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GalComT

CDLC Developer
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Posts posted by GalComT


  1. 25-04-2023

    Global Mobilization v1.5.7901

     

    downloadsize ~ 32GB

     

    New Content:

    Vehicles

    Added: Typ 247

    Added: Typ 251

    Added: Typ 253

    Added: W123

     

    Added: Civilian Typ 247 (Firefighter, Post, Communal Services, Various colors) 

    Added: Civilian FlKfz ELW (Firefighters) (Typ 247)

    Added: Civilian Typ 251 (Firefighter, Post, Various GM companies, Various colors)

    Added: Civilian Typ 253 (Firefighter, Police, Post, Taxi, Various colors)

    Added: Civilian W123 (Firefighter, Police, Post, Taxi, Communal Services, Various colors) 

    Added: Civilian 2t Truck Medical (Firefighter and Red Crystal) Texture Variants 

    Added: Civilian 2t Truck Firefighter (Firefighter and Red Crystal) Texture Variants

    Added: GC Army SPW60PA with DShKM

    Added: GC Army SPW40P2 (Ch)

    Added: DK Army M247 (Typ 247)

    Added: DK Army M253 (Typ 253)

    Added: DK Army M253 Military Police (Typ 253)

    Added: GE Army PKW 8 Seats (Typ 253)

    Added: GE Army PKW 8 Seat Military Police (Typ 253)

    Added: GE Army PKW 5 Seats (Transport) (Typ 247)

    Added: GE Army Pkw Heavy (W123)

    Added: GE BGS W123

     

    Weapons

    Added: P1SD Silenced Pistol

    Added: PiMB and PiM variant (East German variant of PM pistol)

    Added: G3A3A0, G3A4A0 (wide handguard G3) and color variants

    Added: G3KA4, G3KA4A1 RIS and color variants

    Added: G3SG1 and color variants
    Added: Golden G3

    Added: G33A2, G33A3, G33KA2, G33KA3, G33SG1

    Added: G53A2, G53A3, MP M/85

    Added: G8A1, G8A2 Precision Machine Gun

    Added: MG8A1, MG8A2 Light Machine Gun

    Added: PSG1

    Added: MSG90, MSG90A1 

    Added: G11K2, G11K2 RIS

    Added: SG542, SG542 RIS and color variants

    Added: SG550, SG550 RIS and color variants

    Added: SG551, SG551 RIS and color variants

    Added: SG551 SWAT

    Added: MZF512, MZF512 RIS Shotgun

    Added: P2, P m/49

    Added: RPG-18

    Added: SG5SD6, SG5A3 Flashlight, SG5A4, SG5A5, SG5N, SG5N Flashlight, SG5NSD1, SG5NSD2, SG5SD5

    Added: LMG K 500, LMG K 500S, MPi KMS72K, MPi KMS, AKML, AKMSL, AKMS, AKMSN, MPiKMS72KSD, RPKN and color variants

    Added: Black Furniture texture variants for all East German AK variants (export models)

     

    Attachments

    Added: AR15 4x20 scope

    Added: FeroZ24 BLITS

    Added: FeroZ51 Night vision scope

    Added: PK-A Red Dot Sight (Black and Grey variant)

    Added: PSO-1 (Black variant)

    Added: PSO-6x63-1 (Black and Grey variant)

    Added: RV Reflex Red Dot Sight 

    Added: ZF Fero Z 6x42 PSG1 Scope

    Added: APP Aiming Point Projector

    Added: ZF 10x42 Scope for MSG90

    Added: NSPU Night Vision Scope (Black and Grey variant)

    Added: Fero Z 1.5x-6x scope
    Added: Fero Z11 (1x scope) for G11

    Added: Fero Z11A1 (3x scope) for G11

     

    Added: Flashlight P2 for AK weapons

    Added: Beamlight LS20 (For Optics Slot)

    Added: Beamlight L60

    Added: Beamlight L6011

    Added: Mclight 3D (For Optics Slot)

    Added: McLight 2D

    Added: LS Mini V Red Laser Aiming Device (For Optics Slot)

    Added: LS Mini V IR Laser Aiming Device (For Optics Slot)

    Added: LS1500 Red Laser Aiming Device (For Optics Slot)

    Added: LS1500 IR Laser Aiming Device (For Optics Slot)

    Added: LS45 Red Laser Aiming Device (For Optics Slot)

    Added: LS45 IR Laser Aiming Device (For Optics Slot)

    Added: L72 Red Laser Aiming Device

    Added: L75 IR Laser Aiming Device

    Added: L7211 Red Laser Aiming Device

    Added: L7511 IR Laser Aiming Device

    Added: ZLN-1K Green Laser Aiming Device (Black and Grey variant)(For Optics Slot)

    Added: ZLN-1K IR Laser Aiming Device (Black and Grey variant)(For Optics Slot)

     

    Added: PBS1 suppressor for AKM series weapons

    Added: PBS4 Suppressor for AK74 series weapons

    Added: KH Navy, NAC Navy, NAC Navy K, NAC Navy SD suppressors for SG5

    Added: TGP-P Suppressor for PiMB

    Added: TGP-V Suppressor for SVD

    Added: A150 Suppressor for 7.62mm Weapons (For short and long barrels)

    Added: A150 Suppressor for 5.56mm Weapons (For short and long barrels)

    Added: M10 Suppressor for MP2 Submachinegun 

     

    Added: G3 and G11 Bayonets (decorative weapon attachment)

    Added: G3 Bipod for wide grip handguard variants of G3 and G33

    Added: MSG90 Bipod for PSG1 and MSG90

    Added: G8 Bipod for G8 and MG8

     

    Items

    Added: Fero 51 handheld night vision binocular

    Added: FeroD-51 Night Vision Goggles

    Added: NSG-66 Night Vision Goggles

    Added: DM41 and DM41A1 Fragmentation Hand Grenade

    Added: M26 and M16A1 Fragmentation Hand Grenade

    Added: LP7 Laser Range Finder

    Added: LPR-1 Laser Range Finder (A soviet copy of the LP-7, we didn't just copy paste! The soviets did!)

    Added: PM-63 (now also available as pistol)

    Added: PN-3 Handheld Night Vision Device (as pistol)

    Added: G3 20 rounds double stacked magazines (40 rounds)

    Added: SG5 30 rounds double stacked magazines (60 rounds)

    Added: BR-412D APHE-T 100mm ammo for D-10T (can be added to vehicle via sqf commands)

    Added: 57N231U 7.62 mm Subsonic Ammunition for AKM variants

    Added: Boltcutter inventory item (See features section)

     

    Units

    Added: GSG9 80s

    Added: GSG9 90s

    Added: East German Special Police Force

    Added: GE BGS Group templates for "Squad" and "Post"

    Added: GE BGS Group template Special Police Force (W123)

    Added: GC Group template East German Special Police Force

    Added: Revolutionary Infantry Units (INDFOR)

    Added: Group templates for Revolutionary Fighters

    Added: GC Army Light Anti Tank Soldier (RPG-18)

    Added: PL Army Light Anti Tank Soldier (RPG-18)

    Added: Light Machine Gunner (G8A2) to West German SF

    Added: Light Machine Gunner (G8) to West German BGS

    Added: Danish 80's Special Forces Machine Gunner (Group Template also adjusted to include this unit)

    Added: Danish 90's Special Forces + Group Templates

     

    Character Gear

    Added: Beanie with Headset Model Variant

    Added: Berets for GE Border Guards and GSG9

    Added: PSH-77 Helmet and variants with face shield

    Added: PSH-77 variants in Strichtarn

    Added: M38/72 Helmet with and without Acid Goggles

    Added: Type 18 vest

    Added: Type 3 vests

    Added: Type 3A1 vests

    Added: Special Operations Vest

    Added: Special Operations Vest with Armor

    Added: Combat Vest M3 (Police) Texture Variant

    Added: Operator Suit BGS

    Added: Operator Suit GSG9

    Added: 9 new uniforms consisting of mixed civilian and military fatigues

    Added: Headwrap in various colors and camos

    Added: Headwrap with Headset in various colors and camos

    Added: Glacier Glasses

    Added: Storm hood Black

    Added: Storm hood Black-Red

    Added: Storm Hood Black with Dust Goggles

    Added: Scarf in various colors and camos

    Added: MP-Brassard without belt Model Variant

    Added: M92 with Black Cover Texture Variant

    Added: M92 with Black Cover w\ Goggles Texture Variant

    Added: Standalone version of West German medic bag, usable in backpack slot

    Added: Combat Suit (T-Shirt) Olive Texture Variant

    Added: Battle Dress Uniform Olive Texture Variant

    Added: Combat Backpack Black and Olive Texture Variant

    Added: Field Cap wz.0443 (Frogscale) Texture Variant

    Added: Field Uniform wz.4652 (Frogscale) Texture Variant

    Added: Field Uniform wz.4652 (Rolled, Frogscale) Texture Variant

    Added: Commando Flight Suit (Black, Gray, Olive) and rolled variant

    Added: M92 with Cover Olive Texture Variant

    Added: M92 with Cover w\ Goggles Olive Texture Variant

     

    Features / Modules

    Added: Automatic Furniture Module
    Added: Automatic Furniture Module Support for Apex (Tanoa) style structures

    Added: Automatic Furniture Module Support for Arma 3 vanilla (Altis) style structures

    Added: Automatic Furniture Module Support for Enoch (Livonia) style structures

    Added: Automatic Furniture Module Support for Malden style structures

     

    Added: Module to place clutter (defaults to our new crates) around a given urban area. Will try to match nearby building's orientation.

     

    Added: Module to allow the Photocamera to save screenshots to your user folder.

    Added: Laiktica PLC3A photo camera has now shutter visual and sound effect when left-clicking while in view finder

    Added: missionNameSpace variable "gm_photocamera_feature_disabled". Set this to true to disable photocamera sound/shutter feature.

    Added: missionNameSpace variable "gm_photocamera_feature_type" which specifies the type of camera that allows taking pictures. (Default: "gm_photocamera_base")

    Added: Scripted Eventhandler "gm_photocamera_takePicture"; Use via ' [missionNamespace, "gm_photocamera_takePicture", {screenshot "cameraPicture.png"; }] call BIS_fnc_addScriptedEventHandler; ' to enable camera to take pictures that are saved to user profile\screenshots

     

    Added: Ability for bolt cutter to cut power to street lights (find a power box by the road to do this)

    Added: Ability to prevent bolt cutter usage per object: _obj setVariable ["gm_noBoltCutting", true];

    Added: GM Barbed wire fortifications can be deconstructed with bolt cutters

    Added: Scripted Eventhandler "gm_boltCutterUsed", passes [_object, _actionType].

     

    Added: gm_core_characters_fnc_genericTalkInit and gm_core_characters_fnc_genericTalk functions (Units in SAFE or CARELESS will randomly chat)

    Added: 15 mission helper "logic" objects to help with location identification


     

    Objects

    Added: Couch

    Added: 15 new desk stationary objects (mugs, pencils, papers) (supports custom textures)

    Added: 19 new pre-made Fortification compositions for 3Den (Empty -> Groups)

    Added: Two new SFX for ambience (gm_sound_club_music_01 and gm_sound_club_music_02)

    Added: Two new Radio Tent Compositions

    Added: Five new crates for scenery

    Added: Five new piles of crates for scenery

    Added: Five new piles of crates with tarp over them for scenery

    Added: Seven types of aluminum multi purpose container in different sizes (with optional medical texture) (Can be used as ammo/weapon containers)

    Added: Five Placeholder objects for use with compositions to reserve vehicle spaces

    Added: Ammoboxes (GM, Virtual) [Editor placeable arsenal object that opens GM-content-only Virtual Arsenal]

    Added: Berm Objects (and automatic clutter variation)

    Added: Command Bunker

    Added: Radio Antenna Object (With destruction model)

    Added: Randomized Variant of Work desk

    Added: GZ1 and GSSZ70 fence variants with holes

    Added: Mud Pit object

    Added: New Furniture (Coffee Jug, Coffee Mug)

    Added: New Furniture (Coffee Machine (yes it works!))

    Added: New Furniture (Map Board 2, (supports custom textures))

    Added: New Furniture (6 new shelves)

    Added: New Furniture (Table 6 and variant with random clutter)

    Added: Camo Tarps (same shape as camo nets) in various colors (selectable from the editor)

    Added: Placeable Radio scenery object (AN/PRC 371)

    Added: Placeable Radio scenery object (R123M)

    Added: Placeable Radio scenery object (SEM 25)

    Added: Sandbag barrier made with barrels

    Added: Soviet style wooden small caliber ammo box

    Added: Telephone 2 (Split from Table 3)

    Added: Telephone 3 (Split from Table 3)

    Added: Winter Variants of Camo Net Objects

     

    Missions

    Added: Coop 12 Red Steel and Winter Variant. A conversion of Fat Cats playable as East German T-55AM2 platoon.

     

    Misc

    Added: Civilian vehicle first aid kits for east and west german civilian vehicles

    Added: Editor place able version of the PETN and PLNP charge

    Added: "gm_gc_bgs_searchlight_01_slow" variant of searchlight with very slow light traverse speed

    Added: Additional vehicle insignias (Sofa, Dino Tape)

    Added: 10 high resolution original classified east german maps of Weferlingen for use with map boards.

    Added: GM's rain-on-tarp sound to camo tarps and net objects.

    Added: Unit Insignias for RakArtBtl 12 and PzArtBtl 25

    Added: BFOR Mission insignias

    Added: Generic Soviet Union color Texture sources for all vehicles (ZIS 508, GKHS 5146, Oil Ochre, PKHV 4XB 518)

    Added: Generic US color Texture sources for all vehicles (CARC Tan, Drab Olive, MERCS Green, MERCS White)

    Added: “Woodland, Experimental” texturesources to all east german vehicles
    Added: New Music Track "GM: Force Recon"

    Added: New Music Track "GM: Lasers"
    Added: New Music Track "GM: Redacted"

     

    Content Changes:

    Overhaul

    Overhaul: Gigantic Texture overhaul of all ground vehicles

    Overhaul: Gigantic Texture overhaul of all handheld weapons

    Overhaul: PL Army Ground vehicles have the option to toggle domestic Road Priority Sign

    Overhaul: AK74 variants model, animation and texture overhaul (AK74 with black paint finish)

    Overhaul: AKM variants model, animation and texture overhaul (AKM with blued finish, MPiKM with powder coated finish)

    Overhaul: BRDM2 Added additional customization options

    Overhaul: BTR60 Added additional customization options

    Overhaul: BMP1 Added additional customization options

    Overhaul: PT76 Added additional customization options

    Overhaul: ZSU23-4 additional customization options

    Overhaul: Ural 375d additional customization options

    Overhaul: Ural 4320 additional customization options

    Overhaul: 2s1 Added additional customization options

    Overhaul: KPz1 Added additional customization options

     

    Changes

    Changed: Desert and Winter variants of G3, MG3, PzF44, Pzf84 no longer accessible in arsenal (Still in configs for compatibility)

    Changed: "searchlight" weapon to searchlight turret object for improved AI behavior.

    Changed: 2t Truck Camo Net roll and camo net roll rack animation separated

    Changed: 2t Truck damper animation adjusted to better match suspension travel distance

    Changed: AK Bayonet no longer clipping when attached to AK74 variants

    Changed: All scopes without a rubber eyepiece extension now feature a semi transparent 2d scope mask, all with a rubber eyepiece extension received an updated black border 2d scope mask

    Changed: Ammo Piles can now have their color changed

    Changed: Danish Army Typ 1200 Patrol renamed to M111

    Changed: Explosives and Mines added to "All Magazines" ammo boxes

    Changed: FeroZ24 additional optic mode with illuminated reticle

    Changed: ZFK4x25 additional optic mode with illuminated reticle
    Changed: PGO-7 additional optic mode with illuminated reticle

    Changed: GM weapons attachments are now compatible with Standard A3 weapons

    Changed: MG3 can now use its AA sight (last range mode)

    Changed: New GC Army Camo paint variant “Woodland - Mud” (wds)

    Changed: Switching texture related init eventhandlers to postInit eventhandler

    Changed: West German Army Typ 1200 Patrol renamed to PKW 2

    Changed: ZVN sight merged into single attachment component

    Changed: 2S1 Added elevation capability to commander periscope

    Changed: "COOP 04 Ninjas" is now "COOP 08 Ninjas", added two extra helicopters and 4 more playable slots.

    Changed: COOP 08 Ninjas has a more aggressive helicopter respawn in regards to abandoned vehicle distance

    Changed: COOP 08 Ninjas Enabled Weather and View Distance parameters.

    Changed: Activation/Deactivation sounds of AT and AP mines.

    Changed: Adjusted BT-11 tower geometry to make placement of searchlights easier and more stable

    Changed: GZ 1 and GSSZ 70 can now toggle a hole via 3den attributes

    Changed: Adjusted weight of all AK47, AK74 and SVD weapons

    Changed: AK47 and AK74 related ammo boxes changed to soviet style wooden ammo box

    Changed: AK47 Silenced Sounds

    Changed: AK74 Silenced Sounds

    Changed: G3 Silenced Sounds

    Changed: G36 Silenced Sounds

    Changed: M16 Silenced Sounds

    Changed: SG5 (External suppressor) Silenced Sounds

    Changed: SVD Silenced Sounds

    Changed: MP2 Silenced Sounds

    Changed: All cars and trucks have door sounds now

    Changed: All Furniture received an empty last lod to ease performance in furnished cities (May cause sooner than wanted disappearing of furniture that is in the open)

    Changed: All Scopes switched to semi transparent scope mask for better situational awareness

    Changed: Applied a more consistent naming scheme for Uniform/Vest/Helmet objects (<name> (<variation>, then <color>))

    Changed: Bicycle now has a bell to ring

    Changed: Camouflaged variants removed from Arsenal to not clutter things up too much

    Changed: Dedicated Horn sound for U1300L

    Changed: Dexterity and Inertia rebalanced on all handheld weapons

    Changed: Dexterity and Inertia rebalanced on all launchers

    Changed: East German Compass F73 moved further up in the screen

    Changed: East German Special Forces Group Template now contains Light Anti Tank (RPG-18)

    Changed: Weapon Attachment switched to weapon mount specific config classes/Slot types/Display Names ( Claw, Stanag, SG Mount, RIS)

    Changed: G3A3 DMR name changed to G3A3A1 RIS

    Changed: G3A4 EBR name changed to G3A4A1 RIS

    Changed: GM Camo net objects support retexturing

    Changed: GM Furniture setup for SimpleObject creation (Vertical Offset configured)

    Changed: GM's explosives (charges, mines) are now possible to be carried in uniform and vest slots (previously restricted to backpacks)

    Changed: GM's Furniture is now available in ZEUS.

    Changed: gm_fence_border_concrete_01_300 and gm_fence_border_concrete_02_300 now placeable in editor

    Changed: KPz1 (and variants) reverse speed increased to 32km/h

    Changed: Laiktica PLC3A Viewfinder looks

    Changed: Luna no longer able to be reloaded on regular ammo truck

    Changed: Mi-2 Audible distance drastically increased

    Changed: PAH-1(A1)/VBH-1(A1/A1 Swooper)/LH 105M Audible distance drastically increased

    Changed: PETN/PLNP charge now take just a quarter of inventory space than before

    Changed: PhysX Geometry of Static weapons to increase stability when used

    Changed: Polish Special Forces now use Frogscale Camo Uniforms

    Changed: Polish vests with PM-63 holster now show the handgun

    Changed: Reduced Mass of DM31 AP mine

    Changed: Reload anim for AK47 family of rifles/lmgs

    Changed: Reload anim for AK74 family of rifles/lmgs

    Changed: Reload anim for SVD

    Changed: Rivers and ponds are now visible on the 2D map

    Changed: Shelf 1 and Shelf 2 TextureSources

    Changed: smokeshell inventory icons appear no longer flat

    Changed: SPz1 Additional Ammo for Main weapon added to the vehicle (stored ammunition)

    Changed: Switched Laiktica PLC3A photocamera to "gm_photocamera_base" base class

    Changed: Truck 0.5t tmil LATGM has spare ammo visualized in the LATGM rack

    Changed: Typ1200 vehicle sounds (and horn)

    Changed: West German black beret (no insignia) now available in arsenal

    Changed: West German Flak Vests now fit better onto 80s Olive Drab uniforms (reduced clipping)

    Changed: ZSU-23-4's radar can be hidden via virtual garage.

    Changed: ZSU-23-4 Commander now has main weapon sight and commander periscope

    Changed: BT 11 tower canopy can now be destroyed
    Changed: Enabled reloading while in Prone Adjust stances (Prone, then CTRL + A or Ctrl + D) for all primary weapons in GM

    Changed: "DM 24 Fashion Police" updated with new weapons, uniforms, vests and helmets for the random pool.

    Changed: PM-63 slide now stays back on last round.

    Changed: Adjusted the weapon rest point for C7A1/GVM95/M16A1/M16A2

    Changed: Adjusted the weapon rest point for MP2A1

    Changed: Thermal texture of all Vehicles adjusted for configured half cooling time (red channel at 100% white)

    Changed: Thermal texture of all weapons and weapon attachments adjusted for configured half cooling time (red channel at 100% white)

    Changed: Shot sounds for RPG-7, M72, PZF44, PZF3

    Changed: Configured all the "outside cargo" position of the PT-76 to allow for rocket launcher use.

    Changed: GM Campaign "State Scarlet" scenery changes to use some new objects

    Changed: Switched from primary weapon slot PM-63 to have sidearm slot PM-63 for all units that had a PM-63 in the rifle slot (PL Crew, PL & GC SF units)

    Changed: All nation insignia now have their proper preview icon in the attributes

    Changed: All GM coop missions now have a simple revive script active (different from BI's revive)

    Changed: Barrels now have better bullet stopping power.

