ChevyVanDude
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Everything posted by ChevyVanDude
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Hi guys and gals, For people who want to show off what they did in ArmA (or just about any game), most were limited to FRAPS. Not expensive, but it is still 30 bucks. I found an open-source, thus free, alternative to this: Taksi. First I didn't knew how it worked, but it is as simple as A-B-C. Just launch the program (arma2oa.exe for example) alt-tab back in Windsows, run the program, click on Application hook, reopen ArmA and your done (well, you do need to press record etc.) I tested it with ArmA 2 OA and found it a bit slow with 30 fps, but that could also be me. Try it out: http://sourceforge.net/projects/taksi/ I also recommend you convert the file with Handbrake, yet again an free, open-source program: http://sourceforge.net/projects/handbrake/ Post your experiences here :)
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Zeus Discussion (dev branch)
ChevyVanDude replied to killeraled's topic in ARMA 3 - DEVELOPMENT BRANCH
I even cannot get the soldier up the platform.... -
Hi all I have seen many cool and stupid funny videos about Altis Life on A3 (ArmA 3), but I was wondering if the mod (or a similar mod) is availible for A2. I know there is many DayZ mods that include similar features as A-L but nothing that is a direct replacement. Is there and would there be any? Thanks Thomas
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Hello all: Decided I want to give TOH a try and when I installed version 84444 , I got this error message: Do not that I have: ACE ACEX ACE_USArmy CBA installed.
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Looking for a few Beta Testers, PR guys, Mission Makers for nearly complete "island"
ChevyVanDude replied to phaeden's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks pretty good. But I always wanted something different, like a real part of Eastern Europe which is recreated. Feels closer to home xD -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
ChevyVanDude replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have an idea that ACE is hiding my interaction menu when IT thinks it isn't neccesary. How can I spawn the interation menu? Default space? Well, it works with vehicles but only that. I also saw that there is a bug in the 1.7 edition. When I tried blowing up a friendly BMP2D (russian) on a patrol (cycle) with an rpg7, it wont even scratch. -
WarFX : Blastcore
ChevyVanDude replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is this intergratable with ACE? By that I mean: Does it work well with ACE? In compatible addons list on the ACE website I didn't see this mod. -
ARMA 2: Operation Arrowhead, version 1.57 - Patch released
ChevyVanDude replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Wow, what a great patch, BAF and PMC are now included, nice! However I experience lots of texture bugs. For example, when I run a preview in Zagrabad. It will display some weird colors, but eventually returns to pretty good texture level. However, this is altered. Am I the only one? Or do I need to post some screens? -
ArmA II: Operation Arrowhead discussion thread
ChevyVanDude replied to Tonci87's topic in ARMA 2 & OA - GENERAL
It's how you define cheap. Some find $80, some say only $10 is cheap, if you catch my drift. Next to that, in my city, OA is nowhere. No shop has it. So I installed the demo of OA, and found out that the mission editor is completely functional. Does every scripting command work, and does custom mission/objects (and adding them in your Addons map)work? Anybody noticed some problems with this way of working? -
ArmA II: Operation Arrowhead discussion thread
ChevyVanDude replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Agreed, but I wouldn't think otherwise. Let me put it like this: What single function/feature made you buying OA? -
ArmA II: Operation Arrowhead discussion thread
ChevyVanDude replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Could someone convince me why I need to buy ArmA 2 OA if I like ArmA 2? What is the added value of OA? What can't be found in the regular 2 when compared to OA which should not be overlooked? Yeah 3 questions but the first one is the bottomline. -
Arrowhead SCUD Missle Class Name
ChevyVanDude replied to GeneralCarver's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The class is: MAZ_543_SCUD_TK_EP1 And the name: 9p117 SCUD-B. Look it up in here: http://www.armatechsquad.com/ArmA2Class/OA/vehicles/Wheeled/#document -
Help with mission end
ChevyVanDude replied to -RIP-Tyson's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Search on youtube: arma 2 editing Plenty of guides and also about objectives. Search on user: ChevyVanDude (that's me) for the playlist: ArmA II Editing. There is a video about it. Ahem:http://www.youtube.com/view_play_list?p=8A2465D0F6AFE9B6&playnext=1&playnext_from=PL&v=n87ftVQ3Nl8 -
Trigger a "Hangar";
ChevyVanDude replied to Kladho's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I don't know where you can find the code that defines objects, but once found, find the hanger code and the open of the door codes. Then simply reverse it. ! for example -
ArmA2 Modding Toolbox for 3ds max V1.1
ChevyVanDude replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
Oh joy :) -
Caterpillar D7 Series
ChevyVanDude replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh, sorry. KUTGW -
Caterpillar D7 Series
ChevyVanDude replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wll, hate to ruin your day Mondkalb, but I found a bug. When you add a few wrecks (empty -->wrecks)(close to each other), you can't move them at all. I tried this near morton with the Island of Everon. But nevertheless: keep it up! -
Caterpillar D7 Series
ChevyVanDude replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well, I have all my addons in the standaard ArmA II directory, not in the Addon folder. That was the problem. It needed to go in the standard Addon folder. Thanks for the help! -
Caterpillar D7 Series
ChevyVanDude replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nope, still not. What can it be? I followed your advice. -
ArmA2 Modding Toolbox for 3ds max V1.1
ChevyVanDude replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
Any change it can be ported to a Python file? Therefore it can be used within Blender 3D. A very powerfull 3d application. -
Caterpillar D7 Series
ChevyVanDude replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Apperantly, it still not working... I made a addon folder in my ArmA2 folder, named: @CatD7 I used both a launcher app as the manual way: -mods=@CatD7, but still not visible. -
Player as Co-Pilot/Passenger in C130 Aircraft ?
ChevyVanDude replied to ChrisDRob's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well I'm new as well, but try this: 1. Insert a player, name the unit: player1 (or anything like that). 2. In the Insert Unit dialog, choose: Flying (which is under special) 3. Insert a BLUEFOR or OPFOR (or whatever side you want) (in your case: the C130J, name it: bigwings (for example)) The plane itself will be green, indicating it is an unit with crew on board. 4. If I'm not mistaken, add the following line in Initalizationbox in the player1 dialog: player1 moveInCargo bigwings; 5. Also set the plane speciality to: flying That should do it. I explained it a bit vague, but bear with me. Hold on, I make a video of it. You have to slow the video down (in vlc for example), since its captured at more frames than normal. http://www.megaupload.com/?d=6RFBYRUD -
How to Give a Civillian a Weapon?
ChevyVanDude replied to ChrisDRob's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
well you need to define what civilian you want to give a weapon. Now it's just saying trough a loudspeaker: get this weapon and this ammo. Yeah, but who needs to do that? -
Caterpillar D7 Series
ChevyVanDude replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I know what the classnames are, but in which list can I find them? Not under armored, nor Cars. -
Problem with creating MG nests that fire constantly.
ChevyVanDude replied to Zeddy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Since I don't know where the file is on OFPEC, I uploaded a file that describes the difference between _this and this. http://www.megaupload.com/?d=UKCXJQR0