added: ZFK 4x25 scope
New Variants
- Added: Wooden furniture texture for RPG7
- Added: Wooden furniture texture for RPK
- Added: PL P2A1 flare gun clone (wz. 78)
- Added: 6x3 Bayonet (Cosmetic Muzzle Attachment)
- Added: DK Army display-name variants for G3A3, G3A4, MG3 ("GV M/75", "GV M/75 Carbine", "LMG M/62")
- Added: 21 unique camo faces
- Added: New music track "GM: Instigators"
- Added: Beacon system for vehicles
- Added: DK Army tactical signs
- Added: DK Army textures for 2t truck (They had exactly one: 98.130)
- Added: DK Army textures for all DK Vehicles (Desert, Tan)
- Added: DK Army textures for recon KPz1 camo pattern (Black)
- Added: DK Army textures for Type 1200 (Only Olive, Winter)
- Added: GE Army textures for Type 1200 (Only Olive, Winter, Mud)
- Added: PL Army license plate template
- Added: PL Army specific display-names for T55A, T55AK (T55L, T55LK)
- Added: PL Army textures for BRDM2 (Olive, Winter, Mud, Invasion)
- Added: PL Army textures for BWP-1 (BMP-1SP2) (Olive, Winter, Mud, Invasion)
- Added: PL Army textures for T55, T55A, T55AK (Olive, Winter, Mud, Invasion)
- Added: PL Army textures for Ural 375d variants (Olive, Winter, Mud)
- Added: PL Army textures for Ural 4320 variants (Olive, Winter, Mud)
- Added: PL Army textures for ZSU-23-4V1 (Olive, Winter, Mud, Invasion)
- Added: "Group Friendship" anims
- Added: 3d Cuthrough Periscope for all Crew positions with more than 1 periscope
- Added: AFOR, LFOR, CFOR Mission insignias
Content Changes
- Changed: Adjusted fence type #10 to allow vaulting over when destroyed
- Changed: Default fog base and decay values for Weferlingen
- Changed: Adjusted Enemy AI placement in first campaign mission
- Changed: End trigger logic for "Republikflucht" campaign mission
- Changed: Gate in "Tit for Tat" campaign mission
- Changed: Antenna Mast animation is now toggleable in the customization screen for the BTR-60PU12
- Changed: Antenna Mast animation is now toggleable in the customization screen for the M113A1G Command
- Changed: Antenna Mast animation is now toggleable in the customization screen for the TPz1A0 Command
- Changed: BMP-1 texture update
- Changed: BPz2 texture update
- Changed: BRDM2 texture update
- Changed: BTR-60 texture update
- Changed: FlakPz1 texture update
- Changed: Lkw 0.5t texture update
- Changed: KAT1 texture update
- Changed: KPz1 texture update
- Changed: M113 texture update
- Changed: TPz1 texture update
- Changed: Typ1200 texture update
- Changed: U1300L texture update
- Changed: Ural357d texture update
- Changed: Ural4320 texture update
- Changed: ZSU-23-4 texture update
- Changed: Darkening bullet casing textures
- Changed: MPiKM-72 texture update
- Changed: Removed shininess of LATGM launcher and tube
- Changed: Data optimization to reduce build size
- Changed: Weapon direction memorypoint to follow Arma3 naming, for compatibility with community made weapon attachments
- Changed: MBT Damage system balancing
- Changed: Reworked group classifications to distinguish between '80 and '90
- Changed: Former T55A adjusted to resemble early Czechoslovak T55, New T-55A model to resemble late Czechoslovak T-55A added, see Added section
- Changed: Reduced general range and force of explosive damage for all HE and HEI ammunition
Content Fixes
- Fixed: rpt error regarding gm_sound_spatial_Rain_vehicle_02, *_03 and *_04.
- Fixed: Various loadorder issues
- Fixed: 23mm 2A7 sounds
- Fixed: 35mm L90 sounds
- Fixed: AI firing modes for scoped G3
- Fixed: AI View from BT-11 tower
- Fixed: Church tower ladder opening no longer blocks grenades
- Fixed: Clock on West German GL trucks being mirrored
- Fixed: Default ammo in LP1 changed to eastern ammo
- Fixed: Duplicate cap in inventory for DDR Borderguards
- Fixed: Flipped fuel indicator on Typ1200 car
- Fixed: Inverted right antenna mount on FlkPz1
- Fixed: Loadout in backpack for East German PKM assistant
- Fixed: Locality issue with West German vehicle smoke screen
- Fixed: Missing Insignias in second lod of Type 1200
- Fixed: Odometer counting the wrong way on TPz1
- Fixed: Odometer not working on M113
- Fixed: Outro "Tagesblick" Audio is now in German for German users
- Fixed: Removed extra Gasmask from East German Borderguard, Police and Dress Uniform Officer
- Fixed: Shadow artifact on BT-6
- Fixed: Spelling error on M113A1G Dashboard
- Fixed: Spelling error on MG3 Ammobox "Leutsput" to Leuchtspur
- Fixed: Wrong rotation of squad.xml symbol on GE Tank Crew uniform.