    Changed: Coop 08 Magnetized: Starting loadouts

    Changed: Editor 2d icons for GM objects, furniture, houses, vegetation

    Changed: Flightsuits increased load capacity

    Changed: GM civilians are now also selectable from Civilian Presence Module Faction Drop Down (Previously only "automatic" on Weferlingen would add them)

    Changed: Green tone of West German BGS beret


     

    Content Fixes:

    Fixed: 2S1 shadow issue on the right side of the turret

    Fixed: 35mm FAPDS had huge explosion effect

    Fixed: 9mm ammo had to high penetration values

    Fixed: Added missing gm_magazineWell_23x152mm_2a7 magazine well

    Fixed: All uniform models to use new FireGeometry setup

    Fixed: Bicycle had wrong faction classed defined

    Fixed: BMP-1 slow speed (ctrl+w) was causing the vehicle to jump between 11km/h and 19km/h (reworked gearbox and torque curve)

    Fixed: BRDM2 damper animation now matches px damper simulation

    Fixed: BrPz1 - Missing some shadow connection

    Fixed: BrPz1 half bridge now has correct preview icon

    Fixed: BrPz1 no longer has the chance of getting stuck with the arm lowered during pickup process

    Fixed: BTR60 damper animation now matches px damper simulation

    Fixed: BTR60 instruments illumination is now working

    Fixed: COOP 08 Ninjas could sometimes have leftover infantry trigger an mission-fail

    Fixed: Disposable launchers (M72, Stela, Fim43, RPG-18) no longer add excess magazines when equipped through Arsenal

    Fixed: Do28d2 copilot can now take over controls

    Fixed: Double user action on bargates, now only one is shown as appropriate

    Fixed: DShKM tripod SensorPosition adjusted to match Optic Position

    Fixed: Facewear items were not editor placeable

    Fixed: Fagot tripod SensorPosition adjusted to match Optic Position

    Fixed: G3 DM22A1 rifle grenade missing author

    Fixed: Garage 3 and 4 Winter variants now placeable in editor

    Fixed: GE GL trucks had co driver mirror rotated outwards

    Fixed: GM Explosives (charges, mines) received dlc = "gm" tag

    Fixed: GM snow is now tagged as "snow" so custom sound controller "snow" is true on GM Weferlingen Winter.

    Fixed: GM Vehicle Customizer module will now correctly handle linked animations (forceAnimate, forceAnimate2 and onPhaseChanged context), this means toggling a beacon through this menu now works.

    Fixed: gm_euro_mud_sound had incorrect "soundHit" configured

    Fixed: gm_placeableweapon_g3a3_dmr and gm_placeableweapon_g3a4_ebr have wrong class names in TransportMagazines, lacks _blk or _des suffix on their magazine classes

    Fixed: HE Rockets were inheriting from HEAT rockets

    Fixed: K125 broken UVs in lower lods

    Fixed: L410 copilot can now take over controls

    Fixed: Lars 110mm artillery had a theoretic max range of 100.000km configured

    Fixed: LATGM tripod SensorPosition adjusted to match Optic Position

    Fixed: M109 had double "mission" insignia in the back

    Fixed: M109 M2 barrel was not recoiling

    Fixed: M109G, Texture issue on turret shovels

    Fixed: M113DK M2 barrel was not recoiling

    fixed: Medic vehicles have TransportMagazines with smokeshell that all have count = "smokeshells";

    Fixed: MG3 tripod SensorPosition adjusted to match Optic Position

    Fixed: Mi-2 URP and Mi2 URP-G Pilot now able to order gunner to fire

    Fixed: Mi2 Platan is unable to deploy the MN111 Mine

    Fixed: Minor loadout mismatches (DK SF had no watches, PL SF had wrong dust glasses, Civ Pilot's medical kit)

    Fixed: Missing shadow from gm_ammobox_pallet_01

    Fixed: MN111 could be picked up but not be deployed

    Fixed: MP2 Reload anim had left arm badly twisted, also adjusted the transition to be smoother

    Fixed: P601 East german police had police symbol flipped on the hood

    Fixed: Placeable magnet tape item correct TransportMagazines class

    Fixed: Placeable money items use correct TransportMagazines class

    Fixed: PM-63 magazine switch phase

    Fixed: Polish Tactical Suspenders (Rifleman) no longer weights 0 mass.

    fixed: RH202 20mm was using 35mm cartridge effect

    Fixed: S5K penetration power decreased to 130mm

    Fixed: Scattermines no longer selectable in arsenal

    Fixed: Guard Tower searchlight can now be shot out

    Fixed: Skinning issue with hand clipping through leather jacket in gm_ge_uniform_blouse_80.p3d model

    Fixed: OT-64 nation insignia on turret had strange shading

    Fixed: SPG9 tripod SensorPosition adjusted to match Optic Position

    Fixed: SPz1 Squad Leader MG optic view blocked by Camo Net

    fixed: T55 loader can only be switched to from the outside

    Fixed: TPz1 Shadow issue on front window armor

    Fixed: Truck 0.5t tmil Armed variants no longer have darker insignias compared to the unarmed version

    Fixed: UAZ Dashboard illumination

    Fixed: Village sign north of Barmke said "Klein Sisbeck" at a distance.

    Fixed: ZSU234 slowSpeedForwardCoef reduced to not be at a gear shift point

    Fixed: 2p16 was missing PL army Zeusable invasion strips version

    Fixed: 2t truck medic Wreck model had seethrough interior parts

    Fixed: 2t truck medic and firefighter grn ge army variants were not zeusable

    Fixed: G36A0 and G36E shadow lod discrepancies 

    Fixed: K125 had broken UVs in lower lods

    Fixed: Medic backpack sling glitch

    Fixed: PG7-V ammo crate was not zeusable

    Fixed: gm_ge_army_bo105p_pah1a1 was missing zeusable oli version

    Fixed: Truck gel. 5 Ammo Incorrect 3DEN Picture

    Fixed: Truck gel. 5 Transport invasion stripe was visible inside too

    Fixed: Marder armor protection reduced slightly

    • Like 11
    • Thanks 2

  2. Changes that were done between 1.5 RC and 1.5 Release

     

    Global Mobilization RC v1.5.7694 to Release v1.5.7901

     

    New Content:

    Added: RPKN

    Added: BFOR Mission insignia

     

    Content Changes:

    Changed: AKM and its varints have battelsight adjusted to 330m

    Changed: Adding missing Burst mode to G8A2/MG8A2

    Changed: Adjusted shadow of Beanie and Beanie with Headset

    Changed: Bolt Cut scriptable function "code" added. See wiki for documentation.

    Changed: Bolt Cut scriptable interactions now controllable with setVariable on the object itself

    Changed: Couch bullet penetration materials, shadow issues

    Changed: Frogscale camo uniforms and hat now editor placeable and in zeus

    Changed: Furniture module now handles things 100% client side.

    Changed: GC and PL units now use correct AKM magazines

    Changed: Glacier Glasses lenses cast shadow now

    Changed: Introduced "B_Parachute" into the inheritance chain of GM parachutes.

    Changed: Laser intensity increased

    Changed: MG8 Reload Animation and Sound

    Changed: Operator Suit skinning issues

    Changed: Operator Suit supports "insignia" on left arm

    Changed: Penetration materials of desk furniture

    Changed: Placeable radio penetration materials

    Changed: Subsonic ammo for 9x19mm and ai params tweaked on subsonic ammo for 7.62x39

    Changed: Swamp Camo texture on PSH-77

    Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 06 Magnetized

    Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 08 Cleanup

    Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 08 Rainy Day

    Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 08 Scrap Drive

    Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 10 Danish Lies

    Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 12 Downhill

    Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 12 The Pit

    Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 22 Pressing Matters

    Changed: Type 18 vest more bullet resistant

    Changed: Type 18 vest texture and preview icons

    Changed: Updating Arma3 AK and RPG magazinewells to include all new compatible GM magazines

    Changed: VIV added to Typ247 and Typ251

    Changed: Winter bushes have smaller view and fire geometry extents.

    Changed: photocamera module can now support multiple camera types concurrently. Added support for Western Sahara Digital Camera.


     

    Content Fixes:

    Fixed: LMG RPK, LMG RPK-74 (black) not available in 3den/Zeus

    Fixed: 3den weapons misclassified

    Fixed: AKM weight discrepancies

    Fixed: Adding hiddenselectionTextures to civilian 2t truck as backup for randomized system

    Fixed: Adding missing wds and des textures for LAK and ACE shelters

    Fixed: Adjusted Fire Geometry of new shelves where it was too simply

    Fixed: Attachment broken ground models

    Fixed: BGS Light Machinegunner unavailable in Zeus

    Fixed: BGS Squad unavailable in Zeus

    Fixed: BR-412D can now destroy lightly armored vehicles

    Fixed: BTR60PU12 had autocenter set to 0 (makes stuff drive on the bottom of the sea)

    Fixed: Battle Dress Uniform (Olive) white seams

    Fixed: Battle Dress Uniform unavailable in Zeus, 3den

    Fixed: Biber Arm Mirror holder not part of animation

    Fixed: Bicycle texturesource inheritence fixed

    Fixed: Brassard clipping

    Fixed: Bundespost vehicles had wrong license plate type

    Fixed: CBRN marker Adding support for multiple launch positions on vehicle

    Fixed: COOP 08 Ninjas Missing one player slot

    Fixed: Changed: G3K versions and SG551 now have a lower muzzle velocity compared to their long barrelled versions

    Fixed: Commando Flightsuit editor/zeus availabilty as placeable object

    Fixed: Compositions: Radio Tent 1 Tent partially collapses upon spawn

    Fixed: Compositions: Radio Tent 2 Tent collapses upon spawn

    Fixed: Crate Piles with tarp have dedicated view geometry

    Fixed: DK M111 was missing its OLS textures

    Fixed: DK ammocrate was missing Explosives and Mines

    Fixed: DSS and LIB missing for Ak flashlights

    Fixed: DSS and LIB missing for KAC silencers, PBS 1 + 4 silencers, TGP silencers

    Fixed: DSS and LIB missing for bipods

    Fixed: Danish group templates used misspelled rank.

    Fixed: Dedicated DLC purchjase message for each type of asset as per Arma standard

    Fixed: Duplicate land_ prefix on coffeemaker, jug, toy dino and radio cfgPatches entry

    Fixed: Equipment Hats Some assets are spawnable even they shouldn't be in the 3DEN Editor

    Fixed: Fero Z 1.5x-6x inconsistent reticle

    Fixed: FeroD-51 ZUB, NSG-66 unavailable in 3den and Zeus

    Fixed: Firefighter P601 was missing boltcutter

    Fixed: Fixes to the PBS-1 supressor model, adding the missing "spoon"

    Fixed: Folder 1 has wrong fire geo material

    Fixed: Furniture module would sometimes create floating objects.

    Fixed: G36 Des was still cofnigrued and only set to protected, instead of being a full compatibility only class

    Fixed: G8A1/MG8A1 had duplicated underbarrel proxies in pilot view

    Fixed: GC and DK vehicles were referencing the wrong vehicle firstaiskit class

    Fixed: GE SF Machinegunner classname spelling

    Fixed: GE SF machinegunner classname spelling error

    Fixed: GM Clutter module no longer creates objects that clip into houses

    Fixed: Generic white texture added

    Fixed: Ground clipping on deployment for various weapons

    Fixed: Headwrap crew variant had wrong named selection in shadowlod (Head and head)

    Fixed: Headwrap crew variant inside not modeled in first lod

    Fixed: Headwrap lod issues

    Fixed: Helicopters had rain sound on Winter Weferlingen.

    Fixed: Iltis Milan has turret weapon dismount feature active (not hidden)

    Fixed: Introduced variable for powerbox streetlight radius. "gm_boltcutter_lampradius", default is 300.

    Fixed: Invisible lod on T55A

    Fixed: Leopard 1 assets clipping, mismatch

    Fixed: MPiKM dovetail rail removed

    Fixed: MZF512 12 ga penetration adjusted

    Fixed: Marder1a1muinus were listed in cfg patches, but arent actually configrued (removed from cfgPatches)

    Fixed: McLight 2D ground model clips into ground

    Fixed: Mixed Fatigues texture mismatch

    Fixed: Mixed Fatigues unavailable in Zeus, 3den

    Fixed: Mp M85 ground clipping on deployment

    Fixed: Non existing gm_1Rnd_100x695mm_apfsds_t_bm8_none was referenced in the d10t gun config

    Fixed: Operator Clan insignia skinning issue

    Fixed: Operator suit's Turtleneck is no longer shiny

    Fixed: PL 80s Autumn SF were exposed in ZEUS, they shouldn't be

    Fixed: Pallad had faulty hiddenselectionstextures

    Fixed: Parachute baseclass set to private

    Fixed: Pkw Heavy / W123 Mirrors are flickering for backseat passengers

    Fixed: Pkw Heavy / W123 Wreck Model issues

    Fixed: Platan mine no longer available in the arsenal inventory loadout screen

    Fixed: Polish Light Anti Tank with RPG-18 hidden

    Fixed: RIs mounted scopes were floating above the rail on all SG55x and SG542 rifles

    Fixed: RPG-18 (Spent) had bad iron sights

    Fixed: RPK (all variants) the bipod model goes into the barrel hole and is pretty easy to spot.

    Fixed: RPK (non N version) can mount scopes

    Fixed: RPK weight discrepancies

    Fixed: Removed ability for T55 commander to switch to Loader MG directly

    Fixed: Removed empty lods from desk clutter and phones

    Fixed: Revolutionaries Group Template had wrong side

    Fixed: Revolutionaries Medic now has medkit

    Fixed: SF Light Machinegunner unavailable in Zeus

    Fixed: SFL 2S1 misaligned invasion stripes

    Fixed: SG542 incorrect thermal signature

    Fixed: SG542, SG551 (SWAT) ground clipping on deployment

    Fixed: SG5A2 was missing all attachments proxies in lods 2 and lower

    Fixed: SMDI textures for all glass textures adjusted to reflect less "white"

    Fixed: SOV on Operator Suit would disappear completely.

    Fixed: SPW-40P2UM leftover shadow

    Fixed: SPW60(All APCs) Character's are clipping with objects applied on top

    Fixed: Shadow issues with Commando Flight Suit (Rolled Sleeves)

    Fixed: Shadow issues with Mixed Fatigues

    Fixed: Shadow was missing for scarf

    Fixed: Shelter ACE and LAK had their medic versions wrongly configured and were not accessible in Zeus

    Fixed: Skinning issues with cable of Headseat with Beret, Headset with Beanie, Headset with Headwrap

    Fixed: Spent Rpg-18 optics messed up

    Fixed: Storm Hood Shadow Issues

    Fixed: Storm Hood TI texture

    Fixed: T55 (nothing) is missing Driver Machinegun hole

    Fixed: T55 adding a glass in front of the loader periscope

    Fixed: T55 engine flickering fixed

    Fixed: TPz1 wrekc model were not using shared damage texture for tex_02

    Fixed: Trainwagons now have wrecks

    Fixed: TransportItems/weapons/magazines inheritance no longer being cleared out for trucks

    Fixed: Typ 247 Wreck issues

    Fixed: Typ 247/Typ 251/Typ 253 Issues with window destruction

    Fixed: Typ 251 Certain Shadow issues

    Fixed: Typ 251/253  Wreck issues

    Fixed: Typ247/253 grn ge army variants were not zeusable

    Fixed: Type 3 vest had weird white border texture issue

    Fixed: Various fixes to the units and weapons array in CfgPatches

    Fixed: W123 transparent center mirror fixed

    Fixed: West german phone booth weird texture error in distance

    Fixed: When placing a "revolutionary squad" from INDEP in Zeus, they spawn as OPFOR

    Fixed: Wrong woodland on SOV

    Fixed: ZSU searchlight radar hide anim was missing displayname string

    Fixed: civi 2t were missing boltcutter amd medkit

    Fixed: fixed: Flkfz ELW Incorrect get out position

    Fixed: gm_mg3_base,had invalid soundset gm_mg3_internalShot_SoundSet defined (doesnt exist)

    Fixed: illuminated scopes now are illuminated to the edge of the scope mask

    Fixed: old macro was overwritting new macro with displayname for most shells

    Fixed: shadow bug w123

    Fixed: typ247 Sirenlights Large shadow did not contain the large frame

    Fixed: typo in magnettape cfgPatches entries (palceableItem to placeableItem) 

    Fixed: typo in placeable gear cfgPatches entries (palceableItem to placeableItem) 

    Fixed: w123 had tyre treats the wrong way around

    fixed: Empty doubled mags still showing bullets

    fixed: Mp M85, G53, SG5 inconsistent ironsights texture

    fixed: ZFK 4x25 backup sights clipping with the eye in backup iron sight mode and full auto

    fixed: msg90 baseclass was referencing model that doesnt exists (why on earth would that casuea  popup in Warlords)

    fixed: msg90 bipod and g8 bipod baseclass had scope = 2

    • Like 2

  3. 04-04-2023

     

    Global Mobilization v1.5.7694

     

    New Content:

    Vehicles

    Added: Typ 247

    Added: Typ 251

    Added: Typ 253

    Added: W123

     

    Added: Civilian Typ 247 (Firefighter, Post, Communal Services, Various colors) 

    Added: Civilian FlKfz ELW (Firefighters) (Typ 247)

    Added: Civilian Typ 251 (Firefighter, Post, Various GM companies, Various colors)

    Added: Civilian Typ 253 (Firefighter, Police, Post, Taxi, Various colors)

    Added: Civilian W123 (Firefighter, Police, Post, Taxi, Communal Services, Various colors) 

    Added: Civilian 2t Truck Medical (Firefighter and Red Crystal) Texture Variants 

    Added: Civilian 2t Truck Firefighter (Firefighter and Red Crystal) Texture Variants

    Added: GC Army SPW60PA with DShKM

    Added: GC Army SPW40P2 (Ch)

    Added: DK Army M247 (Typ 247)

    Added: DK Army M253 (Typ 253)

    Added: DK Army M253 Military Police (Typ 253)

    Added: GE Army PKW 8 Seats (Typ 253)

    Added: GE Army PKW 8 Seat Military Police (Typ 253)

    Added: GE Army PKW 5 Seats (Transport) (Typ 247)

    Added: GE Army Pkw Heavy (W123)

    Added: GE BGS W123

     

    Weapons

    Added: P1SD Silenced Pistol

    Added: PiMB and PiM variant (East German variant of PM pistol)

    Added: G3A3A0, G3A4A0 (wide handguard G3) and color variants

    Added: G3KA4, G3KA4A1 RIS and color variants

    Added: G3SG1 and color variants
    Added: Golden G3

    Added: G33A2, G33A3, G33KA1, G33KA2, G33SG1 and color variants

    Added: G53A2, G53A3, MP M/85

    Added: G8A1, G8A2 Precision Machine Gun

    Added: MG8A1, MG8A2 Light Machine Gun

    Added: PSG1

    Added: MSG90, MSG90A1 

    Added: G11K2, G11K2 RIS and color variants

    Added: SG542, SG542 RIS and color variants

    Added: SG550, SG550 RIS and color variants

    Added: SG551, SG551 RIS and color variants

    Added: SG551 SWAT

    Added: MZF512, MZF512 RIS Shotgun

    Added: P2, P m/49

    Added: RPG-18

    Added: SG5SD6, SG5A3 Flashlight, SG5A4, SG5A5, SG5N, SG5N Flashlight, SG5NSD1, SG5NSD2, SG5SD5

    Added: LMG K 500, LMG K 500S, MPi KMS72K, MPi KMS, AKML, AKMSL, AKMS, AKMSN, MPiKMS72KSD and color variants

    Added: Black Furniture texture variants for all East German AK variants (export models)

     

    Attachments

    Added: AR15 4x20 scope

    Added: FeroZ24 BLITS

    Added: FeroZ51 Night vision scope

    Added: PK-A Red Dot Sight (Black and Grey variant)

    Added: PSO-1 (Black variant)

    Added: PSO-6x63-1 (Black and Grey variant)

    Added: RV Reflex Red Dot Sight 

    Added: ZF Fero Z 6x42 PSG1 Scope

    Added: APP Aiming Point Projector

    Added: ZF 10x42 Scope for MSG90

    Added: NSPU Night Vision Scope (Black and Grey variant)

    Added: Fero Z 1.5x-6x scope
    Added: Fero Z11 (1x scope) for G11

    Added: Fero Z11A1 (3x scope) for G11

     

    Added: Flashlight P2 for AK weapons

    Added: Beamlight LS20 (For Optics Slot)

    Added: Beamlight L60

    Added: Beamlight L6011

    Added: Mclight 3D (For Optics Slot)

    Added: McLight 2D

    Added: LS Mini V Red Laser Aiming Device (For Optics Slot)

    Added: LS Mini V IR Laser Aiming Device (For Optics Slot)

    Added: LS1500 Red Laser Aiming Device (For Optics Slot)

    Added: LS1500 IR Laser Aiming Device (For Optics Slot)

    Added: LS45 Red Laser Aiming Device (For Optics Slot)

    Added: LS45 IR Laser Aiming Device (For Optics Slot)

    Added: L72 Red Laser Aiming Device

    Added: L75 IR Laser Aiming Device

    Added: L7211 Red Laser Aiming Device

    Added: L7511 IR Laser Aiming Device

    Added: ZLN-1K Green Laser Aiming Device (Black and Grey variant)(For Optics Slot)

    Added: ZLN-1K IR Laser Aiming Device (Black and Grey variant)(For Optics Slot)

     

    Added: PBS1 suppressor for AKM series weapons

    Added: PBS4 Suppressor for AK74 series weapons

    Added: KH Navy, NAC Navy, NAC Navy K, NAC Navy SD suppressors for SG5

    Added: TGP-P Suppressor for PiMB

    Added: TGP-V Suppressor for SVD

    Added: A150 Suppressor for 7.62mm Weapons (For short and long barrels)

    Added: A150 Suppressor for 5.56mm Weapons (For short and long barrels)

    Added: M10 Suppressor for MP2 Submachinegun 

     

    Added: G3 and G11 Bayonets (decorative weapon attachment)

    Added: G3 Bipod for wide grip handguard variants of G3 and G33

    Added: MSG90 Bipod for PSG1 and MSG90

    Added: G8 Bipod for G8 and MG8

     

    Items

    Added: Fero 51 handheld night vision binocular

    Added: FeroD-51 Night Vision Goggles

    Added: NSG-66 Night Vision Goggles

    Added: DM41 and DM41A1 Fragmentation Hand Grenade

    Added: M26 and M16A1 Fragmentation Hand Grenade

    Added: LP7 Laser Range Finder

    Added: LPR-1 Laser Range Finder (A soviet copy of the LP-7, we didn't just copy paste! The soviets did!)

