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Everything posted by CameronMcDonald
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RHS: Armed Forces of the Russian Federation A3 WIP Thread
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The option to have a stabilised turret (or not) has long been configurable in the series - I'd be confident that RHS will make older weapon systems (e.g. BTR turrets) non-stabilised as per reality. -
East vs West (OFP inspired mod)
CameronMcDonald replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
\m/ Awesome. -
Great to hear, Red. Can't wait to see what you come up with.
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You mean this issue? Upvote plox.
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ASCZ A2 Community Map Fixes (for AIA TP/SA)
CameronMcDonald replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Disregard, wires crossed... was thinking about the other Miroslavl map out there! -
East vs West (OFP inspired mod)
CameronMcDonald replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
5 seconds worth of "match colour" in Photoshop would fix that, surely. -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
CameronMcDonald replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Random suggestion: - Add a random sleep to your foggy breath script. I was playing around the other day and noticed all my units were breathing out at once. Slightly unnerving! Even a 0 - 0.25 second delay would have the incremental effect of getting breathers out of sync. :)- 5767 replies
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- single player
- realism
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East vs West (OFP inspired mod)
CameronMcDonald replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That looks like the RHS BTR. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
CameronMcDonald replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Others that work (have tested flying and walking): Schwemlitz (texture grid bug) Schwemlitz Winter (texture grid bug) Moschnyi Kellu (texture grid bug) Zernovo (texture grid bug) Japahto (texture grid bug) Stupid texture grid bug. -
[POLL] who bought arma 3 because of the game itself or community modifications
CameronMcDonald replied to Tyl3r99's topic in ARMA 3 - GENERAL
McBoth. -
RHS: Armed Forces of the Russian Federation A3 WIP Thread
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Got my vote, you dirty bastards. ;) -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
CameronMcDonald replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Keep it up, mate. :) -
ACRE2 Public Beta Release
CameronMcDonald replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Iz da breakdown! Congrats on the release. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
CameronMcDonald replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
And here's me unable to find peers. Goddamnit. :( -
AI Discussion (dev branch)
CameronMcDonald replied to klamacz's topic in ARMA 3 - DEVELOPMENT BRANCH
Ever authored a mission? The "careless" mode has a myriad of uses, namely for preventing AI from doing stupid stuff. If "careless" were removed, it would be a major PITA. Blame the mission maker for not setting them to "safe", where they can engage enemies. If "safe" is preventing them from going to combat mode, then that's a bug. Leave "careless" out of it.- 5180 replies
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- branch
- development
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East vs West (OFP inspired mod)
CameronMcDonald replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
SoonTM - but I'm working on it. :) -
I get the impression arma is not for people without scripting knowledge
CameronMcDonald replied to Tyl3r99's topic in ARMA 3 - GENERAL
SQS is the old OFP-style script format. ~5 -
Picked a simple route and tested it a million times. Road signs occasionally fall victim to their depredations, sadly. :) Thanks again for the feedback.
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I remember the 1,000,000 post strong thread this one used to have. I'll have some of the popcorn too, thanks. *reaches*
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Thanks - and yes, I have. I'll slot it back in. :)
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East vs West (OFP inspired mod)
CameronMcDonald replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Lots of these ones flying around, Rob. I get a feeling that they pop up when a unit dies at a certain time. Error in expression <(_distance < 150 && !_early) then { if (asr_ai3_sysdanger_enabled == 1) then { i> Error position: <asr_ai3_sysdanger_enabled == 1) then { i> Error Undefined variable in expression: asr_ai3_sysdanger_enabled File x\asr_ai3\addons\sysaiskill\fnc_firedEH.sqf, line 269 I doubt that it helps, but I've got sysdanger turned off in the userconfig file.
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East vs West (OFP inspired mod)
CameronMcDonald replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome, thanks sudden. EDIT - coupla bugs. - It sounds like not every shot fired by the M2's cannon is heard. You might want to check the config for any bursts to make sure that they say soundBurst=false, or else only a single shot's audio will be played. Haven't tested the BMP2 yet. - The following code appears when throwing a frag grenade: Warning Message: 'burst/' is not a class ('reloadTime' accessed) -
@A3MP - ArmA 3 Map Pack
CameronMcDonald replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, have got that here too. -
Thanks for the feedback, alky_lee.