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Drzaues

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Everything posted by Drzaues

  1. I have done a few tests and it seems that OPFOR AI will not use their anti-armor vehicle weapon. They will fire at a Hunter with their rifle and not use the AT weapon. I set skill to highest and this was still the case. Just letting you know.
  2. Suggestion...limpet mines and ability to place them while in water This is more a wish list thing for me and there are likely more pressing things in the forefront at present. But if you could please add this to your "perhaps" list please. A diver magnetically attaches a limpet mine to the hull of a ship while in the water...it can be set to timer or touched off.' Thanks!
  3. Title says it all. This is more a wish list thing for me and there are likely more pressing things in the forefront at present. But if you could please add this to your "perhaps" list please. A diver magnetically attaches a limpet mine to the hull of a ship while in the water...it can be set to timer or touched off.' Thanks!
  4. HAHAH! yes I screwed around with it and V7 works! Operation Sharp Vanguard is ready ! If you enjoy clandestine SEAL Ops at night please peruse it should you see it in the server list! Thank you Gentlemen! Though I would love to add my own voice over in certain parts that is a bit out of my league right now...but maybe v.8! this is an early version of the insertion. Since the patch I have upped each chopper to six players as the patch allowed for the MH-6 to fill all of its seats. Of course it is now a 12 player COOP mission not an 8 as the youtube description says.
  5. Hi guys I placed this description.ext in my MP folder of the mission: onLoadName = "Sharp Vanguard"; author = "Drzaues"; onLoadMission = "Clandestine SEAL Operation"; LoadScreen = "Trident.jpg"; I also placed the .jpg in the folder with it. I got this to work once on a test mission but I can't seem to reproduce it. I have not done anything differently. The mission works i just get the "unnamed mission, unnamed author" thing on loading. Thanks guys
  6. Yeah I would love to send the mission to someone who can fix up the holes! If that doable let me know! I would do it! thanks!
  7. So I tested my mission in the editor thoroughly the virtual ammo system worked great as did the respawn order. When I uploaded to the multi-player and attempted to use it there The VAS failed and it listed my respawn as "none" I went into what was ostensibly the MPmission folder for the mission and added the notecards namely "respawn SIDE" and the scripts for the VAS (along with the gear folder). Is this a basic thing I am missing? Or is there a fix? Thanks!
  8. So in the init section I typed Medic1 setCombatmode "blue"; Medic1 setBehaviour "stealth" I received an error message...what did I do wrong here?
  9. Thanks guys..I'll work on it some more. In the meantime I have a workaround and while it is not as pretty as the VAS I simply used aramidiot's scripts to fill an ammo box will all game items.
  10. Hell yes! Thanks everyone! VAS system in effect and working and it rocks!
  11. Some of these may be basic and if you find yourself angered by that I do apologize. I am currently finishing up a scenario there are a few details I am attempting to work out if you could lend a hand I would appreciate it. 1. I am trying to put enemy riflemen into scaffolds..I have tried the "moveincargo" approach like a vehicle but that didn't work. Any ideas is this even possible? 2. I am attempting to place a trigger that reacts once a structure is blown up with the result being a secondary objective met (possibly an audio file playing) type thing. That has eluded me a bit any help with this would be appreciated. 3. My end mission has to do with the team reaching an extraction point, I used the "seized by blufor" option is this correct? Also I would like to make that conditional on killing all the enemy soldiers in a certain area so you simply can't run to the exfil point and end the mission. I am not sure how to do that. 4. Can I make my own audio files play upon triggers? How do I start my own audio file playing once the mission starts? Thanks guys, I appreciate any insight you can lend.
  12. Drzaues

    Some questions

    Wayan may I ask what type of sounds did you create for this? I was thinking of recording a voice comm kind a la metal gear...you know the remote commander. I was thinking of just recording it to my hard drive and making it play. Why are your titles lengthy like the line about the landing force. I don't understand that. ---------- Post added at 01:55 ---------- Previous post was at 01:54 ---------- If I name the Scaffold "Scaf1" and the guard "Guard1" how would it look? ---------- Post added at 02:01 ---------- Previous post was at 01:55 ---------- Also I tried the trigger to set to "notpresent" on the large radio tower that I wanted to trigger on destruction, that did not seem to work. Trying to set off an effect once that thing is blown up.
  13. Thanks guys this worked great!
  14. Trying to add Night vision goggles to Divers...is there a way to do this?
  15. So I have changed the description in the mission folder or even added one when none was present. Now it seems to kill my mission before it opens. Any youtube videos out there? I know I am missing a basic step.
  16. Thanks man that thing is nice. As for the other response and the links to the wiki...I really did not find anything pertinent in the wiki page, but thanks for the info nonetheless.
  17. How does one open and write in an .ext file?
  18. Well now I get a "VS DIAG not found" I suppose I'll just need to wait for a detailed tutorial there is a basic step I seem to miss or don't understand. Oh well I guess I'll just scatter all the boxes in one area.
  19. Hello I have tried copying and pasting those lines into the initialization box and the description area of the editor. When I attempt to access the box in the preview the words "Virtual Ammo system" are red and i get an error message "unable to find gear.sqf. can ya help me out?
  20. Try like this: "C:\Program Files\Bohemia Interactive\ArmA\beta\arma.exe" -mod=beta;DBE1;FDF_Sounds;@Armaeffects -nosplash Thanks a lot man that did it!
  21. Having trouble running my mods from the beta desktop icon. I changed the target line to read.... "C:\Program Files\Bohemia Interactive\ArmA\beta\arma.exe" -mod=beta -nosplash;DBE1;FDF_Sounds;@Armaeffects But none of my other mods run when I run from this target. I can run 1.09 with no prob just doesn't seem to run QG or my sound and effect mods.... Any suggestions?
  22. How do I identify the 1.07 beta information folder in my Arma folder? I have a single folder in there named "beta" should I simply delete that? I installed the 1.07 beta way back when so I am sure I have it. Is that all it will take? The reason I ask is because I have the download version and having to reinstall it if i mess something up...well it is a big hassle. Any guidance would be appreciated.
  23. Drzaues

    Arma FDF Sound Pack v1.3

    That did it thanks a lot bud!
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