    Added: PM-63 (now also available as pistol)

    Added: PN-3 Handheld Night Vision Device (as pistol)

    Added: G3 20 rounds double stacked magazines (40 rounds)

    Added: SG5 30 rounds double stacked magazines (60 rounds)

    Added: BR-412D APHE-T 100mm ammo for D-10T (can be added to vehicle via sqf commands)

    Added: 57N231U 7.62 mm Subsonic Ammunition for AKM variants

    Added: Boltcutter inventory item (See features section)

     

    Units

    Added: GSG9 80s

    Added: GSG9 90s

    Added: East German Special Police Force

    Added: GE BGS Group templates for "Squad" and "Post"

    Added: GE BGS Group template Special Police Force (W123)

    Added: GC Group template East German Special Police Force

    Added: Revolutionary Infantry Units (INDFOR)

    Added: Group templates for Revolutionary Fighters

    Added: GC Army Light Anti Tank Soldier (RPG-18)

    Added: PL Army Light Anti Tank Soldier (RPG-18)

    Added: Light Machine Gunner (G8A2) to West German SF

    Added: Light Machine Gunner (G8) to West German BGS

    Added: Danish 80's Special Forces Machine Gunner (Group Template also adjusted to include this unit)

    Added: Danish 90's Special Forces + Group Templates

     

    Character Gear

    Added: Beanie with Headset Model Variant

    Added: Berets for GE Border Guards and GSG9

    Added: PSH-77 Helmet and variants with face shield

    Added: PSH-77 variants in Strichtarn

    Added: M38/72 Helmet with and without Acid Goggles

    Added: Type 18 vest

    Added: Type 3 vests

    Added: Type 3A1 vests

    Added: Special Operations Vest

    Added: Special Operations Vest with Armor

    Added: Combat Vest M3 (Police) Texture Variant

    Added: Operator Suit BGS

    Added: Operator Suit GSG9

    Added: 9 new uniforms consisting of mixed civilian and military fatigues

    Added: Headwrap in various colors and camos

    Added: Headwrap with Headset in various colors and camos

    Added: Glacier Glasses

    Added: Storm hood Black

    Added: Storm hood Black-Red

    Added: Storm Hood Black with Dust Goggles

    Added: Scarf in various colors and camos

    Added: MP-Brassard without belt Model Variant

    Added: M92 with Black Cover Texture Variant

    Added: M92 with Black Cover w\ Goggles Texture Variant

    Added: Standalone version of West German medic bag, usable in backpack slot

    Added: Combat Suit (T-Shirt) Olive Texture Variant

    Added: Battle Dress Uniform Olive Texture Variant

    Added: Combat Backpack Black and Olive Texture Variant

    Added: Field Cap wz.0443 (Frogscale) Texture Variant

    Added: Field Uniform wz.4652 (Frogscale) Texture Variant

    Added: Field Uniform wz.4652 (Rolled, Frogscale) Texture Variant

    Added: Commando Flight Suit (Black, Gray, Olive) and rolled variant

    Added: M92 with Cover Olive Texture Variant

    Added: M92 with Cover w\ Goggles Olive Texture Variant

     

    Features / Modules

    Added: Automatic Furniture Module
    Added: Automatic Furniture Module Support for Apex (Tanoa) style structures

    Added: Automatic Furniture Module Support for Arma 3 vanilla (Altis) style structures

    Added: Automatic Furniture Module Support for Enoch (Livonia) style structures

    Added: Automatic Furniture Module Support for Malden style structures

     

    Added: Module to place clutter (defaults to our new crates) around a given urban area. Will try to match nearby building's orientation.

     

    Added: Module to allow the Photocamera to save screenshots to your user folder.

    Added: Laiktica PLC3A photo camera has now shutter visual and sound effect when left-clicking while in view finder

    Added: missionNameSpace variable "gm_photocamera_feature_disabled". Set this to true to disable photocamera sound/shutter feature.

    Added: missionNameSpace variable "gm_photocamera_feature_type" which specifies the type of camera that allows taking pictures. (Default: "gm_photocamera_base")

    Added: Scripted Eventhandler "gm_photocamera_takePicture"; Use via ' [missionNamespace, "gm_photocamera_takePicture", {screenshot "cameraPicture.png"; }] call BIS_fnc_addScriptedEventHandler; ' to enable camera to take pictures that are saved to user profile\screenshots

     

    Added: Ability for bolt cutter to cut power to street lights (find a power box by the road to do this)

    Added: Ability to prevent bolt cutter usage per object: _obj setVariable ["gm_noBoltCutting", true];

    Added: GM Barbed wire fortifications can be deconstructed with bolt cutters

    Added: Scripted Eventhandler "gm_boltCutterUsed", passes [_object, _actionType].

     

    Added: gm_core_characters_fnc_genericTalkInit and gm_core_characters_fnc_genericTalk functions (Units in SAFE or CARELESS will randomly chat)

    Added: 15 mission helper "logic" objects to help with location identification

     

    Objects

    Added: Couch

    Added: 15 new desk stationary objects (mugs, pencils, papers) (supports custom textures)

    Added: 19 new pre-made Fortification compositions for 3Den (Empty -> Groups)

    Added: Two new SFX for ambience (gm_sound_club_music_01 and gm_sound_club_music_02)

    Added: Two new Radio Tent Compositions

    Added: Five new crates for scenery

    Added: Five new piles of crates for scenery

    Added: Five new piles of crates with tarp over them for scenery

    Added: Seven types of aluminum multi purpose container in different sizes (with optional medical texture) (Can be used as ammo/weapon containers)

    Added: Five Placeholder objects for use with compositions to reserve vehicle spaces

    Added: Ammoboxes (GM, Virtual) [Editor placeable arsenal object that opens GM-content-only Virtual Arsenal]

    Added: Berm Objects (and automatic clutter variation)

    Added: Command Bunker

    Added: Radio Antenna Object (With destruction model)

    Added: Randomized Variant of Work desk

    Added: GZ1 and GSSZ70 fence variants with holes

    Added: Mud Pit object

    Added: New Furniture (Coffee Jug, Coffee Mug)

    Added: New Furniture (Coffee Machine (yes it works!))

    Added: New Furniture (Map Board 2, (supports custom textures))

    Added: New Furniture (6 new shelves)

    Added: New Furniture (Table 6 and variant with random clutter)

    Added: Camo Tarps (same shape as camo nets) in various colors (selectable from the editor)

    Added: Placeable Radio scenery object (AN/PRC 371)

    Added: Placeable Radio scenery object (R123M)

    Added: Placeable Radio scenery object (SEM 25)

    Added: Sandbag barrier made with barrels

    Added: Soviet style wooden small caliber ammo box

    Added: Telephone 2 (Split from Table 3)

    Added: Telephone 3 (Split from Table 3)

    Added: Winter Variants of Camo Net Objects

     

    Missions

    Added: Coop 12 Red Steel and Winter Variant. A conversion of Fat Cats playable as East German T-55AM2 platoon.

     

    Misc

    Added: Civilian vehicle first aid kits for east and west german civilian vehicles

    Added: Editor place able version of the PETN and PLNP charge

    Added: "gm_gc_bgs_searchlight_01_slow" variant of searchlight with very slow light traverse speed

    Added: Additional vehicle insignias (Sofa, Dino Tape)

    Added: 10 high resolution original classified east german maps of Weferlingen for use with map boards.

    Added: GM's rain-on-tarp sound to camo tarps and net objects.

    Added: Unit Insignias for RakArtBtl 12 and PzArtBtl 25

    Added: Generic Soviet Union color Texture sources for all vehicles (ZIS 508, GKHS 5146, Oil Ochre, PKHV 4XB 518)

    Added: Generic US color Texture sources for all vehicles (CARC Tan, Drab Olive, MERCS Green)

    Added: “Woodland, Experimental” texturesources to all east german vehicles
    Added: New Music Track "GM: Force Recon"

    Added: New Music Track "GM: Lasers"
    Added: New Music Track "GM: Redacted"

     

    Content Changes:

     

    Overhaul

    Overhaul: Gigantic Texture overhaul of all ground vehicles

    Overhaul: Gigantic Texture overhaul of all handheld weapons

    Overhaul: PL Army Ground vehicles have the option to toggle domestic Road Priority Sign

    Overhaul: AK74 variants model, animation and texture overhaul (AK74 with black paint finish)

    Overhaul: AKM variants model, animation and texture overhaul (AKM with blued finish, MPiKM with powder coated finish)

    Overhaul: BRDM2 Added additional customization options

    Overhaul: BTR60 Added additional customization options

    Overhaul: BMP1 Added additional customization options

    Overhaul: PT76 Added additional customization options

    Overhaul: ZSU23-4 additional customization options

    Overhaul: Ural 375d additional customization options

    Overhaul: Ural 4320 additional customization options

    Overhaul: 2s1 Added additional customization options

    Overhaul: KPz1 Added additional customization options

     

    Changes

    Changed: Desert and Winter variants of G3, MG3, PzF44, Pzf84 no longer accessible in arsenal (Still in configs for compatibility)

    Changed: "searchlight" weapon to searchlight turret object for improved AI behavior.

    Changed: 2t Truck Camo Net roll and camo net roll rack animation separated

    Changed: 2t Truck damper animation adjusted to better match suspension travel distance

    Changed: AK Bayonet no longer clipping when attached to AK74 variants

    Changed: All scopes without a rubber eyepiece extension now feature a semi transparent 2d scope mask, all with a rubber eyepiece extension received an updated black border 2d scope mask

    Changed: Ammo Piles can now have their color changed

    Changed: Danish Army Typ 1200 Patrol renamed to M111

    Changed: Explosives and Mines added to "All Magazines" ammo boxes

    Changed: FeroZ24 additional optic mode with illuminated reticle

    Changed: ZFK4x25 additional optic mode with illuminated reticle
    Changed: PGO-7 additional optic mode with illuminated reticle

    Changed: GM weapons attachments are now compatible with Standard A3 weapons

    Changed: MG3 can now use its AA sight (last range mode)

    Changed: New GC Army Camo paint variant “Woodland - Mud” (wds)

    Changed: Switching texture related init eventhandlers to postInit eventhandler

    Changed: West German Army Typ 1200 Patrol renamed to PKW 2

    Changed: ZVN sight merged into single attachment component

    Changed: 2S1 Added elevation capability to commander periscope

    Changed: "COOP 04 Ninjas" is now "COOP 08 Ninjas", added two extra helicopters and 4 more playable slots.

    Changed: COOP 08 Ninjas has a more aggressive helicopter respawn in regards to abandoned vehicle distance

    Changed: COOP 08 Ninjas Enabled Weather and View Distance parameters.

    Changed: Activation/Deactivation sounds of AT and AP mines.

    Changed: Adjusted BT-11 tower geometry to make placement of searchlights easier and more stable

    Changed: GZ 1 and GSSZ 70 can now toggle a hole via 3den attributes

    Changed: Adjusted weight of all AK47, AK74 and SVD weapons

    Changed: AK47 and AK74 related ammo boxes changed to soviet style wooden ammo box

    Changed: AK47 Silenced Sounds

    Changed: AK74 Silenced Sounds

    Changed: G3 Silenced Sounds

    Changed: G36 Silenced Sounds

    Changed: M16 Silenced Sounds

    Changed: SG5 (External suppressor) Silenced Sounds

    Changed: SVD Silenced Sounds

    Changed: MP2 Silenced Sounds

    Changed: All cars and trucks have door sounds now

    Changed: All Furniture received an empty last lod to ease performance in furnished cities (May cause sooner than wanted disappearing of furniture that is in the open)

    Changed: All Scopes switched to semi transparent scope mask for better situational awareness

    Changed: Applied a more consistent naming scheme for Uniform/Vest/Helmet objects (<name> (<variation>, then <color>))

    Changed: Bicycle now has a bell to ring

    Changed: Camouflaged variants removed from Arsenal to not clutter things up too much

    Changed: Dedicated Horn sound for U1300L

    Changed: Dexterity and Inertia rebalanced on all handheld weapons

    Changed: Dexterity and Inertia rebalanced on all launchers

    Changed: East German Compass F73 moved further up in the screen

    Changed: East German Special Forces Group Template now contains Light Anti Tank (RPG-18)

    Changed: Weapon Attachment switched to weapon mount specific config classes/Slot types/Display Names ( Claw, Stanag, SG Mount, RIS)

    Changed: G3A3 DMR name changed to G3A3A1 RIS

    Changed: G3A4 EBR name changed to G3A4A1 RIS

    Changed: GM Camo net objects support retexturing

    Changed: GM Furniture setup for SimpleObject creation (Vertical Offset configured)

    Changed: GM's explosives (charges, mines) are now possible to be carried in uniform and vest slots (previously restricted to backpacks)

    Changed: GM's Furniture is now available in ZEUS.

    Changed: gm_fence_border_concrete_01_300 and gm_fence_border_concrete_02_300 now placeable in editor

    Changed: KPz1 (and variants) reverse speed increased to 32km/h

    Changed: Laiktica PLC3A Viewfinder looks

    Changed: Luna no longer able to be reloaded on regular ammo truck

    Changed: Mi-2 Audible distance drastically increased

    Changed: PAH-1(A1)/VBH-1(A1/A1 Swooper)/LH 105M Audible distance drastically increased

    Changed: PETN/PLNP charge now take just a quarter of inventory space than before

    Changed: PhysX Geometry of Static weapons to increase stability when used

    Changed: Polish Special Forces now use Frogscale Camo Uniforms

    Changed: Polish vests with PM-63 holster now show the handgun

    Changed: Reduced Mass of DM31 AP mine

    Changed: Reload anim for AK47 family of rifles/lmgs

    Changed: Reload anim for AK74 family of rifles/lmgs

    Changed: Reload anim for SVD

    Changed: Rivers and ponds are now visible on the 2D map

    Changed: Shelf 1 and Shelf 2 TextureSources

    Changed: smokeshell inventory icons appear no longer flat

    Changed: SPz1 Additional Ammo for Main weapon added to the vehicle (stored ammunition)

    Changed: Switched Laiktica PLC3A photocamera to "gm_photocamera_base" base class

    Changed: Truck 0.5t tmil LATGM has spare ammo visualized in the LATGM rack

    Changed: Typ1200 vehicle sounds (and horn)

    Changed: West German black beret (no insignia) now available in arsenal

    Changed: West German Flak Vests now fit better onto 80s Olive Drab uniforms (reduced clipping)

    Changed: ZSU-23-4's radar can be hidden via virtual garage.

    Changed: ZSU-23-4 Commander now has main weapon sight and commander periscope

    Changed: BT 11 tower canopy can now be destroyed
    Changed: Enabled reloading while in Prone Adjust stances (Prone, then CTRL + A or Ctrl + D) for all primary weapons in GM

    Changed: "DM 24 Fashion Police" updated with new weapons, uniforms, vests and helmets for the random pool.

    Changed: PM-63 slide now stays back on last round.

    Changed: Adjusted the weapon rest point for C7A1/GVM95/M16A1/M16A2

    Changed: Adjusted the weapon rest point for MP2A1

    Changed: Thermal texture of all Vehicles adjusted for configured half cooling time (red channel at 100% white)

    Changed: Thermal texture of all weapons and weapon attachments adjusted for configured half cooling time (red channel at 100% white)

    Changed: Shot sounds for RPG-7, M72, PZF44, PZF3

    Changed: Configured all the "outside cargo" position of the PT-76 to allow for rocket launcher use.

    Changed: GM Campaign "State Scarlet" scenery changes to use some new objects

    Changed: Switched from primary weapon slot PM-63 to have sidearm slot PM-63 for all units that had a PM-63 in the rifle slot (PL Crew, PL & GC SF units)

     

    Content Fixes:

     

    Fixed: 2S1 shadow issue on the right side of the turret

    Fixed: 35mm FAPDS had huge explosion effect

    Fixed: 9mm ammo had to high penetration values

    Fixed: Added missing gm_magazineWell_23x152mm_2a7 magazine well

    Fixed: All uniform models to use new FireGeometry setup

    Fixed: Bicycle had wrong faction classed defined

    Fixed: BMP-1 slow speed (ctrl+w) was causing the vehicle to jump between 11km/h and 19km/h (reworked gearbox and torque curve)

    Fixed: BRDM2 damper animation now matches px damper simulation

    Fixed: BrPz1 - Missing some shadow connection

    Fixed: BrPz1 half bridge now has correct preview icon

    Fixed: BrPz1 no longer has the chance of getting stuck with the arm lowered during pickup process

    Fixed: BTR60 damper animation now matches px damper simulation

    Fixed: BTR60 instruments illumination is now working

    Fixed: COOP 08 Ninjas could sometimes have leftover infantry trigger an mission-fail

    Fixed: Disposable launchers (M72, Stela, Fim43, RPG-18) no longer add excess magazines when equipped through Arsenal

    Fixed: Do28d2 copilot can now take over controls

    Fixed: Double user action on bargates, now only one is shown as appropriate

    Fixed: DShKM tripod SensorPosition adjusted to match Optic Position

    Fixed: Facewear items were not editor placeable

    Fixed: Fagot tripod SensorPosition adjusted to match Optic Position

    Fixed: G3 DM22A1 rifle grenade missing author

    Fixed: Garage 3 and 4 Winter variants now placeable in editor

    Fixed: GE GL trucks had co driver mirror rotated outwards

    Fixed: GM Explosives (charges, mines) received dlc = "gm" tag

    Fixed: GM snow is now tagged as "snow" so custom sound controller "snow" is true on GM Weferlingen Winter.

    Fixed: GM Vehicle Customizer module will now correctly handle linked animations (forceAnimate, forceAnimate2 and onPhaseChanged context), this means toggling a beacon through this menu now works.

    Fixed: gm_euro_mud_sound had incorrect "soundHit" configured

    Fixed: gm_placeableweapon_g3a3_dmr and gm_placeableweapon_g3a4_ebr have wrong class names in TransportMagazines, lacks _blk or _des suffix on their magazine classes

    Fixed: HE Rockets were inheriting from HEAT rockets

    Fixed: K125 broken UVs in lower lods

    Fixed: L410 copilot can now take over controls

    Fixed: Lars 110mm artillery had a theoretic max range of 100.000km configured

    Fixed: LATGM tripod SensorPosition adjusted to match Optic Position

    Fixed: M109 had double "mission" insignia in the back

    Fixed: M109 M2 barrel was not recoiling

    Fixed: M109G, Texture issue on turret shovels

    Fixed: M113DK M2 barrel was not recoiling

    fixed: Medic vehicles have TransportMagazines with smokeshell that all have count = "smokeshells";

    Fixed: MG3 tripod SensorPosition adjusted to match Optic Position

    Fixed: Mi-2 URP and Mi2 URP-G Pilot now able to order gunner to fire

    Fixed: Mi2 Platan is unable to deploy the MN111 Mine

    Fixed: Minor loadout mismatches (DK SF had no watches, PL SF had wrong dust glasses, Civ Pilot's medical kit)

    Fixed: Missing shadow from gm_ammobox_pallet_01

    Fixed: MN111 could be picked up but not be deployed

    Fixed: MP2 Reload anim had left arm badly twisted, also adjusted the transition to be smoother

    Fixed: P601 East german police had police symbol flipped on the hood

    Fixed: Placeable magnet tape item correct TransportMagazines class

    Fixed: Placeable money items use correct TransportMagazines class

    Fixed: PM-63 magazine switch phase

    Fixed: Polish Tactical Suspenders (Rifleman) no longer weights 0 mass.

    fixed: RH202 20mm was using 35mm cartridge effect

    Fixed: S5K penetration power decreased to 130mm

    Fixed: Scattermines no longer selectable in arsenal

    Fixed: Guard Tower searchlight can now be shot out

    Fixed: Skinning issue with hand clipping through leather jacket in gm_ge_uniform_blouse_80.p3d model

    Fixed: OT-64 nation insignia on turret had strange shading

    Fixed: SPG9 tripod SensorPosition adjusted to match Optic Position

    Fixed: SPz1 Squad Leader MG optic view blocked by Camo Net

    fixed: T55 loader can only be switched to from the outside

    Fixed: TPz1 Shadow issue on front window armor

    Fixed: Truck 0.5t tmil Armed variants no longer have darker insignias compared to the unarmed version

    Fixed: UAZ Dashboard illumination

    Fixed: Village sign north of Barmke said "Klein Sisbeck" at a distance.

    Fixed: ZSU234 slowSpeedForwardCoef reduced to not be at a gear shift point

    • Like 8
    • Thanks 8

  4. Changes that were done between 1.4 RC and 1.4 Release
     

    Global Mobilization RC v1.4.6287 to Release v1.4.6347


    New Content:

    Added: 110mm rockets as placeable objects

    Added: 122mm rockets as placeable objects

    Added: Luna rockets as placeable objects

     

    Content Changes:

    Changed: Adjusted width of DK M52 Helmet

    Changed: Deployed BrPz1 Bridge can not be destroyed

    Changed: Limiting BrPz1 deployment arm animation to 50°

    Changed: Luna 3R10 (Nuclear) is available via Zeus Fire Support and the Vehicle Ammo Loadout module in Zeus.