- Fixed: Wrong winter destruct variant in config for Office 1
- Fixed: Added missing bounding box memorypoints for ACEI and ACEII containers, now supports Vehicle in Vehicle (as cargo)
- Fixed: Added missing displaynames for PT76 ammo
- Fixed: East german ZSU234 woodland being a winter texture
- Fixed: FFV Binoc anims' finger positions.
- Fixed: RPK, MPi KM72 and variants not being able to mount scopes despite having the mounting bracket
- Fixed: T-55 Crew Turnout Binocular Anims.
- Fixed: Recon and mission large insignia selections in lower lods of all KAT1 Trucks
- Fixed: Runtime created Ammoboxes being transparent after JIP
- Fixed: PZf84 ammoboxes were not available in Zeus
- Fixed: Ural Trucks now have 1.5 meter fording depth
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- 3
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10-12-2019
Global Mobilization v1.1.3819
Added: "Group Friendship" anims
Added: 3d Cuthrough Periscope view for commander M113A2Dk PNMK
Added: 3d Cuthrough Periscope view for commander PT76
Added: 3d Cuthrough Periscope view for commander of BPz1
Added: 3d Cuthrough Periscope view for commander of FlakPz1
Added: 3d Cuthrough Periscope view for commander of all KPz1 variants
Added: 3d Cuthrough Periscope view for commander of all T55 variants
Added: 3d Cuthrough Periscope view for driver M113A2Dk PNMK
Added: 3d Cuthrough Periscope view for driver PT76
Added: 3d Cuthrough Periscope view for driver of BPz1
Added: 3d Cuthrough Periscope view for driver of FlakPz1
Added: 3d Cuthrough Periscope view for driver of all KPz1 variants
Added: 3d Cuthrough Periscope view for driver of all T55 variants
Added: 3d Cuthrough Periscope view for gunner of FlakPz1
Added: 3d Cuthrough Periscope view for loader of KPz1a1, KPz1a1a1, KPz1a1a2 and KPz1a5
Added: 3d Cuthrough Periscope view for driver of all M113 variants
Added: AFOR, LFOR, CFOR Mission insignias
Added: missing Arsenal Pictures for ACEI and ACEII containers
Content Changes:
Changed: Added PIP to SKOT commanders periscope
Changed: Danish M/00 Vest can now hide the shoulder caps through config. (3rd Hidden Selection index)
Changed: Polish T55 designations changed to T55A and T55AD1
Content Fixes:
Fixed: Missing displaynames for PT76 ammo
Fixed: East german ZSU234 woodland being a winter texture
Fixed: FFV Binoc anims' finger positions.
Fixed: M113A1DK M2 gunner anims to have less broken hands when aiming down.
Fixed: Mirrored formation insignia on T55AM2
Fixed: Missing selection in shadowlod of M113A1DK causing shadow artifacts
Fixed: Offcenter optics proxy on C7 and M95 rifle
Fixed: PT76 PK had a laser range finder
Fixed: RPK, MPi KM72 and variants not being able to mount scopes despite having the mounting bracket
Fixed: T-55 Crew Turnout Binocular Anims.
Fixed: T55, T55A and T55AK Wrong turret number order under turret stowing box
Fixed: Recon and mission large insignia selections in lower lods of all KAT1 Trucks
Fixed: Wrong useractions names for store and take weapon on some M113A1DK variants
Fixed: Runtime created Ammoboxes being transparent after JIP
Fixed: M16A1 being too large
Fixed: PZf84 ammoboxes were not available in Zeus
Fixed: M113A1Dk Medical variant was not available in Zeus
Fixed: Ural Trucks now have 1.5 meter fording depth
- 11
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T-55L - Designation for new polish build T-55A, if that actually carried over into a designation used in the army itself i do not know. Since you seem to be a lot more an expert on Polish army vehicle deisgnations, im happy to adjust it accordingly for the full release of 1.1
- 1
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As a former Panzeraufklärer myself the Luchs could be considered a must have 😉
- 2
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Hey Alessiomoreno,
we are happy that you are excited about the upcoming update!
As for your questions and comments.
- At first there wont be the ERA version of the T55 (T-55 AMV) as it was not used by east germany, if at some point we will introduce the AMV is unknown at this point.- Yes new assets will role over into the GMX addons (Takistan and AAF, potentialy mroe in the future)
- We are unfortunatly limited by the possibilites the engine gives us at this point as we dont have engine support available, we do however have some ideas floating arround of how the night fighting capailities could be improved in a satisfying way.- 2
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GM makes full use of magazineWells for every single weapon in the addon since the first release. Can you please elaborate on what exactly it is you are expecting to be able to do?
