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fitzee

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Everything posted by fitzee

  1. fitzee

    Remnant

    Thanks for responding. I'm aware that the ones in the IMEDIATE vicinity would react, but now every one I've spawned in goes to the spot, leaving the rest of the objective area open. Maybe some code to control their sound detection would be good. Regards.
  2. fitzee

    Remnant

    Hi. I've noticed since you updated recently that the phantoms are attracted to gunfire. They don't need to detect movement just fire a few rounds and they all go to where you were shooting from, like zeds with the vision dialed down. I accidently let off a round inside a small building, was like o shit, went out the front door expecting to see zeds coming but instead saw all the phantoms bee-lining to the building, as I ran off to the side I noticed they all went in the the building where I fired the round, and didn't even notice me running away. I'm not sure if that's intended behavior, but it didn't seem to happen before. Regards.
  3. fitzee

    Ravage

    Hi. Is there an easy way to add searchable objects to the list, i.e. garbage bins, crates, furniture that aren't already supported? Regards.
  4. fitzee

    GF Exported Loadouts Script - Mod

    Hi. Just wanted to say thank you for this nice script. It's been working flawlessly for me in single-player Ravage scenario. Following your example, I've added code for civilian side to control renegades load outs as well. If you are going to further edit/enhance this script, the one thing I feel could use improvement would be the ability to add the loadout arrays per side instead of under all units. It obviously works well as is, but seems like you need to make the same amount of loadouts per faction. Either way this script is good, just what I've wanted since I started playing Ravage. Thanks a bunch. Regards.
  5. fitzee

    Ravage

    Hi. First off, I can't thank you enough for the auto walk feature. I'm sure i've ruined at least 2 or 3 keyboards over the years by prying things in there to hold 'w' down lol. Everything seems pretty straight forward, but it seems I can only auto walk at a jogging pace(which is perfectly fine if that's what was intended). My personal preference would be auto walking at walking speed with weapon equipped and pointed down. Regardless, this feature is amazing and long-overdue. Well done! Regards.
  6. fitzee

    Ravage

    Hi. I posted a short while back about the weapon arrays. If a mod like cup is selected, then there's no problem adding other weapons to the array. If you want to define all weapons without any mod selected(with arma 3 content set to limited), then the ai all seem to spawn with weapons from the list, they also spawn in the loot, but lots of default arma3 weapons and ammo spawn in loot as well(just turn the drop chances up to see). I never had the naked bandit issue tho lol, because i still used cup equipment. Regards.
  7. fitzee

    Ravage

    Hi. When I define weapon lists in the equipment module, it works for ai and it spawns in the loot table. But, I get a lot of default arma3 weapons and ammo in the loot as well. This is only when I want to define all weapons, if just adding some to one of the preset mods, it works as expected. Regards.
  8. fitzee

    Ravage

    Hi. I used to do this with the override in zombie horde module. It requires a LOT of modules for a full map sandbox tho. Regards.
  9. fitzee

    Ravage

    Hi. I'm not sure if its a bug or intentional with new loot system. I always use cup content, before the latest update I would set cup content to use weapons and equipment, everything else set to 'no' except arma3 content set to limited. Looting worked good, mainly cup items for loot. Since the update with the same settings I tend to see 9 out of 10(if not all) weapon or ammo drops are defaut arma 3 content. Regards.
  10. fitzee

    Ravage

    Hi. Is there a way to exclude certain items from the clean up system? IIRC you can set tents or vehicles to 'owned' so they wont be removed, but I'm thinking more along the lines of editor placed loot items. Regards.
  11. fitzee

    Ravage

    Hi. The community has been this way since before I joined. Maybe best gaming community around. Back on topic - TY haleks for the updates. I'm also hoping you can find a way to control ai numbers. To avoid the big groups, I've set main and secondary hostile forces to none, ai multiplier to 0.7. That way I usually get 4-7 solo renegades/friendlies going berserk in towns. Kind of gives me DayZ ja vu.
  12. fitzee

    Ravage

    Hi. Thanks for the info. It didn't even occur to me to try a different terrain lol. Regards.
  13. fitzee

    Ravage

    Hi. First off I'd like to say thank you for this mod, its been a lot of fun, and getting better with each update. Really like the loot in furniture idea, even seems to be in the OCP houses. However I'm having troubles with it. If there's no loot all goes well, but, when there is loot I can never get it, lol. I search the furniture, car wreck, etc, then the loot window opens for an instant(long enough to see that somethings there), then closes. I've tried different positions (near, far, standing or crouching), weapon in hand or empty handed, but always the same result. Any help will be appreciated. Regards.
  14. I don't understand why people buy and play these games if they think the engine is so terrible. Then they come in here and bitch and moan, talk about bla bla engine is so much better optimized. Who gives a damn, OpF, as old as it is, is still a better game than the fad of the month garbage you talk about. /end rant
  15. fitzee