    Changed: BrPz1 bridge falls apart when destroyed (indestructible by default)

    Changed: BrPz1 can now be placed without a bridge 


    Content Fixes:

    Fixed: 155mm baseammobox string missing

    Fixed: 2P16 shows missile even if ammo set to 0 via the editor

    Fixed: 2P16 was able to drive underwater

    Fixed: 2S1 re-enabled shell ejection (Attributes already allowed to toggle between effect and a real ThingX being created)

    Fixed: 2S1 gun not aligned with shell trajectory and optics

    Fixed: 2p16 Adding "Artillery" to availableforsupporttypes

    Fixed: 2p16 added missing camo foliage

    Fixed: 2s1 Adding "Artillery" to availableforsupporttypes

    Fixed: 2s1 added missing camo foliage

    Fixed: 2s1 foliage clipping

    Fixed: 7t truck and Lars 2 ammo belt not animating in first-person view

    Fixed: Added missing camonet to M109 and 2s1

    Fixed: BM21 Adding "Artillery" to availableforsupporttypes

    Fixed: BRDM2 camonet only partialy retexturable

    Fixed: BrPz1 bridge was not slingloadable

    Fixed: BrPz1 Connecting rod on bridge clipping with smoke launcher

    Fixed: BrPz1 added missing camo foliage

    Fixed: BrPz1 bridge did not have fire geo material assigned

    Fixed: BrPz1 missing animationSource rpt entry

    Fixed: BrPz1 working light on all the time

    Fixed: DK M109 was missing camonet

    Fixed: F73 compass was very difficult to move on the map

    Fixed: GE SF soldiers with G3 and GraPi were using the wrong vests

    Fixed: KPz 1A5 - Loaders hands on mg are in unnatural positions

    Fixed: LARS 2 - Back of the rocket pod is clipping to the vehicle's rear

    Fixed: LARS 2 cannot set nation insignia

    Fixed: LKW 7t black texture for the cover frame

    Fixed: Lars 2 Adding "Artillery" to availableforsupporttypes

    Fixed: Lars 2 Rocket launch position

    Fixed: M109 Adding "Artillery" to availableforsupporttypes

    Fixed: M109 added missing camo foliage

    Fixed: M109G ammo belt not animating in first person view

    Fixed: Picture Mine AP DM1233 Armed missing

    Fixed: Picture Mine AP PFM1 Armed missing

    Fixed: Picture Mine AP PTM3 Armed missing

    Fixed: Pt76 using 2p16 support rollers

    Fixed: RPK 75rnd magazine offset by 0.002

    Fixed: RPT message from GC 5x5 Tent

    Fixed: Recentered Mi-2R's spray position

    Fixed: SpPz2 rear driver hatch animates through the periscope

    Fixed: TPz1 Trim Vane mission insignia in wrong named selection

    Fixed: m109 Adding missing orange reflectors to danish wdl and win textures

    Fixed: m109 visual gun not aligned with shell trajectory

    • Like 4

  5. 31-08-2021

     

    Global Mobilization v1.4.6347

    Download size: ~20 GB

     

    New Content:

    Added: GE Army M109G

    Added: GE Army BrPz1 (Bridgelayer)

    Added: GE Army 110mm SF LARS 2

    Added: GE Army Lkw 7t mil gl - Container 

    Added: GE Army Lkw 10t mil gl Ammo Truck (Artillery)

    Added: DK Army M109

    Added: DK Army BrPz1 (Bridgelayer)

    Added: GC Army 2S1

    Added: GC Army BM-21

    Added: GC Army 2P16

    Added: PL Army 2S1

    Added: PL Army BM-21

    Added: PL Army 2P16

    Added: BrPz1 Bridge

     

    Added: 155mm M107, M795, DM21, DM111 HE-Frag Howitzer Ammunition (also available via Zeus FS)

    Added: 155mm DM602 ICM  Howitzer Ammunition (also available via Zeus FS)

    Added: 155mm M116, M110, DM105 Smoke Howitzer Ammunition (also available via Zeus FS)

    Added: 155mm M485, DM106 Illumination Howitzer Ammunition (also available via Zeus FS)

     

    Added: 110mm DM21 HE-Frag MLRS Ammunition (also available via Zeus FS)

    Added: 110mm DM602 ICM MLRS Ammunition (also available via Zeus FS)

    Added: 110mm DM711 AT-2 Mine MLRS Ammunition (also available via Zeus FS)

    Added: 110mm DM15 Smoke MLRS Ammunition (also available via Zeus FS)

     

    Added: 122mm OF-462, 3OF56 HE-Frag Howitzer Ammunition (also available via Zeus FS)

    Added: 122mm D462 Smoke Howitzer Ammunition (also available via Zeus FS)

    Added: 122mm S463 Illumination Howitzer Ammunition (also available via Zeus FS)

    Added: 122mm BK6M, BK13 HEAT Howitzer Ammunition

     

    Added: 122mm 9M22U HE-Frag MLRS Ammunition (also available via Zeus FS)

    Added: 122mm 9M43 Smoke MLRS Ammunition (also available via Zeus FS)

    Added: 122mm 9M218 ICM MLRS Ammunition (also available via Zeus FS)

    Added: 122mm 9M28K, 9M22K Mine MLRS Ammunition (also available via Zeus FS)

     

    Added: 3R9 SRBM with HE Frag (also available via Zeus FS)

    Added: 3R10 SRBM with 3N14 Nuclear Warhead (Estimated ingame yield at 0.4kt)

     

    Added: 110mm rockets as placeable objects

    Added: 122mm rockets as placeable objects

    Added: Luna rockets as placeable objects

     

    Added: Laiktika PLC3A camera (Functions as Binocular)

    Added: Sunglasses (West German Army issue)

     

    Added: 5.56x45 M196 Ball-T ammunition

    Added: DM1233 AT-2 AT mine

    Added: PFM1 AP mine

    Added: PTM3 AT Mine

     

    Added: Ammo supply variant of the ACE II shelter

    Added: Ammo supply variant of the LAK shelter

     

    Added: Luftwaffe Rank Insignia to West German Units

     

    Added: New ZEUS module to Change Vehicle Loadout (Ammo)

     

    Added: Coop 04 Ninjas

    Added: SC 16 Warlords (Klinze) (Summer & Winter versions)

    Added: SC 16 Warlords (Rennau) (Summer & Winter versions)

    Added: SC 16 Warlords (Velpke) (Summer & Winter versions)

    Added: SC 16 Warlords (Groß Twülpstedt) (Summer & Winter versions)

    Added: SC 16 Warlords (Eastern Half) (Summer & Winter versions)

    Added: SC 16 Warlords (Western Half) (Summer & Winter versions)

     

    Added: Small Shell Heap 122mm

    Added: Large Shell Heap 122mm

    Added: 155mm Shells on a pallet

    Added: Various small, medium, and large ammo box constellations as new objects

    Added: Basic Weapons, Basic Ammo, Supply Box, and Weapon Cache objects for all GM Factions

     

    Content Changes:

    Changed: East and West German tents can now enable a medical symbol

    Changed: Introduced 2.06 steam tag context for Workshop Scenario and DLC tagging.

    Changed: Introduced Advanced Hint in Tank Missions to inform about Column formation that helps with navigating bridges.

    Changed: AI path points to Tent 5x5m

    Changed naming of East German ZSU-23-4-V1 to follow the correct naming scheme for East German vehicles: "Fla-SFL 23-4V1"

    Changed: 100mm D10T Reload sound

    Changed: 105mm L7 Reload sound

    Changed: 73mm 2A28 Autoloader reload sound

    Changed: 76mm D56T Reload sound

    Changed: GSSZ 70 fence elements placeable in editor

    Changed: colorOutside parameters to Weferlingen outsideTerrain config classes

    Changed: affectedByWind config entry to flare base class (2.04 compatibility)

    Changed: Adjusted Ballistic and Flak Vest protection classifications

    Changed: All "Flatbed" truck variants have platform cover hidden by default now

    Changed: BTR60 transport capacity increased to 8 (not including FFV positions)

    Changed: Campaign AI squadmates are now knocked out for some time when hit by the enemy instead of absorbing the bullet and continuing.

    Changed: Campaign Missions "All Cats Are Grey by Night", "No Smoke Without Fire" and "The More the Merrier" now have the option to play at reduced difficulty without AI tank support. (Does not affect the tank mission "Murphy's Law")

    Changed: Color of SPG-9 propellant charge from grey to green

    Changed: Enabled scenario parameters in GM ZEUS missions

    Changed: Coop 06 Magnetized (Summer/Winter): Players are now West German Special Forces. Reworked Enemy Compound garrison with new assets.

    Changed: Coop 06 Radio Bahrdorf (Summer/Winter): Introduced 30 seconds respawn, reworked mission end logic, converted players to East German Special forces and equipment

    Changed: Coop 08 Cleanup (Summer/Winter): Introduced 30 seconds respawn

    Changed: Coop 08 Rainy/Snowy Day: Introduced 30 seconds respawn

    Changed: Coop 08 Scrap Drive: Introduced 30 seconds respawn

    Changed: Coop 10 Danish Lies(Summer/Winter): Introduced 60 second respawn, changed players over to Denmark '90s assets

    Changed: Coop 12 Downhill (Summer/Winter): Introduced 30 second respawn, changed composition of enemy waves to also use new assets

    Changed: COOP 22 Pressing Matters (Summer/Winter): Introduced 60 seconds respawn, changed composition of enemy garrison to use SPz 1A2

    Changed: Coop 12 The Pit: Introduced 60 second respawnChanged: Disposable weapons are dropped from inventory when the user switches to another weapon within 10 seconds after firing it. Otherwise it remains equipped.

    Changed: G3 now ranged to 100 by default, so that it starts with the open sight selected

    Changed: GE 80s Vests "Gear, Leader, SMG" and "Gear, SMG" now selectable in Arsenal

    Changed: GE SF Squad Leader Handgun (P1 -> P2A1)

    Changed: GM M16/C7 rifles now accept the large capacity base-game magazines

    Changed: Refactored GM recoil into base class gm_recoil_base

    Changed: Firearm recoil overhaul (standalone classes)

    Changed: KPz1 Loader default position changed to turned out on the AA MG 

    Changed: T-55 Loader default position changed to turned out on the AA MG

    Changed: M16A1 default magazine changed to 20rnd M193 Ball

    Changed: M2 AI dispersion increased

    Changed: M2 Cursor Type

    Changed: Removed ability to set "Service Branch" for East German Field Service Uniform soldiers. (Dress Uniform still allows it)

    Changed: Adjusted M62 shape slightly to be wider

    Changed: SEM35 Backpack can now be retextured

    Changed: SG5 and SG5SD Mass reduced to 2.6 and 3.1

    Changed: Service Branch color for West German Armored Recon is now more golden/orange

    Changed: Shell config refactor

    Changed: Truck 5t, 10t crew proxy optimization

    Changed: TypicalSpeed of rifle ammo increased to match Vanilla values (damage balancing)

    Changed: General side mirror animations unified/simplified (folding and unfolding mirrors is now controlled through the “mirror_source” animationsource)

     

    Content Fixes:

    Fixed: "None" service branch can now be selected for GE and GC units.

    Fixed: 23x115mm NS-23 ammo had wrong initspeed configured in their magazine

    Fixed: 25x152mm ammo magazines had initspeed to high

    Fixed: BMP1 Maljutka reload animationsource

    Fixed: BPz2 gunner view No mirror surface visible in mirror

    Fixed: BTR60 front row cargo seats are now useable

    Fixed: Beacon lights no longer remain turned on when vehicle gets destroyed

    Fixed: Displayname of civilian ural truck

    Fixed: East German white smokeshell now has white smokeshell model and preview image

    Fixed: F (Yellow) formation insignia now listed with the other F formation insignias

    Fixed: G3 reload mag + isempty bolt pokes out of weapon

    Fixed: G3 rifles no longer have dirt hit effect when shot at

    Fixed: G36 can no longer be penetrated by small caliber arms

    Fixed: G36 reload mag + isempty bolt pokes out of weapon

    Fixed: GE Military Police vest no longer clips with GE 90s uniform

    Fixed: GSSZ and GZ1 gates (Border Fences) occlusion bugs when gates were open

    Fixed: Typ 1200 Interior sounds

    Fixed: K125 was not able to adjust the license plates

    Fixed: KPz1A3 coaxial MG3 muzzle flash offset

    Fixed: KPz1A3 wreck shadowlod artifacts on barrel

    Fixed: KPz1a5 turret camo net not able to change textures

    Fixed: M113A1DK had crosshair not following aim in 3rd person view

    Fixed: MG3 vehicle variant missing polygon

    Fixed: MG3 vehicle weapons removed lockability

    Fixed: MN111 popup when disarming mine

    Fixed: Odometer now has random starting value again

    Fixed: P601 broken wheel hub mesh

    Fixed: P601 mirrored nation insignia on the left

    Fixed: PNMK useraction for Trimvane not functional

    Fixed: PT76 shadowlod bug on gunner hatch

    Fixed: RPT message created by water barrier fence objects

    Fixed: SG5 smg no longer have dirt hit effect when shot at the gun

    Fixed: SG5SD full auto was missing interior shot tail sounds

    Fixed: SPz1 wreck and camonet are not able to change textures

    Fixed: Skot inverted door_2_1 animation

    Fixed: T55 camo net not able to change textures

    Fixed: T55 variants all shared the same arsenal/garage image

    Fixed: Texture artifact on East German Field Service Uniform

    Fixed: Truck 0.5t mil gl MG LATGM beacon light position in the center of the vehicle  

    Fixed: Truck 0.5t mil gl MG was missing option to turn on beacon light (if beacon light is present)

    Fixed: Ural 375D cargo wreck shadowlod

    Fixed: Ural 4320 Cargo last lod UV

    Fixed: Winter GE SF Grenadier had the wrong editor preview picture

    Fixed: Wrong radio reporting name ("namesound") assigned to SPz1

    Fixed: ZSU23-4 gun memorypoints not correctly aligned

    Fixed: Ural 4320 civilian variant, removed winch and camo net customization option

    Fixed: ACE I, ACE II, LAK shelters, enabling customization (color selection) in virtual garage

    Fixed: C79 geometry holes in the lens

    Fixed: Truck 0.5t mil gl LATGM - Beacon is not visible in 1st person

    Fixed: GSSZ70 fence and pole missing preview images added

    Fixed: Truck gel. 5 MP cargo, removed rogue geometry in wreck lod

    Fixed: Truck gel. 5 MP canister removed from wreck shadow lod

    Fixed: BRDM2 camo net only partially retexturable

    Fixed: F73 compass was very difficult to move on the map

    Fixed: GE SF soldiers with G3 and GraPi were using the wrong vests

    Fixed: KPz 1A5 - Loaders hands on mg are in unnatural positions

    Fixed: Pt76 using 2p16 support rollers

    Fixed: RPK 75rnd magazine offset by 0.002

    Fixed: RPT message from GC 5x5 Tent

    Fixed: Recentered Mi-2R's spray position

    Fixed: SpPz2 rear driver hatch animates through the periscope

    Fixed: TPz1 Trim Vane mission insignia in wrong named selection

    • Like 13
    • Thanks 2

  6. 12-08-2021

     

    Global Mobilization v1.4.6287

     

    New Content:

     

    Added: GE Army M109G

    Added: GE Army BrPz1 (Bridgelayer)

    Added: GE Army 110mm SF LARS 2

    Added: GE Army Lkw 7t mil gl - Container 

    Added: GE Army Lkw 10t mil gl Ammo Truck (Artillery)

    Added: DK Army M109

    Added: DK Army BrPz1 (Bridgelayer)

    Added: GC Army 2S1

    Added: GC Army BM-21

    Added: GC Army 2P16

    Added: PL Army 2S1

    Added: PL Army BM-21

    Added: PL Army 2P16

    Added: BrPz1 Bridge

     

    Added: 155mm M107, M795, DM21, DM111 HE-Frag Howitzer Ammunition (also available via Zeus FS)

    Added: 155mm DM602 ICM  Howitzer Ammunition (also available via Zeus FS)

    Added: 155mm M116, M110, DM105 Smoke Howitzer Ammunition (also available via Zeus FS)

    Added: 155mm M485, DM106 Illumination Howitzer Ammunition (also available via Zeus FS)

     

    Added: 110mm DM21 HE-Frag MLRS Ammunition (also available via Zeus FS)

    Added: 110mm DM602 ICM MLRS Ammunition (also available via Zeus FS)

    Added: 110mm DM711 AT-2 Mine MLRS Ammunition (also available via Zeus FS)

    Added: 110mm DM15 Smoke MLRS Ammunition (also available via Zeus FS)

     

    Added: 122mm OF-462, 3OF56 HE-Frag Howitzer Ammunition (also available via Zeus FS)

    Added: 122mm D462 Smoke Howitzer Ammunition (also available via Zeus FS)

    Added: 122mm S463 Illumination Howitzer Ammunition (also available via Zeus FS)

    Added: 122mm BK6M, BK13 HEAT Howitzer Ammunition

     

    Added: 122mm 9M22U HE-Frag MLRS Ammunition (also available via Zeus FS)

    Added: 122mm 9M43 Smoke MLRS Ammunition (also available via Zeus FS)

    Added: 122mm 9M218 ICM MLRS Ammunition (also available via Zeus FS)

    Added: 122mm 9M28K, 9M22K Mine MLRS Ammunition (also available via Zeus FS)

     

    Added: 3R9 SRBM with HE Frag (also available via Zeus FS)

     

    Added: Laiktika PLC3A camera (Functions as Binocular)

    Added: Sunglasses (West German Army issue)

     

    Added: 5.56x45 M196 Ball-T ammunition

    Added: DM1233 AT-2 AT mine

    Added: PFM1 AP mine

    Added: PTM3 AT Mine

     

    Added: Ammo supply variant of the ACE II shelter

    Added: Ammo supply variant of the LAK shelter

     

    Added: Luftwaffe Rank Insignia to West German Units

     

    Added: New ZEUS module to Change Vehicle Loadout (Ammo)

     

    Added: Coop 04 Ninjas

    Added: SC 16 Warlords (Klinze) (Summer & Winter versions)

    Added: SC 16 Warlords (Rennau) (Summer & Winter versions)

    Added: SC 16 Warlords (Velpke) (Summer & Winter versions)

    Added: SC 16 Warlords (Groß Twülpstedt) (Summer & Winter versions)

    Added: SC 16 Warlords (Eastern Half) (Summer & Winter versions)

    Added: SC 16 Warlords (Western Half) (Summer & Winter versions)

     

    Added: Small Shell Heap 122mm

    Added: Large Shell Heap 122mm

    Added: 155mm Shells on pallets

    Added: Various small, medium, and large ammo box constellations as new objects

    Added: Basic Weapons, Basic Ammo, Supply Box, and Weapon Cache objects for all GM Factions

     

    Content Changes:

     

    Changed: East and West German tents can now enable a medical symbol

    Changed: Introduced 2.06 steam tag context for Workshop Scenario and DLC tagging.

    Changed: Introduced Advanced Hint in Tank Missions to inform about Column formation that helps with navigating bridges.

    Changed: AI path points to Tent 5x5m

    Changed naming of East German ZSU-23-4-V1 to follow the correct naming scheme for East German vehicles: "Fla-SFL 23-4V1"

    Changed: 100mm D10T Reload sound

    Changed: 105mm L7 Reload sound

    Changed: 73mm 2A28 Autoloader reload sound

    Changed: 76mm D56T Reload sound

    Changed: GSSZ 70 fence elements placeable in the editor

    Changed: colorOutside parameters to Weferlingen outsideTerrain config classes

    Changed: affectedByWind config entry to flare base class (2.04 compatibility)

    Changed: Adjusted Ballistic and Flak Vest protection classifications

    Changed: All "Flatbed" truck variants have platform cover hidden by default now

    Changed: BTR60 transport capacity increased to 8 (not including FFV positions)

    Changed: Campaign AI squadmates are now knocked out for some time when hit by the enemy instead of absorbing the bullet and continuing.

    Changed: Campaign Missions "All Cats Are Grey by Night", "No Smoke Without Fire" and "The More the Merrier" now have the option to play at reduced difficulty without AI tank support. (Does not affect the tank mission "Murphy's Law")

    Changed: Color of SPG-9 propellant charge from grey to green

    Changed: Enabled scenario parameters in GM ZEUS missions

    Changed: Coop 06 Magnetized (Summer/Winter): Players are now West German Special Forces. Reworked Enemy Compound garrison with new assets.

    Changed: Coop 06 Radio Bahrdorf (Summer/Winter): Introduced 30 seconds respawn, reworked mission end logic, converted players to East German Special forces and equipment

    Changed: Coop 08 Cleanup (Summer/Winter): Introduced 30 seconds respawn

    Changed: Coop 08 Rainy/Snowy Day: Introduced 30 seconds respawn

    Changed: Coop 08 Scrap Drive: Introduced 30 seconds respawn

    Changed: Coop 10 Danish Lies(Summer/Winter): Introduced 60 second respawn, changed players over to Denmark '90s assets

    Changed: Coop 12 Downhill (Summer/Winter): Introduced 30 second respawn, changed composition of enemy waves to also use new assets

    Changed: COOP 22 Pressing Matters (Summer/Winter): Introduced 60 seconds respawn, changed composition of the enemy garrison to use SPz 1A2

    Changed: Coop 12 The Pit: Introduced 60 second respawnChanged: Disposable weapons are dropped from inventory when the user switches to another weapon within 10 seconds after firing it. Otherwise, it remains equipped.

    Changed: G3 now ranged to 100 by default, so that it starts with the open sight selected

    Changed: GE 80s Vests "Gear, Leader, SMG" and "Gear, SMG" now selectable in Arsenal

    Changed: GE SF Squad Leader Handgun (P1 -> P2A1)

    Changed: GM M16/C7 rifles now accept the large capacity base-game magazines

    Changed: Refactored GM recoil into base class gm_recoil_base

    Changed: Firearm recoil overhaul (standalone classes)

    Changed: KPz1 Loader default position changed to turned out on the AA MG 

    Changed: T-55 Loader default position changed to turned out on the AA MG

    Changed: M16A1 default magazine changed to 20rnd M193 Ball

    Changed: M2 AI dispersion increased

    Changed: M2 Cursor Type

    Changed: Removed ability to set "Service Branch" for East German Field Service Uniform soldiers. (Dress Uniform still allows it)

    Changed: Adjusted M62 shape slightly to be wider

    Changed: SEM35 Backpack can now be retextured

    Changed: SG5 and SG5SD Mass reduced to 2.6 and 3.1

    Changed: Service Branch color for West German Armored Recon is now more golden/orange

    Changed: Shell config refactor

    Changed: Truck 5t, 10t crew proxy optimization

    Changed: TypicalSpeed of rifle ammo increased to match Vanilla values (damage balancing)

    Changed: General side mirror animations unified/simplified (folding and unfolding mirrors is now controlled through the “mirror_source” animationsource)

     

    Content Fixes:

     

    Fixed: "None" service branch can now be selected for GE and GC units.