- 3
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26-08-2019
Global Mobilization v1.0.3192
Content Fixes
- Added: DLC information to all Campaign missions
- Added: aiBurstTerminable = true to all Machine Gun type weapons firing modes
- Added: burstRangeMax to all Machine Gun type weapons firing modes
- Added: ZSU23 and FlakPz1 FCS setup
- Added: Additional 500 Rounds AP for ZSU 23-4
- Changed: T140639 License plate numbers set through the GM functions can now also be obtained by using the getPlateNumber scripting command
- Changed: ZSU23 and FlakPz1 Main weapon split into AP and HE muzzle
- Changed: Animation display names adjustment for BMP-1 SP2
- Changed: Cleanup of weapon modes
- Fixed: Adding missing gm_coutermeasure_expl sound file
- Fixed: Duplicate weapon for East german tank crew
- Fixed: Maljutka AI max range reduced from 5000m to 3000m
- Fixed: Mass of Grenades
- Fixed: Popup when switching to passenger seat in some vehicles
- Fixed: T140351 Unable to enter the rear compartment of the East german medical truck
- 12
- 4
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08-08-2019
Global Mobilization v1.0.3192
Content Fixes:
- Added: DLC information to all Campaign missions
- Added: aiBurstTerminable = true to all Machine Gun type weapons firing modes
- Added: burstRangeMax to all Machine Gun type weapons firing modes
- Added: ZSU23 and FlakPz1 FCS setup
- Added: Additional 500 Rounds AP for ZSU 23-4
- Changed: T140639 License plate numbers set through the GM functions can now also be obtained by using the getPlateNumber scripting command
- Changed: ZSU23 and FlakPz1 Main weapon split into AP and HE muzzle
- Changed: Animation display names adjustment for BMP-1 SP2
- Changed: Cleanup of weapon modes
- Fixed: Adding missing gm_coutermeasure_expl sound file
- Fixed: Duplicate weapon for East german tank crew
- Fixed: Maljutka AI max range reduced from 5000m to 3000m
- Fixed: Mass of Grenades
- Fixed: Popup when switching to passenger seat in some vehicles
- Fixed: T140351 Unable to enter the rear compartment of the East german medical truck
- 4
- 3
Global Mobilization - Changelog
in ARMA 3 - CREATOR DLC
Posted
25-04-2023
Global Mobilization v1.5.7901
downloadsize ~ 32GB
New Content:
Vehicles
Added: Typ 247
Added: Typ 251
Added: Typ 253
Added: W123
Added: Civilian Typ 247 (Firefighter, Post, Communal Services, Various colors)
Added: Civilian FlKfz ELW (Firefighters) (Typ 247)
Added: Civilian Typ 251 (Firefighter, Post, Various GM companies, Various colors)
Added: Civilian Typ 253 (Firefighter, Police, Post, Taxi, Various colors)
Added: Civilian W123 (Firefighter, Police, Post, Taxi, Communal Services, Various colors)
Added: Civilian 2t Truck Medical (Firefighter and Red Crystal) Texture Variants
Added: Civilian 2t Truck Firefighter (Firefighter and Red Crystal) Texture Variants
Added: GC Army SPW60PA with DShKM
Added: GC Army SPW40P2 (Ch)
Added: DK Army M247 (Typ 247)
Added: DK Army M253 (Typ 253)
Added: DK Army M253 Military Police (Typ 253)
Added: GE Army PKW 8 Seats (Typ 253)
Added: GE Army PKW 8 Seat Military Police (Typ 253)
Added: GE Army PKW 5 Seats (Transport) (Typ 247)
Added: GE Army Pkw Heavy (W123)
Added: GE BGS W123
Weapons
Added: P1SD Silenced Pistol
Added: PiMB and PiM variant (East German variant of PM pistol)
Added: G3A3A0, G3A4A0 (wide handguard G3) and color variants
Added: G3KA4, G3KA4A1 RIS and color variants
Added: G3SG1 and color variants
Added: Golden G3
Added: G33A2, G33A3, G33KA2, G33KA3, G33SG1
Added: G53A2, G53A3, MP M/85
Added: G8A1, G8A2 Precision Machine Gun
Added: MG8A1, MG8A2 Light Machine Gun
Added: PSG1
Added: MSG90, MSG90A1
Added: G11K2, G11K2 RIS
Added: SG542, SG542 RIS and color variants
Added: SG550, SG550 RIS and color variants
Added: SG551, SG551 RIS and color variants
Added: SG551 SWAT
Added: MZF512, MZF512 RIS Shotgun
Added: P2, P m/49
Added: RPG-18
Added: SG5SD6, SG5A3 Flashlight, SG5A4, SG5A5, SG5N, SG5N Flashlight, SG5NSD1, SG5NSD2, SG5SD5
Added: LMG K 500, LMG K 500S, MPi KMS72K, MPi KMS, AKML, AKMSL, AKMS, AKMSN, MPiKMS72KSD, RPKN and color variants
Added: Black Furniture texture variants for all East German AK variants (export models)
Attachments
Added: AR15 4x20 scope
Added: FeroZ24 BLITS
Added: FeroZ51 Night vision scope
