Furret
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An interesting picture from a different community site: http://i.imgur.com/47NeVW6.png (2808 kB) Each bar represents one processor core (6 actual, 6 HT) Gray means unused.
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Furret replied to SaOk's topic in ARMA 3 - USER MISSIONS
Really confused how you didn't outright win, i've never heard of the missions is spots #1 or #3 :S -
I think its time for Bohemia to start thinking about creating a new game engine.
Furret replied to 343guiltyspark's topic in ARMA 3 - GENERAL
Would you be willing to have no updates/content for around 4 years for this new game to be built? How should BIS go about funding this new game for the next 4 years? -
Perhaps its content cut for release as DLC?
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Day-z has been in the steam top ten for how many months now? I seriously disagree with your opinion here.
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Dev-branch patch notes mention performance improvements/fixes constantly, quite often multiple times a week.
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This can happen with fixing bugs, e.g.: Fixing an AI bug that was preventing a block of code from running(maybe AI finding cover when under fire) now that this code runs it requires processing time, lowering overall FPS. Edit: regarding your sarcastic comment; not everyone can work on engine performance, don't expect artists, modellers, UX designers or audio engineers to do that, it's not their area of expertise.
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First run caches many of the art assets as they're used, this means its prone to stuttering that causes momentary frame loss, lowering your FPS result. The second run is a much more accurate representation.
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This right here is the problem. Even if it's the same speed as an Intel processor, it will still perform significantly worse.
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Back to Arma 3 - Still poor performance?
Furret replied to shankly1985's topic in ARMA 3 - TROUBLESHOOTING
Are you saying you cannot see the difference in this image? http://i.imgur.com/MC5Uh5s.gif Or this link? http://www.testufo.com/#test=framerates&count=3&background=none&pps=480 Surely you can see this? http://www.testufo.com/#test=framerates-marquee&count=3&pps=960 -
ALiVE - Advanced Light Infantry Virtual Environment
Furret replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you link me to this mission you're referring to? I've looked on the main alivemod.com site /missions subpage and can't find it. edit: it was in the wiki: http://alivemod.com/wiki/index.php/Community_Missions -
ALiVE - Advanced Light Infantry Virtual Environment
Furret replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've tinkered with the mod making small missions and wondered if anyone has made an Altis sized, east vs west, no mod, vanilla SP mission that has all the functionality to make gameplay fun (respawn, efficient script usage etc)? -
Don't buy AMD processors, they're worthless. Go for an intel i5 4690k. Edit: Don't buy a new CPU for ArmA3, it's not worth it. Get the developers to make the software better before you start spending your income.
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Its a game issue, so you will. Sorry.
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It's a band aid for the poor AI that helps force them to perform tasks.
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