    Fixed: 23x115mm NS-23 ammo had the wrong initspeed configured in their magazine

    Fixed: 25x152mm ammo magazines had initspeed to high

    Fixed: BMP1 Maljutka reload animationsource

    Fixed: BPz2 gunner view No mirror surface visible in the mirror

    Fixed: BTR60 front row cargo seats are now useable

    Fixed: Beacon lights no longer remain turned on when the vehicle gets destroyed

    Fixed: Displayname of civilian Ural truck

    Fixed: East German white smokeshell now has white smokeshell model and preview image

    Fixed: F (Yellow) formation insignia now listed with the other F formation insignias

    Fixed: G3 reload mag + isempty bolt pokes out of weapon

    Fixed: G3 rifles no longer have dirt hit effect when shot at

    Fixed: G36 can no longer be penetrated by small caliber arms

    Fixed: G36 reload mag + isempty bolt pokes out of weapon

    Fixed: GE Military Police vest no longer clips with GE 90s uniform

    Fixed: GSSZ and GZ1 gates (Border Fences) occlusion bugs when gates were open

    Fixed: Typ 1200 Interior sounds

    Fixed: K125 was not able to adjust the license plates

    Fixed: KPz1A3 coaxial MG3 muzzle flash offset

    Fixed: KPz1A3 wreck shadowlod artifacts on the barrel

    Fixed: KPz1a5 turret camo net not able to change textures

    Fixed: M113A1DK had crosshair not the following aim in 3rd person view

    Fixed: MG3 vehicle variant missing polygon

    Fixed: MG3 vehicle weapons removed lockability

    Fixed: MN111 popup when disarming the mine

    Fixed: Odometer now has random starting value again

    Fixed: P601 broken wheel hub mesh

    Fixed: P601 mirrored nation insignia on the left

    Fixed: PNMK useraction for Trimvane not functional

    Fixed: PT76 shadowlod bug on gunner hatch

    Fixed: RPT message created by water barrier fence objects

    Fixed: SG5 smg no longer have dirt hit effect when shot at the gun

    Fixed: SG5SD full auto was missing interior shot tail sounds

    Fixed: SPz1 wreck and camo net are not able to change textures

    Fixed: Skot inverted door_2_1 animation

    Fixed: T55 camo net not able to change textures

    Fixed: T55 variants all shared the same arsenal/garage image

    Fixed: Texture artifact on East German Field Service Uniform

    Fixed: Truck 0.5t mil gl MG LATGM beacon light position in the center of the vehicle  

    Fixed: Truck 0.5t mil gl MG was missing option to turn on beacon light (if beacon light is present)

    Fixed: Ural 375D cargo wreck shadowlod

    Fixed: Ural 4320 Cargo last lod UV

    Fixed: Winter GE SF Grenadier had the wrong editor preview picture

    Fixed: Wrong radio reporting name ("namesound") assigned to SPz1

    Fixed: ZSU23-4 gun memorypoints not correctly aligned

    Fixed: Ural 4320 civilian variant, removed winch, and camo net customization option

    Fixed: ACE I, ACE II, LAK shelters, enabling customization (color selection) in the virtual garage

    Fixed: C79 geometry holes in the lens

    Fixed: Truck 0.5t mil gl LATGM - Beacon is not visible in 1st person

    Fixed: GSSZ70 fence and pole missing preview images added

    Fixed: Truck gel. 5 MP cargo, removed rogue geometry in wreck lod

    Fixed: Truck gel. 5 MP canister removed from wreck shadow lod

     

    • Like 10
    • Thanks 2

  7. 24-03-2021

     

    Global Mobilization v1.3.5726

     

    New Content:

    Added: GE Army SPz1A1+

    Added: GE Army SPz1A1A

    Added: GE Army SPz1A2

    Added: GC Army UAS 469 Cargo

    Added: GC Army UAS 469 SPG-9

    Added: GC Army UAS 469 DShKM

    Added: PL Army UAS 469 Cargo

    Added: PL Army UAS 469 DShKM

    Added: GE Army FlKfz 1000

    Added: GE Civilian FlKfz 1000

    Added: GC Army DShKM Tripod

    Added: PL Army DShKM Tripod

    Added: GC Army SPG-9 Tripod

    Added: PL Army SPG-9 Tripod

    Added: GC Army Ural 375D Cargo

     

    Added: G36A1 Rifle

    Added: G36E Rifle

    Added: G3A3 DMR variant (Handguard RIS)

    Added: G3A4 EBR variant (Handguard + Receiver RIS)

    Added: M72A3 LAW

    Added: PzF3

    Added: GraPi 40mm

    Added: wz. 83 Pallad-D

    Added: AKM Pallad

     

    Added: Civilian Worker clothes (Blue and Grey)

    Added: Civilian T-Shirt clothes (Blue, Grey and Green)

    Added: Backpack R-105M radio

    Added: Backpack SEM 35 radio

     

    Added: M92 Helmet (3-Color camo, 5-Color camo)

    Added: M92 Helmet (Winter)

    Added: M92 Helmet (Goggles, 3-Color camo, 5-Color camo)

    Added: M92 Helmet (Goggles, Winter)

    Added: Dust Goggles

    Added: Field Cap (3-Color, 5-Color camo)

    Added: Combat Suit (3-Color, 5-Color camo)

    Added: Combat Suit (T-Shirt) (3-Color, 5-Color camo)

    Added: Combat Suit (Rolled) (3-Color, 5-Color camo)

     

    Added: Belt Rig (Rifleman)

    Added: Belt Rig (Crew)

    Added: Belt Rig (Demolition)

    Added: Belt Rig (Leader)

    Added: Belt Rig (Machinegunner)

    Added: Belt Rig (Medic)

    Added: Belt Rig (Officer)

     

    Added: Flak Vest

    Added: Flak Vest (Rifleman)

    Added: Flak Vest (Crew)

    Added: Flak Vest (Demolition)

    Added: Flak Vest (Leader)

    Added: Flak Vest (Machinegunner)

    Added: Flak Vest (Medic)

    Added: Flak Vest (Officer)

     

    Added: Combat Backpack

    Added: Combat Backpack (Winter)

     

    Added: General Medikit for Medics used by East Germany and Poland

     

    Added: Enabled GM Civilians for Weferlingen Terrains in Civilian Presence Module

    Added: Extra West German Army rank insignia (Brigadier General, Lieutenant General, Major General)

    Added: Siren sounds for West/East German emergency service vehicles.

     

    Added: DK 80’s and 90’s Anti Tank units equipped with M72A3 LAW

    Added: Two New Civilians in Worker clothing

    Added: Three New Civilians in T-Shirt clothing

     

    Added: GE group templates for new 1990's units

    Added: GE Heavy Grenadier units

    Added: PL Heavy Grenadier units

    Added: MP2 30rnd Magazine with 9x19mm AP DM91

    Added: SG5 30rnd Magazines with 9x19mm AP DM91

    Added: Optional yellow license plate variant

    Added: P601 engine starting animation

    Added: RTO units to all factions

    Added: Wooden roof object for compositions (Variant of the Wooden Shed)

    Added: DK and PL nation vehicle nation stickers

    Added: Additional hidden Config Variants of the KPz1 for modding support (KPz 1A5A1) (No visual and simulation difference compared to the visible 1A5)

    Added: Civilian Ural 375D Variants (Textures)

    Added: 5.56x45 M193 Ammunition as “low” tech alternative

    Added: Civilian Pilot in Orange Flight Suit as placeable unit instead of just a selectable uniform option

    Added: M92 with Field Cap variant

    Added: Variant of the BDU without gloves

    Added: "Republikflucht" (Campaign Bonus mission) is now also directly playable from the SP Scenarios menu without playing campaign first

    Added: Additional civilian liveries for the L-410

    Added: New music track "1993"

     

    Content Changes:

    Changed: Adjusted maxZeroing Range of all hand weapons to match their maximum effective range

    Changed: Adjusted Uniform Insignia color for West German Medical, Maintenance and Supply branches

    Changed: AK47, AK74 and SVD attachment icons

    Changed: All missile exhaust flames changed to use muzzle_flash_rocket_fade.rvmat

    Changed: All vehicles enabled shadows on decal surfaces

    Changed: BMP-1SP2 Added possibility to set tactical signs and license plates

    Changed: BMP-1SP2 armor slightly reduced

    Changed: BRDM-2, BTR-60, OT-64 gunner elev and trav anims adjusted.

    Changed: BRDM-2 Added possibility to set tactical signs and license plates

    Changed: BRDM-2 armor slightly reduced

    Changed: BRDM-2UM Added possibility to set tactical signs and license plates

    Changed: BTR-60PA/PB/PU-12 armor slightly reduced

    Changed: BTR-60PA Added possibility to set tactical signs and license plates

    Changed: BTR-60PB Added possibility to set tactical signs and license plates

    Changed: BTR-60PU12 Added possibility to set tactical signs and license plates

    Changed: Default selected category in 3DEN set to West Germany for Blufor, and East Germany for Opfor

    Changed: Added reticle to DF7x40 

    Changed: Added reticle to FeroD16 

    Changed: DK MG3 Assistant no longer overencumbered with too much MG ammo

    Changed: Equipped GC and PL medic with a dedicated medikit for healing others

    Changed: Explosive shielding value for DK frag vest

    Changed: Illum and Flare intensity adjusted (they are actually useful now)

    Changed: Truck 0.5t namesound now correct

    Changed: Increased visual bagginess of trousers around lower legs for GE combat uniforms

    Changed: Increased sensibility of 100mm HE rounds

    Changed: Increased transparency on periscope glass to not darken the outside as much anymore

    Changed: KPz1 versions received 1x magnification periscope view for Gunners

    Changed: T-55 versions received 1x magnification periscope view for Gunners

    Changed: LP-1 fits better into hand now

    Changed: M16A1 Barrel diameter reduced

    Changed: Mi-2 sling load limit increased to enable airlifting the 469.

    Changed: GM Mines are now spawnable in Zeus

    Changed: PAH/VBH more vulnerable to missiles

    Changed: Penetration ability of 100mm BM25 increased from 325mm RHA to 430mm RHA

    Changed: Penetration ability of 20mm DM63 reduced from 100mm RHA to 60mm RHA

    Changed: PL Vehicle's infantry ammo/weapon cargo to match Polish AK ammo.

    Changed: PL Winter Uniform to prevent clipping with webbing.

    Changed: KPz1’s Pzb200 switched from TI to NV mode

    Changed: Removed CH-53 wheel damper animation to prevent jumping on "non ground" surfaces

    Changed: Removed Mi-2 skid damper animation to prevent jumping on "non ground" surfaces

    Changed: Removed Mi-2 wheel damper animation to prevent jumping on "non ground" surfaces

    Changed: Renamed Civilian Vehicle variants of Military vehicles to ensure distinction

    Changed: Dedicated reload anim for AK 75rnd drum mag

    Changed: Reworked AK reload animations

    Changed: Reworked G3 reload anim

    Changed: Reworked M16 reload animation

    Changed: Reworked MP2 reload anim and reload sound

    Changed: Reworked SG5 reload anim

    Changed: Reworked SVD shot sounds

    Changed: Reworked P1 tritium illumination at night

    Changed: Smoothed out transitions of all weapon reload animations

    Changed: SpPz2 armor slightly reduced

    Changed: TPz1 armor slightly reduced

    Changed: VBH-1, PAH-1 and variants improved flight behaviour in AFM

    Changed: West German Machine Gunners now carry P1 as sidearm

    Changed: ZSU-23-4 Added possibility to set tactical signs and license plates

    Changed: Adding simpleObject support for GM vehicles

    Changed: FOV of mounted machine guns

    Changed: KPz1 Fire Geometry of internal parts refined

    Changed: KPz1 Trp5 now shows the range in the UI

    Changed: KPz1 damage system

    Changed: M16A1 Slip Ring changed to not cone style

    Changed: Overall slight reduction of tank round damage 

    Changed: SPz1a1 version now use the older DM82 LATGM instead of DM92 LATGM, SPz1A2 retains the DM92

    Changed: T55 Fire Geometry of internal parts refined

    Changed: T55 damage system

    Changed: T55AM addon armor hit no longer transfer damage to the main health

    Changed: Trim Vines on Amphibious vehicles no longer automatically fold out their trimvanes when in contact with water

    Changed: UAZ Texture adjusted to match the remaining Eastern vehicles

    Changed: showWindow = 0;hideOnUse = 1; on armor shutter actions

    Changed: Color of SPG-9 propellant charge from grey to green

    Changed: Reworked Intro to "Republikflucht" mission

    Changed: Adjusted "Never Say Never" Ai pathfinding and objective completion to be more accessible.

    Changed: Adjusted Trigger-Finger placement for MG3, SG5, G36, G3, M16 and SVD.

    Changed: Adjusted skeleton of Leopard 1 turret structure

    Changed: Adding capability to laser range on KPz1a5 when Coax MG3 is selected

    Changed: Adding multi round magazines to BMP1

    Changed: Adding multi round magazines to PT76

    Changed: Adding multi round magazines to PT76 variants

    Changed: Adding multi round magazines to T55 variants

    Changed: Adjusting FlkPz1 internal component size to make them damageable more easily

    Changed: Reducing strength of engine brake of wheeled vehicles

    Changed: Ammo base hit point adjusted to be more vulnerable

    Changed: Ammo hit component part material adjusted

    Changed: BRDM2 added Useraction to close armor shields

    Changed: BTR60 added Useraction to close armor shields

    Changed: Milan missile launcher, adding check to delete the empty tube if it is not further away than 2 meters 2 seconds after firing

    Changed: Shadow effect on decal surfaces reduced

    Changed: TPz1 added Useraction to close armor shields

    Changed: Adjusted Field Dress Olive with Gloves to have baggier legs

    Changed: GE Armored Branch Color to be less pink and more salmon-colored

    Changed: Enabling Camo Net and Foliage animation in virtual garage on Combat vehicles

     

    Content Fixes:

    Fixed: 2t container Cargo position offset on the flatbed

    Fixed: FIM-43 and 2K32 Strela Missile have longer smoke effect trail simulating marching engine

    Fixed: Added Missing gm_vc_prototype vehicle category which was causing popups in 2d map

    Fixed: BMP-1 Maljutka does not appear after reload

    Fixed: VBH-1/PAH-1 Waypoint indicator animation was not animating properly

    Fixed: BTR-60PA and PB see through periscopes

    Fixed: BTR-60PA Commander PIP fixed to face forward

    Fixed: BTR-60PA metallic artifacts removed from front window shutters

    Fixed: CH-53 Bottom part of main rotor rotating the wrong way

    Fixed: CH-53 folding up seats in the customization menu will lock all cargo positions in the helicopter

    Fixed: CH-53 door animation now functions properly

    Fixed: CH-53 problematic AFM behaviour

    Fixed: CH-53 sound config containing 0.0.5 instead of 0.5

    Fixed: CH-53G transportable mass changed from 9000 to 5500

    Fixed: CH-53GS transportable mass changed from 9000 to 4600

    Fixed: Default vehicle loadout of polish vehicle changed from 5.45mm ammo to 7.62mm ammo

    Fixed: Do28D2 Medevac cargo positions on stretchers

    Fixed: Do28D2 Copilot door now opens outwards

    Fixed: DK BPz2 loadout 9mm Mp2 ammo removed

    Fixed: DK Vest magazine pouch skinning fixed

    Fixed: DK winter suit clipping with gloves fixed.

    Fixed: Enabled Minimap if player carries GPs in inventory

    Fixed: FIM-43 was not triggering AI counter-measures

    Fixed: Gasmask shadow artefacts fixed

    Fixed: GC BGS "Olive" trucks not available in zeus

    Fixed: GC Medic not placeable in Zeus

    Fixed: GE Crew uniform had wrong TI texture assigned

    Fixed: GE G3 magazine pouches added to hiddenSelection for retexturing in LOD 0.

    Fixed: Illumination rounds now produce proper amount of light at night

    Fixed: 0.5t Truck LATGM and MG3 rear-view mirrors were mirrored itself

    Fixed: KPz1 wheels Ambient Shadow bug in lower lods

    Fixed: KPz1 wreck see through ammo hatch closed

    Fixed: Launched Smoke Canisters no longer deal burn damage around them.

    Fixed: Mission 03 in Campaign Stringtable issue in "Our Situation" segment of the briefing.

    Fixed: M113 Enabled shadows on decal surfaces

    Fixed: M113 M2 gunner view recentered

    Fixed: M113 when opening the ramp the wire connector is not attached to the ramp

    Fixed: M113A1DK sideview mirrors missing in pilot lod

    Fixed: M113DK tactical sign on ramp not in ramp selection

    Fixed: M92 bolts on turret animating with the gun

    Fixed: M92 PNMK loadout Pzf44 removed

    Fixed: M92 PNMK was missing nation insignia position

    Fixed: Mi-2 Advanced flight model tail rotor position adjusted (no longer gets damaged/destroyed under abnormal conditions)

    Fixed: Mi-2 rotor head smoothing groups adjusted.

    Fixed: Mi-2 had duplicate animationSources for doors defined

    Fixed: Missing fences on GZ1 and GSSZ water barriers

    Fixed: Missing sleeve button on the right arm of the BDU

    Fixed: P601 interior glass damage now visible

    Fixed: P601 Speedometer was not showing correct speed

    Fixed: PG-7VL now has correct ballistic curve for Medium sized RPG-7 rounds

    Fixed: PL LMG assistant was not placeable in Zeus.

    Fixed: Plastic Chair and Table were glitching through the ground

    Fixed: PM-63 action now does cycle on last round

    Fixed: PM-63 zeroing adjusted

    Fixed: PT-76B turret movement no longer starts vehicle engine

    Fixed: PT-76B commander internal view animating up and down when gunner leaves vehicle

    Fixed: Removed duplicate vehicles from the Virtual Garage

    Fixed: Removed obsolete HitFuel,HitEngine and HitAvionics from plane_base_f that were wrongfully added

    Fixed: SACLOS Missiles had the possibility to lock on targets

    Fixed: SG5 collapsing stock distance reduced to prevent clipping

    Fixed: SG5 had lower dispersion in full auto then in single fire mode

    Fixed: SpPz2 Side view mirrors in an upright position in shadow lod

    Fixed: SpPz2 Enabled shadows on decal surfaces

    Fixed: SpPz2a1 removed floating geometry near rear hatch

    Fixed: SpPz2 radio operator weapon visible outside of vehicle when turned out

    Fixed: Strela no longer switching weapon when pressing change firing mode key

    Fixed: Strela was not triggering AI counter measures

    Fixed: T-55 and T-55A fuel drum fire geometry would not hide correctly.

    Fixed: T-55 variants floating screw on the back of the turret

    Fixed: TPz1 Engineering: Rear Machine Gun turned out death animation fixed.

    Fixed: TPz1 lower lods oversize signs not visible

    Fixed: TPz1 wheel hitpoints naming fixed

    Fixed: TPz1 cargo hatches added to last lod

    Fixed: Truck gel. 5 Interior rear window fixed.

    Fixed: Typ 1200 Glass can now be damaged a lot easier

    Fixed: GE VBH1A1 Swooper not visible in Virtual garage

    Fixed: Weferlingen Terrain - Minor object position tweaks

    Fixed: Wheeled Vehicle tire squeal sounds on non-asphalt surfaces.

    Fixed: GE Truck 0.5t Windscreen folding anim no longer instant

    Fixed: BMP1 Maljutka rocket not reappearing after reload

    Fixed: BRDM2 driver was not able to go into optics mode

    Fixed: Black Texture artifact on BRDM2 textures

    Fixed: Camo Net not visible on polish PT76

    Fixed: Driver and cargo on K125 had muffled sounds

    Fixed: Floating geometry on KPz1A turret

    Fixed: GC Borderguard texturesources no longer overwrite GC Army texturesources

    Fixed: LAK container can now be properly loaded onto vehicles

    Fixed: Mi2 loadouts now properly mirror in the loadout menu

    Fixed: Passengers outside of VBH had muffled sounds

    Fixed: RPK versions fire selector switch not animating far enough when switching to full Auto

    Fixed: Sound Attenuation on SpPz1 radio Operator positions

    Fixed: T55AM2 disabled unfunctional " Tarp Roll: Right" customization option

    Fixed: TPz1 Engineering disabled unfunctional "Stowing Box" customization option

    Fixed: Ural 4320 normals issue

    Fixed: SPz1 muzzle effect not following gun

    Fixed: BRDM hull camo net placement adjusted

    Fixed: Fuchs Engineer hull camo net placement adjusted

    Fixed: Leopard 1 gun camo net placement adjusted

    Fixed: M113 Engineer hull camo net placement adjusted

    Fixed: Marder turret camo net placement adjusted

    Fixed: Nation Insignia placement swapped around for UAZ

    Fixed: T55AM2 hull camo net clipping adjusted.

    Fixed: Vehicle Styler Zeus MP bug

    Fixed: gm_shelf_07 collision box size

    Fixed: 2t motorized infantry groups had 1 additional soldier

    Fixed: Adding missing penetration material to some launchers

    Fixed: Adding missing penetration material to some rifles

    Fixed: Ammo Hit components are more vulnerable against direct hits

    Fixed: CH53 using wrong components and DriveOnComponents

    Fixed: Damage behavior of Ammo Rack hits on tanks are now more reliable causing a catastrophic kill

    Fixed: Leo1a1 now uses DM13 round instead of DM33 round

    Fixed: P1 Glow in the dark marks not part of slide selection

    Fixed: S5 HE rocket reduced in strength

    Fixed: Sound Attenuation on BMP1 ffv positions

    Fixed: Sound Attenuation on M113 ffv positions

    Fixed: Sound Attenuation on TPz1 ffv positions

    Fixed: asserts related to tex1 vs texWateranim on river tiles. Results in better performance but changed aesthetics.