Added: PK-A Red Dot Sight (Black and Grey variant)
Added: PSO-1 (Black variant)
Added: PSO-6x63-1 (Black and Grey variant)
Added: RV Reflex Red Dot Sight
Added: ZF Fero Z 6x42 PSG1 Scope
Added: APP Aiming Point Projector
Added: ZF 10x42 Scope for MSG90
Added: NSPU Night Vision Scope (Black and Grey variant)
Added: Fero Z 1.5x-6x scope
Added: Fero Z11 (1x scope) for G11
Added: Fero Z11A1 (3x scope) for G11
Added: Flashlight P2 for AK weapons
Added: Beamlight LS20 (For Optics Slot)
Added: Beamlight L60
Added: Beamlight L6011
Added: Mclight 3D (For Optics Slot)
Added: McLight 2D
Added: LS Mini V Red Laser Aiming Device (For Optics Slot)
Added: LS Mini V IR Laser Aiming Device (For Optics Slot)
Added: LS1500 Red Laser Aiming Device (For Optics Slot)
Added: LS1500 IR Laser Aiming Device (For Optics Slot)
Added: LS45 Red Laser Aiming Device (For Optics Slot)
Added: LS45 IR Laser Aiming Device (For Optics Slot)
Added: L72 Red Laser Aiming Device
Added: L75 IR Laser Aiming Device
Added: L7211 Red Laser Aiming Device
Added: L7511 IR Laser Aiming Device
Added: ZLN-1K Green Laser Aiming Device (Black and Grey variant)(For Optics Slot)
Added: ZLN-1K IR Laser Aiming Device (Black and Grey variant)(For Optics Slot)
Added: PBS1 suppressor for AKM series weapons
Added: PBS4 Suppressor for AK74 series weapons
Added: KH Navy, NAC Navy, NAC Navy K, NAC Navy SD suppressors for SG5
Added: TGP-P Suppressor for PiMB
Added: TGP-V Suppressor for SVD
Added: A150 Suppressor for 7.62mm Weapons (For short and long barrels)
Added: A150 Suppressor for 5.56mm Weapons (For short and long barrels)
Added: M10 Suppressor for MP2 Submachinegun
Added: G3 and G11 Bayonets (decorative weapon attachment)
Added: G3 Bipod for wide grip handguard variants of G3 and G33
Added: MSG90 Bipod for PSG1 and MSG90
Added: G8 Bipod for G8 and MG8
Items
Added: Fero 51 handheld night vision binocular
Added: FeroD-51 Night Vision Goggles
Added: NSG-66 Night Vision Goggles
Added: DM41 and DM41A1 Fragmentation Hand Grenade
Added: M26 and M16A1 Fragmentation Hand Grenade
Added: LP7 Laser Range Finder
Added: LPR-1 Laser Range Finder (A soviet copy of the LP-7, we didn't just copy paste! The soviets did!)
Added: PM-63 (now also available as pistol)
Added: PN-3 Handheld Night Vision Device (as pistol)
Added: G3 20 rounds double stacked magazines (40 rounds)
Added: SG5 30 rounds double stacked magazines (60 rounds)
Added: BR-412D APHE-T 100mm ammo for D-10T (can be added to vehicle via sqf commands)
Added: 57N231U 7.62 mm Subsonic Ammunition for AKM variants
Added: Boltcutter inventory item (See features section)
Units
Added: GSG9 80s
Added: GSG9 90s
Added: East German Special Police Force
Added: GE BGS Group templates for "Squad" and "Post"
Added: GE BGS Group template Special Police Force (W123)
Added: GC Group template East German Special Police Force
Added: Revolutionary Infantry Units (INDFOR)
Added: Group templates for Revolutionary Fighters
Added: GC Army Light Anti Tank Soldier (RPG-18)
Added: PL Army Light Anti Tank Soldier (RPG-18)
Added: Light Machine Gunner (G8A2) to West German SF
Added: Light Machine Gunner (G8) to West German BGS
Added: Danish 80's Special Forces Machine Gunner (Group Template also adjusted to include this unit)
Added: Danish 90's Special Forces + Group Templates
Character Gear
Added: Beanie with Headset Model Variant
Added: Berets for GE Border Guards and GSG9
Added: PSH-77 Helmet and variants with face shield
Added: PSH-77 variants in Strichtarn
Added: M38/72 Helmet with and without Acid Goggles
Added: Type 18 vest
Added: Type 3 vests
Added: Type 3A1 vests
Added: Special Operations Vest
Added: Special Operations Vest with Armor
Added: Combat Vest M3 (Police) Texture Variant
Added: Operator Suit BGS
Added: Operator Suit GSG9
Added: 9 new uniforms consisting of mixed civilian and military fatigues
Added: Headwrap in various colors and camos
Added: Headwrap with Headset in various colors and camos
Added: Glacier Glasses
Added: Storm hood Black
Added: Storm hood Black-Red
Added: Storm Hood Black with Dust Goggles
Added: Scarf in various colors and camos
Added: MP-Brassard without belt Model Variant
Added: M92 with Black Cover Texture Variant
Added: M92 with Black Cover w\ Goggles Texture Variant
