Furret
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Everything posted by Furret
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An interesting picture from a different community site: http://i.imgur.com/47NeVW6.png (2808 kB) Each bar represents one processor core (6 actual, 6 HT) Gray means unused.
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Furret replied to SaOk's topic in ARMA 3 - USER MISSIONS
Really confused how you didn't outright win, i've never heard of the missions is spots #1 or #3 :S -
I think its time for Bohemia to start thinking about creating a new game engine.
Furret replied to 343guiltyspark's topic in ARMA 3 - GENERAL
Would you be willing to have no updates/content for around 4 years for this new game to be built? How should BIS go about funding this new game for the next 4 years? -
Perhaps its content cut for release as DLC?
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Day-z has been in the steam top ten for how many months now? I seriously disagree with your opinion here.
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Dev-branch patch notes mention performance improvements/fixes constantly, quite often multiple times a week.
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This can happen with fixing bugs, e.g.: Fixing an AI bug that was preventing a block of code from running(maybe AI finding cover when under fire) now that this code runs it requires processing time, lowering overall FPS. Edit: regarding your sarcastic comment; not everyone can work on engine performance, don't expect artists, modellers, UX designers or audio engineers to do that, it's not their area of expertise.
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First run caches many of the art assets as they're used, this means its prone to stuttering that causes momentary frame loss, lowering your FPS result. The second run is a much more accurate representation.
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This right here is the problem. Even if it's the same speed as an Intel processor, it will still perform significantly worse.
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Back to Arma 3 - Still poor performance?
Furret replied to shankly1985's topic in ARMA 3 - TROUBLESHOOTING
Are you saying you cannot see the difference in this image? http://i.imgur.com/MC5Uh5s.gif Or this link? http://www.testufo.com/#test=framerates&count=3&background=none&pps=480 Surely you can see this? http://www.testufo.com/#test=framerates-marquee&count=3&pps=960 -
ALiVE - Advanced Light Infantry Virtual Environment
Furret replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you link me to this mission you're referring to? I've looked on the main alivemod.com site /missions subpage and can't find it. edit: it was in the wiki: http://alivemod.com/wiki/index.php/Community_Missions -
ALiVE - Advanced Light Infantry Virtual Environment
Furret replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've tinkered with the mod making small missions and wondered if anyone has made an Altis sized, east vs west, no mod, vanilla SP mission that has all the functionality to make gameplay fun (respawn, efficient script usage etc)? -
Don't buy AMD processors, they're worthless. Go for an intel i5 4690k. Edit: Don't buy a new CPU for ArmA3, it's not worth it. Get the developers to make the software better before you start spending your income.
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Its a game issue, so you will. Sorry.
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It's a band aid for the poor AI that helps force them to perform tasks.
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Off the top of my head: maybe your router isn't forward ports correctly you live so far away from anyone that you ping 1000+ to servers you have torrents running, saturating your upload where do you live?
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It's too general a question, if you enter the editor and place just yourself i would expect most people get to solid FPS. Start putting down AI and it'll drop significantly, add scripts to the mission and it'll drop even more. How many AI we think the game should handle differs significantly from what BI think it should handle. Regarding the earlier chat about engine rewrites; I feel the only option forward is to do what the DayZ devs did and rewrite core functionality, nothing less than that will have any impact. This isn't an easy task to swing past the heads of BI/executives. They care about revenue, the primary way to do that is by bringing in new customers, not making old ones happy, they already have your money. This means making new content regularly to draw these new players in. To make business reassess their priorities something significant(like a drop in sales or huge PR backlash from current playerbase) needs to occur.
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Furret replied to SaOk's topic in ARMA 3 - USER MISSIONS
Maybe your computer is dusty and overheats. Try running the old version now and see if it crashes? -
If you're experiencing bad fps in multiplayer games then your computer is likely not the problem. BI are working on improving this problem but it'll take time. If you open up the editor, load stratis, place one player character down and you experience poor performance, then it's your PC at fault.
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I asked on twitter if these sorts of changes were coming to the branch of the engine arma3 uses and didn't really receive the response i was hoping for. I'm guessing it comes down to the cost of implementation, would making radical changes to the core engine create more sales/revenue? probably not. Thus, little incentive for the company to make those changes. I just hope that at least some of the 'hand-me-downs' make their way to us.
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What would you like to see worked on next in ArmA 3?
Furret replied to Westonsammy's topic in ARMA 3 - GENERAL
Existing content fixed: Simulation and renderer separated Multi-threaded server Multi-threaded AI/separated into own process Network overhaul More finely grained control over graphical options Fixed cloud 'rotation' when using a FOV larger than default AI navigation overhaul -
Dynamic shadows possible in Real Virtuality?
Furret replied to JuggernautOfWar's topic in ARMA 3 - GENERAL
If only all RV-engine based games could all use the same revision of the engine. Any changes made to the engine on behalf of a game are committed to a central repository, benefits to DayZ have the side effect of benefiting Arma3, and vice versa. I like to think it would reduce overhead of multiple people working on multiple revisions of the engine. I don't see a good business case to support Arma3 when DayZ is clearly the better moneymaker, this is probably why the team working on DayZ is many times larger than Arma, right now it feels like its classified as an afterthought. -
Speeding up time in game magically makes those graphic fps issues no problem
Furret replied to bravo409's topic in ARMA 3 - GENERAL
Could you try using a tool called gpu-z and monitor your clock speeds and gpu usage while you run the game? Test both with and without time acceleration. I suspect time acceleration is forcing your gpu into a higher speed state, providing you more performance. -
Speeding up time in game magically makes those graphic fps issues no problem
Furret replied to bravo409's topic in ARMA 3 - GENERAL
I think your fps increase is a side effect of increasing the passage of time, nothing more. Sorry man. -
Could you try running your tests and seeing what using your CPU and GPU are getting?