    Fixed: BPz2 Enabled shadows on decal surfaces 

    Fixed: BRDM2 Enabled shadows on decal surfaces 

    Fixed: BTR60 Enabled shadows on decal surfaces 

    Fixed: Belt Rig, Medic shadow artifact

    Fixed: Beret with Headset clipping with head

    Fixed: Field Parka shadow artifact with legs

    Fixed: FlkPz1 Enabled shadows on decal surfaces 

    Fixed: KPz1 Enabled shadows on decal surfaces 

    Fixed: Occluder in House 06 (all variants) was too exposed and would cull objects that should be visible.

    Fixed: Ot64 Enabled shadows on decal surfaces 

    Fixed: PNMK Enabled shadows on decal surfaces 

    Fixed: PT76 Enabled shadows on decal surfaces 

    Fixed: SpPz Enabled shadows on decal surfaces 

    Fixed: SpPz2 Enabled shadows on decal surfaces 

    Fixed: SpPz2 groups were assigned to Opfor.

    Fixed: T55 Enabled shadows on decal surfaces 

    Fixed: TPz1 Enabled shadows on decal surfaces 

    Fixed: ZSU234 Enabled shadows on decal surfaces 

    Fixed: Vehicle sirens now stop once the vehicle is destroyed

    • Like 14
    • Thanks 6

  8. 11-03-2021

     

    Global Mobilization v1.3.5647

     

    Added: 5.56x45 M193 Ammunition as “low” tech alternative

    Added: M92 with Field Cap variant

    Added: Variant of the BDU without gloves

    Changed: Adjusted "Never Say Never" Ai pathfinding and objective completion to be more accessible.

    Changed: Adjusted Trigger-Finger placement for MG3, SG5, G36, G3, M16 and SVD.

    Changed: Adjusted UAZ 469 SPG9 gunner get out position to prevent issues where the gunner exited into the vehicle

    Changed: Adjusted skeleton of Leopard 1 turret structure

    Changed: Adding capability to laser range on KPz1a5 when Coax MG3 is selected

    Changed: Adding multi round magazines to BMP1

    Changed: Adding multi round magazines to PT76

    Changed: Adding multi round magazines to T55 variants

    Changed: Adjusting FlkPz1 internal component size to make them damageable more easily

    Changed: Reducing strength of engine brake of wheeled vehicles

    Changed: Ammo base hit point adjusted to be more vulnerable

    Changed: Ammo hit component part material adjusted

    Changed: BRDM2 added Useraction to close armor shields

    Changed: BTR60 added Useraction to close armor shields

    Changed: Milan missile launcher, adding check to delete the empty tube if it is not further away than 2 meters 2 seconds after firing

    Changed: SPz Lower armor slightly increased

    Changed: Shadow effect on decal surfaces reduced

    Changed: TPz1 added Useraction to close armor shields

    Changed: Weight of Grapi adjusted

    Changed: Adjusted Field Dress Olive with Gloves to have baggier legs

    Changed: GE Armored Branch Color to be less pink and more salmon-colored

    Changed: GraPi and Pallad-D now fit into vests and uniforms if space permits

    Changed: Heavy Grenadiers now carry pistols

    Changed: Increased cargo capacity of Radio Backpacks to allow storage of items

    Changed: Increased volume of PzF3 ammo so that you can no longer carry more than one in your vest.

    Changed: M72A3 position and hand anim

    Changed: New Dust Goggles do not clip with Field Cap anymore in the front

    Changed: Pallad received additional ranging distances.

    Changed: Weight of GraPi and Pallad-D

    Changed: Enabling Camonet and Foilage animation in virtual garage on Combat vehicles

    Fixed: Adding dummy sources to unarmed 2t versions to avoid rpt spam

    Fixed: 0 Range bug of Pallad fixed

    Fixed: 2t civilian fire truck not zeusable

    Fixed: 2t motorized infantry groups had 1 additional soldier

    Fixed: AKM Pallad no longer able to mount bayonets

    Fixed: AKM with Pallad preview icon was missing magazine

    Fixed: Adding missing penetration material to some launchers

    Fixed: Adding missing penetration material to some rifles

    Fixed: Ammo Hit components are more vulnerable against direct hits

    Fixed: CH53 using wrong components and DriveOnComponents

    Fixed: Damage behavior of Ammorack hits on tanks are now more reliable causing a catastrophic kill

    Fixed: G36 bolt handle stuck in forward position when magazine is empty

    Fixed: G36 deployed causes unit to sink into ground

    Fixed: G36 now zeroed at 200m

    Fixed: G36 selector switch axis/animation broken

    Fixed: G36E backup sights not configured

    Fixed: G3A4 EBR optic attachment proxy too low in 1st person view

    Fixed: Leo1a1 now uses DM13 round instead of DM33 round

    Fixed: Muzzle effect not following gun movement on UAZ

    Fixed: P1 Glow in the dark marks not part of slide selection

    Fixed: Pallad AK launcher renamed to wz. 1974

    Fixed: S5 HE rocket reduced in strength

    Fixed: SPz turret wreck not burned

    Fixed: SPz1 Milan optic and missile direction not properly aligned

    Fixed: SPz1 Rh202 smoke effect not at muzzle of barrel

    Fixed: SPz1 cargo getin positions

    Fixed: SPz1 fording depth adjusted to be 1.5 meters

    Fixed: SPz1 squad leader MG3 turret inverted recoil animations

    Fixed: Sound Attenuation on BMP1 ffv positions

    Fixed: Sound Attenuation on M113 ffv positions

    Fixed: Sound Attenuation on SPz1 ffv positions

    Fixed: Sound Attenuation on TPz1 ffv positions

    Fixed: asserts related to tex1 vs texWateranim on river tiles. Results in better performance but changed aesthetics.

    Fixed- Cursor not following elevation in 3rd person view

    Fixed: BPz2 Enabled shadows on decal surfaces 

    Fixed: BRMD2 Enabled shadows on decal surfaces 

    Fixed: BTR60 Enabled shadows on decal surfaces 

    Fixed: Belt Rig, Medic shadow artifact

    Fixed: Beret with Headset clipping with head

    Fixed: Dark color artifact on GE 90s uniform in the pelvis area

    Fixed: Field Parka shadow artefact with legs

    Fixed: FlkPz1 Enabled shadows on decal surfaces 

    Fixed: Floating screws on SPz1 Turret

    Fixed: G3 DMR and EBR placeable variants

    Fixed: G36 bolt anim during reload magazine

    Fixed: GE 90s Crew now placeable in editor and Zeus

    Fixed: GE 90s unit now available in Zeus

    Fixed: Insignia were not showing for GE 90s uniforms

    Fixed: KPz1 Enabled shadows on decal surfaces 

    Fixed: Minor Belt Rig clipping with new 90s combat suit in the back

    Fixed: Minor clipping between GE Tank Suit and Belt Rig

    Fixed: Minor clipping with the demo belt rig and combat suit collar

    Fixed: Occluder in House 06 (all variants) was too exposed and would cull objects that should be visible.

    Fixed: Ot64 Enabled shadows on decal surfaces 

    Fixed: PNMK Enabled shadows on decal surfaces 

    Fixed: PT76 Enabled shadows on decal surfaces 

    Fixed: Removed unnecessary GE 90s Heavy AT assistant

    Fixed: SpPz2 Enabled shadows on decal surfaces 

    Fixed: SpPz2 groups were assigned to Opfor.

    Fixed: T55 Enabled shadows on decal surfaces 

    Fixed: TPz1 Enabled shadows on decal surfaces 

    Fixed: ZSU234 Enabled shadows on decal surfaces 

    Fixed: Vehicle sirens now stop once the vehicle is destroyed

    • Like 6
    • Thanks 3

  9. 05-03-2021

     

    Global Mobilization v1.3.5448

     

    New Content:

    Added: GE Army SPz1A1+

    Added: GE Army SPz1A1A

    Added: GE Army SPz1A2

    Added: GC Army UAS 469 Cargo

    Added: GC Army UAS 469 SPG-9

    Added: GC Army UAS 469 DShKM

    Added: PL Army UAS 469 Cargo

    Added: PL Army UAS 469 DShKM

    Added: GE Army FlKfz 1000

    Added: GE Civilian FlKfz 1000

    Added: GC Army DShKM Tripod

    Added: PL Army DShKM Tripod

    Added: GC Army SPG-9 Tripod

    Added: PL Army SPG-9 Tripod

     

    Added: G36A1 Rifle

    Added: G36E Rifle

    Added: G3A3 DMR variant (Handguard RIS)

    Added: G3A4 EBR variant (Handguard + Receiver RIS)

    Added: M72A3 LAW

    Added: PzF3

    Added: GraPi 40mm

    Added: wz. 83 Pallad-D

    Added: AKM Pallad

     

    Added: Civilian Worker clothes (Blue and Grey)

    Added: Civilian T-Shirt clothes (Blue, Grey and Green)

    Added: Backpack R-105M radio

    Added: Backpack SEM 35 radio

     

    Added: M92 Helmet (3-Color camo, 5-Color camo)

    Added: M92 Helmet (Winter)

    Added: M92 Helmet (Goggles, 3-Color camo, 5-Color camo)

    Added: M92 Helmet (Goggles, Winter)

    Added: Dust Goggles

    Added: Field Cap (3-Color, 5-Color camo)

    Added: Combat Suit (3-Color, 5-Color camo)

    Added: Combat Suit (T-Shirt) (3-Color, 5-Color camo)

    Added: Combat Suit (Rolled) (3-Color, 5-Color camo)

     

    Added: Belt Rig (Rifleman)

    Added: Belt Rig (Crew)

    Added: Belt Rig (Demolition)

    Added: Belt Rig (Leader)

    Added: Belt Rig (Machinegunner)

    Added: Belt Rig (Medic)

    Added: Belt Rig (Officer)

     

    Added: Flak Vest

    Added: Flak Vest (Rifleman)

    Added: Flak Vest (Crew)

    Added: Flak Vest (Demolition)

    Added: Flak Vest (Leader)

    Added: Flak Vest (Machinegunner)

    Added: Flak Vest (Medic)

    Added: Flak Vest (Officer)

     

    Added: Combat Backpack

    Added: Combat Backpack (Winter)

     

    Added: General Medikit for Medics used by East Germany and Poland

     

    Added: Enabled GM Civilians for Weferlingen Terrains in Civilian Presence Module

    Added: Extra West German Army rank insignia (Brigadier General, Lieutenant General, Major General)

    Added: Siren sounds for West/East German emergency service vehicles.

     

    Added: DK 80’s and 90’s Anti Tank units equipped with M72A3 LAW

    Added: Two New Civilians in Worker clothing

    Added: Three New Civilians in T-Shirt clothing

     

    Added: GE group templates for new 1990's units

    Added: GE Heavy Grenadier units

    Added: PL Heavy Grenadier units

    Added: MP2 30rnd Magazine with 9x19mm AP DM91

    Added: SG5 30rnd Magazines with 9x19mm AP DM91

    Added: Optional yellow license plate variant

    Added: P601 engine starting animation

    Added: RTO units to all factions

    Added: Wooden roof object for compositions (Variant of the Wooden Shed)

    Added: DK and PL nation vehicle nation stickers

    Added: Additional hidden Config Variants of the KPz1 for modding support (KPz 1A5A1) (No visual and simulation difference compared to the visible 1A5)

     

    Content Changes:

    Changed: Adjusted maxZeroing Range of all hand weapons to match their maximum effective range

    Changed: Adjusted Uniform Insignia color for West German Medical, Maintenance and Supply branches

    Changed: AK47, AK74 and SVD attachment icons

    Changed: All missile exhaust flames changed to use muzzle_flash_rocket_fade.rvmat

    Changed: All vehicles enabled shadows on decal surfaces

    Changed: BMP-1SP2 Added possibility to set tactical signs and license plates

    Changed: BMP-1SP2 armor slightly reduced

    Changed: BRDM-2, BTR-60, OT-64 gunner elev and trav anims adjusted.

    Changed: BRDM-2 Added possibility to set tactical signs and license plates

    Changed: BRDM-2 armor slightly reduced

    Changed: BRDM-2UM Added possibility to set tactical signs and license plates

    Changed: BTR-60PA/PB/PU-12 armor slightly reduced

    Changed: BTR-60PA Added possibility to set tactical signs and license plates

    Changed: BTR-60PB Added possibility to set tactical signs and license plates

    Changed: BTR-60PU12 Added possibility to set tactical signs and license plates

    Changed: Default selected category in 3DEN set to West Germany for Blufor, and East Germany for Opfor

    Changed: Added reticle to DF7x40 

    Changed: Added reticle to FeroD16 

    Changed: DK MG3 Assistant no longer over encumbered with too much MG ammo

    Changed: Equipped GC and PL medic with a dedicated medikit for healing others

    Changed: Explosive shielding value for DK frag vest

    Changed: Illum and Flare intensity adjusted (they are actually useful now)

    Changed: Truck 0.5t namesound now correct

    Changed: Increased visual bagginess of trousers around lower legs for GE combat uniforms

    Changed: Increased sensibility of 100mm HE rounds

    Changed: Increased transparency on periscope glass to not darken the outside as much anymore

    Changed: KPz1 versions received 1x magnification periscope view for Gunners

    Changed: T-55 versions received 1x magnification periscope view for Gunners

    Changed: LP-1 fits better into hand now

    Changed: M16A1 Barrel diameter reduced

    Changed: Mi-2 sling load limit increased to enable airlifting the 469.

    Changed: GM Mines are now spawnable in Zeus

    Changed: PAH/VBH more vulnerable to missiles

    Changed: Penetration ability of 100mm BM25 increased from 325mm RHA to 430mm RHA

    Changed: Penetration ability of 20mm DM63 reduced from 100mm RHA to 60mm RHA

    Changed: PL Vehicle's infantry ammo/weapon cargo to match Polish AK ammo.

    Changed: PL Winter Uniform to prevent clipping with webbing.

    Changed: KPz1’s Pzb200 switched from TI to NV mode

    Changed: Removed CH-53 wheel damper animation to prevent jumping on "non-ground" surfaces

    Changed: Removed Mi-2 skid damper animation to prevent jumping on "non-ground" surfaces

    Changed: Removed Mi-2 wheel damper animation to prevent jumping on "non-ground" surfaces

    Changed: Renamed Civilian Vehicle variants of Military vehicles to ensure distinction

    Changed: Dedicated reload anim for AK 75rnd drum mag

    Changed: Reworked AK reload animations

    Changed: Reworked G3 reload anim

    Changed: Reworked M16 reload animation

    Changed: Reworked MP2 reload anim and reload sound

    Changed: Reworked SG5 reload anim

    Changed: Reworked SVD shot sounds

    Changed: Reworked P1 tritium illumination at night

    Changed: Smoothed out transitions of all weapon reload animations

    Changed: SpPz2 armor slightly reduced

    Changed: TPz1 armor slightly reduced

    Changed: VBH-1, PAH-1, and variants improved flight behavior in AFM

    Changed: West German Machine Gunners now carry P1 as sidearm

    Changed: ZSU-23-4 Added possibility to set tactical signs and license plates

     

    Content Fixes:

    Fixed: 2t container Cargo position offset on the flatbed

    Fixed: FIM-43 and 2K32 Strela Missile have longer smoke effect trail simulating marching engine

    Fixed: Added Missing gm_vc_prototype vehicle category which was causing popups in 2d map

    Fixed: BMP-1 Maljutka does not appear after reload

    Fixed: VBH-1/PAH-1 Waypoint indicator animation was not animating properly

    Fixed: BTR-60PA and PB see-through periscopes

    Fixed: BTR-60PA Commander PIP fixed to face forward

    Fixed: BTR-60PA metallic artifacts removed from front window shutters

    Fixed: CH-53 Bottom part of main rotor rotating the wrong way

    Fixed: CH-53 folding up seats in the customization menu will lock all cargo positions in the helicopter

    Fixed: CH-53 door animation now functions properly

    Fixed: CH-53 problematic AFM behavior

    Fixed: CH-53 sound config containing 0.0.5 instead of 0.5

    Fixed: CH-53G transportable mass changed from 9000 to 5500

    Fixed: CH-53GS transportable mass changed from 9000 to 4600

    Fixed: Default vehicle loadout of the polish vehicles changed from 5.45mm ammo to 7.62mm ammo

    Fixed: Do28D2 Medevac cargo positions on stretchers

    Fixed: Do28D2 Copilot door now opens outwards

    Fixed: DK BPz2 loadout 9mm Mp2 ammo removed

    Fixed: DK Vest magazine pouch skinning fixed

    Fixed: DK winter suit clipping with gloves fixed.

    Fixed: Enabled Minimap if the player carries GPs in inventory

    Fixed: FIM-43 was not triggering AI counter-measures

    Fixed: Gasmask shadow artifacts fixed

    Fixed: GC BGS "Olive" trucks not available in zeus

    Fixed: GC Medic not placeable in Zeus

    Fixed: GE Crew uniform had wrong TI texture assigned

    Fixed: GE G3 magazine pouches added to hiddenSelection for retexturing in LOD 0.

    Fixed: Illumination rounds now produce the proper amount of light at night

    Fixed: 0.5t Truck LATGM and MG3 rear-view mirrors were mirrored itself

    Fixed: KPz1 wheels Ambient Shadow bug in lower lods

    Fixed: KPz1 wreck see-through ammo hatch closed

    Fixed: Launched Smoke Canisters no longer deal burn damage around them.

    Fixed: Mission 03 in Campaign Stringtable issue in "Our Situation" segment of the briefing.

    Fixed: M113 Enabled shadows on decal surfaces

    Fixed: M113 M2 gunner view recentered

    Fixed: M113 when opening the ramp the wire connector is not attached to the ramp

    Fixed: M113A1DK side view mirrors missing in pilot lod

    Fixed: M113DK tactical sign on the ramp not in ramp selection

    Fixed: M92 bolts on turret animating with the gun

    Fixed: M92 PNMK loadout Pzf44 removed

    Fixed: M92 PNMK was missing nation insignia position

    Fixed: Mi-2 Advanced flight model tail rotor position adjusted (no longer gets damaged/destroyed under abnormal conditions)

    Fixed: Mi-2 rotor head smoothing groups adjusted.

    Fixed: Mi-2 had duplicate animationSources for doors defined

    Fixed: Missing fences on GZ1 and GSSZ water barriers

    Fixed: Missing sleeve button on the right arm of the BDU

    Fixed: P601 interior glass damage now visible

    Fixed: P601 Speedometer was not showing correct speed

    Fixed: PG-7VL now has the correct ballistic curve for Medium-sized RPG-7 rounds

    Fixed: PL LMG assistant was not placeable in Zeus.

    Fixed: Plastic Chair and Table were glitching through the ground

    Fixed: PM-63 action now does cycle on last round

    Fixed: PM-63 zeroing adjusted

    Fixed: PT-76B turret movement no longer starts vehicle engine

    Fixed: PT-76B commander internal view animating up and down when gunner leaves the vehicle

    Fixed: Removed duplicate vehicles from the Virtual Garage

    Fixed: Removed obsolete HitFuel,HitEngine and HitAvionics from plane_base_f that were wrongfully added

    Fixed: SACLOS Missiles had the possibility to lock on targets

    Fixed: SG5 collapsing stock distance reduced to prevent clipping

    Fixed: SG5 had lower dispersion in full auto then in single fire mode

    Fixed: SpPz2 Side view mirrors in an upright position in shadow lod

    Fixed: SpPz2 Enabled shadows on decal surfaces

    Fixed: SpPz2a1 removed floating geometry near the rear hatch

    Fixed: SpPz2 radio operator weapon visible outside of the vehicle when turned out

    Fixed: Strela no longer switching weapon when pressing change firing mode key

    Fixed: Strela was not triggering AI countermeasures

    Fixed: T-55 and T-55A fuel drum fire geometry would not hide correctly.

    Fixed: T-55 variants floating screw on the back of the turret

    Fixed: TPz1 Engineering: Rear Machine Gun turned out death animation fixed.

    Fixed: TPz1 lower lods oversize signs not visible

    Fixed: TPz1 wheel hitpoints naming fixed

    Fixed: TPz1 cargo hatches added to last lod

    Fixed: Truck gel. 5 Interior rear window fixed.

    Fixed: Typ 1200 Glass can now be damaged a lot easier

    Fixed: GE VBH1A1 Swooper not visible in Virtual garage

    Fixed: Weferlingen Terrain - Minor object position tweaks

    Fixed: Wheeled Vehicle tire squeal sounds on non-asphalt surfaces.

    Fixed: GE Truck 0.5t Windscreen folding anim no longer instant

    • Like 10
    • Thanks 5

  10. @Valken

    In GM we tried to achieve a degamified experience when it comes to ammo ballistics and damage. We based all of the behavior on real-world performance, with the main focus being the penetration capability and velocity at a specific distance (this is what we can configure). For large caliber weapons (cal .50 +) we used the RHA penetration capability while for smaller caliber weapons we used whatever was available (usually wood panels, concrete, or ballistic gel penetration capabilities). We are using the vanilla penetrability values for these materials to ensure compatibility with Vanilla structures/assets. In addition to that, the velocity at the chosen penetration distance (and the muzzle velocity) is used to calculate the air friction of the individual projectiles. Due to the nature of how the ballistic system works, the values might not be 100% precise at distances closer or further away from the chosen reference distance, but overall it is fairly close. From these values, we can easily extract a "hit" value.

    • Like 3

  11. GM has multiple 7.62 rounds implemented not just a single one, all of these rounds are performing the way they are supposed to perform in reality, and able to penetrate the amount of steel/concrete they are supposed to penetrate in Arma. Arma3s 7.62 ammo has been massively nerfed and does not behave the way it is supposed to behave. In arma itself, this doesn't matter all that much as it is not the primary ammunition used by the majority of the weapons. In GM we need to make sure that the 7.62 rounds we have perform as close to reality as possible as it is the primary ammunition for the Western weapons used in the DLC.