Added: Standalone version of West German medic bag, usable in backpack slot
Added: Combat Suit (T-Shirt) Olive Texture Variant
Added: Battle Dress Uniform Olive Texture Variant
Added: Combat Backpack Black and Olive Texture Variant
Added: Field Cap wz.0443 (Frogscale) Texture Variant
Added: Field Uniform wz.4652 (Frogscale) Texture Variant
Added: Field Uniform wz.4652 (Rolled, Frogscale) Texture Variant
Added: Commando Flight Suit (Black, Gray, Olive) and rolled variant
Added: M92 with Cover Olive Texture Variant
Added: M92 with Cover w\ Goggles Olive Texture Variant
Features / Modules
Added: Automatic Furniture Module
Added: Automatic Furniture Module Support for Apex (Tanoa) style structures
Added: Automatic Furniture Module Support for Arma 3 vanilla (Altis) style structures
Added: Automatic Furniture Module Support for Enoch (Livonia) style structures
Added: Automatic Furniture Module Support for Malden style structures
Added: Module to place clutter (defaults to our new crates) around a given urban area. Will try to match nearby building's orientation.
Added: Module to allow the Photocamera to save screenshots to your user folder.
Added: Laiktica PLC3A photo camera has now shutter visual and sound effect when left-clicking while in view finder
Added: missionNameSpace variable "gm_photocamera_feature_disabled". Set this to true to disable photocamera sound/shutter feature.
Added: missionNameSpace variable "gm_photocamera_feature_type" which specifies the type of camera that allows taking pictures. (Default: "gm_photocamera_base")
Added: Scripted Eventhandler "gm_photocamera_takePicture"; Use via ' [missionNamespace, "gm_photocamera_takePicture", {screenshot "cameraPicture.png"; }] call BIS_fnc_addScriptedEventHandler; ' to enable camera to take pictures that are saved to user profile\screenshots
Added: Ability for bolt cutter to cut power to street lights (find a power box by the road to do this)
Added: Ability to prevent bolt cutter usage per object: _obj setVariable ["gm_noBoltCutting", true];
Added: GM Barbed wire fortifications can be deconstructed with bolt cutters
Added: Scripted Eventhandler "gm_boltCutterUsed", passes [_object, _actionType].
Added: gm_core_characters_fnc_genericTalkInit and gm_core_characters_fnc_genericTalk functions (Units in SAFE or CARELESS will randomly chat)
Added: 15 mission helper "logic" objects to help with location identification
Objects
Added: Couch
Added: 15 new desk stationary objects (mugs, pencils, papers) (supports custom textures)
Added: 19 new pre-made Fortification compositions for 3Den (Empty -> Groups)
Added: Two new SFX for ambience (gm_sound_club_music_01 and gm_sound_club_music_02)
Added: Two new Radio Tent Compositions
Added: Five new crates for scenery
Added: Five new piles of crates for scenery
Added: Five new piles of crates with tarp over them for scenery
Added: Seven types of aluminum multi purpose container in different sizes (with optional medical texture) (Can be used as ammo/weapon containers)
Added: Five Placeholder objects for use with compositions to reserve vehicle spaces
Added: Ammoboxes (GM, Virtual) [Editor placeable arsenal object that opens GM-content-only Virtual Arsenal]
Added: Berm Objects (and automatic clutter variation)
Added: Command Bunker
Added: Radio Antenna Object (With destruction model)
Added: Randomized Variant of Work desk
Added: GZ1 and GSSZ70 fence variants with holes
Added: Mud Pit object
Added: New Furniture (Coffee Jug, Coffee Mug)
Added: New Furniture (Coffee Machine (yes it works!))
Added: New Furniture (Map Board 2, (supports custom textures))
Added: New Furniture (6 new shelves)
Added: New Furniture (Table 6 and variant with random clutter)
Added: Camo Tarps (same shape as camo nets) in various colors (selectable from the editor)
Added: Placeable Radio scenery object (AN/PRC 371)
Added: Placeable Radio scenery object (R123M)
Added: Placeable Radio scenery object (SEM 25)
Added: Sandbag barrier made with barrels
Added: Soviet style wooden small caliber ammo box
Added: Telephone 2 (Split from Table 3)
Added: Telephone 3 (Split from Table 3)
Added: Winter Variants of Camo Net Objects
Missions
Added: Coop 12 Red Steel and Winter Variant. A conversion of Fat Cats playable as East German T-55AM2 platoon.