    Sahrani for A3 by SMD

    Hi. Great news, really looking forward to this. Regards.
  16. Hi. Typo? Or was it really that low in 1.0? By the time the game hit the shelves in my area it was already patched a number of times and at that point it definitely had more than 500 meter VD. Unless my brain is crapping out in my old age or something. I remember I had the fastest cpu/gpu combination available at the time P3 700mhz and a gforce 256(lol), and I couldn't even come close to max VD. Regards.
  17. Hi. Now I see what your getting at. Yes, It would be great if the ai would automatically set up fire teams. Right now it seems the only way to do that is scripting it into the mission, and unfortunately they still won't really act like a team :( Regards.
  18. Hi. In OpF squad leaders would tell you to return to formation when you got too far away. Did they not do the same with ai units? For example, there was a fairly large-scale mission(can't remember the name-maybe battlefields) that came with resistance where you and a number of other squads had to capture a position in a field then defend it against the counter-attack. During the defending part, squad leader would usually tell me to engage some enemies on the other side of the forest, but always ended up telling me to return before I even made it halfway there.
  19. Hi. My current system specs are: OS - windows 7 64 bit mobo - asrock z77 pro3 CPU - i5 3570k@4.2 Ghz (I'm sure it could handle more but it's rock solid at 4.2 and I haven't actually tried going higher yet) ram - 12 gigs DDR 1333mhz GPU - GTX560Ti 2 gig OS and arma3 on ssd I have virtual memory disabled to prolong the life of my ssd(been considering putting it on the sata drive but haven't had any problems without it). With most settings on high, 1920x1080, 2200vd, 1800 obj distance, 4x fsaa, atoc on trees+grass, fxaa high, anio very high, my framerate in singleplayer missions is mid 40's - high 50's, unless looking at the sky of course lol. I'm wondering if my game will benefit from a vid card upgrade, like a gtx760 or MAYBE 770. My days of buying top of the line vid cards ended with the Gforce 4 series. Any input will be appreciated, thanks in advance.
  20. fitzee

    Arma 3 compared to Arma 2

    Nah screw the self-heals dude. What the game really needs is a big man-cow druid standing in the middle of the action casting heal spells on everyone. :p
  21. fitzee

    Is the game dumbed down?

    Hi. Of course the games obviously been dumbed down. Anyone who has been a fan of the full series, that says otherwise is obviously a troll, you just need to go to ANY complaint thread to see the same trolls repeatedly posting the same arguments trying to downplay most any valid complaint(no wonder some people have thousands of posts in a couple years). Either way I dont see much point in complaining as much as some are. I doubt things will get better. Lets see -make things more hardcore for the older players.. or -keep things dumbed down for a much larger userbase and more income... Not really a tough choice. Regards.
  22. Hi. I'm wondering if you have some kind of inside-information about this? Since They have included modders content in previous DLC's, I don't see why he would have even made this announcement. With the ever-growing amount of games that charge more money for EVERY individual piece of content, I don't find it all that far-fetched to think they would like to charge a small amount for any mod people would like to release. Still, I don't know, which is why I ask. I guess this is the problem with making such a vague announcement. regards.
  23. Hi. I'm not here to bitch, moan or cry, lol, but IMHO the difference between Arma2's and Arma3's copy/paste is in Arma 2(just like its predecessors) bluefor and opfor had their own equipment. In ArmA3 things have been copy/pasted to different factions. If you cant understand the difference there then I guess there really isn't anyway to explain it... I guess the game will be better some time after they release the old content for modders. With any luck it wont cost $5 per vehicle like the payware mod team charges for addon cars in rFactor2.
  24. fitzee

    Arma 3 Retail

    Hi. There isn't much point in buying the DVD anyway as you still need to use steam for validating, updating and launching the game. Really the DVD case will just waste a lil bit of your storage space.
  25. Hi. With this news about BIS changing their stance on paid-for-mods, chances are those 20 mods will cost a lot. Don't get me wrong, well made mods take a LOT of time/work/effort to make, and top-notch modders deserve the money, but the amount of stuff to make this game as interesting as its predecessors may possibly cost a small fortune. p.s. Please no flaming from the all mighty defenders, as much as I would like to bitch and moan about spending my money on Arma3, I will not. :o
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