    (if you get hit in the head by a 7.62 round, helmet or not you do not just walk away from that)

    • Thanks 1
    • Haha 1

  12. 23-06-2020
     

    Global Mobilization v1.2.4886

    Download size: ~20 GB

     

    New Content

    • Added: GE Army PAH-1
    • Added: GE Army PAH-1A1
    • Added: GE Army VBH-1
    • Added: GE Army VBH-1A1
    • Added: GE Army VBH-1A1 Swooper
    • Added: GE Army CH53G
    • Added: GE Army CH53GS
    • Added: GE Border Guards VBH-1
    • Added: GE Air Force Do 28 D2
    • Added: GE Air Force Do 28 D2 Medevac
    • Added: GE Police VBH-1
    • Added: GE Army SpPz 2A1 (Only olive, winter, mud variants)
    • Added: GE Army SpPz 2A2
    • Added: GE Army 0.5t truck with MG3
    • Added: GE Army MG3 anti-air tripod
    • Added: GC Air Force Mi-2P
    • Added: GC Air Force Mi-2T
    • Added: GC Air Force Mi-2US
    • Added: GC Air Force Mi-2URN
    • Added: GC Air Force Mi-2SR
    • Added: GC Air Force L-410T 
    • Added: GC Air Force L-410S Salon 
    • Added: GC Border Guards Mi-2P
    • Added: GC Border Guards Mi-2US
    • Added: GC Civilian Mi-2P
    • Added: GC Civilian Mi-2R
    • Added: GC Civilian L-410S 
    • Added: GC Civilian L-410S Salon
    • Added: PL Air Force Mi-2P
    • Added: PL Air Force Mi-2T
    • Added: PL Air Force Mi-2US
    • Added: PL Air Force Mi-2URS
    • Added: PL Air Force Mi-2URN
    • Added: PL Air Force Mi-2URP
    • Added: PL Air Force Mi-2URP-G
    • Added: PL Air Force Mi-2Ch
    • Added: PL Air Force Mi-2SR
    • Added: PL Air Force Mi-2 Platan
    • Added: SG5A2, SG5A3, SG5SD2, SG5SD3
    • Added: PM-63
    • Added: PM-63 Silencer “Safloryt”
    • Added: FIM-43 Redeye
    • Added: 9K32M Strela-2
    • Added: ZVN-64 and ZVN-69 night iron sights (plus front post item)
    • Added: MN-111 Air-Droppable mine (Platan)
    • Added: PG-7VL HEAT round for RPG7
    • Added: T-10 Parachute
    • Added: RS9/2A Parachute
    • Added: Boonie hat (M/84, olive, woodland)
    • Added: Dust goggles
    • Added: GC Berets (Black, orange, strichtarn; Enlisted/Officer)
    • Added: FJH Model 4 helmet (Olive, white)
    • Added: Polish berets (Red, blue, black)
    • Added: Polish wz.63 parachutist helmets
    • Added: SPH-4 Helmet
    • Added: Wool Hat (Black)
    • Added: ZSh-3 Helmet (White, orange, blue)
    • Added: M62 Helmet Woodland camo variant
    • Added: M95 Helmet Woodland camo variant
    • Added: 12 different helmet foliage camo objects (Using NVG slot, not in Arsenal)
    • Added: Gloves for East German winter and crew uniform
    • Added: Gloves for West German summer field uniform
    • Added: Woodland BDU (Plus rolled sleeves variant)
    • Added: GE Army pilot uniform (Plus rolled sleeve variant; olive, green, orange)
    • Added: GC Air Force pilot uniform
    • Added: PL Air Force pilot uniform
    • Added: GE Pilot Vest (And variant with shoulder pads)
    • Added: M/00 Vest Woodland camo variant
    • Added: 2 new Polish vests for PM-63
    • Added: East German Combat Vest M3
    • Added: GE Army modular tent (Einheitszelt Typ 1) and templates in 3DEN
    • Added: Sandbag bunkers and walls
    • Added: NATO and East German camo nets
    • Added: Stretcher object is now available in the editor
    • Added: NATO and Warsaw Treaty flags and banners
    • Added: GC Army LAKII shelters as placeable/sling-loadable objects (Standard, Medic, Repair)
    • Added: GE Army ACEII shelter Repair variant
    • Added: 14 fortification templates to 3DEN
    • Added: AA group templates to all factions
    • Added: SF group templates to all factions
    • Added: AI Airport Helper object
    • Added: Zeus Vehicle Styler module
    • Added: 21 black-stripe camo faces
    • Added: 6 cargo places on top of the PT-76 deck
    • Added: GE Army Paratrooper
    • Added: GC Army Paratrooper
    • Added: PL Army Paratrooper
    • Added: GE Army Special Forces, '80
    • Added: GC Army Special Forces, '80
    • Added: PL Army Special Forces, '80
    • Added: DK Army Special Forces, '80
    • Added: DE Voice 09
    • Added: New music track "GM: Army Aviation"
    • Added: GE Army aviation stencil font 
    • Added: GE Air Force stencil font
    • Added: GC green, blue and yellow stencil font
    • Added: FI Army insignia
    • Added: CS Air Force insignia
    • Added: GE Navy Aviation unit insignia
    • Added: PL Air Force insignia
    • Added: GC Air Force insignia
    • Added: NL Air Force insignia
    • Added: GE Army old iron cross insignia
    • Added: New Arm Patch Insignia
    • Added: Air Force tactical sign
    • Added: Anti-tank helicopter tactical sign
    • Added: Army Aviation tactical sign
    • Added: GC Police vehicle insignia
    • Added: Vehicle Insignia for Lower saxony Police
    • Added: Vehicle Insignia for West German Border Guards
    • Added: New entries for CfgDustEffectsXXX (T131130)
    • Added: Option to select the position of nation insignia (BMP1, KPz1, M113, BPz2, OT-64)

    Content Changes

    • Changed: Adjusted cargo on deck animations for BTR-60PB
    • Changed: Adjusted color of blue, yellow and white formation markings
    • Changed: Adjusted driver default camera position in first person view for all vehicles
    • Changed: Adjusted garage Fire Geometry bounds
    • Changed: Adjusted mipmapping of East German winter uniform
    • Changed: Adjusted position of the pistol in the holster of West German military police vest
    • Changed: Adjusted proportions of modern Bundeswehr iron cross vehicle insignia
    • Changed: AI no longer spawned in KPz1 loader turrets (Tank platoon AI behavior fix)
    • Changed: AI no longer spawned in T55 loader turrets(Tank platoon AI behavior fix)
    • Changed: AI vehicles will come to a stop when firing SACLOS missiles
    • Changed: Decreased weight of PKM, increased weight of PKM magazine
    • Changed: East German border guard to carry correct cap (Grey instead of green)
    • Changed: East German stencil font
    • Changed: Equipped Polish crewmen with PM-63
    • Changed: Fashion Police MP Deathmatch to make use of the new weapons and clothing
    • Changed: Front direction indicator of Ural4320 trucks moved to the bottom
    • Changed: Given correct binocular type to Danish crewman
    • Changed: Hammer animation of PM and P1
    • Changed: Increased Flare brightness
    • Changed: Increased rotation speed of pintle-mounted machine guns
    • Changed: Increased size of MP2A1 sight hole for 100m and 200m 
    • Changed: Increased spawn delay of empty LATGM tube to 0.04s
    • Changed: Increased weight of MG3 magazine
    • Changed: Decreased weight of PzF44 ammo
    • Changed: Increased weight of PzF84 and PzF84 ammo
    • Changed: Increasing wheel size of West German 5t, 10T trucks, and TPz1 slightly
    • Changed: LATGM 0.5t Truck can now toggle the storage bag on the hood
    • Changed: LATGM 0.5t Truck is now capable of adding a blue or orange beacon light
    • Changed: Lowered damage resistance of building chunks
    • Changed: Moved LATGM Fired-Event handlers from vehicle to weapon
    • Changed: New HE effect to all HE and HEI ammo types
    • Changed: PM and P1 shot sound
    • Changed: PT76B now has a fully stabilized main weapon
    • Changed: Reduced AI confusion of friendly tanks in campaign missions
    • Changed: Reduced armor of TPz 1
    • Changed: Reduced weight of G3A4
    • Changed: Removed bolt catch from AK74 and AK47 rifles
    • Changed: Removed crew proxies from wreck LODs (Driver would not play death anim)
    • Changed: Removed gun stabilization from BMP1 main turret
    • Changed: Resized objects of dropped uniforms
    • Changed: Reworked building shadows, increased performance in dense urban areas
    • Changed: Reworked G3 rifle grenade AT power to be very useful now
    • Changed: Reworked West German infantry thermal signatures
    • Changed: Switched attenuationEffectType for 0.5t truck to OpenCarAttenuation
    • Changed: West German border guards now carry SMG5A2 (Old classnames preserved)
    • Changed: Improved amphibious behavior of BTR60 and BRDM2
    • Changed: Improved amphibious behavior of TPZ1
    • Changed Crews of K125 and Bicycle for GE BGS to use the new SG5A2.
    • Changed Helmet Grass/Forest Camo to Facewear slot, made it accessible in Arsenal. Removed deprecated Autumn variant.
    • Changed: "Tracer" added to all saclos missile for better trackability by gunner at longer distances
    • Changed: 0.5t truck Front right seat position only has FFV ability when the windshield is folded down
    • Changed: Default camo vehicle versions added to Zeus
    • Changed: Inertia, Dexterity, and recoil of all Machineguns adjusted
    • Changed: Inertia, Dexterity, and recoil of all Rifles adjusted
    • Changed: Inertia, Dexterity, and recoil of all Submachineguns adjusted
    • Changed: Muzzle velocity of all hand weapons adjusted
    • Changed: Reduced weight of 2t trucks
    • Changed: Improved amphibious behavior of OT64

    Content Fixes

    • Fixed: 25mm KBA was using 35mm cartridge effect
    • Fixed: 73mm PG15V will no longer over-penetrate
    • Fixed: Added missing lods to MG3 vehicle magazine model
    • Fixed: C79A1 scope can be zeroed from 100 to 800m
    • Fixed: Centered West German compass on screen
    • Fixed: Clipping issue with West German rank insignia on summer uniform
    • Fixed: Cover animation issue on 5t mil gl 
    • Fixed: Damage material selection on T55 turret are now present in lower lods
    • Fixed: East German belt no longer provides magic storage space
    • Fixed: FeroZ24 can now set range up to 600m
    • Fixed: Fixed wrong penetration material on BMP1 armor block
    • Fixed: FlakPz1 Company Insignia selection was missing parts
    • Fixed: Improved thermal imaging on Weferlingen Winter
    • Fixed: Increased visibility of barbed wire in the distance
    • Fixed: KPz1 commander optics position was too low
    • Fixed: Ladder/Roadway combo in the winter church building
    • Fixed: M113 driving behavior in the first campaign mission
    • Fixed: M113 steering stick being reversed
    • Fixed: M2 and DSHKM reload sounds
    • Fixed: Malyutka 9M14 and 9M14M had their penetrator classes switched
    • Fixed: Misaligned windows in rear command and engineering TPz 1
    • Fixed: Missing light flares on OT64 vehicles
    • Fixed: Moving view inside mirrors when doors open on 5t trucks
    • Fixed: Polish Ural cargo trucks flatbed texture
    • Fixed: Possibility to switch to illuminated reticle on PSO-1
    • Fixed: Rank insignia on East German border guards can now be set
    • Fixed: Rear cover customization animations of 5t trucks
    • Fixed: Removed nonfunctioning nation insignia option on Typ 1200 car
    • Fixed: Shading issue on PM slide
    • Fixed: Shadowlod of MG3 magazine and vehicle weapon mount
    • Fixed: Skinning issue on DK Vest 54 magazine pouches
    • Fixed: Skinning issue on West German backpack
    • Fixed: Randomly kicked out of vehicles when switching to/from turreted weapons
    • Fixed: Swap selection issue with West German winter uniform
    • Fixed: FlakPz1 Switched zoom levels 
    • Fixed: BPz2 Texture swap selection in first lod next to driver hatch
    • Fixed: TPN-1 night optic for T55 (all variants)
    • Fixed: BRDM2UM Useable cargo seat added
    • Fixed: ZSU-23-4V1 vulnerability against AT weapons
    • Fixed: East German Squad was not available in ZEUS
    • Fixed: AK47 and AK74 Extended Bolt removed
    • Fixed: 0.5t truck Geometry lod  adjusted to better match the visual shape
    • Fixed: KPz1 Inverted Nation 02 insignia
    • Fixed: MG3 Removed last clipping round in belt on KPz1 variants, BPz2, and SpPz2
    • Fixed: PM, and P1 pistols Weapon slide animation
    • Fixed: MP2 increased rate of fire in full auto
    • Fixed: T55 Preview icons
    • Fixed: MP2 Bolt animation now firing from an open bolt
    • Fixed: 0.5t Truck LATGM can now be sling loaded
    • Like 11
    • Thanks 3

  13. 17-06-2020

     

    Global Mobilization v1.2.4827

     

    Added: GC Army LAK shelters as placeable objects
    Changed: Default camo versions of all vehicles added to Zeus
    Changed: Inertia, Dexterity, and recoil of MG3/PK Machine Guns adjusted
    Changed: Inertia, Dexterity, and recoil of G3/AK adjusted
    Changed: Inertia, Dexterity, and recoil of MP2 adjusted
    Changed: Helmet Grass/Forest Camo to Facewear slot made it accessible in Arsenal. Removed deprecated Autumn variant.
    Fixed: PL OT-64 can now steer while in water
    Fixed: Nation insignia on nation position 02 was inverted on KPz1 variants
    Fixed: Extended bolt on AK47 and AK74 rifles removed (visual change only)
    Fixed: Weight of GE 2t trucks was too heavy for sling loading (was 7t should be 4t)
    Fixed: Geometry lod of 0.5t truck adjusted to better match visual shape (was clipping while vehicle in vehicle in CH-53G/GS)
    Fixed: [T151848] Mi-2US/URP not attacking all types of Targets
    Fixed: [T151824] Mi-2URP NS23 muzzle flash not showing and using wrong memory points
    Fixed: [T151824] Mi-2URP/URS should only have a single magazine for the NS23
    Fixed: [T151832] MG3 Tripod Missing collision for Gunner
    Fixed: [T151875] SpPz2 Added black interiors for transitional animation from turned in to turned out the state
    Fixed: [T151850] 0.5t truck MG3 Front right seat position can no longer fire through the windshield
    Fixed: [T151717] Mi-2 Copilot first-person exit clips camera
    Fixed: [T151722] Mi-2 helicopters fall through the ground a bit or explode upon respawning in the editor if the helicopter flight model is set to "Advanced"
    Fixed: [T151727] Lights on planes now produce light flares
    Fixed: [T151727] Lights on helicopters now produce light flares
    Fixed: [T151729] Mi-2URS Static crosshair while using Strela
    Fixed: [T151734] Mi-2 Broken fire geometry for windows and other parts
    Fixed: [T151855] Driver get in animation adjusted to better match the action
    Fixed: [T151685] NATO and East German camo nets are impenetrable
    Fixed: [T151686] Denmark AA group templates missing
    Fixed: [T151689] Mi-2SR Camouflage Poland missing texture
    Fixed: [T151690] T-10 Parachute transparency issue
    Fixed: [T151692] Mi-2 helicopter family has the wrong interaction point
    Fixed: [T151694] Mi-2 helicopters seem to be indestructible
    Fixed: [T151720] CH53G / CH53GS - a reflection on the upper part of the cockpit does not correspond with the background environment
    Fixed: [T151721] CH53G / CH53GS - Gear react to landing too soon
    Fixed: [T151723] CH53G / CH53GS - part of the rear stand has no collision
    Fixed: [T151724] CH53G / CH53GS - Soldiers in the back are protected by invisible walls
    Fixed: [T151726] CH53G / CH53GS - Wreck have no collisions on cockpit and tail parts
    Fixed: [T151728] CH53GS - Fuel pods on sides have a sand effect on hit
    Fixed: [T151730] CH53GS - Missing string in the virtual arsenal on Fuel Tanks component
    Fixed: [T151843] 0.5t Truck MG3 missing light flares
    Fixed: [T151852] SpPz2A2 had searchlight configured
    Fixed: [T151731] Mi-2URN Adjusted pilot First Person View to better center on the crosshairs.
    Fixed: [T151847] SpPz2 Commander and Gunner get catapulted into the air when ejecting from moving vehicle
    Fixed: [T151832] MG3 Tripod missing fire geometry
    Fixed: [T151837] MG3 Tripod was reported as static AT
    Fixed: [T151720] CH53G / CH53GS Hardcoded environment map on exterior green glass
    Fixed: [T151833] Do 28 D2 Engines too vulnerable
    Fixed: [T151831] Do 28 D2 standing in the air with both engines/wheels ripped off
    Fixed: "Tracer" added to all SACLOS missile types for better trackability by gunner at longer distances (HATGM and 9M14 “Malyutka”)
    Fixed: Missing GC/GE Police vehicle insignia
    Fixed: Crews of K125 and Bicycle were still using old G3 variants of BGS soldiers
    Fixed: 9M14 “Maljutka” missiles on Mi2 rails now has folded out wings (Visual change)
    Fixed: Default mask for GC CIV airplane registration is now DDR-$$$
    Fixed: Extremely high Fuel Capacity and fuel consumption of helicopters
    Fixed: Disabled cargo place in Mi-2 Platan that would clip with the launcher
    Fixed: GC AA Group template side (Was incorrectly Blufor)
    Fixed: GC Combat Vest stretching artifact (Leaning forwards over would stretch the butt)
    Fixed: Missing Head Shadow in First Person View for Woodland BD-Uniform (non rolled)
    Fixed: Shadow artifact on Polish wz 63 helmets in 3rd person
    Fixed: Enabled deactivated GC border guards helicopter insignia
    Fixed: Missing GC police texture for civilian MI2 enabled
    Fixed: VBH-105 center compass rotating the wrong way
    Fixed: Cockpit labels in Mi2 (Polish spellcheck)
    Fixed: Display Names of rear doors on VBS1A1 Swooper were using front door names
    Fixed: Doors of L-410 can now be opened using animateDoor, not animateSource (Consistency with other vehicle behavior)
    Fixed: East German Squad was not available in ZEUS
    Fixed: HATGM missile was not able to reach 4km distance (exploded midair at 3km)
    Fixed: GC Air Force L410 was missing all insignias
    Fixed: GC Army Mi-2URN/URS did not have texture variants selectable
    Fixed: PL Airforce Mi-2URN/URS did not have texture variants selectable
    Fixed: Green/Red navigation lights were on the wrong sides of the CH-53G/GS
    Fixed: HeadAimDown reset to 0 for CH-53G/GS to see straight out of the front window
    Fixed: MN111 no longer triggered by people
    Fixed: Planes Pilots had optics view (RMB button view)
    Fixed: Rear number selection corner being cut off on L-410S
    Fixed: Removed Counter Measures from CH53G, Only CH-53GS has them now
    Fixed: GC/PL Mi-2URN/URS had advanced custom info panels available
    Fixed: All Helicopters rotor collision detection larger than the visible rotor
    Fixed: Static rotor visible in first-person view on VBH1A1, PAH1, PAH1A1
    Fixed: ZVN64 sight picture lowered to align with a regular rifle
    Fixed: VBH1, VBH1A1, PAH1, PAH1A1, Removed hidden cargo positions
    Fixed: SpPz2 Removed last clipping round in MG3 belt (shared proxy as a consequence also on KPZ1 and BPz1)
    Fixed: Removed parachute cargo from helicopters and airplanes
    Fixed: Mi-2SR Wrong editor preview for East German Civilian version
    Fixed: CH53G / CH53GS Rotor rotating the wrong way
    Fixed: VBH1A1, PAH1, PAH1A1, Mi2, CH53 AFM takeoff explosions, when stress damage is enabled

    • Like 3
    • Thanks 2

  14. 12-06-2020

      

    Global Mobilization v1.2.4680

     

    New Content:

    Added: GE Army PAH-1

    Added: GE Army PAH-1A1

    Added: GE Army VBH-1

    Added: GE Army VBH-1A1

    Added: GE Army VBH-1A1 Swooper

    Added: GE Army CH53G

    Added: GE Army CH53GS

    Added: GE Border Guards VBH-1

    Added: GE Air Force Do 28 D2

    Added: GE Air Force Do 28 D2 Medevac

    Added: GE Police VBH-1

    Added: GE Army SpPz 2A1 (Only olive, winter, mud variants)

    Added: GE Army SpPz 2A2

    Added: GE Army 0.5t truck with MG3

    Added: GE Army static MG3 anti-air tripod

    Added: GC Air Force Mi-2P

    Added: GC Air Force Mi-2T

    Added: GC Air Force Mi-2US

    Added: GC Air Force Mi-2URN

    Added: GC Air Force Mi-2SR

    Added: GC Air Force L-410T 

    Added: GC Air Force L-410S Salon 

    Added: GC Border Guards Mi-2P

    Added: GC Border Guards Mi-2US

    Added: GC Civilian Mi-2P

    Added: GC Civilian Mi-2R

    Added: GC Civilian L-410S 

    Added: GC Civilian L-410S Salon

    Added: PL Air Force Mi-2P

    Added: PL Air Force Mi-2T

    Added: PL Air Force Mi-2US

    Added: PL Air Force Mi-2URS

    Added: PL Air Force Mi-2URN

    Added: PL Air Force Mi-2URP

    Added: PL Air Force Mi-2URP-G

    Added: PL Air Force Mi-2Ch

    Added: PL Air Force Mi-2SR

    Added: PL Air Force Mi-2 Platan

    Added: SG5A2, SG5A3, SG5SD2, SG5SD3

    Added: PM-63

    Added: PM-63 Silencer “Safloryt”

