Deadfast
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Everything posted by Deadfast
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Code optimisation - loops
Deadfast replied to Gudsawn's topic in ARMA 3 - MISSION EDITING & SCRIPTING
call compile preprocessFile and execVM are identical up to the point of execution. While the former simply executes the code in context of the script the command was issued in, the latter has to create a new script ("thread"). This brings overhead and contributes to the so called script lag (scripts being interrupted to stop them from ruining FPS). That said, you should always try to use call compile preprocessFile over execVM unless you're in a context where this is not possible. -
Please cease the offtopic or horrible things will start happening.
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It was Left Shift + Numpad -. Not sure if it works in A3 though. A better alternative would be to simply enable unlimited saves in difficulty options and then use the save function in the pause menu.
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Try searching for your name in all files with Notepad++. Alternatively it could also be in languages_f.pbo.
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Huh? [[["Foxie"], ["Llano"]]] select 0 => [["Foxie"], ["Llano"]] [["Foxie"], ["Llano"]] select 0 => ["Foxie"] ["Foxie"] select 0 => "Foxie"
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Please post an example of an actual output, do diag_log _resultNick I'm pretty sure you'll find it's not what you expect it to be.
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I would suggest you read the reason MadDogX stated for closing the ticket, it had nothing to do with votes, the ticket was a duplicate of an existing one.
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Scripting Discussion (dev branch)
Deadfast replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Thanks, much appreciated :)- 1481 replies
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That good old safety excuse doesn't hold water for me. Either the simulation of weapon safety is added in and you have to manually disengage it every time you switch weapon or it should automatically select whichever mode it was set to before.
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Please do tell me how you're going to hit anything this way:
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And how could you actually know that? The rifle would be behind the obstacle so even if I drew it you couldn't see it. I guess I could draw the rest of the body all dashed out but since I cannot be bothered I will just accidentally take a few of screenshots in-game...
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You're right, it is not going to happen because it works exactly as it should!
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I'm sorry, you lost me there. How many times do we need to draw a diagram to explain to you this is not how reality works. You do not have eyes on your forehead so it is entirely correct that the AI sees you first, your helmet is skylining against the horizon.
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Perhaps you should try actually explaining it better because after 10 pages all you've managed to establish is that something is wrong and really needs to be fixed. Please easy up on the generalizations and appeals to emotion and simply explain in detail what is wrong.
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Perhaps you should ask this better question in a better place? Please cease the thread derailment, thank you.
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Why of course, this is something I've posted a long while ago, yet you dismissed it in favor of some other mysterious problem which you have yet to explain 7 pages later.
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Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
Deadfast replied to maddogx's topic in ARMA 3 - GENERAL
Indeed, several times I got blown up by the first mortar shell, no matter how fast or where I ran. I think you should remember you're only playing a part of the campaign. It was quite clear to me most of those questions that weren't sufficiently answered for you were the driving force of the plot and therefore answering them in Act I makes no sense. -
Scripting Discussion (dev branch)
Deadfast replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
http://forums.bistudio.com/showthread.php?167405-Campaign-Episode-1-SURVIVE-Feedback-thread-**-SPOILER-WARNING!-**&p=2542427&viewfull=1#post2542427 :)- 1481 replies
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Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
Deadfast replied to maddogx's topic in ARMA 3 - GENERAL
There should be an arrow on the left side of the campaign name you can click to expand the list. -
Merged with existing thread.
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Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
Deadfast replied to maddogx's topic in ARMA 3 - GENERAL
The campaign is terrible, it made me stay up playing it until 2:30am :mad: On a more serious note, I found it to be really enjoyable. I appreciate the hub-based mission design, it makes the campaign feel large in scope. It reminded me of Manhattan minus all the inevitable bugs that stem from a 3 hours long mission. -
I think I can see your point hidden amongst all the rantyness. You cannot tell your rifle is clipping into something in first person view. Yes, this is an annoying problem caused by the vehicle you are controlling (be it a car or a soldier) being always drawn in the foreground.
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Immersion, a flicker of hope for Realism
Deadfast replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
Quite interesting how the milsim developed from an arcade shooter called Operation Flashpoint then ;). -
Scripting Discussion (dev branch)
Deadfast replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Keep in mind that like the other draw* commands it has to be executed every frame.- 1481 replies
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