Misc
Added: Civilian vehicle first aid kits for east and west german civilian vehicles
Added: Editor place able version of the PETN and PLNP charge
Added: "gm_gc_bgs_searchlight_01_slow" variant of searchlight with very slow light traverse speed
Added: Additional vehicle insignias (Sofa, Dino Tape)
Added: 10 high resolution original classified east german maps of Weferlingen for use with map boards.
Added: GM's rain-on-tarp sound to camo tarps and net objects.
Added: Unit Insignias for RakArtBtl 12 and PzArtBtl 25
Added: BFOR Mission insignias
Added: Generic Soviet Union color Texture sources for all vehicles (ZIS 508, GKHS 5146, Oil Ochre, PKHV 4XB 518)
Added: Generic US color Texture sources for all vehicles (CARC Tan, Drab Olive, MERCS Green, MERCS White)
Added: “Woodland, Experimental” texturesources to all east german vehicles
Added: New Music Track "GM: Force Recon"
Added: New Music Track "GM: Lasers"
Added: New Music Track "GM: Redacted"
Content Changes:
Overhaul
Overhaul: Gigantic Texture overhaul of all ground vehicles
Overhaul: Gigantic Texture overhaul of all handheld weapons
Overhaul: PL Army Ground vehicles have the option to toggle domestic Road Priority Sign
Overhaul: AK74 variants model, animation and texture overhaul (AK74 with black paint finish)
Overhaul: AKM variants model, animation and texture overhaul (AKM with blued finish, MPiKM with powder coated finish)
Overhaul: BRDM2 Added additional customization options
Overhaul: BTR60 Added additional customization options
Overhaul: BMP1 Added additional customization options
Overhaul: PT76 Added additional customization options
Overhaul: ZSU23-4 additional customization options
Overhaul: Ural 375d additional customization options
Overhaul: Ural 4320 additional customization options
Overhaul: 2s1 Added additional customization options
Overhaul: KPz1 Added additional customization options
Changes
Changed: Desert and Winter variants of G3, MG3, PzF44, Pzf84 no longer accessible in arsenal (Still in configs for compatibility)
Changed: "searchlight" weapon to searchlight turret object for improved AI behavior.
Changed: 2t Truck Camo Net roll and camo net roll rack animation separated
Changed: 2t Truck damper animation adjusted to better match suspension travel distance
Changed: AK Bayonet no longer clipping when attached to AK74 variants
Changed: All scopes without a rubber eyepiece extension now feature a semi transparent 2d scope mask, all with a rubber eyepiece extension received an updated black border 2d scope mask
Changed: Ammo Piles can now have their color changed
Changed: Danish Army Typ 1200 Patrol renamed to M111
Changed: Explosives and Mines added to "All Magazines" ammo boxes
Changed: FeroZ24 additional optic mode with illuminated reticle
Changed: ZFK4x25 additional optic mode with illuminated reticle
Changed: PGO-7 additional optic mode with illuminated reticle
Changed: GM weapons attachments are now compatible with Standard A3 weapons
Changed: MG3 can now use its AA sight (last range mode)
Changed: New GC Army Camo paint variant “Woodland - Mud” (wds)
Changed: Switching texture related init eventhandlers to postInit eventhandler
Changed: West German Army Typ 1200 Patrol renamed to PKW 2
Changed: ZVN sight merged into single attachment component
Changed: 2S1 Added elevation capability to commander periscope
Changed: "COOP 04 Ninjas" is now "COOP 08 Ninjas", added two extra helicopters and 4 more playable slots.
Changed: COOP 08 Ninjas has a more aggressive helicopter respawn in regards to abandoned vehicle distance
Changed: COOP 08 Ninjas Enabled Weather and View Distance parameters.
Changed: Activation/Deactivation sounds of AT and AP mines.
Changed: Adjusted BT-11 tower geometry to make placement of searchlights easier and more stable
Changed: GZ 1 and GSSZ 70 can now toggle a hole via 3den attributes
Changed: Adjusted weight of all AK47, AK74 and SVD weapons
Changed: AK47 and AK74 related ammo boxes changed to soviet style wooden ammo box
Changed: AK47 Silenced Sounds
Changed: AK74 Silenced Sounds
Changed: G3 Silenced Sounds
Changed: G36 Silenced Sounds
Changed: M16 Silenced Sounds
Changed: SG5 (External suppressor) Silenced Sounds
Changed: SVD Silenced Sounds
Changed: MP2 Silenced Sounds
Changed: All cars and trucks have door sounds now
Changed: All Furniture received an empty last lod to ease performance in furnished cities (May cause sooner than wanted disappearing of furniture that is in the open)
Changed: All Scopes switched to semi transparent scope mask for better situational awareness
Changed: Applied a more consistent naming scheme for Uniform/Vest/Helmet objects (<name> (<variation>, then <color>))
Changed: Bicycle now has a bell to ring
Changed: Camouflaged variants removed from Arsenal to not clutter things up too much
Changed: Dedicated Horn sound for U1300L
Changed: Dexterity and Inertia rebalanced on all handheld weapons
Changed: Dexterity and Inertia rebalanced on all launchers
Changed: East German Compass F73 moved further up in the screen
Changed: East German Special Forces Group Template now contains Light Anti Tank (RPG-18)
Changed: Weapon Attachment switched to weapon mount specific config classes/Slot types/Display Names ( Claw, Stanag, SG Mount, RIS)
Changed: G3A3 DMR name changed to G3A3A1 RIS
Changed: G3A4 EBR name changed to G3A4A1 RIS
Changed: GM Camo net objects support retexturing
Changed: GM Furniture setup for SimpleObject creation (Vertical Offset configured)
Changed: GM's explosives (charges, mines) are now possible to be carried in uniform and vest slots (previously restricted to backpacks)
Changed: GM's Furniture is now available in ZEUS.