    Added: FIM-43 Redeye

    Added: 9K32M Strela-2

    Added: ZVN-64 and ZVN-69 night iron sights (plus front post item)

    Added: MN-111 Air-Droppable mine (Platan)

    Added: T-10 Parachute

    Added: RS9/2A Parachute

    Added: Boonie hat (M/84, olive, woodland)

    Added: Dust goggles

    Added: GC Berets (Black, orange, strichtarn; Enlisted/Officer)

    Added: FJH Model 4 helmet (Olive, white)

    Added: Polish berets (Red, blue, black)

    Added: Polish wz.63 parachutist helmets

    Added: SPH-4 Helmet

    Added: Wool Hat (Black)

    Added: ZSh-3 Helmet (White, orange, blue)

    Added: M62 Helmet Woodland camo variant

    Added: M95 Helmet Woodland camo variant

    Added: 12 different helmet foliage camo objects (Using NVG slot, not in Arsenal)

    Added: Gloves for East German winter and crew uniform

    Added: Gloves for West German summer field uniform

    Added: Woodland BDU (Plus rolled sleeves variant)

    Added: GE Army pilot uniform (Plus rolled sleeve variant; olive, green, orange)

    Added: GC Air Force pilot uniform

    Added: PL Air Force pilot uniform

    Added: GE Pilot Vest (And variant with shoulder pads)

    Added: M/00 Vest Woodland camo variant

    Added: 2 new Polish vests for PM-63

    Added: East German Combat Vest M3

    Added: GE Army modular tent (Einheitszelt Typ 1) and templates in 3DEN

    Added: Sandbag bunkers and walls

    Added: NATO and East German camo nets

    Added: Stretcher object is now available in the editor

    Added: NATO and Warsaw Treaty flags and banners

    Added: 14 fortification templates to 3DEN

    Added: AA group templates to all factions

    Added: SF group templates to all factions

    Added: AI Airport Helper object

    Added: Zeus Vehicle Styler module

    Added: 21 black-stripe camo faces

    Added: 6 cargo places on top of the PT-76 deck

    Added: GE Army Paratrooper

    Added: GC Army Paratrooper

    Added: PL Army Paratrooper

    Added: GE Army Special Forces, '80

    Added: GC Army Special Forces, '80

    Added: PL Army Special Forces, '80

    Added: DK Army Special Forces, '80

    Added: DE Voice 09

    Added: GE Army aviation stencil font 

    Added: GE Air Force stencil font

    Added: GC green, blue and yellow stencil font

    Added: FI Army insignia

    Added: CS Air Force insignia

    Added: GE Navy Aviation unit insignia

    Added: PL Air Force insignia

    Added: GC Air Force insignia

    Added: NL Air Force insignia

    Added: GE Army old iron cross insignia

    Added: New Arm Patch Insignia

    Added: Air Force tactical sign

    Added: Anti tank helicopter tactical sign

    Added: Army Aviation tactical sign

    Added: New entries for CfgDustEffectsXXX (T131130)

    Added: Option to select the position of nation insignia (BMP1, KPz1, M113, BPz2, OT-64)

     

    Content Changes:

    Changed: Adjusted cargo on deck animations for BTR-60PB

    Changed: Adjusted color of blue, yellow and white formation markings

    Changed: Adjusted driver default camera position in first person for all vehicles

    Changed: Adjusted garage Fire Geometry bounds

    Changed: Adjusted mipmapping of East German winter uniform

    Changed: Adjusted position of the pistol in the holster of West German military police vest

    Changed: Adjusted proportions of modern Bundeswehr iron cross vehicle insignia

    Changed: AI no longer spawned in KPz1 loader turrets (Tank platoon AI behavior fix)

    Changed: AI no longer spawned in T55 loader turrets(Tank platoon AI behavior fix)

    Changed: AI vehicles will come to a stop when firing SACLOS missiles

    Changed: Decreased weight of PKM, increased weight of PKM magazine

    Changed: East German border guard to carry correct cap (Grey instead of green)

    Changed: East German stencil font

    Changed: Equipped Polish crewmen with PM-63

    Changed: Fashion Police MP Deathmatch to make use of the new weapons and clothing

    Changed: Front direction indicator of Ural4320 trucks moved to the bottom

    Changed: Given correct binocular type to Danish crewman

    Changed: Hammer animation of PM and P1

    Changed: Increased Flare brightness

    Changed: Increased rotation speed of pintle-mounted machine guns

    Changed: Increased size of MP2A1 sight hole for 100m and 200m 

    Changed: Increased spawn delay of empty LATGM tube to 0.04s

    Changed: Increased weight of MG3 magazine

    Changed: Decreased weight of PzF44 ammo

    Changed: Increased weight of PzF84 and PzF84 ammo

    Changed: Increasing wheel size of West German 5t, 10T trucks, and TPz1 slightly

    Changed: LATGM 0.5t Truck can now toggle the storage bag on the hood

    Changed: LATGM 0.5t Truck is now capable of adding a blue or orange beacon light

    Changed: Lowered damage resistance of building chunks

    Changed: Moved LATGM Fired-Eventhandlers from vehicle to weapon

    Changed: New HE effect to all HE and HEI ammo types

    Changed: PM and P1 shot sound

    Changed: PT76B now has a full stabilized main weapon

    Changed: Reduced AI confusion of friendly tanks in campaign missions

    Changed: Reduced armor of TPz 1

    Changed: Reduced weight of G3A4

    Changed: Removed bolt catch from AK74 and AK47 rifles

    Changed: Removed crew proxies from wreck LODs (Driver would not play death anim)

    Changed: Removed gun stabilization from BMP1 main turret

    Changed: Resized objects of dropped uniforms

    Changed: Reworked building shadows, increased performance in dense urban areas

    Changed: Reworked G3 rifle grenade AT power to be very useful now

    Changed: Reworked West German infantry thermal signatures

    Changed: Switched attenuationEffectType for 0.5t truck to OpenCarAttenuation

    Changed: West German border guards now carry SMG5A2 (Old classnames preserved)

    Changed: Improved amphibious behavior of BTR60 and BRDM2

    Changed: Improved amphibious behavior of TPZ1

     

    Content Fixes:

    Fixed: 25mm KBA was using 35mm cartridge effect

    Fixed: 73mm PG15V will no longer over-penetrate

    Fixed: Added missing lods to MG3 vehicle magazine model

    Fixed: C79A1 scope can be zeroed from 100 to 800m

    Fixed: Centered West German compass on screen

    Fixed: Clipping issue with West German rank insignia on summer uniform

    Fixed: Cover animation issue on 5t mil gl 

    Fixed: Damage material selection on T55 turret is now present in lower lods

    Fixed: East German belt no longer provides magic storage space

    Fixed: FeroZ24 can now set range up to 600m

    Fixed: Fixed wrong penetration material on BMP1 armor block

    Fixed: FlakPz1 Company Insignia selection was missing parts

    Fixed: Improved thermal imaging on Weferlingen Winter

    Fixed: Increased visibility of barbed wire in the distance

    Fixed: KPz1 commander optics position was too low

    Fixed: Ladder/Roadway combo in the winter church building

    Fixed: M113 driving behavior in the first campaign mission

    Fixed: M113 steering stick being reversed

    Fixed: M2 and DSHKM reload sounds

    Fixed: Malyutka 9M14 and 9M14M had their penetrator classes switched

    Fixed: Misaligned windows in rear command and engineering TPz 1

    Fixed: Missing light flares on OT64 vehicles

    Fixed: Moving view inside mirrors when doors open on 5t trucks

    Fixed: Polish Ural cargo trucks flatbed texture

    Fixed: Possibility to switch to illuminated reticle on PSO-1

    Fixed: Rank insignia on East German border guards can now be set

    Fixed: Rear cover customization animations of 5t trucks

    Fixed: Removed nonfunctioning nation insignia option on Typ 1200 car

    Fixed: Shading issue on PM slide

    Fixed: Shadowlod of MG3 magazine and vehicle weapon mount

    Fixed: Skinning issue on DK Vest 54 magazine pouches

    Fixed: Skinning issue on West German backpack

    Fixed: Randomly kicked out of vehicles when switching to/from turreted weapons

    Fixed: Swap selection issue with West German winter uniform

    Fixed: Switched zoom levels on FlakPz1

    Fixed: Missing texture swap selection in first lod next to driver hatch on BPz2

    Fixed: TPN-1 night optic for T55 (all variants)

    Fixed: Useable cargo seat to BRDM2UM

    Fixed: Improved ZSU-23-4V1 vulnerability against AT weapons

    • Like 5
    • Thanks 5

  15. 12-12-2019

     

    Global Mobilization v1.1.3824

     

    Download size: ~20 GB

     

    New Content

    • Added: GE Army KPz1A1 (Only Olive, Winter, Mud variants)
    • Added: GE Army KPz1A5
    • Added: DK Army M113A1DK APC
    • Added: DK Army M113A1DK Command
    • Added: DK Army M113A1DK Engineering
    • Added: DK Army M113A1DK Medic
    • Added: DK Army M113A2DK PNMK
    • Added: DK Army Infantry '90
    • Added: DK M/00 fragmentation vest and variants
    • Added: DK M/96 helmet and variants
    • Added: GC Army PT76B Light Tank
    • Added: GC Army T55
    • Added: GC Army T55A with Dshk Heavy Machinegun
    • Added: GC Army T55AM2
    • Added: GC Army T55AM2B
    • Added: Poland as new faction
    • Added: PL Army SKOT-2A/OT-64A APC
    • Added: PL Army PT76B Light Tank
    • Added: PL Army T55
    • Added: PL Army T55A with Dshk Heavy Machinegun
    • Added: PL Army Infantry '80
    • Added: PL Army Backpack "Kostka"
    • Added: PL Army Field Cap wz. 0433
    • Added: PL Army Field Suit wz. 4652
    • Added: PL Army Field Suit wz. 4652 (Rolled)
    • Added: PL Army Field Suit wz. 4652 (Autumn)
    • Added: PL Army Field Suit wz. 4652 (Winter)
    • Added: PL Army Helmet wz. 67 and variants
    • Added: PL Army Vests and variants
    • Added: AKM Assault Rifle
    • Added: AKMN Assault Rifle
    • Added: C7A1 Assault Rifle
    • Added: GV M/95 Assault Rifle
    • Added: M16A1 Assault Rifle
    • Added: M16A2 Assault Rifle
    • Added: SVD Rifle
    • Added: C79A1 scope
    • Added: PSO-1 scope
    • Added: ZFK 4x25 scope

     

    New Variants

    • Added: Wooden furniture texture for RPG7
    • Added: Wooden furniture texture for RPK
    • Added: PL P2A1 flare gun clone (wz. 78)
    • Added: 6x3 Bayonet (Cosmetic Muzzle Attachment)
    • Added: DK Army display-name variants for G3A3, G3A4, MG3 ("GV M/75", "GV M/75 Carbine", "LMG M/62")
    • Added: 21 unique camo faces
    • Added: New music track "GM: Instigators"
    • Added: Beacon system for vehicles
    • Added: DK Army tactical signs
    • Added: DK Army textures for 2t truck (They had exactly one: 98.130)
    • Added: DK Army textures for all DK Vehicles (Desert, Tan)
    • Added: DK Army textures for recon KPz1 camo pattern (Black)
    • Added: DK Army textures for Type 1200 (Only Olive, Winter)
    • Added: GE Army textures for Type 1200 (Only Olive, Winter, Mud)
    • Added: PL Army license plate template
    • Added: PL Army specific display-names for T55A, T55AK (T55L, T55LK)
    • Added: PL Army textures for BRDM2 (Olive, Winter, Mud, Invasion)
    • Added: PL Army textures for BWP-1 (BMP-1SP2) (Olive, Winter, Mud, Invasion)
    • Added: PL Army textures for T55, T55A, T55AK (Olive, Winter, Mud, Invasion)
    • Added: PL Army textures for Ural 375d variants (Olive, Winter, Mud)
    • Added: PL Army textures for Ural 4320 variants (Olive, Winter, Mud)
    • Added: PL Army textures for ZSU-23-4V1 (Olive, Winter, Mud, Invasion)
    • Added: "Group Friendship" anims
    • Added: 3d Cuthrough Periscope for all Crew positions with more than 1 periscope
    • Added: AFOR, LFOR, CFOR Mission insignias

    Content Changes

    • Changed: Adjusted fence type #10 to allow vaulting over when destroyed
    • Changed: Default fog base and decay values for Weferlingen
    • Changed: Adjusted Enemy AI placement in first campaign mission
    • Changed: End trigger logic for "Republikflucht" campaign mission
    • Changed: Gate in "Tit for Tat" campaign mission
    • Changed: Antenna Mast animation is now toggleable in the customization screen for the BTR-60PU12
    • Changed: Antenna Mast animation is now toggleable in the customization screen for the M113A1G Command
    • Changed: Antenna Mast animation is now toggleable in the customization screen for the TPz1A0 Command
    • Changed: BMP-1 texture update
    • Changed: BPz2 texture update
    • Changed: BRDM2 texture update
    • Changed: BTR-60 texture update
    • Changed: FlakPz1 texture update
    • Changed: Lkw 0.5t texture update
    • Changed: KAT1 texture update
    • Changed: KPz1 texture update
    • Changed: M113 texture update
    • Changed: TPz1 texture update
    • Changed: Typ1200 texture update
    • Changed: U1300L texture update
    • Changed: Ural357d texture update
    • Changed: Ural4320 texture update
    • Changed: ZSU-23-4 texture update
    • Changed: Darkening bullet casing textures
    • Changed: MPiKM-72 texture update
    • Changed: Removed shininess of LATGM launcher and tube
    • Changed: Data optimization to reduce build size
    • Changed: Weapon direction memorypoint to follow Arma3 naming, for compatibility with community made weapon attachments
    • Changed: MBT Damage system balancing
    • Changed: Reworked group classifications to distinguish between '80 and '90
    • Changed: Former T55A adjusted to resemble early Czechoslovak T55, New T-55A model to resemble late Czechoslovak T-55A added, see Added section
    • Changed: Reduced general range and force of explosive damage for all HE and HEI ammunition

    Content Fixes

    • Fixed: rpt error regarding gm_sound_spatial_Rain_vehicle_02, *_03 and *_04.
    • Fixed: Various loadorder issues
    • Fixed: 23mm 2A7 sounds
    • Fixed: 35mm L90 sounds
    • Fixed: AI firing modes for scoped G3
    • Fixed: AI View from BT-11 tower
    • Fixed: Church tower ladder opening no longer blocks grenades
    • Fixed: Clock on West German GL trucks being mirrored
    • Fixed: Default ammo in LP1 changed to eastern ammo
    • Fixed: Duplicate cap in inventory for DDR Borderguards
    • Fixed: Flipped fuel indicator on Typ1200 car
    • Fixed: Inverted right antenna mount on FlkPz1
    • Fixed: Loadout in backpack for East German PKM assistant
    • Fixed: Locality issue with West German vehicle smoke screen
    • Fixed: Missing Insignias in second lod of Type 1200
    • Fixed: Odometer counting the wrong way on TPz1
    • Fixed: Odometer not working on M113
    • Fixed: Outro "Tagesblick" Audio is now in German for German users
    • Fixed: Removed extra Gasmask from East German Borderguard, Police and Dress Uniform Officer
    • Fixed: Shadow artifact on BT-6
    • Fixed: Spelling error on M113A1G Dashboard
    • Fixed: Spelling error on MG3 Ammobox "Leutsput" to Leuchtspur
    • Fixed: Wrong rotation of squad.xml symbol on GE Tank Crew uniform.
    • Fixed: Wrong winter destruct variant in config for Office 1
    • Fixed: Added missing bounding box memorypoints for ACEI and ACEII containers, now supports Vehicle in Vehicle (as cargo)
    • Fixed: Added missing displaynames for PT76 ammo
    • Fixed: East german ZSU234 woodland being a winter texture
    • Fixed: FFV Binoc anims' finger positions.
    • Fixed: RPK, MPi KM72 and variants not being able to mount scopes despite having the mounting bracket
    • Fixed: T-55 Crew Turnout Binocular Anims.
    • Fixed: Recon and mission large insignia selections in lower lods of all KAT1 Trucks
    • Fixed: Runtime created Ammoboxes being transparent after JIP
    • Fixed: PZf84 ammoboxes were not available in Zeus
    • Fixed: Ural Trucks now have 1.5 meter fording depth
    • Like 8
    • Thanks 3

  16. 10-12-2019

     

    Global Mobilization v1.1.3819

     

    Added: "Group Friendship" anims

    Added: 3d Cuthrough Periscope view for commander M113A2Dk PNMK

    Added: 3d Cuthrough Periscope view for commander PT76

    Added: 3d Cuthrough Periscope view for commander of BPz1

    Added: 3d Cuthrough Periscope view for commander of FlakPz1

    Added: 3d Cuthrough Periscope view for commander of all KPz1 variants

    Added: 3d Cuthrough Periscope view for commander of all T55 variants

    Added: 3d Cuthrough Periscope view for driver M113A2Dk PNMK

    Added: 3d Cuthrough Periscope view for driver PT76

    Added: 3d Cuthrough Periscope view for driver of BPz1

    Added: 3d Cuthrough Periscope view for driver of FlakPz1

    Added: 3d Cuthrough Periscope view for driver of all KPz1 variants

    Added: 3d Cuthrough Periscope view for driver of all T55 variants

    Added: 3d Cuthrough Periscope view for gunner of FlakPz1

    Added: 3d Cuthrough Periscope view for loader of KPz1a1, KPz1a1a1, KPz1a1a2 and KPz1a5

    Added: 3d Cuthrough Periscope view for driver of all M113 variants

    Added: AFOR, LFOR, CFOR Mission insignias

    Added: missing Arsenal Pictures for ACEI and ACEII containers

     

    Content Changes:

    Changed: Added PIP to SKOT commanders periscope

    Changed: Danish M/00 Vest can now hide the shoulder caps through config. (3rd Hidden Selection index)

    Changed: Polish T55 designations changed to T55A and T55AD1

     

    Content Fixes:

    Fixed: Missing displaynames for PT76 ammo

    Fixed: East german ZSU234 woodland being a winter texture

    Fixed: FFV Binoc anims' finger positions.

    Fixed: M113A1DK M2 gunner anims to have less broken hands when aiming down.

    Fixed: Mirrored formation insignia on T55AM2

    Fixed: Missing selection in shadowlod of M113A1DK causing shadow artifacts

    Fixed: Offcenter optics proxy on C7 and M95 rifle

    Fixed: PT76 PK had a laser range finder

    Fixed: RPK, MPi KM72 and variants not being able to mount scopes despite having the mounting bracket

    Fixed: T-55 Crew Turnout Binocular Anims.

    Fixed: T55, T55A and T55AK Wrong turret number order under turret stowing box

    Fixed: Recon and mission large insignia selections in lower lods of all KAT1 Trucks

    Fixed: Wrong useractions names for store and take weapon on some M113A1DK variants

    Fixed: Runtime created Ammoboxes being transparent after JIP

    Fixed: M16A1 being too large

    Fixed: PZf84 ammoboxes were not available in Zeus

    Fixed: M113A1Dk Medical variant was not available in Zeus

    Fixed: Ural Trucks now have 1.5 meter fording depth

    • Like 11

  17. Hey Alessiomoreno,

    we are happy that you are excited about the upcoming update!

    As for your questions and comments.
    - At first there wont be the ERA version of the T55 (T-55 AMV) as it was not used by east germany, if at some point we will introduce the AMV is unknown at this point.

    - Yes new assets will role over into the GMX addons (Takistan and AAF, potentialy mroe in the future)
    - We are unfortunatly limited by the possibilites the engine gives us at this point as we dont have engine support available, we do however have some ideas floating arround of how the night fighting capailities could be improved in a satisfying way.

    • Like 2

  18. 26-08-2019

     

    Global Mobilization v1.0.3192

     

    Content Fixes

    • Added: DLC information to all Campaign missions
    • Added: aiBurstTerminable = true to all Machine Gun type weapons firing modes
    • Added: burstRangeMax to all Machine Gun type weapons firing modes
    • Added: ZSU23 and FlakPz1 FCS setup
    • Added: Additional 500 Rounds AP for ZSU 23-4
    • Changed: T140639 License plate numbers set through the GM functions can now also be obtained by using the getPlateNumber scripting command
    • Changed: ZSU23 and FlakPz1 Main weapon split into AP and HE muzzle
    • Changed: Animation display names adjustment for BMP-1 SP2
    • Changed: Cleanup of weapon modes
    • Fixed: Adding missing gm_coutermeasure_expl sound file
    • Fixed: Duplicate weapon for East german tank crew
    • Fixed: Maljutka AI max range reduced from 5000m to 3000m
    • Fixed: Mass of Grenades
    • Fixed: Popup when switching to passenger seat in some vehicles
    • Fixed: T140351 Unable to enter the rear compartment of the East german medical truck
    • Like 12
    • Thanks 4

  19. 08-08-2019

     

    Global Mobilization v1.0.3192

     

    Content Fixes:

     

    • Added: DLC information to all Campaign missions
    • Added: aiBurstTerminable = true to all Machine Gun type weapons firing modes
    • Added: burstRangeMax to all Machine Gun type weapons firing modes
    • Added: ZSU23 and FlakPz1 FCS setup
    • Added: Additional 500 Rounds AP for ZSU 23-4
    • Changed: T140639 License plate numbers set through the GM functions can now also be obtained by using the getPlateNumber scripting command
    • Changed: ZSU23 and FlakPz1 Main weapon split into AP and HE muzzle
    • Changed: Animation display names adjustment for BMP-1 SP2
    • Changed: Cleanup of weapon modes
    • Fixed: Adding missing gm_coutermeasure_expl sound file
    • Fixed: Duplicate weapon for East german tank crew
    • Fixed: Maljutka AI max range reduced from 5000m to 3000m
    • Fixed: Mass of Grenades
    • Fixed: Popup when switching to passenger seat in some vehicles
    • Fixed: T140351 Unable to enter the rear compartment of the East german medical truck
    • Like 4
    • Thanks 3
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