Changed: gm_fence_border_concrete_01_300 and gm_fence_border_concrete_02_300 now placeable in editor
Changed: KPz1 (and variants) reverse speed increased to 32km/h
Changed: Laiktica PLC3A Viewfinder looks
Changed: Luna no longer able to be reloaded on regular ammo truck
Changed: Mi-2 Audible distance drastically increased
Changed: PAH-1(A1)/VBH-1(A1/A1 Swooper)/LH 105M Audible distance drastically increased
Changed: PETN/PLNP charge now take just a quarter of inventory space than before
Changed: PhysX Geometry of Static weapons to increase stability when used
Changed: Polish Special Forces now use Frogscale Camo Uniforms
Changed: Polish vests with PM-63 holster now show the handgun
Changed: Reduced Mass of DM31 AP mine
Changed: Reload anim for AK47 family of rifles/lmgs
Changed: Reload anim for AK74 family of rifles/lmgs
Changed: Reload anim for SVD
Changed: Rivers and ponds are now visible on the 2D map
Changed: Shelf 1 and Shelf 2 TextureSources
Changed: smokeshell inventory icons appear no longer flat
Changed: SPz1 Additional Ammo for Main weapon added to the vehicle (stored ammunition)
Changed: Switched Laiktica PLC3A photocamera to "gm_photocamera_base" base class
Changed: Truck 0.5t tmil LATGM has spare ammo visualized in the LATGM rack
Changed: Typ1200 vehicle sounds (and horn)
Changed: West German black beret (no insignia) now available in arsenal
Changed: West German Flak Vests now fit better onto 80s Olive Drab uniforms (reduced clipping)
Changed: ZSU-23-4's radar can be hidden via virtual garage.
Changed: ZSU-23-4 Commander now has main weapon sight and commander periscope
Changed: BT 11 tower canopy can now be destroyed
Changed: Enabled reloading while in Prone Adjust stances (Prone, then CTRL + A or Ctrl + D) for all primary weapons in GM
Changed: "DM 24 Fashion Police" updated with new weapons, uniforms, vests and helmets for the random pool.
Changed: PM-63 slide now stays back on last round.
Changed: Adjusted the weapon rest point for C7A1/GVM95/M16A1/M16A2
Changed: Adjusted the weapon rest point for MP2A1
Changed: Thermal texture of all Vehicles adjusted for configured half cooling time (red channel at 100% white)
Changed: Thermal texture of all weapons and weapon attachments adjusted for configured half cooling time (red channel at 100% white)
Changed: Shot sounds for RPG-7, M72, PZF44, PZF3
Changed: Configured all the "outside cargo" position of the PT-76 to allow for rocket launcher use.
Changed: GM Campaign "State Scarlet" scenery changes to use some new objects
Changed: Switched from primary weapon slot PM-63 to have sidearm slot PM-63 for all units that had a PM-63 in the rifle slot (PL Crew, PL & GC SF units)
Changed: All nation insignia now have their proper preview icon in the attributes
Changed: All GM coop missions now have a simple revive script active (different from BI's revive)
Changed: Barrels now have better bullet stopping power.
Changed: Coop 08 Magnetized: Starting loadouts
Changed: Editor 2d icons for GM objects, furniture, houses, vegetation
Changed: Flightsuits increased load capacity
Changed: GM civilians are now also selectable from Civilian Presence Module Faction Drop Down (Previously only "automatic" on Weferlingen would add them)
Changed: Green tone of West German BGS beret
Content Fixes:
Fixed: 2S1 shadow issue on the right side of the turret
Fixed: 35mm FAPDS had huge explosion effect
Fixed: 9mm ammo had to high penetration values
Fixed: Added missing gm_magazineWell_23x152mm_2a7 magazine well
Fixed: All uniform models to use new FireGeometry setup
Fixed: Bicycle had wrong faction classed defined
Fixed: BMP-1 slow speed (ctrl+w) was causing the vehicle to jump between 11km/h and 19km/h (reworked gearbox and torque curve)
Fixed: BRDM2 damper animation now matches px damper simulation
Fixed: BrPz1 - Missing some shadow connection
Fixed: BrPz1 half bridge now has correct preview icon
Fixed: BrPz1 no longer has the chance of getting stuck with the arm lowered during pickup process
Fixed: BTR60 damper animation now matches px damper simulation
Fixed: BTR60 instruments illumination is now working
Fixed: COOP 08 Ninjas could sometimes have leftover infantry trigger an mission-fail
Fixed: Disposable launchers (M72, Stela, Fim43, RPG-18) no longer add excess magazines when equipped through Arsenal
Fixed: Do28d2 copilot can now take over controls
Fixed: Double user action on bargates, now only one is shown as appropriate
Fixed: DShKM tripod SensorPosition adjusted to match Optic Position
Fixed: Facewear items were not editor placeable
Fixed: Fagot tripod SensorPosition adjusted to match Optic Position
Fixed: G3 DM22A1 rifle grenade missing author
Fixed: Garage 3 and 4 Winter variants now placeable in editor
Fixed: GE GL trucks had co driver mirror rotated outwards
Fixed: GM Explosives (charges, mines) received dlc = "gm" tag
Fixed: GM snow is now tagged as "snow" so custom sound controller "snow" is true on GM Weferlingen Winter.
Fixed: GM Vehicle Customizer module will now correctly handle linked animations (forceAnimate, forceAnimate2 and onPhaseChanged context), this means toggling a beacon through this menu now works.
Fixed: gm_euro_mud_sound had incorrect "soundHit" configured
Fixed: gm_placeableweapon_g3a3_dmr and gm_placeableweapon_g3a4_ebr have wrong class names in TransportMagazines, lacks _blk or _des suffix on their magazine classes
Fixed: HE Rockets were inheriting from HEAT rockets
Fixed: K125 broken UVs in lower lods
Fixed: L410 copilot can now take over controls
Fixed: Lars 110mm artillery had a theoretic max range of 100.000km configured
Fixed: LATGM tripod SensorPosition adjusted to match Optic Position
Fixed: M109 had double "mission" insignia in the back
Fixed: M109 M2 barrel was not recoiling
Fixed: M109G, Texture issue on turret shovels
Fixed: M113DK M2 barrel was not recoiling
fixed: Medic vehicles have TransportMagazines with smokeshell that all have count = "smokeshells";
Fixed: MG3 tripod SensorPosition adjusted to match Optic Position
Fixed: Mi-2 URP and Mi2 URP-G Pilot now able to order gunner to fire
Fixed: Mi2 Platan is unable to deploy the MN111 Mine
Fixed: Minor loadout mismatches (DK SF had no watches, PL SF had wrong dust glasses, Civ Pilot's medical kit)
Fixed: Missing shadow from gm_ammobox_pallet_01
Fixed: MN111 could be picked up but not be deployed
Fixed: MP2 Reload anim had left arm badly twisted, also adjusted the transition to be smoother
Fixed: P601 East german police had police symbol flipped on the hood
Fixed: Placeable magnet tape item correct TransportMagazines class
Fixed: Placeable money items use correct TransportMagazines class
Fixed: PM-63 magazine switch phase
Fixed: Polish Tactical Suspenders (Rifleman) no longer weights 0 mass.
fixed: RH202 20mm was using 35mm cartridge effect
Fixed: S5K penetration power decreased to 130mm
Fixed: Scattermines no longer selectable in arsenal
Fixed: Guard Tower searchlight can now be shot out
Fixed: Skinning issue with hand clipping through leather jacket in gm_ge_uniform_blouse_80.p3d model
Fixed: OT-64 nation insignia on turret had strange shading
Fixed: SPG9 tripod SensorPosition adjusted to match Optic Position
Fixed: SPz1 Squad Leader MG optic view blocked by Camo Net
fixed: T55 loader can only be switched to from the outside
Fixed: TPz1 Shadow issue on front window armor
Fixed: Truck 0.5t tmil Armed variants no longer have darker insignias compared to the unarmed version
Fixed: UAZ Dashboard illumination
Fixed: Village sign north of Barmke said "Klein Sisbeck" at a distance.
Fixed: ZSU234 slowSpeedForwardCoef reduced to not be at a gear shift point
Fixed: 2p16 was missing PL army Zeusable invasion strips version
Fixed: 2t truck medic Wreck model had seethrough interior parts
Fixed: 2t truck medic and firefighter grn ge army variants were not zeusable
Fixed: G36A0 and G36E shadow lod discrepancies
Fixed: K125 had broken UVs in lower lods
Fixed: Medic backpack sling glitch
Fixed: PG7-V ammo crate was not zeusable
Fixed: gm_ge_army_bo105p_pah1a1 was missing zeusable oli version
Fixed: Truck gel. 5 Ammo Incorrect 3DEN Picture
Fixed: Truck gel. 5 Transport invasion stripe was visible inside too
Fixed: Marder armor protection reduced slightly